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-/* -*- C++ -*- */
-
-//=============================================================================
-/**
- * @file Local_Tokens.h
- *
- * $Id$
- *
- * @author Karl-Heinz Dorn <kdorn@erlh.siemens.de>
- * @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
- * @author Tim Harrison <harrison@cs.wustl.edu>
- *
- * This file contains definitions for the following classes:
- *
- * public:
- * 7. ACE_Token_Proxy
- * 8. ACE_Null_Token : public ACE_Token_Proxy
- * 9. ACE_Local_Mutex : public ACE_Token_Proxy
- * *. ACE_Local_RLock : public ACE_Local_Mutex
- * &. ACE_Local_WLock : public ACE_Local_Mutex
- * private:
- * 1. ACE_TOKEN_CONST
- * 3. ACE_TPQ_Entry
- * b. ACE_TSS_TPQ_Entry
- * c. ACE_TPQ_Iterator
- * 4. ACE_Token_Proxy_Queue
- * 5. ACE_Tokens
- * 6. ACE_Mutex_Token : public ACE_Tokens
- * 12. ACE_RW_Token : public ACE_Tokens
- * a. ACE_Token_Name
- *
- * Note that the locking classes defined in this file are *not*
- * intended to be used as general-purpose synchronization
- * mechanisms, such as mutexes or semaphores. Instead, you should
- * use the ACE_Recursive_Thread_Mutex, ACE_Thread_Mutex,
- * ACE_Thread_Semaphore, etc., that are defined in
- * $ACE_ROOT/ace/Synch.h and $ACE_ROOT/ace/Synch_T.h or the
- * ACE_Token that's defined in $ACE_ROOT/ace/Token.h.
- *
- *
- */
-//=============================================================================
-
-#ifndef ACE_LOCAL_MUTEX_H
-#define ACE_LOCAL_MUTEX_H
-#include /**/ "ace/pre.h"
-
-#include "ace/config-all.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#if defined (ACE_HAS_TOKENS_LIBRARY)
-
-#include "ace/Synch_Traits.h"
-#include "ace/Condition_Thread_Mutex.h"
-#include "ace/TSS_T.h"
-#include "ace/Containers.h"
-#include "ace/Synch_Options.h"
-#include "ace/Map_Manager.h"
-#include "ace/Log_Msg.h"
-#include "ace/OS_NS_string.h"
-#include "ace/os_include/os_netdb.h"
-
-#if !(defined (ACE_HAS_THREADS) && defined (ACE_HAS_THREAD_SPECIFIC_STORAGE))
-# define ACE_NO_TSS_TOKENS 1
-#endif /* !(defined (ACE_HAS_THREADS) && defined (ACE_HAS_THREAD_SPECIFIC_STORAGE)) */
-
-// 1.
-/**
- * @class ACE_TOKEN_CONST
- *
- * @brief Not a public interface.
- *
- * Constant definitions and typedefs for Token library. Mostly,
- * this class is necessary to fight the compiler with order of
- * declaration errors.
- */
-class ACE_Export ACE_TOKEN_CONST
-{
-public:
-#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
- // ACE platform supports some form of threading.
- typedef ACE_Condition_Thread_Mutex COND_VAR;
- typedef ACE_Thread_Mutex MUTEX;
- typedef ACE_Guard<ACE_Thread_Mutex> GUARD;
-#else
- typedef ACE_Null_Condition COND_VAR;
- typedef ACE_Null_Mutex MUTEX;
- typedef ACE_Guard<ACE_Null_Mutex> GUARD;
-#endif /* ACE_HAS_THREADS */
-};
-
-// Forward decl.
-class ACE_Token_Proxy;
-
-// 3..
-/**
- * @class ACE_TPQ_Entry
- *
- * @brief Token Proxy Queue entry. Used in the ACE_Token_Proxy_Queue
- *
- * Not a public interface.
- */
-class ACE_Export ACE_TPQ_Entry
-{
-friend class ACE_Token_Manager;
-public:
- typedef void (*PTVF) (void *);
-
- /// Null constructor.
- ACE_TPQ_Entry (void);
-
- /// Constructor.
- ACE_TPQ_Entry (const ACE_Token_Proxy *proxy,
- const ACE_TCHAR *client_id);
-
- /// Copy constructor.
- ACE_TPQ_Entry (const ACE_TPQ_Entry &rhs);
-
- /// Destructor.
- ~ACE_TPQ_Entry (void);
-
- /// Copy operator use by the queue.
- void operator= (const ACE_TPQ_Entry &rhs);
-
- /// Get top of the queue.
- ACE_Token_Proxy *proxy (void) const;
-
- /// Set top of the queue.
- void proxy (ACE_Token_Proxy *);
-
- /// Get nesting level of the entry.
- int nesting_level (void) const;
-
- /// Delta nesting level of the entry.
- void nesting_level (int delta);
-
- /// Get client_id of the entry.
- const ACE_TCHAR *client_id (void) const;
-
- /// Set client_id of the entry.
- void client_id (const ACE_TCHAR *);
-
- /// Returns 1 if @a id == client id. Does not check for @a id == 0.
- int equal_client_id (const ACE_TCHAR *id);
-
- /// One method for arg and sleep_hook.
- void set (void (*sleep_hook)(void *));
-
- /// Set sleep hook of the entry.
- void sleep_hook (void (*sh)(void *));
-
- /// Get sleep hook of the entry.
- PTVF sleep_hook (void) const;
-
- /// Call the sleep hook function or method passing arg.
- void call_sleep_hook (void);
-
- /// Dump the state of the class.
- void dump (void) const;
-
- // = Used to block the thread if an acquire fails with EWOULDBLOCK.
- ACE_TOKEN_CONST::COND_VAR cond_var_;
- ACE_TOKEN_CONST::MUTEX lock_;
-
- /// Pointer to next in list.
- ACE_TPQ_Entry *next_;
-
- /// Get whether this client is blocked waiting for a token.
- int waiting (void) const;
-
- /// Set whether this client is blocked waiting for a token.
- void waiting (int w);
-
-private:
- /// This client is waiting for a token.
- int waiting_;
-
- /// Proxy.
- ACE_Token_Proxy *proxy_;
-
- /// Nesting level.
- int nesting_level_;
-
- /// Arg.
- void *arg_;
-
- /// Client id.
- ACE_TCHAR client_id_[ACE_MAXCLIENTIDLEN];
-
- /// Sleep hook.
- void (*sleep_hook_)(void *);
-};
-
-// b..
-#if defined (ACE_NO_TSS_TOKENS)
-typedef ACE_TPQ_Entry ACE_TPQ_ENTRY;
-#else
-typedef ACE_TSS<ACE_TPQ_Entry> ACE_TPQ_ENTRY;
-#endif /* ACE_NO_TSS_TOKENS */
-
-/**
- * @class ACE_TSS_TPQ_Entry
- *
- * @brief ACE_TSS_TPQ_Entry
- *
- * Not a public interface.
- */
-class ACE_Export ACE_TSS_TPQ_Entry : public ACE_TPQ_ENTRY
-{
-public:
- /// These are passed to the constructor of ACE_TPQ_Entry in
- /// make_TSS_TYPE
- ACE_TSS_TPQ_Entry (const ACE_Token_Proxy *proxy,
- const ACE_TCHAR *client_id);
-
- /// Destructor.
- virtual ~ACE_TSS_TPQ_Entry (void);
-
- /// Allows us to pass args to the construction of the TSS object.
- virtual ACE_TPQ_Entry *make_TSS_TYPE (void) const;
-
- /// Operator overloading and inheritence don't mix.
- operator ACE_TPQ_Entry *(void);
-
- /// Dump the state of the class.
- void dump (void) const;
-
-#if defined (ACE_NO_TSS_TOKENS)
- ACE_TPQ_Entry *operator-> (void)
- {
- return (ACE_TPQ_Entry *) this;
- }
-#endif /* ACE_NO_TSS_TOKENS */
-
-private:
- /// Private: should not be used
- ACE_TSS_TPQ_Entry (const ACE_TSS_TPQ_Entry &);
- void operator= (const ACE_TSS_TPQ_Entry &);
-
- // = These are passed to the constructor of ACE_TPQ_Entry in
- // make_TSS_TYPE
-
- /// Proxy.
- const ACE_Token_Proxy *proxy_;
-
- /// Client_id.
- const ACE_TCHAR *client_id_;
-};
-
-class ACE_Token_Proxy_Queue;
-
-// c..
-/**
- * @class ACE_TPQ_Iterator
- *
- * @brief Iterates through ACE_Token_Proxy_Queues.
- *
- * Not a public interface.
- */
-class ACE_Export ACE_TPQ_Iterator
-{
-public:
- /// Constructor.
- ACE_TPQ_Iterator (ACE_Token_Proxy_Queue &q);
-
- /// Destructor.
- ~ACE_TPQ_Iterator (void);
-
- /// Pass back the <next_item>.
- int next (ACE_TPQ_Entry *&next_item);
-
- /// Returns 1 when all items have been seen, else 0.
- int done (void) const;
-
- /// Move forward by one element in the queue.
- void advance (void);
-
- /// Dump the state of an object.
- void dump (void) const;
-
-private:
- ACE_TPQ_Entry *current_;
-};
-
-// 4..
-/**
- * @class ACE_Token_Proxy_Queue
- *
- * @brief Token waiter list.
- *
- * Not a public interface.
- * This queue holds all the token proxies waiting for ownership
- * of a token. Along with the proxy reference, it also stores
- * the nesting level, client id, and a magic cookie from the
- * proxy. This queue stores the ACE_TPQ_Entries by pointer
- * values. It DOES NOT make copies. Thus, the user is
- * responsible to ensure that the TPQ's stick around. This is
- * motivated by the need to reduce dynamic memory allocation.
- */
-class ACE_Export ACE_Token_Proxy_Queue
-{
-public:
- friend class ACE_TPQ_Iterator;
-
- /// Constructor.
- ACE_Token_Proxy_Queue (void);
-
- /// Destructor.
- ~ACE_Token_Proxy_Queue (void);
-
- /**
- * Enqueue a proxy, nesting level, client_id, and a magic cookie at
- * the given position in the list. If the position is -1, we
- * enqueue at the end of the list (I think).
- */
- void enqueue (ACE_TPQ_Entry* new_entry,
- int position);
-
- /// Top of the queue.
- const ACE_TPQ_Entry* head (void);
-
-// int member (const ACE_TCHAR *id);
- // Is this id in the waiter list?
-
- /// Remove the top waiter.
- void dequeue (void);
-
- /// Remove the waiter whose proxy ref matches @a remove_me.
- void remove (const ACE_TPQ_Entry *remove_me);
-
- /// The number of waiters.
- int size (void);
-
- /// Dump the state of the class.
- void dump (void) const;
-
-protected:
- /// Head.
- ACE_TPQ_Entry *head_;
-
- /// Tail.
- ACE_TPQ_Entry *tail_;
-
- /// Size.
- int size_;
-};
-
-// 5..
-/**
- * @class ACE_Tokens
- *
- * @brief Abstract representation of ACE tokens.
- *
- * Not a public interface.
- * Currently, I don't see a reason for providing an abstract
- * interface at this level of the library. As of yet, no one
- * uses <ACE_Tokens> derivatives through this abstract interface
- * except for <ACE_Token_Manager>. It only uses the statistical
- * methods which are shared by all Tokens. For that reason, it
- * still makes since to have a common base class. However,
- * acquire, renew, and release do not need to have matching
- * interfaces throughout all Tokens.
- * To add a new type of token (e.g. semaphore), this class must
- * be subtyped to define the new semantics. See
- * <ACE_Token_Manager> for details.
- */
-class ACE_Export ACE_Tokens
-{
-public:
-
- /// Null constructor.
- ACE_Tokens (void);
-
- /// Destructor
- virtual ~ACE_Tokens (void);
-
- /// No implementation.
- virtual int acquire (ACE_TPQ_Entry *caller,
- int ignore_deadlock,
- int notify) = 0;
-
- /// No implementation.
- virtual int tryacquire (ACE_TPQ_Entry *caller) = 0;
-
- /// No implementation.
- virtual int renew (ACE_TPQ_Entry *caller,
- int requeue_position) = 0;
-
- /// No implementation.
- virtual int release (ACE_TPQ_Entry *caller) = 0;
-
- /// Move the caller to the front of the waiter list. This is for use
- /// with remote mutexes and shadow mutexes.
- void make_owner (ACE_TPQ_Entry *caller);
-
- /// Remove the caller from the waiter list.
- void remove (ACE_TPQ_Entry *caller);
-
- // = Accessor methods.
-
- /// Stack of owners.
- typedef ACE_Unbounded_Stack<ACE_TPQ_Entry *> OWNER_STACK;
-
- /// Returns a stack of the current owners. Returns -1 on error, 0 on
- /// success. If <id> is non-zero, returns 1 if id is an owner.
- virtual int owners (OWNER_STACK &o, const ACE_TCHAR *id) = 0;
-
- /// Returns 1 if <id> is waiting for this token. 0 otherwise.
- virtual int is_waiting_for (const ACE_TCHAR *id) = 0;
-
- /// Returns 1 if <id> is an owner of this token. 0 otherwise.
- virtual int is_owner (const ACE_TCHAR *id) = 0;
-
- /// Return the queue of waiters.
- virtual ACE_Token_Proxy_Queue *waiters (void);
-
- /// Return the number of proxies that are currently waiting to get
- /// the token.
- virtual int no_of_waiters (void);
-
- /// The current owner.
- const ACE_TCHAR *owner_id (void);
-
- /// Token name.
- const ACE_TCHAR* name (void);
-
- // = Reference counting. These are only called by the
- // Token_Manager.
- void inc_reference (void);
- int dec_reference (void);
-
- /// Dump the state of the class.
- void dump (void) const;
-
- /**
- * These are the Token types supported by the library at ship time.
- * There is no restriction on the number of Token types added by
- * "3rd parties." These are only necessary for the Token Server.
- */
- enum TOKEN_TYPES { MUTEX, RWLOCK };
-
- /**
- * Provides a manual RTTI mechanism. This method is used only by
- * ACE_Token_Request so that the type of a token can be sent to a
- * remote Token Server.
- */
- virtual int type (void) const = 0;
-
- // = The following methods allow the deadlock detection algorithm to
- // check if this token has been visited.
-
- /// Mark or unmark the token as visited.
- void visit (int v);
-
- /// Check if the token has been visited.
- int visited (void);
-
- /// All the data of the current owner.
- ACE_TPQ_Entry *owner (void);
-
-protected:
-
- /// For the deadlock detection algorithm.
- int visited_;
-
- /// Reference count.
- int reference_count_;
-
- /// List of client's owning and waiting the token.
- ACE_Token_Proxy_Queue waiters_;
-
- /// Name of token.
- ACE_TCHAR token_name_[ACE_MAXTOKENNAMELEN];
-};
-
-class ACE_Local_Mutex;
-
-// 6..
-/**
- * @class ACE_Mutex_Token
- *
- * @brief Class that acquires, renews, and releases a process-local
- * synchronization token.
- *
- * Not a public interface.
- * This class is a more general-purpose synchronization mechanism
- * than SunOS 5.x mutexes. For example, it implements "recursive
- * mutex" semantics, where a thread that owns the token can
- * reacquire it without deadlocking. In addition, threads that
- * are blocked awaiting the token are serviced in strict FIFO
- * order as other threads release the token (SunOS 5.x mutexes
- * don't strictly enforce an acquisition order).
- */
-class ACE_Export ACE_Mutex_Token : public ACE_Tokens
-{
-public:
- /// Constructor
- explicit ACE_Mutex_Token (const ACE_TCHAR* name);
-
- /// Destructor
- virtual ~ACE_Mutex_Token (void);
-
- // = Synchronization operations.
- // With acquire, renew, and release, the caller must be specified so
- // that multiple proxies (e.g. ACE_Local_Mutex) can use the same
- // token.
-
- /**
- * Returns 0 on success, -1 on failure with <ACE_Log_Msg::errnum> as
- * the reason. If errnum == EWOULDBLOCK, and notify == 1,
- * <ACE_Token_Proxy::sleep_hook> has been called on the current
- * owner of the token. If ignore_deadlock is passed as 1 and errnum
- * == EDEADLK, then deadlock was detected via ace_token_manager.
- */
- virtual int acquire (ACE_TPQ_Entry *caller,
- int ignore_deadlock,
- int notify);
-
- /// Same as acquire, but fails if would block
- virtual int tryacquire (ACE_TPQ_Entry *caller);
-
- /**
- * An optimized method that efficiently reacquires the token if no
- * other threads are waiting. This is useful for situations where
- * you don't want to degrade the quality of service if there are
- * other threads waiting to get the token. If <requeue_position> ==
- * -1 and there are other threads waiting to obtain the token we are
- * queued at the end of the list of waiters. If <requeue_position>
- * > -1 then it indicates how many entries to skip over before
- * inserting our thread into the list of waiters (e.g.,
- * <requeue_position> == 0 means "insert at front of the queue").
- * Renew has the rather odd semantics such that if there are other
- * waiting threads it will give up the token even if the
- * nesting_level_ > 1. I'm not sure if this is really the right
- * thing to do (since it makes it possible for shared data to be
- * changed unexpectedly) so use with caution... Returns 0 on
- * success, -1 on failure with <ACE_Log_Msg::errnum> as the reason.
- * If errnum == EWOULDBLOCK, and notify == 1,
- * <ACE_Token_Proxy::sleep_hook> has been called on the current
- * owner of the token.
- */
- virtual int renew (ACE_TPQ_Entry *caller,
- int requeue_position);
-
- /**
- * Relinquish the token. If there are any waiters then the next one
- * in line gets it. If the caller is not the owner, caller is
- * removed from the waiter list.
- */
- virtual int release (ACE_TPQ_Entry *caller);
-
- /// Dump the state of the class.
- void dump (void) const;
-
- /// Returns ACE_Tokens::MUTEX.
- virtual int type (void) const;
-
- /// Returns a stack of the current owners. Returns -1 on error, 0 on
- /// success. If <id> is non-zero, returns 1 if id is an owner.
- virtual int owners (OWNER_STACK &o, const ACE_TCHAR *id);
-
- /// Returns 1 if <id> is waiting for this token. 0 otherwise.
- virtual int is_waiting_for (const ACE_TCHAR *id);
-
- /// Returns 1 if <id> is an owner of this token. 0 otherwise.
- virtual int is_owner (const ACE_TCHAR *id);
-
-private:
- /// ACE_Mutex_Token used to lock internal data structures.
- ACE_TOKEN_CONST::MUTEX lock_;
-};
-
-// 12..
-/**
- * @class ACE_RW_Token
- *
- * @brief Class that acquires, renews, and releases a process-local
- * synchronization token.
- *
- * Not a public interface.
- * This class is a more general-purpose synchronization mechanism
- * than SunOS 5.x mutexes. For example, it implements "recursive
- * mutex" semantics, where a thread that owns the token can
- * reacquire it without deadlocking. In addition, threads that are
- * blocked awaiting the token are serviced in strict FIFO order as
- * other threads release the token (SunOS 5.x mutexes don't strictly
- * enforce an acquisition order).
- */
-class ACE_Export ACE_RW_Token : public ACE_Tokens
-{
-public:
- /// Constructor.
- explicit ACE_RW_Token (const ACE_TCHAR* name);
-
- /// Destructor.
- virtual ~ACE_RW_Token (void);
-
- // = Synchronization operations.
- // With acquire, renew, and release, the caller must be specified so
- // that multiple proxies (e.g. ACE_Local_Mutex) can use the same
- // token.
-
- /**
- * Returns 0 on success, -1 on failure with <ACE_Log_Msg::errnum> as
- * the reason. If errnum == EWOULDBLOCK, and notify == 1,
- * <ACE_Token_Proxy::sleep_hook> has been called on the current
- * owner of the token. If @a ignore_deadlock is passed as 1 and errnum
- * == EDEADLK, then deadlock was detected via ACE_Token_Manager.
- */
- virtual int acquire (ACE_TPQ_Entry *caller,
- int ignore_deadlock,
- int notify);
-
- /// Same as acquire except fails on would block
- virtual int tryacquire (ACE_TPQ_Entry *caller);
-
- /**
- * An optimized method that efficiently reacquires the token if no
- * other threads are waiting. This is useful for situations where
- * you don't want to degrade the quality of service if there are
- * other threads waiting to get the token. If <requeue_position> ==
- * -1 and there are other threads waiting to obtain the token we are
- * queued at the end of the list of waiters. If <requeue_position>
- * > -1 then it indicates how many entries to skip over before
- * inserting our thread into the list of waiters (e.g.,
- * <requeue_position> == 0 means "insert at front of the queue").
- * Renew has the rather odd semantics such that if there are other
- * waiting threads it will give up the token even if the
- * nesting_level_ > 1. I'm not sure if this is really the right
- * thing to do (since it makes it possible for shared data to be
- * changed unexpectedly) so use with caution... Returns 0 on
- * success, -1 on failure with <ACE_Log_Msg::errnum> as the reason.
- * If errnum == EWOULDBLOCK, and notify == 1,
- * <ACE_Token_Proxy::sleep_hook> has been called on the current
- * owner of the token.
- */
- virtual int renew (ACE_TPQ_Entry *caller,
- int requeue_position);
-
- /**
- * Relinquish the token. If there are any waiters then the next one
- * in line gets it. If the caller is not the owner, caller is
- * removed from the waiter list.
- */
- virtual int release (ACE_TPQ_Entry *caller);
-
- /// Dump the state of the class.
- void dump (void) const;
-
- /// These are the types that proxies can be.
- enum PROXY_TYPE { READER, WRITER };
-
- /// Returns READER or WRITER.
- virtual int type (void) const;
-
- /// Returns a stack of the current owners. Returns -1 on error, 0 on
- /// success. If <id> is non-zero, returns 1 if id is an owner.
- virtual int owners (OWNER_STACK &o, const ACE_TCHAR *id);
-
- /// Returns 1 if <id> is waiting for this token. 0 otherwise.
- virtual int is_waiting_for (const ACE_TCHAR *id);
-
- /// Returns 1 if <id> is an owner of this token. 0 otherwise.
- virtual int is_owner (const ACE_TCHAR *id);
-
-protected:
- /// The number of waiting writers.
- int num_writers_;
-
- /// ACE_Mutex_Token used to lock internal data structures.
- ACE_TOKEN_CONST::MUTEX lock_;
-
- /// Sets the new owner.
- void notify_new_owner (ACE_TPQ_Entry *caller);
-};
-
-// a..
-/**
- * @class ACE_Token_Name
- *
- * @brief Allows Token_Manger to identify tokens.
- *
- * For now, this is just a string. We need a string class
- * anyway to use in <ACE_Map_Manager>. Having this class
- * (instead of <ACE_SString>) allows us to easily change if
- * needed. For instance, we may choose to identify tokens by
- * name and *type* in the future.
- */
-class ACE_Export ACE_Token_Name
-{
-public:
- /// Construction.
- ACE_Token_Name (const ACE_TCHAR *token_name = 0);
-
- /// Copy construction.
- ACE_Token_Name (const ACE_Token_Name &rhs);
-
- /// Destructor.
- virtual ~ACE_Token_Name (void);
-
- /// Copy.
- void operator= (const ACE_Token_Name &rhs);
-
- /// Comparison.
- bool operator== (const ACE_Token_Name &rhs) const;
-
- /// Get the token name.
- const ACE_TCHAR *name (void) const;
-
- /// Set the token name.
- void name (const ACE_TCHAR *new_name);
-
- /// Dump the state of the class.
- void dump (void) const;
-
-private:
- /// Name of the token.
- ACE_TCHAR token_name_[ACE_MAXTOKENNAMELEN];
-};
-
-// 7..
-/**
- * @class ACE_Token_Proxy
- *
- * @brief Abstract representation of ACE tokens.
- *
- * Interface for all Tokens in ACE. This class implements the
- * synchronization needed for tokens (condition variables etc.)
- * The algorithms for the operations (acquire, release, etc.)
- * operate on the generic ACE_Tokens interface. Thus, the _type_
- * of token (mutex, rwlock) can be set at construction of
- * ACE_Token_Proxy. You can use all Tokens in ACE through the
- * ACE_Token_Proxy by passing the proper values at construction.
- * Alternatively, there are class definitions which "know" how to
- * do this (ACE_Local_Mutex, ACE_Local_RLock, ACE_Local_WLock).
- * To add a new type of token (e.g. semaphore), this class is not
- * changed. See ACE_Token_Manager for details.
- * Tokens (e.g. ACE_Mutex_Token) assume that it can always call
- * <ACE_Token_Proxy::token_acquired> on a new token owner. This
- * is not a problem for synchronous use of token proxies (that is,
- * when acquires block until successful.) However, for
- * implementations of the Token Server, which may use asynch
- * operations, the proxy can not go away after an acquire until
- * the token is acquired. This is not really a problem, but
- * should be understood.
- */
-class ACE_Export ACE_Token_Proxy
-{
-public:
- friend class ACE_Token_Manager;
- friend class ACE_Token_Invariant_Manager; // For testing.
-
- // Initialization and termination methods.
- /// Construction.
- ACE_Token_Proxy (void);
-
- /// Destructor.
- virtual ~ACE_Token_Proxy (void);
-
- /**
- * Open the <ACE_Token>.
- * @param name The string uniquely identifying the token.
- * @param ignore_deadlock Can be 1 to disable deadlock notifications.
- * @param debug Prints debug messages.
- */
- virtual int open (const ACE_TCHAR *name,
- int ignore_deadlock = 0,
- int debug = 0);
-
- // = The following methods have implementations which are
- // independent of the token semantics (mutex, rwlock, etc.) They
- // forward operations to the underlying token and perform the
- // necessary blocking semantics for operations (condition variables
- // etc.) This allows reuse of the blocking code as well as having
- // multiple proxies to the same token.
-
- /// Calls acquire on the token. Blocks the calling thread if would
- /// block.
- virtual int acquire (int notify = 0,
- void (*sleep_hook)(void *) = 0,
- ACE_Synch_Options &options =
- ACE_Synch_Options::defaults);
-
- /// Calls renew on the token. Blocks the calling thread if would block.
- virtual int renew (int requeue_position = -1,
- ACE_Synch_Options &options =
- ACE_Synch_Options::defaults);
-
- /// Calls renew on the token.
- virtual int tryacquire (void (*sleep_hook)(void *) = 0);
-
- /// Calls release on the token.
- virtual int release (ACE_Synch_Options &options =
- ACE_Synch_Options::defaults);
-
- /// Calls remove on the token.
- virtual int remove (ACE_Synch_Options &options =
- ACE_Synch_Options::defaults);
-
- /// Since the locking mechanism doesn't support read locks then this
- /// just calls <acquire>.
- virtual int acquire_read (int notify = 0,
- void (*sleep_hook)(void *) = 0,
- ACE_Synch_Options &options =
- ACE_Synch_Options::defaults);
-
- /// Since the locking mechanism doesn't support write locks then this
- /// just calls <acquire>.
- virtual int acquire_write (int notify = 0,
- void (*sleep_hook)(void *) = 0,
- ACE_Synch_Options &options =
- ACE_Synch_Options::defaults);
-
- /// Since the locking mechanism doesn't support read locks then this
- /// just calls <tryacquire>.
- virtual int tryacquire_read (void (*sleep_hook)(void *) = 0);
-
- /// Since the locking mechanism doesn't support write locks then this
- /// just calls <tryacquire>.
- virtual int tryacquire_write (void (*sleep_hook)(void *) = 0);
-
- // = Utility methods.
-
- /// Get the client id of the proxy. This is implemented as
- /// thread-specific data.
- virtual const ACE_TCHAR *client_id (void) const;
-
- /**
- * Set the client_id for the calling thread. I strongly recommend
- * that this not be used unless you really know what you're doing.
- * I use this in the Token Server, and it caused many headaches.
- */
- virtual void client_id (const ACE_TCHAR *client_id);
-
- /**
- * Return the name of the token. This is important for use within
- * the token servers (local and remote) as well as with token
- * collections. So, all derivations of ACE_Token_Proxy must be able to
- * stringify some name. The name must uniquely identify a token.
- * So, for instance, the token within the reactor should probably be
- * called "Reactor Token."
- */
- virtual const ACE_TCHAR *name (void) const;
-
- /**
- * This should really be called <someone_waiting>. This is called
- * by ACE_Token_xx's when another proxy enters the waiting list and
- * requests that the current token holder be notified.
- */
- virtual void sleep_hook (void);
-
- /// This is called when a queued (waiting) proxy is removed from the
- /// waiters list and given the token.
- virtual void token_acquired (ACE_TPQ_Entry *);
-
- /// The client id of the current token holder
- virtual const ACE_TCHAR *owner_id (void);
-
- /// Return a dynamically allocated clone of the derived class.
- virtual ACE_Token_Proxy *clone (void) const = 0;
-
- /// Dump the state of the class.
- void dump (void) const;
-
- /**
- * This method can be used be Tokens (e.g. Readers/Writer Tokens) to
- * distinguish between Proxy types. For instance a Reader proxy
- * should return a different type value than a Writer proxy. The
- * default implementation returns 0.
- */
- virtual int type (void) const;
-
-protected:
- /// Duplication.
- ACE_Token_Proxy (const ACE_Token_Proxy &);
-
- /// If this is set, we ignore deadlock.
- int ignore_deadlock_;
-
- /// Print a bunch of debug messages.
- int debug_;
-
- /// Reference to the actual logical token. Many ACE_Local_Mutex
- /// proxies can reference the same ACE_Mutex_Token.
- ACE_Tokens *token_;
-
- /// Handles cond_var waits.
- int handle_options (ACE_Synch_Options &options,
- ACE_TOKEN_CONST::COND_VAR &cv);
-
- /// Waiter info used for asynchronous transactions.
- ACE_TSS_TPQ_Entry waiter_;
-
- /// Make the correct type of ACE_Tokens. This is called by the Token
- /// Manager.
- virtual ACE_Tokens *create_token (const ACE_TCHAR *name) = 0;
-};
-
-// 8..
-/**
- * @class ACE_Null_Token
- *
- * @brief No op class for nonthreaded platform protocols.
- */
-class ACE_Export ACE_Null_Token : public ACE_Token_Proxy
-{
-public:
-#if defined (ACE_LACKS_INLINE_FUNCTIONS)
- // @@ Hopefully, we can remove this ridicules ifdef when CE's compiler becomes more normal.
- /// Construction.
- ACE_Null_Token (void);
-
- /// Destructor.
- ~ACE_Null_Token (void);
-#endif /* ACE_LACKS_INLINE_FUNCTION */
-
- /// Acquire.
- virtual int acquire (int /* notify */ = 0,
- void (* /* sleep_hook */ )(void *) = 0,
- ACE_Synch_Options & /* options */ =
- ACE_Synch_Options::defaults) { return 0; }
-
- /// Renew.
- virtual int renew (int /* requeue_position */ = -1,
- ACE_Synch_Options & /* options */ =
- ACE_Synch_Options::defaults) { return 0; }
-
- /// Try acquire.
- virtual int tryacquire (void (* /* sleep_hook */)(void *) = 0) { return 0; }
-
- /// Release.
- virtual int release (ACE_Synch_Options & /* options */ =
- ACE_Synch_Options::defaults) { return 0; }
-
- /// Remove.
- virtual int remove (ACE_Synch_Options & /* options */ =
- ACE_Synch_Options::defaults) { return 0; }
-
- /// Return a dynamically allocated clone of the derived class.
- virtual ACE_Token_Proxy *clone (void) const { return new ACE_Null_Token; }
-
- /// Dump the state of the class.
- void dump (void) const;
-
- /// Do not allow the Token Manager to create us.
- virtual ACE_Tokens *create_token (const ACE_TCHAR *) { return 0; }
-};
-
-// 9..
-/**
- * @class ACE_Local_Mutex
- *
- * @brief Class that acquires, renews, and releases a synchronization
- * token local to the process.
- *
- * This class is a more general-purpose synchronization mechanism
- * than SunOS 5.x mutexes. For example, it implements "recursive
- * mutex" semantics, where a thread that owns the token can
- * reacquire it without deadlocking. In addition, threads that
- * are blocked awaiting the token are serviced in strict FIFO
- * order as other threads release the token (SunOS 5.x mutexes
- * don't strictly enforce an acquisition order). Lastly,
- * ACE_Local_Mutex performs deadlock detection on acquire calls.
- * The interfaces for acquire, tryacquire, renew, release,
- * etc. are defined in ACE_Token_Proxy. The semantics for
- * ACE_Local_Mutex are that of a mutex.
- */
-class ACE_Export ACE_Local_Mutex : public ACE_Token_Proxy
-{
-public:
- /**
- * Constructor.
- * @param token_name Uniquely id's the token.
- * @param ignore_deadlock Will allow deadlock to occur (useful for testing).
- * @param debug Prints a bunch of messages.
- */
- ACE_Local_Mutex (const ACE_TCHAR *token_name = 0,
- int ignore_deadlock = 0,
- int debug = 0);
-
- /// Destructor
- ~ACE_Local_Mutex (void);
-
- /// Dump the state of the class.
- void dump (void) const;
-
- /// Return deep copy.
- virtual ACE_Token_Proxy *clone (void) const;
-
-protected:
- /// Return a new ACE_Local_Mutex.
- virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
-};
-
-// *.
-/**
- * @class ACE_Local_RLock
- *
- * @brief Class that acquires, renews, and releases a readers lock that
- * is local to the process.
- *
- * This class implements the reader interface to canonical
- * readers/writer locks. Multiple readers can hold the lock
- * simultaneously when no writers have the lock. Alternatively,
- * when a writer holds the lock, no other participants (readers
- * or writers) may hold the lock. This class is a more
- * general-purpose synchronization mechanism than SunOS 5.x
- * RLocks. For example, it implements "recursive RLock"
- * semantics, where a thread that owns the token can reacquire it
- * without deadlocking. In addition, threads that are blocked
- * awaiting the token are serviced in strict FIFO order as other
- * threads release the token (SunOS 5.x RLockes don't strictly
- * enforce an acquisition order).
- * The interfaces for acquire, tryacquire, renew, release,
- * etc. are defined in ACE_Token_Proxy. The semantics for
- * ACE_Local_RLock are that of a readers/writers lock. Acquire
- * for this class implies a reader acquisition. That is,
- * multiple clients may acquire a lock for read only.
- */
-class ACE_Export ACE_Local_RLock : public ACE_Token_Proxy
-{
-public:
- // = Initialization and termination.
-
- /**
- * Constructor.
- * @param token_name Uniquely id's the token.
- * @param ignore_deadlock Will allow deadlock to occur (useful for testing).
- * @param debug Prints a bunch of messages.
- */
- ACE_Local_RLock (const ACE_TCHAR *token_name = 0,
- int ignore_deadlock = 0,
- int debug = 0);
-
- /// Destructor
- ~ACE_Local_RLock (void);
-
- /// Dump the state of the class.
- void dump (void) const;
-
- /// Returns ACE_RW_Token::RLOCK.
- virtual int type (void) const;
-
- /// Return deep copy.
- virtual ACE_Token_Proxy *clone (void) const;
-
-protected:
- /// Return a new ACE_Local_Mutex.
- virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
-};
-
-// *.
-/**
- * @class ACE_Local_WLock
- *
- * @brief Class that acquires, renews, and releases a writer lock that
- * is local to the process.
- *
- * This class implements the writer interface to canonical
- * readers/writer locks. Multiple readers can hold the lock
- * simultaneously when no writers have the lock. Alternatively,
- * when a writer holds the lock, no other participants (readers
- * or writers) may hold the lock. This class is a more
- * general-purpose synchronization mechanism than SunOS 5.x
- * WLock. For example, it implements "recursive WLock"
- * semantics, where a thread that owns the token can reacquire it
- * without deadlocking. In addition, threads that are blocked
- * awaiting the token are serviced in strict FIFO order as other
- * threads release the token (SunOS 5.x WLocks don't strictly
- * enforce an acquisition order).
- * The interfaces for acquire, tryacquire, renew, release,
- * etc. are defined in ACE_Token_Proxy. The semantics for
- * ACE_Local_WLock are that of a readers/writers lock. Acquire
- * for this class implies a writer acquisition. That is, only
- * one client may hold the lock for writing.
- */
-class ACE_Export ACE_Local_WLock : public ACE_Token_Proxy
-{
-public:
- // = Initialization and termination.
-
- /**
- * Constructor.
- * @param token_name Uniquely id's the token.
- * @param ignore_deadlock Will allow deadlock to occur (useful for testing).
- * @param debug Prints a bunch of messages.
- */
- ACE_Local_WLock (const ACE_TCHAR *token_name = 0,
- int ignore_deadlock = 0,
- int debug = 0);
-
- /// Destructor
- ~ACE_Local_WLock (void);
-
- /// Dump the state of the class.
- void dump (void) const;
-
- /// Returns ACE_RW_Token::WLOCK.
- virtual int type (void) const;
-
- /// Return deep copy.
- virtual ACE_Token_Proxy *clone (void) const;
-
-protected:
- /// Return a new ACE_Local_Mutex.
- ACE_Tokens *create_token (const ACE_TCHAR *name);
-};
-
-#endif /* ACE_HAS_TOKENS_LIBRARY */
-
-#if defined (__ACE_INLINE__)
-#include "ace/Local_Tokens.inl"
-#endif /* __ACE_INLINE__ */
-#include /**/ "ace/post.h"
-#endif /* ACE_LOCAL_MUTEX_H */