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Diffstat (limited to 'TAO/tao/Wait_Strategy.h')
-rw-r--r-- | TAO/tao/Wait_Strategy.h | 272 |
1 files changed, 0 insertions, 272 deletions
diff --git a/TAO/tao/Wait_Strategy.h b/TAO/tao/Wait_Strategy.h deleted file mode 100644 index 73b4bdcafb7..00000000000 --- a/TAO/tao/Wait_Strategy.h +++ /dev/null @@ -1,272 +0,0 @@ -// This may look like C, but it's really -*- C++ -*- -// $Id$ - -// ============================================================================ -// -// = LIBRARY -// TAO -// -// = FILENAME -// Wait_Strategy.h -// -// = DESCRIPTION -// Classes to strategize waiting for reply. -// -// = AUTHOR -// Alexander Babu Arulanthu <alex@cs.wustl.edu> -// -// ============================================================================ - -#ifndef TAO_WAIT_STRATEGY_H -#define TAO_WAIT_STRATEGY_H - -#include "tao/corbafwd.h" - -#if !defined (ACE_LACKS_PRAGMA_ONCE) -# pragma once -#endif /* ACE_LACKS_PRAGMA_ONCE */ - -class TAO_ORB_Core; -class TAO_Transport; -class TAO_Transport_Mux_Strategy; - -class TAO_Export TAO_Wait_Strategy -{ - // = TITLE - // - // Strategy for waiting for the reply. - // - // = DESCRIPTION - // - -public: - TAO_Wait_Strategy (TAO_Transport *transport); - // Constructor. - - virtual ~TAO_Wait_Strategy (void); - // Destructor. - - virtual int sending_request (TAO_ORB_Core *orb_core, - int two_way); - // The user is going to send a request, prepare any internal - // variables because the reply may arrive *before* the user calls - // wait. - - virtual int wait (ACE_Time_Value *max_wait_time, - int &reply_received) = 0; - // Base class virtual method. Wait till the <reply_received> flag is - // true or the time expires. - - virtual int handle_input (void) = 0; - // Handle the input. - - virtual int register_handler (void) = 0; - // Register the handler with the Reactor if it makes sense for the - // strategy. - - virtual ACE_SYNCH_CONDITION *leader_follower_condition_variable (void); - // Return the TSS leader follower condition variable used in the - // Wait Strategy. Muxed Leader Follower implementation returns a - // valid condition variable, others return 0. - -protected: - TAO_Transport *transport_; - // Transport object. -}; - -// @@ Alex: we should consider moving these classes to separate files, -// that can minimize the footprint of systems that use only one of -// the strategies....(coryan). - -// ********************************************************************* - -class TAO_Export TAO_Wait_On_Reactor : public TAO_Wait_Strategy -{ - // = TITLE - // - // Wait on the Reactor. Happens in s Single Threaded client - // environment. - // - // = DESCRIPTION - // - -public: - TAO_Wait_On_Reactor (TAO_Transport *transport); - // Constructor. - - virtual ~TAO_Wait_On_Reactor (void); - // Destructor. - - // = Documented in TAO_Wait_Strategy. - - virtual int wait (ACE_Time_Value *max_wait_time, - int &reply_received); - virtual int handle_input (void); - virtual int register_handler (void); - -private: - // int reply_received_; - // This flag indicates if a *complete* reply has been received. Used - // to exit the event loop. -}; - -// ********************************************************************* - -class TAO_Export TAO_Wait_On_Leader_Follower : public TAO_Wait_Strategy -{ - // = TITLE - // - // Wait according to the Leader-Follower model. Leader does the - // event loop of the Reactor and the Followers wait on the - // condition variable. - // - // = DESCRIPTION - // - -public: - TAO_Wait_On_Leader_Follower (TAO_Transport *transport); - // Constructor. - - virtual ~TAO_Wait_On_Leader_Follower (void); - // Destructor. - - // = Documented in TAO_Wait_Strategy. - - // virtual int sending_request (TAO_ORB_Core *orb_core, - // int two_way); - - // virtual int wait (ACE_Time_Value *max_wait_time, - // int &reply_received); - - // virtual int handle_input (void); - - virtual int register_handler (void); -}; - -// ********************************************************************* - -class TAO_Export TAO_Exclusive_Wait_On_Leader_Follower : public TAO_Wait_On_Leader_Follower -{ - // = TITLE - // - // Wait according to the Leader-Follower model. Leader does the - // event loop of the Reactor and the Followers wait on the - // condition variable. - // - // = DESCRIPTION - // - // This is strategy is to work with the Exclusive Transport Mux - // Strategy. This was the original implementation of Leader - // Follower before Muxed Transport was introduced. Here the - // state variables such as Condition Variable etc are kept in - // the <Wait Strategy> which is a per Transport object. - -public: - TAO_Exclusive_Wait_On_Leader_Follower (TAO_Transport *transport); - // Constructor. - - virtual ~TAO_Exclusive_Wait_On_Leader_Follower (void); - // Destructor. - - // = Documented in TAO_Wait_Strategy. - - virtual int sending_request (TAO_ORB_Core *orb_core, - int two_way); - virtual int wait (ACE_Time_Value *max_wait_time, - int &reply_received); - virtual int handle_input (void); - // virtual int register_handler (void); - -protected: - ACE_SYNCH_CONDITION* cond_response_available (void); - // Return the cond_response_available, initializing it if - // necessary. - - void wake_up (void); - // Helper method to wake us up when we are a follower... - -protected: - ACE_thread_t calling_thread_; - // the thread ID of the thread we were running in. - - ACE_SYNCH_CONDITION* cond_response_available_; - // wait on reponse if the leader-follower model is active. - - int expecting_response_; - // State flag which, if non-zero, indicates that we were expecting - // respose. Otherwise, any input received is unexpected. - - int reply_received_; - // This flag indicates if a *complete* reply was received. Until - // that happens we block on the leader/follower condition variable - // or the reactor event loop. -}; - -// ********************************************************************* - -class TAO_Export TAO_Muxed_Wait_On_Leader_Follower : public TAO_Wait_On_Leader_Follower -{ - // = TITLE - // - // Wait according to the Leader-Follower model. Leader does the - // event loop of the Reactor and the Followers wait on the - // condition variable. - // - // = DESCRIPTION - // - // This impelementation is to work with the Muxed Transport - // Mechanism. Here the state variables such as <Condition - // Variable> etc cannot be kept in the Wait Strategy, since the - // Wait Strategy is per Transport object and here the Transport - // is Muxed and hence there are multiple threads running in the - // same Transport context. - -public: - TAO_Muxed_Wait_On_Leader_Follower (TAO_Transport *transport); - // Constructor. - - virtual ~TAO_Muxed_Wait_On_Leader_Follower (void); - // Destructor. - - // = Documented in TAO_Wait_Strategy. - - virtual int sending_request (TAO_ORB_Core *orb_core, - int two_way); - - virtual int wait (ACE_Time_Value *max_wait_time, - int &reply_received); - - virtual int handle_input (void); - - // virtual int register_handler (void); - - virtual ACE_SYNCH_CONDITION *leader_follower_condition_variable (void); - // TSS Leader follower condition variable. -}; - -// ********************************************************************* - -class TAO_Export TAO_Wait_On_Read : public TAO_Wait_Strategy -{ - // = TITLE - // - // = DESCRIPTION - // Simply block on read() to wait for the reply. - // - -public: - TAO_Wait_On_Read (TAO_Transport *transport); - // Constructor. - - virtual ~TAO_Wait_On_Read (void); - // Destructor. - - // = Documented in TAO_Wait_Strategy. - - virtual int wait (ACE_Time_Value *max_wait_time, - int &reply_received); - virtual int handle_input (void); - virtual int register_handler (void); -}; - -#endif /* TAO_WAIT_STRATEGY_H */ |