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-<HTML>
-<HEAD>
-<TITLE>Building and Installing TAO</TITLE>
-</HEAD>
-<BODY text = "#000000" link="#000fff" vlink="#ff0f0f" bgcolor="#ffffff">
-
-<HR>
-<H3>Building and Installing TAO</H3>
-
-TAO has been ported and tested Windows NT, Solaris, VxWorks, and
-Linux. I expect that major portions of the release will port easily
-to other platforms that ACE has been ported to. If you can help port
-TAO to other platforms we'd appreciate it. <P>
-
-TAO can be obtained <A
-HREF="http://www.cs.wustl.edu/~schmidt/TAO-obtain.html">electronically</A>
-via the WWW and ftp. Bundled with the TAO release is <A
-HREF="http://www.cs.wustl.edu/~schmidt/ACE.html">ACE</A>. You will
-need the most recent version of ACE because TAO tends to track changes
-to ACE rather closely. <P>
-
-A quick build note for users who have used ACE with other ORBs:
-linking TAO with a version of ACE that is also linked against another
-ORB vendor's library, <EM>e.g.</EM>, liborbix.so, will produce
-undefined and most likely unpredictable and erroneous results. <P>
-
-<HR><P>
-<H3>On UNIX platforms</H3>
-
-<OL>
- <LI>Set <CODE>ACE_ROOT</CODE> environment variable as outlined in
- the <a href="http://www.cs.wustl.edu/~schmidt/ACE_wrappers/ACE-INSTALL.html">ACE
- installation notes</A>.<P>
-
- <LI>Build and install ACE under <CODE>$ACE_ROOT</CODE>.<P>
-
- <UL>
- <LI>Change directory to <CODE>$ACE_ROOT/ace</CODE> and execute
- <CODE><A HREF="#makenotes">make</A></CODE>.<P>
- </UL>
-
- <LI>Set <CODE>TAO_ROOT</CODE> environment variable to
- <CODE>$ACE_ROOT/TAO</CODE>. <P>
-
- <LI>Build and install the TAO release under <CODE>$TAO_ROOT</CODE>.<P>
-
- <UL>
- <LI>Change directory to <CODE>$TAO_ROOT/tao</CODE> and
- execute <code><a href="#makenotes">make</a></code>.<P></li>
- </UL>
-
- <LI>Change directory to <CODE>$TAO_ROOT/tests</CODE> and
- execute <CODE><A HREF="#makenotes">make</A></CODE>. <P>
-
- <LI>Follow instructions on executing the various examples under
- <CODE>$TAO_ROOT/tests</CODE>.<P>
-
-</OL>
-
-<H4><STRONG><A NAME="makenotes">A Note On Make</A></STRONG></H4>
-
-<P>
-Since TAO is built on top ofACE, TAO re-uses ACE's Makefile structure
-as well. Thus, just like ACE requires GNU Make, so too does TAO.
-More exactly, versions of <CODE>make</CODE> which are known to
-<EM>not</EM> work include those from Solaris 4.x and 5.x, HP-UX, the
-latest BSD, etc.<P>
-
-<h4><strong><a name="makenotes">A Note On Make</a></strong></h4>
-
-Since TAO is built atop ACE, TAO re-uses ACE's Makefile structure as
-well. Thus, just like ACE requires GNU Make, so too does TAO. More
-exactly, versions of <code>make</code> which are known to <em>not</em>
-work include those from Solaris 4.x and 5.x, HP-UX, the latest BSD,
-etc. <p>
-
-GNU Make can be obtained from various places in source form. <P>
-
-<HR><P>
-
-<H3>On Windows NT</H3>
-
-To compile <CODE>TAO_IDL</CODE> on NT, you may need to set the
-environment variable <CODE>CPP_PATH</CODE> to where CL.exe is
-installed on your machine. By default, we set this variable to
-"C:/Program Files/DevStudio/VC/bin". Your location may vary, however.
-Notice that if you forget to set this variable before compiling
-<CODE>TAO_IDL</CODE>, you can use <CODE>CPP_LOCATION</CODE> to specify
-the absolute pathname to CL.exe. We set it to "C:/Program
-Files/DevStudio/VC/bin/CL.exe" when we do use it.<P>
-
-Remember to <a href="http://www.cs.wustl.edu/~schmidt/ACE_wrappers/ACE-INSTALL.html">set
-up ACE</A> before building TAO.
-
-<H4>Visual C++ 5.0</H4>
-
-<P>It works best if TAO is placed in ACE_wrappers so TAO ends up in
-<CODE>ACE_wrappers\TAO</CODE> because the Visual C++ 5 Project files
-are set up to work in this configuration. If you move it, then make
-sure you change the project file to look for the include and library
-files in the correct place. If you are using <A
-HREF="#taoace">TAOACE.dsw</A> then you shouldn't need to worry about
-this.</P>
-
-<OL>
- <LI> Make sure ACE is built (For Visual C++ 5.0, use ace.dsw or
- ace-vc50.dsw, whichever is in your copy of ACE). <P>
-
- <LI> Load the workspace <CODE>tao\TAO.dsw</CODE> and build the TAO
- library. <P>
-
- <LI> To build the Cubit test, load the workspace
- <CODE>tests\Cubit\TAO\test.dsw</CODE> and build both client
- and server. <P>
-</OL>
-
-<H4><A NAME="taoace">TAOACE.dsw</A></H4>
-
-<P>TAOACE.dsw is a Visual C++ 5 workspace that loads the projects
-ACE, TAO, TAO_IDL (the compiler), and orbsvcs. The dependencies are
-set up to correctly between the projects so for example, ACE will
-be built automatically when TAO is built.</P>
-
-<H4>Visual C++ 4.x</H4>
-
-<OL>
- <LI> In Tools|Options, go to the Directories page and make sure that include
- files paths includes ACE_wrappers\ and the root directory of TAO (which
- can be <CODE>ACE_wrappers\TAO</CODE> if installed there). The library files
- paths should include <CODE>ACE_wrappers\ace</CODE>. <P>
-
- <LI> Load the project file <CODE>tao\TAO.mdp</CODE> and build the TAO library. <P>
-
- <LI> To build the Cubit test, load the project file <CODE>tests\Cubit\TAO\test.mdp</CODE>
- and build both client and server. <P>
-</OL>
-
-<HR>
-<H3>
-<A NAME="#VC"></A>How to add IDL files into your Visual C++ projects</H3>
-Point of contact: <A HREF="mailto:nw1@cs.wustl.edu">Nanbor Wang</A>.
-
-<P>Each IDL file generates .h, .i and .cpp files. Here is an example of
-adding an IDL file named foobar.idl into a VC project.
-<OL>
-<LI>
-Create/open the workspace. Create server project and client project if
-you haven't had them ready. Add the IDL file &lt;foobar.idl> and other
-non-IDL generated files into both client and server projects.</LI>
-
-<LI>
-Added foobarC.h, foobarC.i, foobarC.cpp, foobarS.h, foobarS.i, and foobarS.cpp
-into the server project and foobarC.h, foobarC.i, and foobarC.cpp into
-the client project.</LI>
-
-<LI>
-Now open the project setting window (Project -> Setting... or just press
-Alt-F7.) Select the IDL files in both client and server projects. Choose
-to set the setting for "All Configuration." Make sure the "Exclude from
-build" under the "General" tab is unchecked.</LI>
-
-<LI>
-Click on the "Custom Build" tab. Add this entry as the build command for
-IDL files:</LI>
-
-<PRE>..\..\..\TAO_IDL\tao_idl $(InputName).idl</PRE>
-Notice that your absolute path to TAO_IDL may vary.
-<LI>
-Now add the following entries as "Output file(s)."</LI>
-
-<PRE>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; $(InputName)S.h
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; $(InputName)S.i
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; $(InputName)S.cpp
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; $(InputName)C.h
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; $(InputName)C.i
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; $(InputName)C.cpp</PRE>
-Add only one entry in each line.
-<LI>
-We are all set. Click OK.</LI>
-
-<LI>
-Add foobarC.cpp to client project and foobarC.cpp and foobarS.cpp to server
-project.</LI>
-</OL>
-Notice that these procedures only setup the IDL compiler to perform correctly.
-
-<P>p.s. If anyone knows how to set a default setting in VC so we don't
-need to perform these procedures every time a new project gets set up,
-please let us know. Thanks.
-
-<P>
-<HR>
-<P>
-Back to the <A HREF="http://www.cs.wustl.edu/~schmidt/TAO.html">TAO</A> home page.
-
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-</BODY>
-</HTML>