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-rw-r--r--TAO/performance-tests/CSD_Strategy/TestInf/ClientTask.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/TAO/performance-tests/CSD_Strategy/TestInf/ClientTask.h b/TAO/performance-tests/CSD_Strategy/TestInf/ClientTask.h
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+++ b/TAO/performance-tests/CSD_Strategy/TestInf/ClientTask.h
@@ -0,0 +1,53 @@
+// This may look like C, but it's really -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file ClientTask.h
+ *
+ * $Id$
+ *
+ * @author Tim Bradley <bradley_t@ociweb.com>
+ */
+//=============================================================================
+
+#ifndef CLIENT_TASK_H
+#define CLIENT_TASK_H
+
+#include "CSD_PT_TestInf_Export.h"
+#include "ClientEngine.h"
+#include "ace/Task.h"
+#include "ace/Vector_T.h"
+#include "ace/Synch.h"
+
+
+class CSD_PT_TestInf_Export ClientTask : public ACE_Task_Base
+{
+ public:
+
+ ClientTask();
+ virtual ~ClientTask();
+
+ void add_engine(ClientEngine* engine);
+ void num_loops(unsigned num_loops);
+
+ virtual int open(void* arg = 0);
+ virtual int svc();
+ virtual int close(u_long);
+
+ unsigned failure_count() const;
+
+
+ private:
+
+ typedef ACE_SYNCH_MUTEX LockType;
+ typedef ACE_Guard<LockType> GuardType;
+
+ typedef ACE_Vector<ClientEngine_Handle> EngineVector;
+
+ LockType lock_;
+ EngineVector engines_;
+ unsigned failure_count_;
+ unsigned num_loops_;
+};
+
+#endif