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+// $Id$
+
+// ============================================================================
+//
+// = LIBRARY
+// TAO/examples/POA/On_Demand_Loading
+//
+// = FILENAME
+// Servant_Manager.cpp
+//
+// = DESCRIPTION
+// Implementation of the helper class for the ServantActivator_i
+// and the ServantLocator_i.
+//
+// = AUTHOR
+// Kirthika Parameswaran <kirthika@cs.wustl.edu>
+//
+// ============================================================================
+
+#include "Servant_Manager.h"
+#include "tao/debug.h"
+
+ACE_RCSID(On_Demand_Activation, Servant_Manager, "$Id$")
+
+ // Initialization.
+ ServantManager_i::ServantManager_i (CORBA::ORB_ptr orb)
+ : orb_ (CORBA::ORB::_duplicate (orb))
+{
+}
+
+// Destruction.
+ServantManager_i::~ServantManager_i (void)
+{
+}
+
+// This method loads the dynamically linked DLL which is the servant
+// and returns the servant object which is then used for other
+// operations in the DLL.
+
+PortableServer::Servant
+ServantManager_i::obtain_servant (const char *str,
+ PortableServer::POA_ptr poa)
+{
+ // The string format is <dllname:factory_function> that must be
+ // parsed.
+ this->parse_string (str);
+
+ // Create the DLL object.
+ ACE_DLL *dll;
+
+ ACE_NEW_RETURN (dll,
+ ACE_DLL,
+ 0);
+
+ // Obtain the ObjectId from the string argument.
+
+ PortableServer::ObjectId_var oid =
+ PortableServer::string_to_ObjectId (str);
+
+ if (TAO_debug_level > 0)
+ ACE_DEBUG ((LM_DEBUG,
+ "before bind\n"));
+ // Make an HASH_MAP entry by binding the object_id and the DLL
+ // object associated with it together.
+ if (this->servant_map_.bind (oid.in (),
+ dll) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR,
+ "%p\n",
+ "Bind failed"),
+ 0);
+ // Now that the dll name is available we open the dll.
+ if (dll->open (dllname_.c_str ()) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR,
+ "%p",
+ dll->error ()),
+ 0);
+
+ // The next step is to obtain the symbol for the function that will
+ // create the servant object and return it.
+
+ // Cannot go from void* to function pointer directly. Cast the void*
+ // to long first.
+ void *symbol = dll->symbol (create_symbol_.c_str ());
+ intptr_t function = reinterpret_cast<intptr_t> (symbol);
+
+ SERVANT_FACTORY servant_creator =
+ reinterpret_cast<SERVANT_FACTORY> (function);
+
+ // Checking whether it is possible to create the servant.
+ if (servant_creator == 0)
+ ACE_ERROR_RETURN ((LM_ERROR,
+ "%p",
+ dll->error ()),
+ 0);
+
+ // Now create and return the servant using the <servant_creator>
+ // factory function.
+ return (*servant_creator) (this->orb_.in (),
+ poa);
+}
+
+// The objectID is in a format of dllname:factory_function which has
+// to be parsed and separated into tokens to be used.
+
+void
+ServantManager_i::parse_string (const char *s)
+{
+ // The format of the objectid is <dll:factory_function>. This
+ // string is parsed to obtain the dll name and the function name
+ // which will create trhe servant and return it to us.
+
+ ACE_CString str (s);
+
+ ACE_CString::size_type index = str.find (':');
+ // On error, npos is returned.
+ if (index == ACE_CString::npos)
+ ACE_ERROR ((LM_ERROR,
+ "Required character absent!\n"));
+
+ // The index gives us the location which is equivalent to the size
+ // of the dllname_ string.
+ this->dllname_ = str.substr (0, index);
+
+ // Obtain the substring from the offset which is one greater than
+ // the location of ':'.
+ this->create_symbol_ = str.substr (index + 1);
+
+ if (TAO_debug_level > 0)
+ ACE_DEBUG ((LM_DEBUG,
+ "the servant dll:%s\n the factory_function:%s\n ",
+ this->dllname_.c_str (),
+ this->create_symbol_.c_str ()));
+}
+
+// This method returns an ObjectId when given a DLL name and the
+// factory function to be invoked in the DLL. The format of the
+// ObjectId is libname:factory_function.
+
+PortableServer::ObjectId_var
+ServantManager_i::create_dll_object_id (const char *libname,
+ const char *factory_function)
+{
+ ACE_CString format_string = libname;
+ format_string += ":";
+ format_string += factory_function;
+
+ ACE_DEBUG ((LM_DEBUG,
+ "format-string is %s\n",
+ format_string.c_str ()));
+ // The object ID is created.
+ PortableServer::ObjectId_var oid =
+ PortableServer::string_to_ObjectId (format_string.c_str ());
+ return oid;
+}
+
+// This method destroys the servant and its caretaking DLL object.
+
+void
+ServantManager_i::destroy_servant (PortableServer::Servant servant,
+ const PortableServer::ObjectId &oid)
+{
+ // The servant is destroyed.
+ delete servant;
+
+ // Since the servant is no more the DLL object associated with it
+ // has to be destroyed too.
+
+ ACE_DLL *dll = 0;
+
+ // Since the servant is no more the DLL object associated with it
+ // has to be destroyed too.
+
+ if (this->servant_map_.unbind (oid,
+ dll) == -1)
+ ACE_ERROR ((LM_ERROR,
+ "%p\n",
+ "Unbind failed!\n"));
+ delete dll;
+}
+