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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file Queued_Message.h
+ *
+ * $Id$
+ *
+ * @author Carlos O'Ryan <coryan@uci.edu>
+ */
+//=============================================================================
+
+#ifndef TAO_QUEUED_MESSAGE_H
+#define TAO_QUEUED_MESSAGE_H
+#include "ace/pre.h"
+
+#include "corbafwd.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+class ACE_Message_Block;
+class TAO_Message_Sent_Callback;
+
+/**
+ * @class TAO_Queued_Message
+ *
+ * @brief Represent messages queued in the outgoing data path of the
+ * TAO_Transport class.
+ *
+ * Please read the documentation in the TAO_Transport class to find
+ * out more about the design of the outgoing data path.
+ *
+ * In some configurations TAO needs to maintain a per-connection queue
+ * of outgoing messages. This queue is drained by the pluggable
+ * protocols framework, normally under control of the ACE_Reactor, but
+ * other configurations are conceivable. The elements in the queue
+ * may may removed early, for example, because the application can
+ * specify timeouts for each message, or because the underlying
+ * connection is broken.
+ *
+ * In many cases the message corresponds to some application request,
+ * the application may be blocked waiting for the request to be sent,
+ * even more importantlyl, the ORB can be configured to use the
+ * Leader/Followers strategy, in which case one of the waiting threads
+ * can be required to wake up before its message completes
+ * each message may contain a 'Sent_Notifier'
+ *
+ * <H4>NOTE:</H4> The contents of the ACE_Message_Block may have been
+ * allocated from TSS storage, in that case we cannot steal them.
+ * However, we do not need to perform a deep copy all the time, for
+ * example, in a twoway request the sending thread blocks until the
+ * data goes out. The queued message can borrow the memory as it will
+ * be deallocated by the sending thread when it finishes.
+ * Oneways and asynchronous calls are another story.
+ *
+ * @todo: Change the ORB to allocate oneway and AMI buffer from global
+ * memory, to avoid the data copy in this path. What happens
+ * if the there is no queueing? Can we check that before
+ * allocating the memory?
+ *
+ */
+class TAO_Export TAO_Queued_Message
+{
+public:
+ /// Constructor
+ /**
+ * @param callback A callback interface to signal any waiting
+ * threads about the status of the message. It is null if there are
+ * no waiting threads.
+ */
+ TAO_Queued_Message (TAO_Message_Sent_Callback *callback = 0);
+
+ /// Destructor
+ virtual ~TAO_Queued_Message (void);
+
+ /// The underlying connection has been closed, release resources and
+ /// signal waiting threads.
+ void connection_closed (void);
+
+ /// There was an error while sending the data.
+ void send_failure (void);
+
+ /** @name Intrusive list manipulation
+ *
+ * The messages are put in a doubled linked list (for easy insertion
+ * and removal). To minimize memory allocations the list is
+ * intrusive, i.e. each element in the list contains the pointers
+ * for the next and previous element.
+ *
+ * The following methods are used to manipulate this implicit list.
+ *
+ * @todo: We should implement this as a base template, something
+ * like:<BR>
+ * template<class T> Intrusive_Node {<BR>
+ * public:<BR><BR>
+ * void next (T *);<BR>
+ * T* next () const;<BR><BR>
+ * private:<BR>
+ * T* next_;<BR>
+ * };<BR>
+ * and use it as follows:<BR>
+ * class TAO_Queued_Message : public Intrusive_Node<TAO_Queued_Message><BR>
+ * {<BR>
+ * };<BR>
+ *
+ */
+ //@{
+ /// Set/get the next element in the list
+ virtual TAO_Queued_Message *next (void) const;
+
+ /// Set/get the previous element in the list
+ virtual TAO_Queued_Message *prev (void) const;
+
+ /// Remove this element from the list
+ virtual void remove_from_list (TAO_Queued_Message *&head,
+ TAO_Queued_Message *&tail);
+
+ /// Insert the current element at the tail of the queue.
+ virtual void push_back (TAO_Queued_Message *&head,
+ TAO_Queued_Message *&tail);
+
+ /// Insert the current element at the head of the queue.
+ virtual void push_front (TAO_Queued_Message *&head,
+ TAO_Queued_Message *&tail);
+ //@}
+
+ /** @name Template Methods
+ */
+ //@{
+
+ /// Return the length of the message
+ /**
+ * If the message has been partially sent it returns the number of
+ * bytes that are still not sent.
+ */
+ virtual size_t message_length (void) const = 0;
+
+ /// Return 1 if all the data has been sent
+ virtual int all_data_sent (void) const = 0;
+
+ /// Fill up an io vector using the connects of the message
+ /**
+ * Different versions of this class represent the message using
+ * either a single buffer, or a message block.
+ * This method allows a derived class to fill up the contents of an
+ * io vector, the TAO_Transport class uses this method to group as
+ * many messages as possible in an iovector before sending them to
+ * the OS I/O subsystem.
+ *
+ * @param iovcnt_max The number of elements in iov
+ * @param iovcnt The number of elements already used by iov, this
+ * method should update this counter
+ * @param iov The io vector
+ */
+ virtual void fill_iov (int iovcnt_max, int &iovcnt, iovec iov[]) const = 0;
+
+ /// Update the internal state, data has been sent.
+ /**
+ * After the TAO_Transport class completes a successful (or
+ * partially successful) I/O operation it must update the state of
+ * all the messages queued. This callback method is used by each
+ * message to update its state and determine if all the data has
+ * been sent already.
+ *
+ * @param byte_count The number of bytes succesfully sent. The
+ * TAO_Queued_Message should decrement this value
+ * by the number of bytes that must still be sent.
+ * @return Returns 1 if the TAO_Queued_Message has any more data to
+ * send.
+ */
+ virtual int bytes_transferred (size_t &byte_count) = 0;
+
+ /// Reclaim resources
+ /**
+ * Reliable messages are allocated from the stack, thus they do not
+ * be deallocated.
+ * Asynchronous (SYNC_NONE) messages are allocated from the heap (or
+ * a pool), they need to be reclaimed explicitly.
+ */
+ virtual void destroy (void) = 0;
+ //@}
+
+protected:
+ /// Set to 1 if the connection was closed
+ int connection_closed_;
+
+ /// Set to 1 if there was a failure while sending the data
+ int send_failure_;
+
+ /// Set to 1 if there was a timeout while sending the data
+ int timeout_;
+
+private:
+ /// If not null, this is the object that we signal to indicate that
+ /// the message was sent.
+ /**
+ * The signaling mechanism used to wakeup the thread waiting for
+ * this message to complete changes
+ */
+ TAO_Message_Sent_Callback *callback_;
+
+ /// Implement an intrusive double-linked list for the message queue
+ TAO_Queued_Message *next_;
+ TAO_Queued_Message *prev_;
+};
+
+#if defined (__ACE_INLINE__)
+# include "Queued_Message.inl"
+#endif /* __ACE_INLINE__ */
+
+#include "ace/post.h"
+#endif /* TAO_QUEUED_MESSAGE_H */