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-rw-r--r--ace/Message_Queue_T.h361
1 files changed, 223 insertions, 138 deletions
diff --git a/ace/Message_Queue_T.h b/ace/Message_Queue_T.h
index 6bd8186fd84..46ef61c79c7 100644
--- a/ace/Message_Queue_T.h
+++ b/ace/Message_Queue_T.h
@@ -22,6 +22,8 @@
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
#if defined (VXWORKS)
class ACE_Message_Queue_Vx;
#endif /* defined (VXWORKS) */
@@ -33,14 +35,19 @@ class ACE_Message_Queue_NT;
/**
* @class ACE_Message_Queue
*
- * @brief A threaded message queueing facility, modeled after the
- * queueing facilities in System V STREAMs.
+ * @brief A message queueing facility with parameterized synchronization
+ * capability. ACE_Message_Queue is modeled after the queueing facilities
+ * in System V STREAMs.
+ *
+ * ACE_Message_Queue is the primary queueing facility for
+ * messages in the ACE framework. It's one template argument parameterizes
+ * the queue's synchronization. The argument specifies a synchronization
+ * strategy. The two main strategies available for ACE_SYNCH_DECL are:
+ * -# ACE_MT_SYNCH: all operations are thread-safe
+ * -# ACE_NULL_SYNCH: no synchronization and no locking overhead
*
- * An <ACE_Message_Queue> is the central queueing facility for
- * messages in the ACE framework. If <ACE_SYNCH_DECL> is
- * <ACE_MT_SYNCH> then all operations are thread-safe.
- * Otherwise, if it's <ACE_NULL_SYNCH> then there's no locking
- * overhead.
+ * All data passing through ACE_Message_Queue is in the form of
+ * ACE_Message_Block objects. @sa ACE_Message_Block.
*/
template <ACE_SYNCH_DECL>
class ACE_Message_Queue : public ACE_Message_Queue_Base
@@ -56,83 +63,91 @@ public:
REVERSE_ITERATOR;
// = Initialization and termination methods.
+ //@{
/**
- * Initialize an <ACE_Message_Queue>. The <high_water_mark>
- * determines how many bytes can be stored in a queue before it's
- * considered "full." Supplier threads must block until the queue
- * is no longer full. The <low_water_mark> determines how many
- * bytes must be in the queue before supplier threads are allowed to
- * enqueue additional <ACE_Message_Block>s. By default, the
- * <high_water_mark> equals the <low_water_mark>, which means that
- * suppliers will be able to enqueue new messages as soon as a
- * consumer removes any message from the queue. Making the
- * <low_water_mark> smaller than the <high_water_mark> forces
- * consumers to drain more messages from the queue before suppliers
- * can enqueue new messages, which can minimize the "silly window
- * syndrome."
- */
- ACE_Message_Queue (size_t high_water_mark = ACE_Message_Queue_Base::DEFAULT_HWM,
- size_t low_water_mark = ACE_Message_Queue_Base::DEFAULT_LWM,
- ACE_Notification_Strategy * = 0);
-
- /**
- * Initialize an <ACE_Message_Queue>. The <high_water_mark>
- * determines how many bytes can be stored in a queue before it's
- * considered "full." Supplier threads must block until the queue
- * is no longer full. The <low_water_mark> determines how many
- * bytes must be in the queue before supplier threads are allowed to
- * enqueue additional <ACE_Message_Block>s. By default, the
- * <high_water_mark> equals the <low_water_mark>, which means that
- * suppliers will be able to enqueue new messages as soon as a
- * consumer removes any message from the queue. Making the
- * <low_water_mark> smaller than the <high_water_mark> forces
- * consumers to drain more messages from the queue before suppliers
- * can enqueue new messages, which can minimize the "silly window
- * syndrome."
+ * Initialize an ACE_Message_Queue.
+ *
+ * @param hwm High water mark. Determines how many bytes can be stored in a
+ * queue before it's considered full. Supplier threads must block
+ * until the queue is no longer full.
+ * @param lwm Low water mark. Determines how many bytes must be in the queue
+ * before supplier threads are allowed to enqueue additional
+ * data. By default, the @a hwm equals @a lwm, which means
+ * that suppliers will be able to enqueue new messages as soon as
+ * a consumer removes any message from the queue. Making the low
+ * water mark smaller than the high water mark forces consumers to
+ * drain more messages from the queue before suppliers can enqueue
+ * new messages, which can minimize the "silly window syndrome."
+ * @param ns Notification strategy. Pointer to an object conforming to the
+ * ACE_Notification_Strategy interface. If set, the object's
+ * notify(void) method will be called each time data is added to
+ * this ACE_Message_Queue. @see ACE_Reactor_Notification_Strategy.
*/
+ ACE_Message_Queue (size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM,
+ size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM,
+ ACE_Notification_Strategy *ns = 0);
virtual int open (size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM,
- ACE_Notification_Strategy * = 0);
+ ACE_Notification_Strategy *ns = 0);
+ //@}
- /// Release all resources from the message queue and mark it as deactivated.
- /// Returns the number of messages released from the queue.
+ /// Releases all resources from the message queue and marks it deactivated.
+ /// @sa flush().
+ ///
+ /// @retval The number of messages released from the queue; -1 on error.
virtual int close (void);
- /// Release all resources from the message queue and mark it as deactivated.
+ /// Releases all resources from the message queue and marks it deactivated.
virtual ~ACE_Message_Queue (void);
- /// Release all resources from the message queue but do not mark it
- /// as deactivated.
+ /// Releases all resources from the message queue but does not mark it
+ /// deactivated.
+ /// @sa close().
/**
* This method holds the queue lock during this operation.
*
- * @return The number of messages flushed.
+ * @return The number of messages flushed; -1 on error.
*/
virtual int flush (void);
/// Release all resources from the message queue but do not mark it
/// as deactivated.
/**
- * The caller must be holding the queue lock before calling this
+ * @pre The caller must be holding the queue lock before calling this
* method.
*
* @return The number of messages flushed.
*/
virtual int flush_i (void);
- // = Enqueue and dequeue methods.
-
- // For the following enqueue and dequeue methods if <timeout> == 0,
- // the caller will block until action is possible, else will wait
- // until the absolute time specified in *<timeout> elapses). These
- // calls will return, however, when queue is closed, deactivated,
- // when a signal occurs, or if the time specified in timeout
- // elapses, (in which case errno = EWOULDBLOCK).
-
+ /** @name Enqueue and dequeue methods
+ *
+ * The enqueue and dequeue methods accept a timeout value passed as
+ * an ACE_Time_Value *. In all cases, if the timeout pointer is 0,
+ * the caller will block until action is possible. If the timeout pointer
+ * is non-zero, the call will wait (if needed, subject to water mark
+ * settings) until the absolute time specified in the referenced
+ * ACE_Time_Value object is reached. If the time is reached before the
+ * desired action is possible, the method will return -1 with errno set
+ * to @c EWOULDBLOCK. Regardless of the timeout setting, however,
+ * these methods will also fail and return -1 when the queue is closed,
+ * deactivated, pulsed, or when a signal occurs.
+ *
+ * See C++NPv2 Section 6.2 and APG Section 12.3 for a fuller treatment of
+ * ACE_Message_Queue, enqueueing, dequeueing, and how these operations are
+ * affected by queue state transitions.
+ */
+ //@{
/**
* Retrieve a pointer to the first ACE_Message_Block in the queue
* without removing it.
*
+ * @note Because the block whose pointer is returned is still on the queue,
+ * another thread may dequeue the referenced block at any time,
+ * including before the calling thread examines the peeked-at block.
+ * Be very careful with this method in multithreaded queueing
+ * situations.
+ *
* @param first_item Reference to an ACE_Message_Block * that will
* point to the first block on the queue. The block
* remains on the queue until this or another thread
@@ -141,9 +156,9 @@ public:
* for a block to be queued.
*
* @retval >0 The number of ACE_Message_Blocks on the queue.
- * @retval -1 On failure. errno holds the reason. If EWOULDBLOCK,
- * the timeout elapsed. If ESHUTDOWN, the queue was
- * deactivated or pulsed.
+ * @retval -1 On failure. errno holds the reason. Common errno values are:
+ * - EWOULDBLOCK: the timeout elapsed
+ * - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int peek_dequeue_head (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
@@ -162,112 +177,161 @@ public:
*
* @retval >0 The number of ACE_Message_Blocks on the queue after adding
* the specified block.
- * @retval -1 On failure. errno holds the reason. If EWOULDBLOCK,
- * the timeout elapsed. If ESHUTDOWN, the queue was
- * deactivated or pulsed.
+ * @retval -1 On failure. errno holds the reason. Common errno values are:
+ * - EWOULDBLOCK: the timeout elapsed
+ * - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int enqueue_prio (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
/**
- * Enqueue an <ACE_Message_Block *> into the <Message_Queue> in
- * accordance with its <msg_deadline_time>. FIFO
- * order is maintained when messages of the same deadline time are
- * inserted consecutively. Note that <timeout> uses <{absolute}>
- * time rather than <{relative}> time. If the <timeout> elapses
- * without receiving a message -1 is returned and <errno> is set to
- * <EWOULDBLOCK>. If the queue is deactivated -1 is returned and
- * <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure,
- * else the number of items still on the queue.
+ * Enqueue an ACE_Message_Block into the queue in accordance with the
+ * block's deadline time. FIFO order is maintained when messages of
+ * the same deadline time are inserted consecutively.
+ *
+ * @param new_item Pointer to an ACE_Message_Block that will be
+ * added to the queue. The block's @c msg_deadline_time()
+ * method will be called to obtain the relative queueing
+ * position.
+ * @param timeout The absolute time the caller will wait until
+ * for the block to be queued.
+ *
+ * @retval >0 The number of ACE_Message_Blocks on the queue after adding
+ * the specified block.
+ * @retval -1 On failure. errno holds the reason. Common errno values are:
+ * - EWOULDBLOCK: the timeout elapsed
+ * - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int enqueue_deadline (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
/**
- * This is an alias for <enqueue_prio>. It's only here for
+ * @deprecated This is an alias for enqueue_prio(). It's only here for
* backwards compatibility and will go away in a subsequent release.
- * Please use <enqueue_prio> instead. Note that <timeout> uses
- * <{absolute}> time rather than <{relative}> time.
+ * Please use enqueue_prio() instead.
*/
virtual int enqueue (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
/**
- * Enqueue an <ACE_Message_Block *> at the end of the queue. Note
- * that <timeout> uses <{absolute}> time rather than <{relative}>
- * time. If the <timeout> elapses without receiving a message -1 is
- * returned and <errno> is set to <EWOULDBLOCK>. If the queue is
- * deactivated -1 is returned and <errno> is set to <ESHUTDOWN>.
- * Otherwise, returns -1 on failure, else the number of items still
- * on the queue.
+ * Enqueue one or more ACE_Message_Block objects at the tail of the queue.
+ * If the @a new_item @c next() pointer is non-zero, it is assumed to be the
+ * start of a series of ACE_Message_Block objects connected via their
+ * @c next() pointers. The series of blocks will be added to the queue in
+ * the same order they are passed in as.
+ *
+ * @param new_item Pointer to an ACE_Message_Block that will be
+ * added to the queue. If the block's @c next() pointer
+ * is non-zero, all blocks chained from the @c next()
+ * pointer are enqueued as well.
+ * @param timeout The absolute time the caller will wait until
+ * for the block to be queued.
+ *
+ * @retval >0 The number of ACE_Message_Blocks on the queue after adding
+ * the specified block(s).
+ * @retval -1 On failure. errno holds the reason. Common errno values are:
+ * - EWOULDBLOCK: the timeout elapsed
+ * - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int enqueue_tail (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
/**
- * Enqueue an <ACE_Message_Block *> at the head of the queue. Note
- * that <timeout> uses <{absolute}> time rather than <{relative}>
- * time. If the <timeout> elapses without receiving a message -1 is
- * returned and <errno> is set to <EWOULDBLOCK>. If the queue is
- * deactivated -1 is returned and <errno> is set to <ESHUTDOWN>.
- * Otherwise, returns -1 on failure, else the number of items still
- * on the queue.
+ * Enqueue one or more ACE_Message_Block objects at the head of the queue.
+ * If the @a new_item @c next() pointer is non-zero, it is assumed to be the
+ * start of a series of ACE_Message_Block objects connected via their
+ * @c next() pointers. The series of blocks will be added to the queue in
+ * the same order they are passed in as.
+ *
+ * @param new_item Pointer to an ACE_Message_Block that will be
+ * added to the queue. If the block's @c next() pointer
+ * is non-zero, all blocks chained from the @c next()
+ * pointer are enqueued as well.
+ * @param timeout The absolute time the caller will wait until
+ * for the block to be queued.
+ *
+ * @retval >0 The number of ACE_Message_Blocks on the queue after adding
+ * the specified block(s).
+ * @retval -1 On failure. errno holds the reason. Common errno values are:
+ * - EWOULDBLOCK: the timeout elapsed
+ * - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int enqueue_head (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
- /// This method is an alias for the following <dequeue_head> method.
+ /// This method is an alias for the dequeue_head() method.
virtual int dequeue (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
/**
- * Dequeue and return the <ACE_Message_Block *> at the head of the
- * queue. Note that <timeout> uses <{absolute}> time rather than
- * <{relative}> time. If the <timeout> elapses without receiving a
- * message -1 is returned and <errno> is set to <EWOULDBLOCK>. If
- * the queue is deactivated -1 is returned and <errno> is set to
- * <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number
- * of items still on the queue.
+ * Dequeue the ACE_Message_Block at the head of the queue and return
+ * a pointer to the dequeued block.
+ *
+ * @param first_item Reference to an ACE_Message_Block * that will
+ * be set to the address of the dequeued block.
+ * @param timeout The absolute time the caller will wait until
+ * for a block to be dequeued.
+ *
+ * @retval >=0 The number of ACE_Message_Blocks remaining in the queue.
+ * @retval -1 On failure. errno holds the reason. Common errno values are:
+ * - EWOULDBLOCK: the timeout elapsed
+ * - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int dequeue_head (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
/**
- * Dequeue and return earliest the <ACE_Message_Block *> that has
- * the lowest priority (i.e., preserves FIFO order for messages with
- * the same priority). Note that <timeout> uses <{absolute}> time
- * rather than <{relative}> time. If the <timeout> elapses without
- * receiving a message -1 is returned and <errno> is set to
- * <EWOULDBLOCK>. If the queue is deactivated -1 is returned and
- * <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure,
- * else the number of items still on the queue.
+ * Dequeue the ACE_Message_Block that has the lowest priority (preserves
+ * FIFO order for messages with the same priority) and return a pointer
+ * to the dequeued block.
+ *
+ * @param first_item Reference to an ACE_Message_Block * that will
+ * be set to the address of the dequeued block.
+ * @param timeout The absolute time the caller will wait until
+ * for a block to be dequeued.
+ *
+ * @retval >=0 The number of ACE_Message_Blocks remaining in the queue.
+ * @retval -1 On failure. errno holds the reason. Common errno values are:
+ * - EWOULDBLOCK: the timeout elapsed
+ * - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int dequeue_prio (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
/**
- * Dequeue and return the <ACE_Message_Block *> at the tail of the
- * queue. Note that <timeout> uses <{absolute}> time rather than
- * <{relative}> time. If the <timeout> elapses without receiving a
- * message -1 is returned and <errno> is set to <EWOULDBLOCK>. If
- * the queue is deactivated -1 is returned and <errno> is set to
- * <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number
- * of items still on the queue.
+ * Dequeue the ACE_Message_Block at the tail of the queue and return
+ * a pointer to the dequeued block.
+ *
+ * @param dequeued Reference to an ACE_Message_Block * that will
+ * be set to the address of the dequeued block.
+ * @param timeout The absolute time the caller will wait until
+ * for a block to be dequeued.
+ *
+ * @retval >=0 The number of ACE_Message_Blocks remaining in the queue.
+ * @retval -1 On failure. errno holds the reason. Common errno values are:
+ * - EWOULDBLOCK: the timeout elapsed
+ * - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int dequeue_tail (ACE_Message_Block *&dequeued,
ACE_Time_Value *timeout = 0);
/**
- * Dequeue and return the <ACE_Message_Block *> with the lowest
- * deadline time. Note that <timeout> uses <{absolute}> time rather than
- * <{relative}> time. If the <timeout> elapses without receiving a
- * message -1 is returned and <errno> is set to <EWOULDBLOCK>. If
- * the queue is deactivated -1 is returned and <errno> is set to
- * <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number
- * of items still on the queue.
+ * Dequeue the ACE_Message_Block with the earliest deadline time and return
+ * a pointer to the dequeued block.
+ *
+ * @param dequeued Reference to an ACE_Message_Block * that will
+ * be set to the address of the dequeued block.
+ * @param timeout The absolute time the caller will wait until
+ * for a block to be dequeued.
+ *
+ * @retval >=0 The number of ACE_Message_Blocks remaining in the queue.
+ * @retval -1 On failure. errno holds the reason. Common errno values are:
+ * - EWOULDBLOCK: the timeout elapsed
+ * - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int dequeue_deadline (ACE_Message_Block *&dequeued,
ACE_Time_Value *timeout = 0);
+ //@}
// = Check if queue is full/empty.
/// True if queue is full, else false.
@@ -275,7 +339,10 @@ public:
/// True if queue is empty, else false.
virtual int is_empty (void);
- // = Queue statistic methods.
+ /** @name Queue statistics methods
+ */
+ //@{
+
/**
* Number of total bytes on the queue, i.e., sum of the message
* block sizes.
@@ -306,7 +373,12 @@ public:
*/
virtual void message_length (size_t new_length);
- // = Flow control methods.
+ //@}
+
+
+ /** @name Water mark (flow control) methods
+ */
+ //@{
/**
* Get high watermark.
@@ -325,11 +397,17 @@ public:
/**
* Set the low watermark, which determines how many bytes must be in
* the queue before supplier threads are allowed to enqueue
- * additional <ACE_Message_Block>s.
+ * additional ACE_Message_Blocks.
*/
virtual void low_water_mark (size_t lwm);
+ //@}
- // = Activation control methods.
+ /** @name Activation and queue state methods
+ * See C++NPv2 Section 6.2 and APG Section 12.3 for a fuller treatment of
+ * queue states and transitions and how the transitions affect message
+ * enqueueing and dequeueing operations.
+ */
+ //@{
/**
* Deactivate the queue and wakeup all threads waiting on the queue
@@ -363,8 +441,11 @@ public:
/// Returns true if the state of the queue is <DEACTIVATED>,
/// but false if the queue's is <ACTIVATED> or <PULSED>.
virtual int deactivated (void);
+ //@}
- // = Notification hook.
+ /** @name Notification strategy methods
+ */
+ //@{
/**
* This hook is automatically invoked by <enqueue_head>,
@@ -383,8 +464,9 @@ public:
/// Set the notification strategy for the <Message_Queue>
virtual void notification_strategy (ACE_Notification_Strategy *s);
+ //@}
- /// Returns a reference to the lock used by the <ACE_Message_Queue>.
+ /// Returns a reference to the lock used by the ACE_Message_Queue.
virtual ACE_SYNCH_MUTEX_T &lock (void);
/// Dump the state of an object.
@@ -398,7 +480,7 @@ protected:
// These routines assume that locks are held by the corresponding
// public methods. Since they are virtual, you can change the
- // queueing mechanism by subclassing from <ACE_Message_Queue>.
+ // queueing mechanism by subclassing from ACE_Message_Queue.
/// Enqueue an <ACE_Message_Block *> in accordance with its priority.
virtual int enqueue_i (ACE_Message_Block *new_item);
@@ -494,7 +576,7 @@ protected:
size_t cur_length_;
/// Current number of messages in the queue.
- int cur_count_;
+ size_t cur_count_;
/// The notification strategy used when a new message is enqueued.
ACE_Notification_Strategy *notification_strategy_;
@@ -523,7 +605,7 @@ typedef ACE_Message_Queue<ACE_SYNCH> ACE_DEFAULT_MESSAGE_QUEUE_TYPE;
/**
* @class ACE_Message_Queue_Iterator
*
- * @brief Iterator for the <ACE_Message_Queue>.
+ * @brief Iterator for the ACE_Message_Queue.
*/
template <ACE_SYNCH_DECL>
class ACE_Message_Queue_Iterator
@@ -561,7 +643,7 @@ private:
/**
* @class ACE_Message_Queue_Reverse_Iterator
*
- * @brief Reverse Iterator for the <ACE_Message_Queue>.
+ * @brief Reverse Iterator for the ACE_Message_Queue.
*/
template <ACE_SYNCH_DECL>
class ACE_Message_Queue_Reverse_Iterator
@@ -599,7 +681,7 @@ private:
/**
* @class ACE_Dynamic_Message_Queue
*
- * @brief A derived class which adapts the <ACE_Message_Queue>
+ * @brief A derived class which adapts the ACE_Message_Queue
* class in order to maintain dynamic priorities for enqueued
* <ACE_Message_Blocks> and manage the queue order according
* to these dynamic priorities.
@@ -867,7 +949,7 @@ public:
* queueing facilities in System V STREAMs.
*
* An <ACE_Message_Queue_Ex> is a strongly-typed version of the
- * <ACE_Message_Queue>. If
+ * ACE_Message_Queue. If
* <ACE_SYNCH_DECL> is <ACE_MT_SYNCH> then all operations are
* thread-safe. Otherwise, if it's <ACE_NULL_SYNCH> then there's no
* locking overhead.
@@ -899,12 +981,12 @@ public:
// = Initialization and termination methods.
/**
- * Initialize an <ACE_Message_Queue>. The <high_water_mark>
+ * Initialize an ACE_Message_Queue. The <high_water_mark>
* determines how many bytes can be stored in a queue before it's
* considered "full." Supplier threads must block until the queue
* is no longer full. The <low_water_mark> determines how many
* bytes must be in the queue before supplier threads are allowed to
- * enqueue additional <ACE_Message_Block>s. By default, the
+ * enqueue additional ACE_Message_Blocks. By default, the
* <high_water_mark> equals the <low_water_mark>, which means that
* suppliers will be able to enqueue new messages as soon as a
* consumer removes any message from the queue. Making the
@@ -918,12 +1000,12 @@ public:
ACE_Notification_Strategy * = 0);
/**
- * Initialize an <ACE_Message_Queue>. The <high_water_mark>
+ * Initialize an ACE_Message_Queue. The <high_water_mark>
* determines how many bytes can be stored in a queue before it's
* considered "full." Supplier threads must block until the queue
* is no longer full. The <low_water_mark> determines how many
* bytes must be in the queue before supplier threads are allowed to
- * enqueue additional <ACE_Message_Block>s. By default, the
+ * enqueue additional ACE_Message_Blocks. By default, the
* <high_water_mark> equals the <low_water_mark>, which means that
* suppliers will be able to enqueue new messages as soon as a
* consumer removes any message from the queue. Making the
@@ -947,9 +1029,10 @@ public:
/// messages flushed.
virtual int flush (void);
- /// Release all resources from the message queue but do not mark it as deactivated.
- /// This method does not hold the queue lock during this operation, i.e., it assume
- /// the lock is held externally. Returns the number of messages flushed.
+ /// Release all resources from the message queue but do not mark it as
+ /// deactivated. This method does not hold the queue lock during this
+ /// operation, i.e., it assume the lock is held externally.
+ /// Returns the number of messages flushed.
virtual int flush_i (void);
// = Enqueue and dequeue methods.
@@ -1210,10 +1293,12 @@ public:
ACE_ALLOC_HOOK_DECLARE;
protected:
- /// Implement this via an <ACE_Message_Queue>.
+ /// Implement this via an ACE_Message_Queue.
ACE_Message_Queue<ACE_SYNCH_USE> queue_;
};
+ACE_END_VERSIONED_NAMESPACE_DECL
+
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Message_Queue_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */