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diff --git a/TAO/tao/Strategies/UIOP_Connect.h b/TAO/tao/Strategies/UIOP_Connect.h
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--- a/TAO/tao/Strategies/UIOP_Connect.h
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-// This may look like C, but it's really -*- C++ -*-
-// $Id$
-
-
-// ============================================================================
-//
-// = LIBRARY
-// TAO
-//
-// = FILENAME
-// UIOP_Connect.h
-//
-// = AUTHOR
-// Ossama Othman
-//
-// ============================================================================
-
-#ifndef TAO_UIOP_CONNECT_H
-#define TAO_UIOP_CONNECT_H
-#include "ace/pre.h"
-
-#include "UIOP_Transport.h"
-
-#if TAO_HAS_UIOP == 1
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-#pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/Acceptor.h"
-#include "ace/Reactor.h"
-#include "tao/Connection_Handler.h"
-#include "tao/corbafwd.h"
-#include "tao/Wait_Strategy.h"
-
-
-// Forward Decls
-class TAO_Pluggable_Messaging;
-
-class TAO_Strategies_Export TAO_UIOP_Properties
-{
- // = TITLE
- // Unix Domain Sockets protocol properties for a set of
- // connections.
- //
-public:
- int send_buffer_size;
- int recv_buffer_size;
-};
-
-// ****************************************************************
-
-class TAO_Strategies_Export TAO_UIOP_Server_Connection_Handler : public TAO_UIOP_SVC_HANDLER,
- public TAO_Connection_Handler
-{
- // = TITLE
- // Handles requests on a single connection in a server.
-
-public:
- TAO_UIOP_Server_Connection_Handler (ACE_Thread_Manager* t = 0);
- TAO_UIOP_Server_Connection_Handler (TAO_ORB_Core *orb_core,
- CORBA::Boolean flag,
- void *arg);
- // Constructor. <arg> parameter is used by the Acceptor to pass the
- // protocol configuration properties for this connection.
-
- ~TAO_UIOP_Server_Connection_Handler (void);
- // Destructor
-
- virtual int open (void *);
- // Called by the <Strategy_Acceptor> when the handler is completely
- // connected. Argument is unused.
-
- // = Active object activation method.
- virtual int activate (long flags = THR_NEW_LWP,
- int n_threads = 1,
- int force_active = 0,
- long priority = ACE_DEFAULT_THREAD_PRIORITY,
- int grp_id = -1,
- ACE_Task_Base *task = 0,
- ACE_hthread_t thread_handles[] = 0,
- void *stack[] = 0,
- size_t stack_size[] = 0,
- ACE_thread_t thread_names[] = 0);
-
- virtual int svc (void);
- // Only used when the handler is turned into an active object by
- // calling <activate>. This serves as the event loop in such cases.
-
- // = Template Methods Called by <handle_input>
-
- TAO_Transport *transport (void);
-
- virtual ACE_HANDLE fetch_handle (void);
- // Get the underlying handle
-
- virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
- ACE_Reactor_Mask = ACE_Event_Handler::NULL_MASK);
- // Perform appropriate closing.
-protected:
-
- TAO_UIOP_Server_Transport transport_;
- // @@ New transport object reference.
-
- TAO_Pluggable_Messaging *acceptor_factory_;
- // Messaging acceptor factory
-
- // = Event Handler overloads
-
- virtual int handle_input (ACE_HANDLE = ACE_INVALID_HANDLE);
- virtual int handle_input_i (ACE_HANDLE = ACE_INVALID_HANDLE,
- ACE_Time_Value *max_wait_time = 0);
- // Reads a message from the <peer()>, dispatching and servicing it
- // appropriately.
- // handle_input() just delegates on handle_input_i() which timeouts
- // after <max_wait_time>, this is used in thread-per-connection to
- // ensure that server threads eventually exit.
-
- u_long refcount_;
- // Reference count. It is used to count nested upcalls on this
- // svc_handler i.e., the connection can close during nested upcalls,
- // you should not delete the svc_handler until the stack unwinds
- // from the nested upcalls.
-
- TAO_UIOP_Properties *uiop_properties_;
- // UIOP configuration properties for this connection.
-};
-
-
-// ****************************************************************
-
-class TAO_Strategies_Export TAO_UIOP_Client_Connection_Handler : public TAO_UIOP_SVC_HANDLER,
- public TAO_Connection_Handler
-{
- // = TITLE
- // <Svc_Handler> used on the client side and returned by the
- // <TAO_CONNECTOR>.
-public:
- // = Intialization methods.
-
- TAO_UIOP_Client_Connection_Handler (ACE_Thread_Manager* t = 0);
- // This constructor should *never* get called, it is just here to
- // make the compiler happy: the default implementation of the
- // Creation_Strategy requires a constructor with that signature, we
- // don't use that implementation, but some (most?) compilers
- // instantiate it anyway.
-
- TAO_UIOP_Client_Connection_Handler (ACE_Thread_Manager *t,
- TAO_ORB_Core* orb_core,
- CORBA::Boolean flag,
- void *arg);
- // Constructor. <arg> parameter is used by the Connector to pass the
- // protocol configuration properties for this connection.
-
- virtual ~TAO_UIOP_Client_Connection_Handler (void);
-
- // = <Connector> hook.
- virtual int open (void *);
- // Activation template method.
-
- // = Event Handler overloads
-
- virtual int handle_input (ACE_HANDLE = ACE_INVALID_HANDLE);
- // Called when a response from a twoway invocation is available.
-
- virtual int handle_timeout (const ACE_Time_Value &tv,
- const void *arg = 0);
- // Called when buffering timer expires.
-
- virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
- ACE_Reactor_Mask = ACE_Event_Handler::NULL_MASK);
- // Perform appropriate closing.
-
- virtual int handle_close_i (ACE_HANDLE = ACE_INVALID_HANDLE,
- ACE_Reactor_Mask = ACE_Event_Handler::NULL_MASK);
- // Perform appropriate closing but without grabbing any locks.
-
- virtual int close (u_long flags = 0);
- // Object termination hook.
-
- virtual TAO_Transport *transport (void);
-
- virtual ACE_HANDLE fetch_handle (void);
- // Get the underlying handle
-
-protected:
- int handle_cleanup (void);
- // This method deregisters the handler from the reactor and closes it.
-
- TAO_UIOP_Client_Transport transport_;
- // Reference to the transport object, it is owned by this class.
-
- TAO_UIOP_Properties *uiop_properties_;
- // UIOP configuration properties for this connection.
-
-private:
-
- virtual int handle_input_i (ACE_HANDLE = ACE_INVALID_HANDLE,
- ACE_Time_Value *max_wait_time = 0);
- // Will not be called at all. As a matter of fact should not be
- // called. This is just to override the pure virtual function in the
- // TAO_Connection_Handler class
-};
-
-
-
-#if defined (__ACE_INLINE__)
-#include "UIOP_Connect.i"
-#endif /* __ACE_INLINE__ */
-
-#endif /* TAO_HAS_UIOP == 1 */
-
-#include "ace/post.h"
-#endif /* TAO_UIOP_CONNECT_H */