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-rw-r--r--TAO/TAO_IDL/be/be_visitor_interface/interface_si.cpp19
1 files changed, 0 insertions, 19 deletions
diff --git a/TAO/TAO_IDL/be/be_visitor_interface/interface_si.cpp b/TAO/TAO_IDL/be/be_visitor_interface/interface_si.cpp
index 76768659b91..6ac012bab0a 100644
--- a/TAO/TAO_IDL/be/be_visitor_interface/interface_si.cpp
+++ b/TAO/TAO_IDL/be/be_visitor_interface/interface_si.cpp
@@ -60,25 +60,6 @@ be_visitor_interface_si::visit_interface (be_interface *node)
-1);
}
- os->indent (); // start with whatever indentation level we are at
- *os << "ACE_INLINE CORBA::Boolean" << be_nl;
- *os << node->full_skel_name () << "::in_mult_inheritance (void)" << be_nl
- << "{" << be_idt_nl;
- switch (node->in_mult_inheritance ())
- {
- case 0:
- *os << "return 0;";
- break;
- case 1:
- *os << "return 1;";
- break;
- default:
- // error
- return -1;
- }
- *os << be_uidt_nl
- << "}" << be_nl << be_nl;
-
// Generate skeletons for operations of our base classes. These skeletons
// just cast the pointer to the appropriate type before invoking the
// call. Hence we generate these in the inline file