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-rw-r--r--TAO/tao/Synch_Invocation.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/TAO/tao/Synch_Invocation.cpp b/TAO/tao/Synch_Invocation.cpp
index de7f3e18ad4..82e21b6d15b 100644
--- a/TAO/tao/Synch_Invocation.cpp
+++ b/TAO/tao/Synch_Invocation.cpp
@@ -143,7 +143,7 @@ namespace TAO
countdown.update ();
// For some strategies one may want to release the transport
- // back to cache. If the idling is successful let the
+ // back to cache. If the idling is successful let the
// resolver about that.
if (transport->idle_after_send ())
this->resolver_.transport_released ();
@@ -152,7 +152,7 @@ namespace TAO
// here; need to investigate. Client threads would frequently be
// canceled sometime during recv_request ... the correct action to
// take on being canceled is to issue a CancelRequest message to the
- // server and then imediately let other client-side cancellation
+ // server and then immediately let other client-side cancellation
// handlers do their jobs.
//
// In C++, that basically means to unwind the stack using almost