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-rw-r--r--TAO/tao/ObjectKey_Table.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/TAO/tao/ObjectKey_Table.h b/TAO/tao/ObjectKey_Table.h
index 4b418a9fa29..db3027c7d05 100644
--- a/TAO/tao/ObjectKey_Table.h
+++ b/TAO/tao/ObjectKey_Table.h
@@ -35,9 +35,9 @@ namespace TAO
class ObjectKey;
/**
- * @class ObjectKey_Table
+ * @class Less_Than_ObjectKey
*
- * @brief: Compares the length and then the contents of ObjectKeys.
+ * @brief Compares the length and then the contents of ObjectKeys.
*
* Should have been a specialization of the functor
* ACE_Less_Than<sequence<CORBA::Octet>>. But that will not work
@@ -69,13 +69,13 @@ namespace TAO
* to bind () will return a pointer which is expected to be cached
* by the client/caller and use the pointer in every invocation.
*
- * @NOTE: This class uses the ACE_RB_Tree to maintain the table of
+ * @note This class uses the ACE_RB_Tree to maintain the table of
* ObjectKeys. The RB_Tree has good insertion and lookup
* properties. Its Iteration properties are not that good, but we
* dont need to do much iteration unless we are closing down the
* table.
*
- * @NOTE: The reasons to use RB_Tree are its good dynamic
+ * @note The reasons to use RB_Tree are its good dynamic
* properties. We should try to strategize the class to use either a
* Hash_Map or a RB_Tree based on some runtime option. For that we
* need an adapter class in ACE, like an ACE_Lock_Adapter class. We