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diff --git a/TAO/tao/CSD_ThreadPool/CSD_TP_Collocated_Synch_With_Server_Request.h b/TAO/tao/CSD_ThreadPool/CSD_TP_Collocated_Synch_With_Server_Request.h
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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file CSD_TP_Collocated_Synch_With_Server_Request.h
+ *
+ * $Id$
+ *
+ * @author Tim Bradley <bradley_t@ociweb.com>
+ */
+//=============================================================================
+
+#ifndef TAO_CSD_TP_COLLOCATED_SYNCH_WITH_SERVER_REQUEST_H
+#define TAO_CSD_TP_COLLOCATED_SYNCH_WITH_SERVER_REQUEST_H
+
+#include /**/ "ace/pre.h"
+
+#include "tao/CSD_ThreadPool/CSD_TP_Export.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#include "tao/CSD_ThreadPool/CSD_TP_Corba_Request.h"
+#include "tao/CSD_ThreadPool/CSD_TP_Synch_Helper.h"
+
+TAO_BEGIN_VERSIONED_NAMESPACE_DECL
+
+namespace TAO
+{
+ namespace CSD
+ {
+
+ class TP_Collocated_Synch_With_Server_Request;
+ typedef TAO_Intrusive_Ref_Count_Handle
+ <TP_Collocated_Synch_With_Server_Request>
+ TP_Collocated_Synch_With_Server_Request_Handle;
+
+ /**
+ * @class TP_Collocated_Synch_With_Server_Request
+ *
+ * @brief Represents a "queue-able", one-way, collocated, CORBA
+ * request with a "Synch Scope" policy of SYNC_WITH_SERVER.
+ *
+ * This kind of request is one-way request with the SYNC_WITH_SERVER
+ * policy applied. It is cloned before enqueuing and the "enqueuing"
+ * thread will block until it is signalled by the TP_Task thread that
+ * will happen just before the request is dispatched or the request
+ * is cancelled.
+ */
+ class TAO_CSD_TP_Export TP_Collocated_Synch_With_Server_Request
+ : public TP_Corba_Request
+ {
+ public:
+
+ /// Constructor.
+ TP_Collocated_Synch_With_Server_Request
+ (TAO_ServerRequest& server_request,
+ const PortableServer::ObjectId& object_id,
+ PortableServer::POA_ptr poa,
+ const char* operation,
+ PortableServer::Servant servant,
+ TP_Servant_State* servant_state);
+
+ /// Virtual Destructor.
+ virtual ~TP_Collocated_Synch_With_Server_Request();
+
+ /// Wait until the request has been dispatched (but not completed), or
+ /// until it has been cancelled. Note that this will wait until just
+ /// *before* the request is dispatched by a worker thread. This is
+ /// different than the TP_Collocated_Synch_Request which waits until
+ /// just *after* the request is dispatched by a worker thread.
+ /// Returns true if the request has been dispatched, and returns
+ /// false if the request has been cancelled.
+ bool wait(ACE_ENV_SINGLE_ARG_DECL);
+
+
+ protected:
+
+ /// Prepare this TP_Collocated_Synch_With_Server_Request object to be
+ /// placed into the request queue. This will cause the underlying
+ /// TAO_ServerRequest object to be cloned.
+ virtual void prepare_for_queue_i();
+
+ /// Dispatch the request to the servant.
+ virtual void dispatch_i();
+
+ /// Cancel the request.
+ virtual void cancel_i();
+
+
+ private:
+
+ /// Helper used to block and unblock the thread that invokes our
+ /// wait() method.
+ TP_Synch_Helper synch_helper_;
+ };
+
+ }
+}
+
+TAO_END_VERSIONED_NAMESPACE_DECL
+
+#if defined (__ACE_INLINE__)
+# include "tao/CSD_ThreadPool/CSD_TP_Collocated_Synch_With_Server_Request.inl"
+#endif /* __ACE_INLINE__ */
+
+#include /**/ "ace/post.h"
+
+#endif /* TAO_CSD_TP_COLLOCATED_SYNCH_WITH_SERVER_REQUEST_H */