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+/* -*- C++ -*- */
+// $Id$
+
+/*-*- C++ -*- */
+
+// ============================================================================
+//
+// = LIBRARY
+// ACE
+//
+// = FILENAME
+// ACE_Local_Name_Space_T.h
+//
+// = AUTHOR
+// Prashant Jain (pjain@cs.wustl.edu), Irfan Pyarali
+// (irfan@wuerl.wustl.edu), and Douglas C. Schmidt
+// (schmidt@cs.wustl.edu).
+//
+// ============================================================================
+
+#if !defined (ACE_LOCAL_NAME_SPACE_T_H)
+#define ACE_LOCAL_NAME_SPACE_T_H
+
+#include "ace/Name_Space.h"
+#include "ace/Naming_Context.h"
+#include "ace/SString.h"
+#include "ace/Local_Name_Space.h"
+
+// A short-hand name for our set of name/value/type tuples passed back
+// to callers.
+typedef ACE_Unbounded_Set<ACE_WString> ACE_WSTRING_SET;
+
+// Simplify later usage by defining typedefs.
+typedef ACE_Map_Manager<ACE_NS_String, ACE_NS_Internal, ACE_Null_Mutex> MAP_MANAGER;
+typedef ACE_Map_Iterator<ACE_NS_String, ACE_NS_Internal, ACE_Null_Mutex> MAP_ITERATOR;
+typedef ACE_Map_Entry <ACE_NS_String, ACE_NS_Internal> MAP_ENTRY;
+
+template <class ALLOCATOR>
+class ACE_Name_Space_Map : public MAP_MANAGER
+{
+ // = TITLE
+ // This class serves as a Proxy that ensures our process always
+ // has the appropriate allocator in place for every operation
+ // that accesses or updates the Map Manager.
+ //
+ // = DESCRIPTION
+ // We need this class because otherwise the SHARED_MALLOC
+ // pointer will be stored in the Map_Manager that resides within
+ // shared memory. Naturally, this will cause horrible problems
+ // since only the first process to set that pointer will be
+ // guaranteed the address of the SHARED_MALLOC allocator is
+ // meaningful!
+public:
+ ACE_Name_Space_Map (ALLOCATOR *allocator);
+ // Constructor.
+
+ // = The following methods are Proxies to the underlying methods
+ // provided by <ACE_Map_Manager>. When they are called, they
+ // acquire the lock, set the allocator to the one specific to this
+ // process, and then call down to perform the intended operation.
+ int bind (const ACE_NS_String &,
+ const ACE_NS_Internal &,
+ ALLOCATOR *allocator);
+
+ int unbind (const ACE_NS_String &,
+ ACE_NS_Internal &,
+ ALLOCATOR *allocator);
+
+ int rebind (const ACE_NS_String &,
+ const ACE_NS_Internal &,
+ ACE_NS_String &,
+ ACE_NS_Internal &,
+ ALLOCATOR *allocator);
+
+ int find (const ACE_NS_String &,
+ ACE_NS_Internal &,
+ ALLOCATOR *allocator);
+
+ int close (ALLOCATOR* allocator);
+
+private:
+#if defined (ACE_WIN32)
+ int remap (EXCEPTION_POINTERS *ep, ALLOCATOR *allocator);
+ // Remap the backing store
+#endif /* ACE_WIN32 */
+};
+
+template <class MEM_POOL, class LOCK>
+class ACE_Local_Name_Space : public ACE_Name_Space
+ // = TITLE
+ // Maintaining accesses Local Name Server Database. Allows to
+ // add NameBindings, change them, remove them and resolve
+ // NameBindings.
+ //
+ // = DESCRIPTION
+ // Manages a Naming Service for a local name space which includes
+ // bindings for node_local and host_local naming contexts.
+ // All strings are stored in wide character format.
+ // A Name Binding consists of a name (that's the key), a value
+ // string and an optional type string (no wide chars).
+{
+public:
+ // = Initialization and termination methods.
+ ACE_Local_Name_Space (void);
+ // "Do-nothing" constructor.
+
+ ACE_Local_Name_Space (ACE_Naming_Context::Context_Scope_Type scope_in,
+ ACE_Name_Options *name_options);
+ // Specifies the scope of this namespace, opens and memory-maps the
+ // associated file (if accessible) or contacts the dedicated name
+ // server process for NET_LOCAL namespace.
+
+ int open (ACE_Naming_Context::Context_Scope_Type scope_in);
+ // Specifies the scope of this namespace, opens and memory-maps the
+ // associated file (if accessible) or contacts the dedicated name
+ // server process for NET_LOCAL namespace.
+
+ ~ACE_Local_Name_Space (void);
+ // destructor, do some cleanup :TBD: last dtor should "compress"
+ // file
+
+ virtual int bind (const ACE_WString &name,
+ const ACE_WString &value,
+ const char *type = "");
+ // Bind a new name to a naming context (Wide character strings).
+
+ virtual int rebind (const ACE_WString &name,
+ const ACE_WString &value,
+ const char *type = "");
+ // Overwrite the value or type of an existing name in a
+ // ACE_Local_Name_Space or bind a new name to the context, if it
+ // didn't exist yet. (Wide charcter strings interface).
+
+ virtual int unbind (const ACE_WString &name);
+ // Delete a name from a ACE_Local_Name_Space (Wide charcter strings
+ // Interface).
+
+ virtual int resolve (const ACE_WString &name,
+ ACE_WString &value,
+ char *&type);
+ // Get value and type of a given name binding (Wide chars). The
+ // caller is responsible for deleting <type>!
+
+ virtual int list_names (ACE_WSTRING_SET &set,
+ const ACE_WString &pattern);
+ // Get a set of names matching a specified pattern (wchars). Matching
+ // means the names must begin with the pattern string.
+
+ virtual int list_values (ACE_WSTRING_SET &set,
+ const ACE_WString &pattern);
+ // Get a set of values matching a specified pattern (wchars). Matching
+ // means the values must begin with the pattern string.
+
+ virtual int list_types (ACE_WSTRING_SET &set,
+ const ACE_WString &pattern);
+ // Get a set of types matching a specified pattern (wchars). Matching
+ // means the types must begin with the pattern string.
+
+ virtual int list_name_entries (ACE_BINDING_SET &set,
+ const ACE_WString &pattern);
+ // Get a set of names matching a specified pattern (wchars). Matching
+ // means the names must begin with the pattern string. Returns the
+ // complete binding associated each pattern match.
+
+ virtual int list_value_entries (ACE_BINDING_SET &set,
+ const ACE_WString &pattern);
+ // Get a set of values matching a specified pattern (wchars). Matching
+ // means the values must begin with the pattern string. Returns the
+ // complete binding associated each pattern match.
+
+ virtual int list_type_entries (ACE_BINDING_SET &set,
+ const ACE_WString &pattern);
+ // Get a set of types matching a specified pattern (wchars). Matching
+ // means the types must begin with the pattern string. Returns the
+ // complete binding associated each pattern match.
+
+ virtual void dump (void) const;
+ // Dump the state of the object
+
+private:
+ int shared_bind (const ACE_WString &name, const ACE_WString &value,
+ const char *type, int rebind);
+ // Factor out code from bind() and rebind().
+
+ int create_manager (void);
+ // Allocate the appropriate type of map manager that stores the
+ // key/value binding.
+
+ // = I just know this is going to cause problems on some platform...
+ typedef ACE_Allocator_Adapter <ACE_Malloc <MEM_POOL, LOCK> > ALLOCATOR;
+
+ ALLOCATOR *allocator_;
+ // Pointer to the allocator
+
+ ACE_Name_Space_Map <ALLOCATOR>*name_space_map_;
+ // Pointer to the allocated map manager.
+
+ ACE_Naming_Context::Context_Scope_Type ns_scope_;
+ // Scope of this naming context (e.g., PROC_LOCAL, NODE_LOCAL, or NET_LOCAL).
+
+ ACE_Name_Options *name_options_;
+ // Keep track of the options such as database name etc
+
+ char context_file_[MAXNAMELEN];
+ // Name of the file used as the backing store.
+
+ LOCK lock_;
+ // Synchronization variable.
+};
+
+#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
+#include "ace/Local_Name_Space_T.cpp"
+#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
+
+#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
+#pragma implementation ("Local_Name_Space_T.cpp")
+#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
+
+#endif /* ACE_LOCAL_NAME_SPACE_T_H */