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Diffstat (limited to 'TAO/tao/UIOP_Connect.cpp')
-rw-r--r--TAO/tao/UIOP_Connect.cpp501
1 files changed, 4 insertions, 497 deletions
diff --git a/TAO/tao/UIOP_Connect.cpp b/TAO/tao/UIOP_Connect.cpp
index fceff511557..e1bc7a1ab75 100644
--- a/TAO/tao/UIOP_Connect.cpp
+++ b/TAO/tao/UIOP_Connect.cpp
@@ -35,6 +35,8 @@ TAO_UIOP_Handler_Base::resume_handler (ACE_Reactor *)
return -1;
}
+// ****************************************************************
+
// @@ For pluggable protocols, added a reference to
// the corresponding transport obj.
TAO_UIOP_Server_Connection_Handler::TAO_UIOP_Server_Connection_Handler (ACE_Thread_Manager *t)
@@ -743,6 +745,8 @@ TAO_UIOP_Server_Connection_Handler::handle_input (ACE_HANDLE)
return result;
}
+// ****************************************************************
+
// @@ For pluggable protocols, added a reference to the corresponding
// transport obj.
TAO_UIOP_Client_Connection_Handler::TAO_UIOP_Client_Connection_Handler (ACE_Thread_Manager *t)
@@ -818,51 +822,6 @@ TAO_UIOP_Client_Connection_Handler::handle_input (ACE_HANDLE)
}
int
-TAO_UIOP_Client_Connection_Handler::check_unexpected_data (void)
-{
- // We're a client, so we're not expecting to see input. Still we
- // better check what it is!
- char ignored;
- ssize_t ret = this->peer().recv (&ignored,
- sizeof ignored,
- MSG_PEEK);
- switch (ret)
- {
- case 0:
- case -1:
- // 0 is a graceful shutdown
- // -1 is a somewhat ugly shutdown
- //
- // Both will result in us returning -1 and this connection
- // getting closed
- //
- if (TAO_orbdebug)
- ACE_DEBUG ((LM_WARNING,
- "UIOP_Client_Connection_Handler::handle_input: "
- "closing connection on fd %d\n",
- this->peer().get_handle ()));
- break;
-
- case 1:
- //
- // @@ Fix me!!
- //
- // This should be the close connection message. Since we don't
- // handle this yet, log an error, and close the connection.
- ACE_ERROR ((LM_WARNING,
- "UIOP_Client_Connection_Handler::handle_input received "
- "input while not expecting a response; "
- "closing connection on fd %d\n",
- this->peer().get_handle ()));
- break;
- }
-
- // We're not expecting input at this time, so we'll always
- // return -1 for now.
- return -1;
-}
-
-int
TAO_UIOP_Client_Connection_Handler::handle_close (ACE_HANDLE handle,
ACE_Reactor_Mask rm)
{
@@ -904,458 +863,6 @@ TAO_UIOP_Client_Connection_Handler::close (u_long)
// ****************************************************************
-TAO_RW_Client_Connection_Handler::TAO_RW_Client_Connection_Handler (ACE_Thread_Manager *t)
- : TAO_UIOP_Client_Connection_Handler (t)
-{
-}
-
-TAO_RW_Client_Connection_Handler::~TAO_RW_Client_Connection_Handler (void)
-{
-}
-
-int
-TAO_RW_Client_Connection_Handler::send_request (TAO_ORB_Core* orb_core,
- TAO_OutputCDR &stream,
- int is_twoway)
-{
- TAO_FUNCTION_PP_TIMEPROBE (TAO_CLIENT_CONNECTION_HANDLER_SEND_REQUEST_START);
-
- // NOTE: Here would also be a fine place to calculate a digital
- // signature for the message and place it into a preallocated slot
- // in the "ServiceContext". Similarly, this is a good spot to
- // encrypt messages (or just the message bodies) if that's needed in
- // this particular environment and that isn't handled by the
- // networking infrastructure (e.g. IPSEC).
- //
- // We could call a template method to do all this stuff, and if the
- // connection handler were obtained from a factory, then this could
- // be dynamically linked in (wouldn't that be cool/freaky?)
-
- // Send the request
- int success =
- ACE_static_cast (int, TAO_GIOP::send_request (this->uiop_transport_,
- stream,
- orb_core));
-
- TAO_MINIMAL_TIMEPROBE (GIOP_SEND_REQUEST_RETURN);
-
- if (!success)
- return -1;
-
- return 0;
-}
-
-int
-TAO_RW_Client_Connection_Handler::resume_handler (ACE_Reactor *)
-{
- // Since we don't suspend, we don't have to resume.
- return 0;
-}
-
-// ****************************************************************
-
-TAO_ST_Client_Connection_Handler::TAO_ST_Client_Connection_Handler (ACE_Thread_Manager *t)
- : TAO_UIOP_Client_Connection_Handler (t)
-{
-}
-
-TAO_ST_Client_Connection_Handler::~TAO_ST_Client_Connection_Handler (void)
-{
-}
-
-int
-TAO_ST_Client_Connection_Handler::open (void *something)
-{
- int result = TAO_UIOP_Client_Connection_Handler::open (something);
-
- if (result != 0)
- return result;
-
- // Now we must register ourselves with the reactor for input events
- // which will detect GIOP Reply messages and EOF conditions.
- ACE_Reactor *r = TAO_ORB_Core_instance ()->reactor ();
- return r->register_handler (this,
- ACE_Event_Handler::READ_MASK);
-}
-
-// @@ this seems odd that the connection handler would call methods in the
-// GIOP object. Some of this mothod's functionality should be moved
-// to GIOP. fredk
-int
-TAO_ST_Client_Connection_Handler::send_request (TAO_ORB_Core* orb_core,
- TAO_OutputCDR &stream,
- int is_twoway)
-{
- TAO_FUNCTION_PP_TIMEPROBE (TAO_CLIENT_CONNECTION_HANDLER_SEND_REQUEST_START);
-
- // NOTE: Here would also be a fine place to calculate a digital
- // signature for the message and place it into a preallocated slot
- // in the "ServiceContext". Similarly, this is a good spot to
- // encrypt messages (or just the message bodies) if that's needed in
- // this particular environment and that isn't handled by the
- // networking infrastructure (e.g. IPSEC).
- //
- // We could call a template method to do all this stuff, and if the
- // connection handler were obtained from a factory, then this could
- // be dynamically linked in (wouldn't that be cool/freaky?)
-
- // Send the request
- int success = (int) TAO_GIOP::send_request (this->uiop_transport_,
- stream,
- orb_core);
- TAO_MINIMAL_TIMEPROBE (GIOP_SEND_REQUEST_RETURN);
-
- if (!success)
- return -1;
-
- if (is_twoway)
- {
- // Set the state so that we know we're looking for a response.
- this->expecting_response_ = 1;
-
- // Go into a loop, waiting until it's safe to try to read
- // something on the socket. The handle_input() method doesn't
- // actualy do the read, though, proper behavior based on what is
- // read may be different if we're not using GIOP above here.
- // So, we leave the reading of the response to the caller of
- // this method, and simply insure that this method doesn't
- // return until such time as doing a recv() on the socket would
- // actually produce fruit.
- ACE_Reactor *r = orb_core->reactor ();
-
- int ret = 0;
-
- while (ret != -1 && ! this->input_available_)
- ret = r->handle_events ();
-
- this->input_available_ = 0;
- // We can get events now, b/c we want them!
-
- // We're no longer expecting a response!
- this->expecting_response_ = 0;
- }
-
- return 0;
-}
-
-int
-TAO_ST_Client_Connection_Handler::handle_input (ACE_HANDLE)
-{
- int retval = 0;
-
- if (this->expecting_response_)
- {
- this->input_available_ = 1;
- // Temporarily remove ourself from notification so that if
- // another sub event loop is in effect still waiting for its
- // response, it doesn't spin tightly gobbling up CPU.
- TAO_ORB_Core_instance ()->reactor ()->suspend_handler (this);
- }
- else
- retval = this->check_unexpected_data ();
-
- return retval;
-}
-
-int
-TAO_ST_Client_Connection_Handler::resume_handler (ACE_Reactor *reactor)
-{
- return reactor->resume_handler (this);
-}
-
-// ****************************************************************
-
-TAO_MT_UIOP_Client_Connection_Handler::TAO_MT_UIOP_Client_Connection_Handler (ACE_Thread_Manager *t)
- : TAO_UIOP_Client_Connection_Handler (t),
- calling_thread_ (ACE_OS::NULL_thread),
- cond_response_available_ (0),
- orb_core_ (0)
-{
-}
-
-TAO_MT_UIOP_Client_Connection_Handler::~TAO_MT_UIOP_Client_Connection_Handler (void)
-{
- delete this->cond_response_available_;
-}
-
-int
-TAO_MT_UIOP_Client_Connection_Handler::open (void *something)
-{
- int result = TAO_UIOP_Client_Connection_Handler::open (something);
-
- if (result != 0)
- return result;
-
- // Now we must register ourselves with the reactor for input events
- // which will detect GIOP Reply messages and EOF conditions.
- ACE_Reactor *r = TAO_ORB_Core_instance ()->reactor ();
- return r->register_handler (this,
- ACE_Event_Handler::READ_MASK);
-}
-
-ACE_SYNCH_CONDITION*
-TAO_MT_UIOP_Client_Connection_Handler::cond_response_available (TAO_ORB_Core* orb_core)
-{
- // @@ TODO This condition variable should per-ORB-per-thread, not
- // per-connection, it is a waste to have more than one of this in
- // the same thread.
- if (this->cond_response_available_ == 0)
- {
- ACE_NEW_RETURN (this->cond_response_available_,
- ACE_SYNCH_CONDITION (orb_core->leader_follower_lock ()),
- 0);
- }
- return this->cond_response_available_;
-}
-
-int
-TAO_MT_UIOP_Client_Connection_Handler::send_request (TAO_ORB_Core *orb_core,
- TAO_OutputCDR &stream,
- int is_twoway)
-{
- TAO_FUNCTION_PP_TIMEPROBE (TAO_CLIENT_CONNECTION_HANDLER_SEND_REQUEST_START);
-
- // Save the ORB_Core for the handle_input callback...
- this->orb_core_ = orb_core;
-
- // NOTE: Here would also be a fine place to calculate a digital
- // signature for the message and place it into a preallocated slot
- // in the "ServiceContext". Similarly, this is a good spot to
- // encrypt messages (or just the message bodies) if that's needed in
- // this particular environment and that isn't handled by the
- // networking infrastructure (e.g. IPSEC).
- //
- // We could call a template method to do all this stuff, and if the
- // connection handler were obtained from a factory, then this could
- // be dynamically linked in (wouldn't that be cool/freaky?)
-
- if (!is_twoway)
- {
- // Send the request
- int success = (int) TAO_GIOP::send_request (this->uiop_transport_,
- stream,
- this->orb_core_);
-
- TAO_MINIMAL_TIMEPROBE (GIOP_SEND_REQUEST_RETURN);
-
- if (!success)
- return -1;
- }
- else // is_twoway
- {
- ACE_Reactor *r = this->orb_core_->reactor ();
-
- if (this->reactor () != r)
- {
- ACE_Reactor_Mask mask =
- ACE_Event_Handler::ALL_EVENTS_MASK | ACE_Event_Handler::DONT_CALL;
- this->reactor ()->remove_handler (this, mask);
-
- r->register_handler (this,
- ACE_Event_Handler::READ_MASK);
- }
-
- if (this->orb_core_->leader_follower_lock ().acquire() == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "(%P|%t) TAO_UIOP_Client_Connection_Handler::send_request: "
- "Failed to get the lock.\n"),
- -1);
-
- // Set the state so that we know we're looking for a response.
- this->expecting_response_ = 1;
- // remember in which thread the client connection handler was running
- this->calling_thread_ = ACE_Thread::self ();
-
- // Send the request
- int success = (int) TAO_GIOP::send_request (this->uiop_transport_,
- stream,
- orb_core);
-
- TAO_MINIMAL_TIMEPROBE (GIOP_SEND_REQUEST_RETURN);
-
- if (!success)
- {
- this->orb_core_->leader_follower_lock ().release ();
- return -1;
- }
-
- // check if there is a leader, but the leader is not us
- if (this->orb_core_->leader_available () &&
- !this->orb_core_->I_am_the_leader_thread ())
- {
- // wait as long as no input is available and/or
- // no leader is available
- while (!this->input_available_ &&
- this->orb_core_->leader_available ())
- {
- ACE_SYNCH_CONDITION* cond =
- this->cond_response_available (orb_core);
- if (this->orb_core_->add_follower (cond) == -1)
- ACE_ERROR ((LM_ERROR,
- "(%P|%t) TAO_UIOP_Client_Connection_Handler::send_request: "
- "Failed to add a follower thread\n"));
- cond->wait ();
- }
- // now somebody woke us up to become a leader or to handle
- // our input. We are already removed from the follower queue
- if (this->input_available_)
- {
- // there is input waiting for me
- if (this->orb_core_->leader_follower_lock ().release () == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "(%P|%t) TAO_UIOP_Client_Connection_Handler::send_request: "
- "Failed to release the lock.\n"),
- -1);
- // The following variables are safe, because we are not
- // registered with the reactor any more.
- this->input_available_ = 0;
- this->expecting_response_ = 0;
- this->calling_thread_ = ACE_OS::NULL_thread;
- return 0;
- }
- }
-
- // Become a leader, because there is no leader or we have to
- // update to a leader or we are doing nested upcalls in this
- // case we do increase the refcount on the leader in
- // TAO_ORB_Core.
-
- this->orb_core_->set_leader_thread ();
- // this might increase the recount of the leader
-
- if (this->orb_core_->leader_follower_lock ().release () == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "(%P|%t) TAO_UIOP_Client_Connection_Handler::send_request: "
- "Failed to release the lock.\n"),
- -1);
-
- r->owner (ACE_Thread::self ());
-
- int ret = 0;
-
- while (ret != -1 && !this->input_available_)
- ret = r->handle_events ();
-
- if (ret == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "(%P|%t) TAO_UIOP_Client_Connection_Handler::send_request: "
- "handle_events failed.\n"),
- -1);
-
- // Wake up the next leader, we cannot do that in handle_input,
- // because the woken up thread would try to get into
- // handle_events, which is at the time in handle_input still
- // occupied.
-
- if (this->orb_core_->unset_leader_wake_up_follower () == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "(%P|%t) TAO_UIOP_Client_Connection_Handler::send_request: "
- "Failed to unset the leader and wake up a new follower.\n"),
- -1);
- // Make use reusable
- this->input_available_ = 0;
- this->expecting_response_ = 0;
- this->calling_thread_ = ACE_OS::NULL_thread;
- }
-
- return 0;
-}
-
-int
-TAO_MT_UIOP_Client_Connection_Handler::handle_input (ACE_HANDLE)
-{
- if (this->orb_core_ == 0)
- this->orb_core_ = TAO_ORB_Core_instance ();
-
- if (this->orb_core_->leader_follower_lock ().acquire () == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "(%P|%t) TAO_UIOP_Client_Connection_Handler::handle_input: "
- "Failed to get the lock.\n"),
- -1);
-
- if (!this->expecting_response_)
- {
- // we got something, but did not want
- // @@ wake up an other thread, we are lost
-
- if (this->orb_core_->leader_follower_lock ().release () == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "(%P|%t) TAO_UIOP_Client_Connection_Handler::handle_input: "
- "Failed to release the lock.\n"),
- -1);
- return this->check_unexpected_data ();
- }
-
- if (ACE_OS::thr_equal (this->calling_thread_,
- ACE_Thread::self ()))
- {
- // We are now a leader getting its response.
- this->input_available_ = 1;
-
- if (this->orb_core_->leader_follower_lock ().release () == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "(%P|%t) TAO_UIOP_Client_Connection_Handler::handle_input: "
- "Failed to release the lock.\n"),
- -1);
- this->orb_core_->reactor ()->suspend_handler (this);
- // resume_handler is called in TAO_GIOP_Invocation::invoke
- return 0;
- }
- else
- {
- // We are a leader, which got a response for one of the
- // followers, which means we are now a thread running the wrong
- // Client_Connection_Handler
-
- // At this point we might fail to remove the follower, because
- // it has been already chosen to become the leader, so it is
- // awake and will get this too.
- ACE_SYNCH_CONDITION* cond =
- this->cond_response_available (this->orb_core_);
-
- this->orb_core_->remove_follower (cond);
-
- if (this->orb_core_->leader_follower_lock ().release () == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "(%P|%t) TAO_UIOP_Client_Connection_Handler::handle_input: "
- "Failed to release the lock.\n"),
- -1);
-
- this->orb_core_->reactor ()->suspend_handler (this);
- // We should wake suspend the thread before we wake him up.
- // resume_handler is called in TAO_GIOP_Invocation::invoke
-
- // @@ TODO (Michael): We might be able to optimize this in
- // doing the suspend_handler as last thing, but I am not sure
- // if a race condition would occur.
-
- if (this->orb_core_->leader_follower_lock ().acquire () == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "(%P|%t) TAO_UIOP_Client_Connection_Handler::handle_input: "
- "Failed to acquire the lock.\n"),
- -1);
- // The thread was already selected to become a leader, so we
- // will be called again.
- this->input_available_ = 1;
- cond->signal ();
-
- if (this->orb_core_->leader_follower_lock ().release () == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "(%P|%t) TAO_UIOP_Client_Connection_Handler::handle_input: "
- "Failed to release the lock.\n"),
- -1);
- return 0;
- }
-}
-
-int
-TAO_MT_UIOP_Client_Connection_Handler::resume_handler (ACE_Reactor *reactor)
-{
- return reactor->resume_handler (this);
-}
-
-// ****************************************************************
-
#define TAO_UIOP_SVC_TUPLE ACE_Svc_Tuple<TAO_UIOP_Client_Connection_Handler>
#define UIOP_CACHED_CONNECT_STRATEGY ACE_Cached_Connect_Strategy<TAO_UIOP_Client_Connection_Handler, ACE_LSOCK_CONNECTOR, TAO_Cached_Connector_Lock>
#define UIOP_REFCOUNTED_HASH_RECYCLABLE_ADDR ACE_Refcounted_Hash_Recyclable<ACE_UNIX_Addr>