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diff --git a/ace/Message_Queue_T.h b/ace/Message_Queue_T.h deleted file mode 100644 index 51db6122ba6..00000000000 --- a/ace/Message_Queue_T.h +++ /dev/null @@ -1,709 +0,0 @@ -/* -*- C++ -*- */ -// $Id$ - -// ============================================================================ -// -// = LIBRARY -// ace -// -// = FILENAME -// Message_Queue_T.h -// -// = AUTHOR -// Douglas C. Schmidt <schmidt@cs.wustl.edu> -// -// ============================================================================ - -#ifndef ACE_MESSAGE_QUEUE_T_H -#define ACE_MESSAGE_QUEUE_T_H -#include "ace/pre.h" - -#include "ace/Synch.h" - -#if !defined (ACE_LACKS_PRAGMA_ONCE) -# pragma once -#endif /* ACE_LACKS_PRAGMA_ONCE */ - -#if defined (VXWORKS) -class ACE_Message_Queue_Vx; -#endif /* defined (VXWORKS) */ - -#if defined (ACE_WIN32) && (ACE_HAS_WINNT4 != 0) -class ACE_Message_Queue_NT; -#endif /* ACE_WIN32 && ACE_HAS_WINNT4 != 0 */ - -template <ACE_SYNCH_DECL> -class ACE_Message_Queue : public ACE_Message_Queue_Base -{ - // = TITLE - // A threaded message queueing facility, modeled after the - // queueing facilities in System V STREAMs. - // - // = DESCRIPTION - // An <ACE_Message_Queue> is the central queueing facility for - // messages in the ASX framework. If <ACE_SYNCH_DECL> is - // <ACE_MT_SYNCH> then all operations are thread-safe. - // Otherwise, if it's <ACE_NULL_SYNCH> then there's no locking - // overhead. -public: - friend class ACE_Message_Queue_Iterator<ACE_SYNCH_USE>; - friend class ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>; - - // = Traits - typedef ACE_Message_Queue_Iterator<ACE_SYNCH_USE> - ITERATOR; - typedef ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE> - REVERSE_ITERATOR; - - // = Initialization and termination methods. - ACE_Message_Queue (size_t high_water_mark = ACE_Message_Queue_Base::DEFAULT_HWM, - size_t low_water_mark = ACE_Message_Queue_Base::DEFAULT_LWM, - ACE_Notification_Strategy * = 0); - // Initialize an <ACE_Message_Queue>. The <high_water_mark> - // determines how many bytes can be stored in a queue before it's - // considered "full." Supplier threads must block until the queue - // is no longer full. The <low_water_mark> determines how many - // bytes must be in the queue before supplier threads are allowed to - // enqueue additional <ACE_Message_Block>s. By default, the - // <high_water_mark> equals the <low_water_mark>, which means that - // suppliers will be able to enqueue new messages as soon as a - // consumer removes any message from the queue. Making the - // <low_water_mark> smaller than the <high_water_mark> forces - // consumers to drain more messages from the queue before suppliers - // can enqueue new messages, which can minimize the "silly window - // syndrome." - - virtual int open (size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM, - size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM, - ACE_Notification_Strategy * = 0); - // Initialize an <ACE_Message_Queue>. The <high_water_mark> - // determines how many bytes can be stored in a queue before it's - // considered "full." Supplier threads must block until the queue - // is no longer full. The <low_water_mark> determines how many - // bytes must be in the queue before supplier threads are allowed to - // enqueue additional <ACE_Message_Block>s. By default, the - // <high_water_mark> equals the <low_water_mark>, which means that - // suppliers will be able to enqueue new messages as soon as a - // consumer removes any message from the queue. Making the - // <low_water_mark> smaller than the <high_water_mark> forces - // consumers to drain more messages from the queue before suppliers - // can enqueue new messages, which can minimize the "silly window - // syndrome." - - virtual int close (void); - // Close down the message queue and release all resources. - - virtual ~ACE_Message_Queue (void); - // Close down the message queue and release all resources. - - // = Enqueue and dequeue methods. - - // For the following enqueue and dequeue methods if <timeout> == 0, - // the caller will block until action is possible, else will wait - // until the absolute time specified in *<timeout> elapses). These - // calls will return, however, when queue is closed, deactivated, - // when a signal occurs, or if the time specified in timeout - // elapses, (in which case errno = EWOULDBLOCK). - - virtual int peek_dequeue_head (ACE_Message_Block *&first_item, - ACE_Time_Value *timeout = 0); - // Retrieve the first <ACE_Message_Block> without removing it. Note - // that <timeout> uses <{absolute}> time rather than <{relative}> - // time. If the <timeout> elapses without receiving a message -1 is - // returned and <errno> is set to <EWOULDBLOCK>. If the queue is - // deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. - // Otherwise, returns -1 on failure, else the number of items still - // on the queue. - - virtual int enqueue_prio (ACE_Message_Block *new_item, - ACE_Time_Value *timeout = 0); - // Enqueue an <ACE_Message_Block *> into the <Message_Queue> in - // accordance with its <msg_priority> (0 is lowest priority). FIFO - // order is maintained when messages of the same priority are - // inserted consecutively. Note that <timeout> uses <{absolute}> - // time rather than <{relative}> time. If the <timeout> elapses - // without receiving a message -1 is returned and <errno> is set to - // <EWOULDBLOCK>. If the queue is deactivated -1 is returned and - // <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, - // else the number of items still on the queue. - - virtual int enqueue (ACE_Message_Block *new_item, - ACE_Time_Value *timeout = 0); - // This is an alias for <enqueue_prio>. It's only here for - // backwards compatibility and will go away in a subsequent release. - // Please use <enqueue_prio> instead. Note that <timeout> uses - // <{absolute}> time rather than <{relative}> time. - - virtual int enqueue_tail (ACE_Message_Block *new_item, - ACE_Time_Value *timeout = 0); - // Enqueue an <ACE_Message_Block *> at the end of the queue. Note - // that <timeout> uses <{absolute}> time rather than <{relative}> - // time. If the <timeout> elapses without receiving a message -1 is - // returned and <errno> is set to <EWOULDBLOCK>. If the queue is - // deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. - // Otherwise, returns -1 on failure, else the number of items still - // on the queue. - - virtual int enqueue_head (ACE_Message_Block *new_item, - ACE_Time_Value *timeout = 0); - // Enqueue an <ACE_Message_Block *> at the head of the queue. Note - // that <timeout> uses <{absolute}> time rather than <{relative}> - // time. If the <timeout> elapses without receiving a message -1 is - // returned and <errno> is set to <EWOULDBLOCK>. If the queue is - // deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. - // Otherwise, returns -1 on failure, else the number of items still - // on the queue. - - virtual int dequeue (ACE_Message_Block *&first_item, - ACE_Time_Value *timeout = 0); - // This method is an alias for the following <dequeue_head> method. - - virtual int dequeue_head (ACE_Message_Block *&first_item, - ACE_Time_Value *timeout = 0); - // Dequeue and return the <ACE_Message_Block *> at the head of the - // queue. Note that <timeout> uses <{absolute}> time rather than - // <{relative}> time. If the <timeout> elapses without receiving a - // message -1 is returned and <errno> is set to <EWOULDBLOCK>. If - // the queue is deactivated -1 is returned and <errno> is set to - // <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number - // of items still on the queue. - - // = Check if queue is full/empty. - virtual int is_full (void); - // True if queue is full, else false. - virtual int is_empty (void); - // True if queue is empty, else false. - - // = Queue statistic methods. - virtual size_t message_bytes (void); - // Number of total bytes on the queue, i.e., sum of the message - // block sizes. - virtual size_t message_length (void); - // Number of total length on the queue, i.e., sum of the message - // block lengths. - virtual size_t message_count (void); - // Number of total messages on the queue. - - // = Manual changes to these stats (used when queued message blocks - // change size or lengths). - virtual void message_bytes (size_t new_size); - // New value of the number of total bytes on the queue, i.e., sum of - // the message block sizes. - virtual void message_length (size_t new_length); - // New value of the number of total length on the queue, i.e., sum - // of the message block lengths. - - // = Flow control methods. - - virtual size_t high_water_mark (void); - // Get high watermark. - virtual void high_water_mark (size_t hwm); - // Set the high watermark, which determines how many bytes can be - // stored in a queue before it's considered "full." - - virtual size_t low_water_mark (void); - // Get low watermark. - virtual void low_water_mark (size_t lwm); - // Set the low watermark, which determines how many bytes must be in - // the queue before supplier threads are allowed to enqueue - // additional <ACE_Message_Block>s. - - // = Activation control methods. - - virtual int deactivate (void); - // Deactivate the queue and wakeup all threads waiting on the queue - // so they can continue. No messages are removed from the queue, - // however. Any other operations called until the queue is - // activated again will immediately return -1 with <errno> == - // ESHUTDOWN. Returns WAS_INACTIVE if queue was inactive before the - // call and WAS_ACTIVE if queue was active before the call. - - virtual int activate (void); - // Reactivate the queue so that threads can enqueue and dequeue - // messages again. Returns WAS_INACTIVE if queue was inactive - // before the call and WAS_ACTIVE if queue was active before the - // call. - - virtual int deactivated (void); - // Returns true if <deactivated_> is enabled. - - // = Notification hook. - - virtual int notify (void); - // This hook is automatically invoked by <enqueue_head>, - // <enqueue_tail>, and <enqueue_prio> when a new item is inserted - // into the queue. Subclasses can override this method to perform - // specific notification strategies (e.g., signaling events for a - // <WFMO_Reactor>, notifying a <Reactor>, etc.). In a - // multi-threaded application with concurrent consumers, there is no - // guarantee that the queue will be still be non-empty by the time - // the notification occurs. - - // = Get/set the notification strategy for the <Message_Queue> - virtual ACE_Notification_Strategy *notification_strategy (void); - virtual void notification_strategy (ACE_Notification_Strategy *s); - - ACE_SYNCH_MUTEX_T &lock (void); - // Returns a reference to the lock used by the <ACE_Message_Queue>. - - virtual void dump (void) const; - // Dump the state of an object. - - ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. - -protected: - // = Routines that actually do the enqueueing and dequeueing. - - // These routines assume that locks are held by the corresponding - // public methods. Since they are virtual, you can change the - // queueing mechanism by subclassing from <ACE_Message_Queue>. - - virtual int enqueue_i (ACE_Message_Block *new_item); - // Enqueue an <ACE_Message_Block *> in accordance with its priority. - - virtual int enqueue_tail_i (ACE_Message_Block *new_item); - // Enqueue an <ACE_Message_Block *> at the end of the queue. - - virtual int enqueue_head_i (ACE_Message_Block *new_item); - // Enqueue an <ACE_Message_Block *> at the head of the queue. - - virtual int dequeue_head_i (ACE_Message_Block *&first_item); - // Dequeue and return the <ACE_Message_Block *> at the head of the - // queue. - - // = Check the boundary conditions (assumes locks are held). - - virtual int is_full_i (void); - // True if queue is full, else false. - - virtual int is_empty_i (void); - // True if queue is empty, else false. - - // = Implementation of the public <activate> and <deactivate> methods. - - // These methods assume locks are held. - - virtual int deactivate_i (void); - // Deactivate the queue. - - virtual int activate_i (void); - // Activate the queue. - - // = Helper methods to factor out common #ifdef code. - - virtual int wait_not_full_cond (ACE_Guard<ACE_SYNCH_MUTEX_T> &mon, - ACE_Time_Value *timeout); - // Wait for the queue to become non-full. - - virtual int wait_not_empty_cond (ACE_Guard<ACE_SYNCH_MUTEX_T> &mon, - ACE_Time_Value *timeout); - // Wait for the queue to become non-empty. - - virtual int signal_enqueue_waiters (void); - // Inform any threads waiting to enqueue that they can procede. - - virtual int signal_dequeue_waiters (void); - // Inform any threads waiting to dequeue that they can procede. - - ACE_Message_Block *head_; - // Pointer to head of ACE_Message_Block list. - - ACE_Message_Block *tail_; - // Pointer to tail of ACE_Message_Block list. - - size_t low_water_mark_; - // Lowest number before unblocking occurs. - - size_t high_water_mark_; - // Greatest number of bytes before blocking. - - size_t cur_bytes_; - // Current number of bytes in the queue. - - size_t cur_length_; - // Current length of messages in the queue. - - size_t cur_count_; - // Current number of messages in the queue. - - int deactivated_; - // Indicates that the queue is inactive. - - ACE_Notification_Strategy *notification_strategy_; - // The notification strategy used when a new message is enqueued. - - // = Synchronization primitives for controlling concurrent access. - ACE_SYNCH_MUTEX_T lock_; - // Protect queue from concurrent access. - -#if defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE) - ACE_SYNCH_SEMAPHORE_T not_empty_cond_; - // Used to make threads sleep until the queue is no longer empty. - - ACE_SYNCH_SEMAPHORE_T not_full_cond_; - // Used to make threads sleep until the queue is no longer full. - - size_t dequeue_waiters_; - // Number of threads waiting to dequeue a <Message_Block>. - - size_t enqueue_waiters_; - // Number of threads waiting to enqueue a <Message_Block>. -#else - ACE_SYNCH_CONDITION_T not_empty_cond_; - // Used to make threads sleep until the queue is no longer empty. - - ACE_SYNCH_CONDITION_T not_full_cond_; - // Used to make threads sleep until the queue is no longer full. -#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */ - -private: - - // = Disallow these operations. - ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Message_Queue<ACE_SYNCH_USE> &)) - ACE_UNIMPLEMENTED_FUNC (ACE_Message_Queue (const ACE_Message_Queue<ACE_SYNCH_USE> &)) -}; - -template <ACE_SYNCH_DECL> -class ACE_Message_Queue_Iterator -{ - // = TITLE - // Iterator for the <ACE_Message_Queue>. -public: - // = Initialization method. - ACE_Message_Queue_Iterator (ACE_Message_Queue <ACE_SYNCH_USE> &queue); - - // = Iteration methods. - int next (ACE_Message_Block *&entry); - // Pass back the <entry> that hasn't been seen in the queue. - // Returns 0 when all items have been seen, else 1. - - int done (void) const; - // Returns 1 when all items have been seen, else 0. - - int advance (void); - // Move forward by one element in the queue. Returns 0 when all the - // items in the set have been seen, else 1. - - void dump (void) const; - // Dump the state of an object. - - ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. - -private: - ACE_Message_Queue <ACE_SYNCH_USE> &queue_; - // Message_Queue we are iterating over. - - ACE_Message_Block *curr_; - // Keeps track of how far we've advanced... -}; - -template <ACE_SYNCH_DECL> -class ACE_Message_Queue_Reverse_Iterator -{ - // = TITLE - // Reverse Iterator for the <ACE_Message_Queue>. -public: - // = Initialization method. - ACE_Message_Queue_Reverse_Iterator (ACE_Message_Queue <ACE_SYNCH_USE> &queue); - - // = Iteration methods. - int next (ACE_Message_Block *&entry); - // Pass back the <entry> that hasn't been seen in the queue. - // Returns 0 when all items have been seen, else 1. - - int done (void) const; - // Returns 1 when all items have been seen, else 0. - - int advance (void); - // Move forward by one element in the queue. Returns 0 when all the - // items in the set have been seen, else 1. - - void dump (void) const; - // Dump the state of an object. - - ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. - -private: - ACE_Message_Queue <ACE_SYNCH_USE> &queue_; - // Message_Queue we are iterating over. - - ACE_Message_Block *curr_; - // Keeps track of how far we've advanced... -}; - -template <ACE_SYNCH_DECL> -class ACE_Dynamic_Message_Queue : public ACE_Message_Queue<ACE_SYNCH_USE> -{ - // = TITLE - // A derived class which adapts the <ACE_Message_Queue> - // class in order to maintain dynamic priorities for enqueued - // <ACE_Message_Blocks> and manage the queue order according - // to these dynamic priorities. - // - // = DESCRIPTION - // - // The messages in the queue are managed so as to preserve - // a logical ordering with minimal overhead per enqueue and - // dequeue operation. For this reason, the actual order of - // messages in the linked list of the queue may differ from - // their priority order. As time passes, a message may change - // from pending status to late status, and eventually to beyond - // late status. To minimize reordering overhead under this - // design force, three separate boundaries are maintained - // within the linked list of messages. Messages are dequeued - // preferentially from the head of the pending portion, then - // the head of the late portion, and finally from the head - // of the beyond late portion. In this way, only the boundaries - // need to be maintained (which can be done efficiently, as - // aging messages maintain the same linked list order as they - // progress from one status to the next), with no reordering - // of the messages themselves, while providing correct priority - // ordered dequeueing semantics. - // - // Head and tail enqueue methods inherited from ACE_Message_Queue - // are made private to prevent out-of-order messages from confusing - // management of the various portions of the queue. Messages in - // the pending portion of the queue whose priority becomes late - // (according to the specific dynamic strategy) advance into - // the late portion of the queue. Messages in the late portion - // of the queue whose priority becomes later than can be represented - // advance to the beyond_late portion of the queue. These behaviors - // support a limited schedule overrun, with pending messages prioritized - // ahead of late messages, and late messages ahead of beyond late - // messages. These behaviors can be modified in derived classes by - // providing alternative definitions for the appropriate virtual methods. - // - // When filled with messages, the queue's linked list should look like: - // - // H T - // | | - // - // B - B - B - B - L - L - L - P - P - P - P - P - // - // | | | | | | - // BH BT LH LT PH PT - // - // Where the symbols are as follows: - // - // H = Head of the entire list - // T = Tail of the entire list - // B = Beyond late message - // BH = Beyond late messages Head - // BT = Beyond late messages Tail - // L = Late message - // LH = Late messages Head - // LT = Late messages Tail - // P = Pending message - // PH = Pending messages Head - // PT = Pending messages Tail - // - // Caveat: the virtual methods enqueue_tail, enqueue_head, - // and peek_dequeue_head have semantics for the static - // message queues that cannot be guaranteed for dynamic - // message queues. The peek_dequeue_head method just - // calls the base class method, while the two enqueue - // methods call the priority enqueue method. The - // order of messages in the dynamic queue is a function - // of message deadlines and how long they are in the - // queues. You can manipulate these in some cases to - // ensure the correct semantics, but that is not a - // very stable or portable approach (discouraged). - // -public: - // = Initialization and termination methods. - ACE_Dynamic_Message_Queue (ACE_Dynamic_Message_Strategy & message_strategy, - size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM, - size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM, - ACE_Notification_Strategy * = 0); - - virtual ~ACE_Dynamic_Message_Queue (void); - // Close down the message queue and release all resources. - - virtual int remove_messages (ACE_Message_Block *&list_head, - ACE_Message_Block *&list_tail, - u_int status_flags); - // Detach all messages with status given in the passed flags from - // the queue and return them by setting passed head and tail pointers - // to the linked list they comprise. This method is intended primarily - // as a means of periodically harvesting messages that have missed - // their deadlines, but is available in its most general form. All - // messages are returned in priority order, from head to tail, as of - // the time this method was called. - - virtual int dequeue_head (ACE_Message_Block *&first_item, - ACE_Time_Value *timeout = 0); - // Dequeue and return the <ACE_Message_Block *> at the head of the - // queue. Returns -1 on failure, else the number of items still on - // the queue. - - virtual void dump (void) const; - // Dump the state of the queue. - - virtual int enqueue_tail (ACE_Message_Block *new_item, - ACE_Time_Value *timeout = 0); - // just call priority enqueue method: tail enqueue semantics for dynamic - // message queues are unstable: the message may or may not be where - // it was placed after the queue is refreshed prior to the next - // enqueue or dequeue operation. - - virtual int enqueue_head (ACE_Message_Block *new_item, - ACE_Time_Value *timeout = 0); - // just call priority enqueue method: head enqueue semantics for dynamic - // message queues are unstable: the message may or may not be where - // it was placed after the queue is refreshed prior to the next - // enqueue or dequeue operation. - - - ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. - -protected: - - virtual int enqueue_i (ACE_Message_Block *new_item); - // Enqueue an <ACE_Message_Block *> in accordance with its priority. - // priority may be *dynamic* or *static* or a combination or *both* - // It calls the priority evaluation function passed into the Dynamic - // Message Queue constructor to update the priorities of all - // enqueued messages. - - virtual int sublist_enqueue_i (ACE_Message_Block *new_item, - const ACE_Time_Value ¤t_time, - ACE_Message_Block *&sublist_head, - ACE_Message_Block *&sublist_tail, - ACE_Dynamic_Message_Strategy::Priority_Status status); - // enqueue a message in priority order within a given priority status sublist - - virtual int dequeue_head_i (ACE_Message_Block *&first_item); - // Dequeue and return the <ACE_Message_Block *> at the head of the - // logical queue. Attempts first to dequeue from the pending - // portion of the queue, or if that is empty from the late portion, - // or if that is empty from the beyond late portion, or if that is - // empty just sets the passed pointer to zero and returns -1. - - virtual int refresh_queue (const ACE_Time_Value & current_time); - // Refresh the queue using the strategy - // specific priority status function. - - virtual int refresh_pending_queue (const ACE_Time_Value & current_time); - // Refresh the pending queue using the strategy - // specific priority status function. - - virtual int refresh_late_queue (const ACE_Time_Value & current_time); - // Refresh the late queue using the strategy - // specific priority status function. - - ACE_Message_Block *pending_head_; - // Pointer to head of the pending messages - - ACE_Message_Block *pending_tail_; - // Pointer to tail of the pending messages - - ACE_Message_Block *late_head_; - // Pointer to head of the late messages - - ACE_Message_Block *late_tail_; - // Pointer to tail of the late messages - - ACE_Message_Block *beyond_late_head_; - // Pointer to head of the beyond late messages - - ACE_Message_Block *beyond_late_tail_; - // Pointer to tail of the beyond late messages - - ACE_Dynamic_Message_Strategy &message_strategy_; - // Pointer to a dynamic priority evaluation function. - -private: - // = Disallow public access to these operations. - - ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> &)) - ACE_UNIMPLEMENTED_FUNC (ACE_Dynamic_Message_Queue (const ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> &)) - - // provide definitions for these (just call base class method), - // but make them private so they're not accessible outside the class - - virtual int peek_dequeue_head (ACE_Message_Block *&first_item, - ACE_Time_Value *timeout = 0); - // private method to hide public base class method: just calls base class method - -}; - -template <ACE_SYNCH_DECL> -class ACE_Message_Queue_Factory -{ - // = TITLE - // ACE_Message_Queue_Factory is a static factory class template which - // provides a separate factory method for each of the major kinds of - // priority based message dispatching: static, earliest deadline first - // (EDF), and minimum laxity first (MLF). - // - // = DESCRIPTION - // The ACE_Dynamic_Message_Queue class assumes responsibility for - // releasing the resources of the strategy with which it was - // constructed: the user of a message queue constructed by - // any of these factory methods is only responsible for - // ensuring destruction of the message queue itself. - -public: - static ACE_Message_Queue<ACE_SYNCH_USE> * - create_static_message_queue (size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM, - size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM, - ACE_Notification_Strategy * = 0); - // factory method for a statically prioritized ACE_Message_Queue - - static ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> * - create_deadline_message_queue (size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM, - size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM, - ACE_Notification_Strategy * = 0, - u_long static_bit_field_mask = 0x3FFUL, // 2^(10) - 1 - u_long static_bit_field_shift = 10, // 10 low order bits - u_long dynamic_priority_max = 0x3FFFFFUL, // 2^(22)-1 - u_long dynamic_priority_offset = 0x200000UL); // 2^(22-1) - // factory method for a dynamically prioritized (by time to deadline) ACE_Dynamic_Message_Queue - - static ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> * - create_laxity_message_queue (size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM, - size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM, - ACE_Notification_Strategy * = 0, - u_long static_bit_field_mask = 0x3FFUL, // 2^(10) - 1 - u_long static_bit_field_shift = 10, // 10 low order bits - u_long dynamic_priority_max = 0x3FFFFFUL, // 2^(22)-1 - u_long dynamic_priority_offset = 0x200000UL); // 2^(22-1) - // factory method for a dynamically prioritized (by laxity) ACE_Dynamic_Message_Queue - - -#if defined (VXWORKS) - - static ACE_Message_Queue_Vx * - create_Vx_message_queue (size_t max_messages, size_t max_message_length, - ACE_Notification_Strategy *ns = 0); - // factory method for a wrapped VxWorks message queue - -#endif /* defined (VXWORKS) */ - -#if defined (ACE_WIN32) && (ACE_HAS_WINNT4 != 0) - - static ACE_Message_Queue_NT * - create_NT_message_queue (size_t max_threads); - // factory method for a NT message queue. - -#endif /* ACE_WIN32 && ACE_HAS_WINNT4 != 0 */ -}; - -#if defined (__ACE_INLINE__) -#include "ace/Message_Queue_T.i" -#endif /* __ACE_INLINE__ */ - -#if defined (ACE_TEMPLATES_REQUIRE_SOURCE) -#include "ace/Message_Queue_T.cpp" -#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */ - -#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) -#pragma implementation ("Message_Queue_T.cpp") -#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ - -#include "ace/post.h" -#endif /* ACE_MESSAGE_QUEUE_T_H */ |