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-rw-r--r--TAO/tao/Strategies/UIOP_Transport.h214
1 files changed, 73 insertions, 141 deletions
diff --git a/TAO/tao/Strategies/UIOP_Transport.h b/TAO/tao/Strategies/UIOP_Transport.h
index 485c08721ab..de4a2b3726d 100644
--- a/TAO/tao/Strategies/UIOP_Transport.h
+++ b/TAO/tao/Strategies/UIOP_Transport.h
@@ -1,23 +1,16 @@
// This may look like C, but it's really -*- C++ -*-
-// $Id$
-
-
-// ============================================================================
-//
-// = LIBRARY
-// TAO
-//
-// = FILENAME
-// UIOP_Transport.h
-//
-// = DESCRIPTION
-// UIOP Transport specific processing
//
-// = AUTHOR
-// Fred Kuhns <fredk@cs.wustl.edu>
-// Ossama Othman <othman@cs.wustl.edu>
-//
-// ============================================================================
+// ===================================================================
+/**
+ * @file UIOP_Transport.h
+ *
+ * $Id$
+ *
+ * @author Originally by Fred Kuhns <fredk@cs.wustl.edu> and Ossama
+ * Othman <ossama@ece.uci.edu>
+ * @author Modified by Balachandran Natarajan <bala@cs.wustl.edu>
+ */
+// ===================================================================
#ifndef TAO_UIOP_TRANSPORT_H
#define TAO_UIOP_TRANSPORT_H
@@ -39,90 +32,88 @@
// Forward decls.
-class TAO_UIOP_Client_Connection_Handler;
-class TAO_UIOP_Server_Connection_Handler;
class TAO_ORB_Core;
typedef ACE_Svc_Handler<ACE_LSOCK_STREAM, ACE_NULL_SYNCH>
TAO_UIOP_SVC_HANDLER;
+/**
+ * @class TAO_UIOP_Transport
+ *
+ * @brief Specialization of the base TAO_Transport class to handle the
+ * UIOP protocol.
+ *
+ *
+ *
+ */
+
class TAO_Strategies_Export TAO_UIOP_Transport : public TAO_Transport
{
- // = TITLE
- // This class acts as a bridge class to the transport specific
- // connection handler (handler_).
- //
- // = DESCRIPTION
- // Specialization of the base TAO_Transport class to handle the UIOP
- // protocol. This class in turn will be further specialized for
- // the client and server side.
public:
- TAO_UIOP_Transport (TAO_ORB_Core *orb_core);
- // Base object's creator method.
- ~TAO_UIOP_Transport (void);
- // Default destructor.
+ /// Constructor.
+ TAO_UIOP_Transport (TAO_UIOP_Connection_Handler *handler,
+ TAO_ORB_Core *orb_core,
+ CORBA::Boolean flag);
- // = The TAO_Transport methods, please check the documentation in
- // "tao/Pluggable.h" for more details.
+ /// Default destructor.
+ ~TAO_UIOP_Transport (void);
+ /// Return the connection service handler
+ TAO_UIOP_SVC_HANDLER *service_handler (void);
+ /// The TAO_Transport methods, please check the documentation in
+ /// "tao/Pluggable.h" for more details.
virtual ACE_HANDLE handle (void);
+
virtual ACE_Event_Handler *event_handler (void);
+
+ virtual void close_connection (void);
+
+ virtual int idle (void);
+
+ /// Write the complete Message_Block chain to the connection.
virtual ssize_t send (TAO_Stub *stub,
int two_way,
const ACE_Message_Block *mblk,
const ACE_Time_Value *s = 0);
+
virtual ssize_t send (const ACE_Message_Block *mblk,
const ACE_Time_Value *s = 0,
size_t *bytes_transferred = 0);
+
+
+ /// Write the contents of the buffer of length len to the
+ /// connection.
virtual ssize_t send (const u_char *buf,
size_t len,
const ACE_Time_Value *s = 0);
+
+ /// Read len bytes from into buf.
virtual ssize_t recv (char *buf,
size_t len,
const ACE_Time_Value *s = 0);
+
+ /// Read and process the message from the connection. The processing
+ /// of the message is done by delegating the work to the underlying
+ /// messaging object
+ virtual int read_process_message (ACE_Time_Value *max_time_value = 0,
+ int block =0);
+
+ virtual int register_handler (void);
+
+ /// @@TODO: These methods IMHO should have more meaningful
+ /// names. The names seem to indicate nothing.
virtual int send_request (TAO_Stub *stub,
- TAO_ORB_Core *orb_core ,
+ TAO_ORB_Core *orb_core,
TAO_OutputCDR &stream,
int twoway,
ACE_Time_Value *max_wait_time);
-
- virtual CORBA::Boolean
- send_request_header (TAO_Operation_Details &opdetails,
- TAO_Target_Specification &spec,
- TAO_OutputCDR &msg);
-
- virtual TAO_UIOP_SVC_HANDLER *service_handler (void) = 0;
- // Acces the underlying connection handler
-
-};
-
-class TAO_Strategies_Export TAO_UIOP_Client_Transport : public TAO_UIOP_Transport
-{
- // = TITLE
- // The Transport class used for Client side communication with a
- // server.
- //
- // = DESCRIPTION
- // Specialization of the TAO_UIOP_Transport class for client
- // side. Methods related to sending one and two way requests
- // lives here.
-public:
- TAO_UIOP_Client_Transport (TAO_UIOP_Client_Connection_Handler *handler,
- TAO_ORB_Core *orb_core);
- // Constructor. Note, TAO_UIOP_Handler_Base is the base class for
- // both TAO_UIOP_Client_Connection_Handler and
- // TAO_UIOP_Server_Connection_Handler.
-
- ~TAO_UIOP_Client_Transport (void);
- // destructor
-
- // = The TAO_Transport methods, please check the documentation in
- // "tao/Pluggable.h" for more details.
- virtual void close_connection (void);
- virtual int idle (void);
+ virtual int send_message (TAO_OutputCDR &stream,
+ TAO_Stub *stub = 0,
+ int twoway = 1,
+ ACE_Time_Value *max_time_wait = 0);
virtual void start_request (TAO_ORB_Core *orb_core,
TAO_Target_Specification &spec,
@@ -137,91 +128,32 @@ public:
CORBA::Environment &ACE_TRY_ENV = TAO_default_environment ())
ACE_THROW_SPEC ((CORBA::SystemException));
- virtual int send_request (TAO_Stub *stub,
- TAO_ORB_Core *orb_core,
- TAO_OutputCDR &stream,
- int twoway,
- ACE_Time_Value *max_wait_time);
- virtual int handle_client_input (int block = 0,
- ACE_Time_Value *max_time_value = 0);
- virtual int register_handler (void);
- // Register the handler with the reactor. This will be called by the
- // Wait Strategy if Reactor is used for that strategy.
-
- TAO_UIOP_SVC_HANDLER *service_handler (void);
- // Access the underlying connection handler
virtual CORBA::Boolean
- send_request_header (TAO_Operation_Details &opdetail,
+ send_request_header (TAO_Operation_Details &opdetails,
TAO_Target_Specification &spec,
TAO_OutputCDR &msg);
- int messaging_init (CORBA::Octet major,
- CORBA::Octet minor);
- // Initialising the messaging object
-
- void use_lite (CORBA::Boolean flag);
- // Set the lite flag
+ /// Initialising the messaging object
+ virtual int messaging_init (CORBA::Octet major,
+ CORBA::Octet minor);
private:
- TAO_UIOP_Client_Connection_Handler *handler_;
- // The connection service handler used for accessing lower layer
- // communication protocols.
-
- TAO_Pluggable_Messaging *client_mesg_factory_;
- // The message_factor instance specific for this particular
- // transport protocol.
+ /// Process the message that we have read
+ int process_message (void);
- TAO_ORB_Core *orb_core_;
- // Our orb Core
+private:
- CORBA::Boolean lite_flag_;
- // We using GIOP lite?
+ /// The connection service handler used for accessing lower layer
+ /// communication protocols.
+ TAO_UIOP_Connection_Handler *connection_handler_;
- TAO_Pluggable_Reply_Params params_;
- // The reply data that is sent back by the server
+ /// Our messaging object.
+ TAO_Pluggable_Messaging *messaging_object_;
};
-// ****************************************************************
-
-class TAO_Strategies_Export TAO_UIOP_Server_Transport : public TAO_UIOP_Transport
-{
- // = TITLE
- // The Transport class used for server communication with a
- // connected client.
- //
- // = DESCRIPTION
- // Specialization of the TAO_UIOP_Transport class for the server side.
- // methods for reading messages (requests) and sending replies live
- // here.
-public:
-
- TAO_UIOP_Server_Transport (TAO_UIOP_Server_Connection_Handler *handler,
- TAO_ORB_Core* orb_core);
- // Default creator method.
-
- ~TAO_UIOP_Server_Transport (void);
- // Default destructor
-
- // See Pluggable.h for documentation
- virtual void close_connection (void);
- virtual int idle (void);
-
- TAO_UIOP_SVC_HANDLER *service_handler (void);
- // Access the underlying connection handler
-
- TAO_GIOP_Message_State message_state_;
- // This keep the state of the current message, to enable
- // non-blocking reads, fragment reassembly, etc.
-private:
-
- TAO_UIOP_Server_Connection_Handler *handler_;
- // the connection service handler used for accessing lower layer
- // communication protocols.
-
-};
#if defined (__ACE_INLINE__)
#include "UIOP_Transport.i"