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Diffstat (limited to 'TAO/tao/Wait_Strategy.h')
-rw-r--r--TAO/tao/Wait_Strategy.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/TAO/tao/Wait_Strategy.h b/TAO/tao/Wait_Strategy.h
index 3c495b7da3d..34fdab5d184 100644
--- a/TAO/tao/Wait_Strategy.h
+++ b/TAO/tao/Wait_Strategy.h
@@ -46,7 +46,7 @@ public:
explicit TAO_Wait_Strategy (TAO_Transport *transport);
/// Destructor.
- virtual ~TAO_Wait_Strategy (void);
+ virtual ~TAO_Wait_Strategy ();
/**
* The user is going to send a request, prepare any internal
@@ -66,11 +66,11 @@ public:
/// Register the handler needs with the reactor provided that it makes
/// sense for the strategy.
- virtual int register_handler (void) = 0;
+ virtual int register_handler () = 0;
/// Returns a value to indicate whether the transport needs to set
/// the socket on which it is waiting to non-blocking mode or not.
- virtual bool non_blocking (void) const = 0;
+ virtual bool non_blocking () const = 0;
/// Flag that indicates whether we can process requests while
/// waiting for the reply.
@@ -80,7 +80,7 @@ public:
* Wait_On_LF_No_Upcall does not allow the client threads to process
* requests while waiting for the reply.
*/
- virtual bool can_process_upcalls (void) const = 0;
+ virtual bool can_process_upcalls () const = 0;
/// Method to support deffering an upcall event till later in
/// cases where can_process_upcalls() returns false.
@@ -91,7 +91,7 @@ public:
virtual int defer_upcall (ACE_Event_Handler*);
/// Get method for the flag
- bool is_registered (void) const;
+ bool is_registered () const;
/// Set method for the flag
void is_registered (bool flag);