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-rw-r--r--ace/Log_Msg_Callback.h64
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diff --git a/ace/Log_Msg_Callback.h b/ace/Log_Msg_Callback.h
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-// -*- C++ -*-
-
-//=============================================================================
-/**
- * @file Log_Msg_Callback.h
- *
- * $Id$
- *
- * @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
- */
-//=============================================================================
-
-
-#ifndef ACE_LOG_MSG_CALLBACK_H
-#define ACE_LOG_MSG_CALLBACK_H
-#include "ace/pre.h"
-
-#include "ace/config-all.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-class ACE_Log_Record;
-
-/**
- * @class ACE_Log_Msg_Callback
- *
- * @brief An interface class used to get logging callbacks.
- *
- * Users who are interested in getting the logging messages
- * directly, can subclass this interface and override the log()
- * method. They must then register their subclass with the
- * Log_Msg class and make sure that they turn on the
- * ACE_Log_Msg::MSG_CALLBACK flag.
- *
- * Your <log> routine is called with an instance of
- * ACE_Log_Record. From this class, you can get the log
- * message, the verbose log message, message type, message
- * priority, and so on.
- *
- * Remember that there is one Log_Msg object per thread.
- * Therefore, you may need to register your callback object with
- * many <ACE_Log_Msg> objects (and have the correct
- * synchronization in the <log> method) or have a separate
- * callback object per Log_Msg object. Moreover,
- * <ACE_Log_Msg_Callbacks> are not inherited when a new thread
- * is spawned, so you'll need to reset these in each new thread.
- *
- */
-class ACE_Export ACE_Log_Msg_Callback
-{
-public:
- /// No-op virtual destructor.
- virtual ~ACE_Log_Msg_Callback (void);
-
- /// Callback routine. This is called when we want to log a message.
- /// Since this routine is pure virtual, it must be overwritten by the
- /// subclass.
- virtual void log (ACE_Log_Record &log_record) = 0;
-};
-
-#include "ace/post.h"
-#endif /* ACE_LOG_MSG_CALLBACK_H */