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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file LB_LeastLoaded.h
+ *
+ * $Id$
+ *
+ * @author Ossama Othman <ossama@uci.edu>
+ */
+//=============================================================================
+
+
+#ifndef LB_LEAST_LOADED_H
+#define LB_LEAST_LOADED_H
+
+#include /**/ "ace/pre.h"
+
+#include "orbsvcs/LoadBalancing/LB_LoadMap.h"
+
+# if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+# endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#include "orbsvcs/CosLoadBalancingS.h"
+
+#include "ace/Synch_Traits.h"
+#include "ace/Thread_Mutex.h"
+
+TAO_BEGIN_VERSIONED_NAMESPACE_DECL
+
+namespace TAO_LB
+{
+ /**
+ * @name Default LeastLoaded strategy parameters.
+ *
+ * Defaults defined by the Load Balancing specification.
+ */
+ //@{
+ const CORBA::Float LL_DEFAULT_CRITICAL_THRESHOLD = 0;
+ const CORBA::Float LL_DEFAULT_REJECT_THRESHOLD = 0;
+ const CORBA::Float LL_DEFAULT_TOLERANCE = 1;
+ const CORBA::Float LL_DEFAULT_DAMPENING = 0;
+ const CORBA::Float LL_DEFAULT_PER_BALANCE_LOAD = 0;
+ //@}
+
+ /**
+ * @name TAO-specific LeastLoaded strategy parameters.
+ *
+ * Parameters internal to TAO's LeastLoaded strategy
+ * implementation.
+ */
+ //@{
+ /// Percentage difference between two load values that determines
+ /// whether the loads are considered equivalent.
+ /**
+ * If the percent difference between two loads, i.e.:
+ * (Old Load - New Load) / New Load
+ * is less than or equal to this value, the two loads will be
+ * considered equivalent. In such a case, an object group member
+ * residing at the location corresponding to one of the two loads
+ * will be selected at random.
+ */
+ const CORBA::Float LL_DEFAULT_LOAD_PERCENT_DIFF_CUTOFF = 0.01f; // 1%
+ //@}
+}
+
+/**
+ * @class TAO_LB_LeastLoaded
+ *
+ * @brief "Least loaded" load balancing strategy
+ *
+ * This load balancing strategy is designed to select an object group
+ * member residing at a location with the smallest load.
+ */
+class TAO_LB_LeastLoaded
+ : public virtual POA_CosLoadBalancing::Strategy
+{
+public:
+
+ /// Constructor.
+ TAO_LB_LeastLoaded (PortableServer::POA_ptr poa);
+
+ /**
+ * @name CosLoadBalancing::Strategy methods
+ *
+ * Methods required by the CosLoadBalancing::Strategy interface.
+ */
+ //@{
+ virtual char * name (void);
+
+ virtual CosLoadBalancing::Properties * get_properties ();
+
+ virtual void push_loads (
+ const PortableGroup::Location & the_location,
+ const CosLoadBalancing::LoadList & loads);
+
+ virtual CosLoadBalancing::LoadList * get_loads (
+ CosLoadBalancing::LoadManager_ptr load_manager,
+ const PortableGroup::Location & the_location);
+
+ virtual CORBA::Object_ptr next_member (
+ PortableGroup::ObjectGroup_ptr object_group,
+ CosLoadBalancing::LoadManager_ptr load_manager);
+
+ virtual void analyze_loads (
+ PortableGroup::ObjectGroup_ptr object_group,
+ CosLoadBalancing::LoadManager_ptr load_manager);
+ //@}
+
+ /// Returns the default POA for this servant.
+ virtual PortableServer::POA_ptr _default_POA (
+ );
+
+ /// Initialize the LeastLoaded instance with the given properties.
+ void init (const PortableGroup::Properties & props);
+
+protected:
+
+ /// Destructor.
+ ~TAO_LB_LeastLoaded (void);
+
+ /// Retrieve the least loaded location from the given list of
+ /// locations.
+ CORBA::Boolean get_location (CosLoadBalancing::LoadManager_ptr load_manager,
+ const PortableGroup::Locations & locations,
+ PortableGroup::Location & location);
+
+ /// Return the effective load.
+ CORBA::Float effective_load (CORBA::Float previous_load,
+ CORBA::Float new_load);
+
+ /// Push the new load into this Strategy's load processor, and
+ /// return the corresponding effective load.
+ void push_loads (
+ const PortableGroup::Location & the_location,
+ const CosLoadBalancing::LoadList & loads,
+ CosLoadBalancing::Load & effective_load);
+
+ /// Utility method to extract a CORBA::Float value from the given
+ /// property.
+ void extract_float_property (const PortableGroup::Property & property,
+ CORBA::Float & value);
+
+private:
+
+ /// This servant's default POA.
+ PortableServer::POA_var poa_;
+
+ /// Table that maps location to load list.
+ TAO_LB_LoadMap * load_map_;
+
+ /// Lock used to ensure atomic access to state retained by this
+ /// class.
+ TAO_SYNCH_MUTEX * lock_;
+
+ /// Cached set of properties used when initializing this strategy.
+ CosLoadBalancing::Properties properties_;
+
+ /**
+ * @name LeastLoaded Property Values
+ *
+ * Cached LeastLoaded load balancing strategy property values.
+ */
+ //@{
+
+ /// The critical load threshold.
+ /**
+ * Load rebalancing/shedding will occur if loads at a given location
+ * are greater than this value. The default value is zero, which
+ * indicates that no load rebalancing/shedding will occur.
+ */
+ CORBA::Float critical_threshold_;
+
+ /// The request rejection threshold.
+ /**
+ * If the load at a given location is greater than this value, the
+ * member at that location will not be considered when choosing a
+ * member to the request will be forwarded. If all locations have
+ * loads greater than this value, a @c CORBA::TRANSIENT exception
+ * will be thrown unless the reject threshold is zero, which is the
+ * default. If the request rejection threshold is zero, a @c
+ * CORBA::TRANSIENT will not be thrown by this load balancing
+ * strategy, unless no object group members have been added yet.
+ */
+ CORBA::Float reject_threshold_;
+
+ ///
+ CORBA::Float tolerance_;
+
+ ///
+ CORBA::Float dampening_;
+
+ ///
+ CORBA::Float per_balance_load_;
+
+ //@}
+
+};
+
+TAO_END_VERSIONED_NAMESPACE_DECL
+
+
+#if defined (__ACE_INLINE__)
+#include "orbsvcs/LoadBalancing/LB_LeastLoaded.inl"
+#endif /* defined INLINE */
+
+#include /**/ "ace/post.h"
+
+#endif /* LB_LEAST_LOADED_H */