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+// -*- C++ -*-
+
+
+//=============================================================================
+/**
+ * @file TAO_Singleton_Manager.h
+ *
+ * $Id$
+ *
+ * Header file for the TAO-specific Singleton Manager. Based
+ * entirely on ace/Object_Manager.{h,inl,cpp}.
+ *
+ * @author Ossama Othman <ossama@uci.edu>
+ */
+//=============================================================================
+
+#ifndef TAO_SINGLETON_MANAGER_H
+#define TAO_SINGLETON_MANAGER_H
+
+#include /**/ "ace/pre.h"
+#include "ace/config-all.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#include /**/ "tao/TAO_Export.h"
+#include "tao/orbconf.h"
+#include "ace/Object_Manager_Base.h"
+
+TAO_BEGIN_VERSIONED_NAMESPACE_DECL
+
+/**
+ * @class TAO_Singleton_Manager
+ *
+ * @brief Manager for TAO library services and singleton cleanup.
+ *
+ * The TAO_Singleton_Manager is basically simplified version of the
+ * ACE_Object_Manager. It is designed specifically to manage
+ * singletons created by TAO. For example, singleton instances
+ * created by TAO will be automatically registered with the singleton
+ * instance of this Singleton Manager.
+ * @par
+ * This class is necessary to ensure that TAO-specific
+ * singletons are isolated to TAO itself, not ACE, for example. The
+ * idea is that destruction of the instance of the
+ * TAO_Singleton_Manager triggers destruction of all objects/services
+ * registered with it.
+ */
+class TAO_Export TAO_Singleton_Manager : public ACE_Object_Manager_Base
+{
+public:
+ /// Explicitly initialize.
+ virtual int init (void);
+
+ /**
+ * Explicitly initialize the TAO_Singleton_Manager, in addition to
+ * explicitly registering (or not registering) with the
+ * ACE_Object_Manager.
+ */
+ int init (int register_with_object_manager);
+
+ /// Explicitly destroy.
+ virtual int fini (void);
+
+ /**
+ * Returns 1 before the TAO_Singleton_Manager has been constructed.
+ * See ACE_Object_Manager::starting_up for more information.
+ */
+ static int starting_up (void);
+
+ /// Returns 1 after the TAO_Singleton_Manager has been destroyed.
+ /// See ACE_Object_Manager::shutting_down for more information.
+ static int shutting_down (void);
+
+ /// Accesses a default signal set used, for example, in
+ /// ACE_Sig_Guard methods.
+ static sigset_t *default_mask (void);
+
+ /// Returns the current thread hook for the process.
+ static ACE_Thread_Hook *thread_hook (void);
+
+ /// Returns the existing thread hook and assign a new_thread_hook.
+ static ACE_Thread_Hook *thread_hook (ACE_Thread_Hook *new_thread_hook);
+
+ /// Accessor to singleton instance.
+ static TAO_Singleton_Manager *instance (void);
+
+ /// Register an ACE_Cleanup object for cleanup at process
+ /// termination.
+ /**
+ * The object is deleted via the ace_cleanup_destroyer. If you need
+ * more flexiblity, see the other at_exit method below. For OS's
+ * that do not have processes, cleanup takes place at the end of
+ * main. Returns 0 on success. On failure, returns -1 and sets
+ * errno to: EAGAIN if shutting down, ENOMEM if insufficient virtual
+ * memory, or EEXIST if the object (or array) had already been
+ * registered.
+ */
+ static int at_exit (ACE_Cleanup *object, void *param = 0);
+
+ /// Register an object (or array) for cleanup at process
+ /// termination.
+ /**
+ * cleanup_hook points to a (global, or static member) function that
+ * is called for the object or array when it to be destroyed. It
+ * may perform any necessary cleanup specific for that object or its
+ * class. param is passed as the second parameter to the
+ * cleanup_hook function; the first parameter is the object (or
+ * array) to be destroyed. cleanup_hook, for example, may delete
+ * the object (or array). For OS's that do not have processes, this
+ * function is the same as <at_thread_exit>. Returns 0 on success.
+ * On failure, returns -1 and sets errno to: EAGAIN if shutting
+ * down, ENOMEM if insufficient virtual memory, or EEXIST if the
+ * object (or array) had already been registered.
+ */
+ static int at_exit (void *object,
+ ACE_CLEANUP_FUNC cleanup_hook,
+ void *param);
+
+protected:
+
+ /// Force allocation on the heap.
+ //@{
+ TAO_Singleton_Manager (void);
+ ~TAO_Singleton_Manager (void);
+ //@}
+
+private:
+
+ /// Disallow copying by not implementing the following ...
+ //@{
+ TAO_Singleton_Manager (const TAO_Singleton_Manager &);
+ TAO_Singleton_Manager &operator= (const TAO_Singleton_Manager &);
+ //@}
+
+ /// Register an object or array for deletion at program termination.
+ /// See description of static version above for return values.
+ int at_exit_i (void *object, ACE_CLEANUP_FUNC cleanup_hook, void *param);
+
+private:
+
+ /// Default signal set used, for example, in ACE_Sig_Guard.
+ sigset_t *default_mask_;
+
+ /// Thread hook that's used by this process.
+ ACE_Thread_Hook *thread_hook_;
+
+ /// For at_exit support.
+ ACE_OS_Exit_Info exit_info_;
+
+ /// Indicates if TAO_Singleton_Manager is registered with the
+ /// ACE_Object_Manager.
+ int registered_with_object_manager_;
+
+#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
+ /// Lock that is used to guard internal structures.
+ TAO_SYNCH_RECURSIVE_MUTEX *internal_lock_;
+#endif /* ACE_MT_SAFE */
+
+};
+
+TAO_END_VERSIONED_NAMESPACE_DECL
+
+#if defined (__ACE_INLINE__)
+# include "tao/TAO_Singleton_Manager.inl"
+#endif /* __ACE_INLINE__ */
+
+#include /**/ "ace/post.h"
+
+#endif /* TAO_SINGLETON_MANAGER_H */