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-rw-r--r--WindozeCE/WindozeCE.cpp73
1 files changed, 73 insertions, 0 deletions
diff --git a/WindozeCE/WindozeCE.cpp b/WindozeCE/WindozeCE.cpp
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+++ b/WindozeCE/WindozeCE.cpp
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+// $Id$
+// WindozeCE.cpp : Defines the class behaviors for the application.
+//
+
+#include "stdafx.h"
+#include "WindozeCE.h"
+#include "WindozeCEDlg.h"
+
+// Since this is only for Windows CE, we can use the Win32 character macros
+// FUZZ: disable check_for_tchar
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+// CWindozeCEApp
+
+BEGIN_MESSAGE_MAP(CWindozeCEApp, CWinApp)
+ //{{AFX_MSG_MAP(CWindozeCEApp)
+ // NOTE - the ClassWizard will add and remove mapping macros here.
+ // DO NOT EDIT what you see in these blocks of generated code!
+ //}}AFX_MSG
+END_MESSAGE_MAP()
+
+/////////////////////////////////////////////////////////////////////////////
+// CWindozeCEApp construction
+
+CWindozeCEApp::CWindozeCEApp(LPCTSTR lpszAppName)
+ : CWinApp(lpszAppName)
+{
+ // TODO: add construction code here,
+ // Place all significant initialization in InitInstance
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// The one and only CWindozeCEApp object
+
+// WCE MFC apps require the application name to be specified in the CWinApp
+// constructor. A help contents filename may also be specified.
+
+CWindozeCEApp theApp(_T("WindozeCE"));
+
+/////////////////////////////////////////////////////////////////////////////
+// CWindozeCEApp initialization
+
+BOOL CWindozeCEApp::InitInstance()
+{
+ // Standard initialization
+ // If you are not using these features and wish to reduce the size
+ // of your final executable, you should remove from the following
+ // the specific initialization routines you do not need.
+
+ CWindozeCEDlg dlg;
+ m_pMainWnd = &dlg;
+ int nResponse = dlg.DoModal();
+ if (nResponse == IDOK)
+ {
+ // TODO: Place code here to handle when the dialog is
+ // dismissed with OK
+ }
+ else if (nResponse == IDCANCEL)
+ {
+ // TODO: Place code here to handle when the dialog is
+ // dismissed with Cancel
+ }
+
+ // Since the dialog has been closed, return FALSE so that we exit the
+ // application, rather than start the application's message pump.
+ return FALSE;
+}