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diff --git a/TAO/tao/Server_Strategy_Factory.h b/TAO/tao/Server_Strategy_Factory.h
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-// This may look like C, but it's really -*- C++ -*-
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// TAO
-//
-// = FILENAME
-// Server_Strategy_Factory.h
-//
-// = AUTHOR
-// Chris Cleeland
-//
-// ============================================================================
-
-#ifndef TAO_SERVER_STRATEGY_FACTORY_H
-# define TAO_SERVER_STRATEGY_FACTORY_H
-
-class TAO_Server_Strategy_Factory : public ACE_Service_Object
-{
- // = TITLE
- // Base class for the server's abstract factory that manufactures
- // various strategies of special utility to it. This simply
- // serves as an interface to a subclass that REALLY gets
- // specified and loaded by the Service Configurator.
-public:
- // = Initialization and termination methods.
- TAO_Server_Strategy_Factory (void);
- // Constructor.
-
- virtual ~TAO_Server_Strategy_Factory(void);
- // Destructor.
-
- virtual int open (void);
- // Call <open> on various strategies. This is not performed in
- // <init> so that the other portions of the ORB have a chance to
- // "settle" in their initialization since the streategies herein
- // might need some of that information.
-
- // = Server-side factory types.
- typedef ACE_Creation_Strategy<TAO_Server_Connection_Handler>
- CREATION_STRATEGY;
- typedef ACE_Accept_Strategy<TAO_Server_Connection_Handler, TAO_SOCK_ACCEPTOR>
- ACCEPT_STRATEGY;
- typedef ACE_Concurrency_Strategy<TAO_Server_Connection_Handler>
- CONCURRENCY_STRATEGY;
- typedef ACE_Scheduling_Strategy<TAO_Server_Connection_Handler>
- SCHEDULING_STRATEGY;
-
- // = Factory methods for the server-side strategies.
-
- virtual CREATION_STRATEGY *creation_strategy (void);
- // Return concrete creation strategy.
-
- virtual ACCEPT_STRATEGY *accept_strategy (void);
- // Return concrete acceptor strategy.
-
- virtual CONCURRENCY_STRATEGY *concurrency_strategy (void);
- // Return the concurrency strategy used.
-
- virtual SCHEDULING_STRATEGY *scheduling_strategy (void);
- // Return the scheduling strategy used.
-
- virtual TAO_Active_Object_Map_Impl *create_active_object_map (int user_id_policy);
- // Return a new id-->sevant table. If <user_id_policy> is true, the
- // request is being made for a POA with USER_ID policy. Otherwise,
- // the SYSTEM_ID policy is being used.
-
- virtual TAO_Reverse_Active_Object_Map_Impl *create_reverse_active_object_map (int unique_id_policy);
- // Return a new servant-->id table. If <unique_id_policy> is true,
- // the request is being made for a POA with UNIQUE_ID
- // policy. Otherwise, the MULTIPLE_ID policy is being used.
-
- virtual ACE_Lock *create_poa_lock (void);
- // Return a new lock for use in locking the POA.
-
- virtual ACE_Lock *create_poa_mgr_lock (void);
- // Return a new lock for use in locking the POA Manager.
-
- virtual ACE_Lock *create_servant_lock (void);
- // Return a new lock for use in locking the servant.
-
- virtual ACE_Lock *create_event_loop_lock (void);
- // Return a new lock for use in the ORB event loop.
-
- virtual ACE_Lock *create_collocation_table_lock (void);
- // Create the lock used by the global collocation table.
-
- virtual ACE_Lock *create_cached_connector_lock (void);
- // Create the lock to be used by the cached connector.
-
- virtual u_long active_object_map_size (void) const;
- // Return the object table size
-};
-
-#endif /* TAO_SERVER_STRATEGY_FACTORY_H */