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-rw-r--r--ace/Name_Request_Reply.h261
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diff --git a/ace/Name_Request_Reply.h b/ace/Name_Request_Reply.h
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--- a/ace/Name_Request_Reply.h
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-// -*- C++ -*-
-
-//=============================================================================
-/**
- * @file Name_Request_Reply.h
- *
- * $Id$
- *
- * Define the format used to exchange messages between the
- * ACE_Name Server and its clients.
- *
- * @author Gerhard Lenzer
- * @author Douglas C. Schmidt
- * @author Prashant Jain
- */
-//=============================================================================
-
-
-#ifndef ACE_NAME_REQUEST_REPLY_H
-#define ACE_NAME_REQUEST_REPLY_H
-
-#include /**/ "ace/pre.h"
-
-#include "ace/Basic_Types.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-class ACE_Time_Value;
-
-/**
- * @class ACE_Name_Request
- *
- * @brief Message format for delivering requests to the ACE_Name Server.
- *
- * This class is implemented to minimize data copying. In
- * particular, all marshaling is done in situ...
- */
-class ACE_Export ACE_Name_Request
-{
-public:
- /// Request message types.
- enum Constants
- {
- BIND = 01,
- REBIND = 02,
- RESOLVE = 03,
- UNBIND = 04,
- LIST_NAMES = 05,
- LIST_VALUES = 015,
- LIST_TYPES = 025,
- LIST_NAME_ENTRIES = 06,
- LIST_VALUE_ENTRIES = 016,
- LIST_TYPE_ENTRIES = 026,
- MAX_ENUM = 11,
- MAX_LIST = 3,
-
- // Mask for bitwise operation used for table lookup
- /// Mask for lookup of operation
- OP_TABLE_MASK = 07,
- /// Mask for lookup of list_operation
- LIST_OP_MASK = 030,
-
- /// Class-specific constant values.
- MAX_NAME_LENGTH = MAXPATHLEN + 1
- };
-
- /// Default constructor.
- ACE_Name_Request (void);
-
- /// Create a ACE_Name_Request message.
- ACE_Name_Request (ACE_INT32 msg_type, // Type of request.
- const ACE_WCHAR_T name[], //
- const ACE_UINT32 name_length,
- const ACE_WCHAR_T value[],
- const ACE_UINT32 value_length,
- const char type[],
- const ACE_UINT32 type_length,
- ACE_Time_Value *timeout = 0); // Max time willing to wait for request.
-
- /// Initialize length_ in order to ensure correct byte ordering
- /// before a request is sent.
- void init (void);
-
- // = Set/get the length of the encoded/decoded message.
- ACE_UINT32 length (void) const;
- void length (ACE_UINT32);
-
- // = Set/get the type of the message.
- ACE_INT32 msg_type (void) const;
- void msg_type (ACE_INT32);
-
- // = Set/get the blocking semantics.
- ACE_UINT32 block_forever (void) const;
- void block_forever (ACE_UINT32);
-
- // = Set/get the timeout.
- ACE_Time_Value timeout (void) const;
- void timeout (const ACE_Time_Value timeout);
-
- // = Set/get the name
- const ACE_WCHAR_T *name (void) const;
- void name (const ACE_WCHAR_T *);
-
- // = Set/get the value
- const ACE_WCHAR_T *value (void) const;
- void value (const ACE_WCHAR_T *);
-
- // = Set/get the type
- const char *type (void) const;
- void type (const char *);
-
- // = Set/get the len of name
- ACE_UINT32 name_len (void) const;
- void name_len (ACE_UINT32);
-
- // = Set/get the len of value
- ACE_UINT32 value_len (void) const;
- void value_len (ACE_UINT32);
-
- // = Set/get the len of type
- ACE_UINT32 type_len (void) const;
- void type_len (ACE_UINT32);
-
- /// Encode the message before transmission.
- int encode (void *&);
-
- /// Decode message after reception.
- int decode (void);
-
- /// Print out the values of the message for debugging purposes.
- void dump (void) const;
-
-private:
- // = The 5 fields in the <Transfer> struct are transmitted to the server.
- // The remaining 2 fields are not tranferred -- they are used only on
- // the server-side to simplify lookups.
-
- struct Transfer
- {
- /// Length of entire request.
- ACE_UINT32 length_;
-
- /// Type of the request (i.e., <BIND>, <REBIND>, <RESOLVE>, and <UNBIND>).
- ACE_UINT32 msg_type_;
-
- /// Indicates if we should block forever. If 0, then <secTimeout_>
- /// and <usecTimeout_> indicates how long we should wait.
- ACE_UINT32 block_forever_;
-
- /// Max seconds willing to wait for name if not blocking forever.
- ACE_UINT32 sec_timeout_;
-
- /// Max micro seconds to wait for name if not blocking forever.
- ACE_UINT32 usec_timeout_;
-
- /// Len of name in bytes
- ACE_UINT32 name_len_;
-
- /// Len of value in bytes
- ACE_UINT32 value_len_;
-
- /// Len of type in bytes
- ACE_UINT32 type_len_;
-
- /// The data portion contains the <name_>
- /// followed by the <value_>
- /// followed by the <type_>.
- ACE_WCHAR_T data_[MAX_NAME_LENGTH + MAXPATHLEN + MAXPATHLEN + 2];
- };
-
- /// Transfer buffer.
- Transfer transfer_;
-
- /// Pointer to the beginning of the name in this->data_.
- ACE_WCHAR_T *name_;
-
- /// Pointer to the beginning of the value in this->data_;
- ACE_WCHAR_T *value_;
-
- /// Pointer to the beginning of the type in this->data_;
- char *type_;
-};
-
-/**
- * @class ACE_Name_Reply
- *
- * @brief Message format for delivering replies from the ACE_Name Server.
- *
- * This class is implemented to minimize data copying. In
- * particular, all marshaling is done in situ...
- */
-class ACE_Export ACE_Name_Reply
-{
-public:
- enum Constants
- {
- /// Class-specific constant values.
- MAX_NAME_LENGTH = MAXPATHLEN + 1
- };
-
- /// Default constructor.
- ACE_Name_Reply (void);
-
- /// Create a <ACE_Name_Reply> message.
- ACE_Name_Reply (ACE_UINT32 type, ACE_UINT32 err); // Type of reply.
-
- /// Initialize length_ in order to ensure correct byte ordering
- /// before a reply is sent.
- void init (void);
-
- // = Set/get the length of the encoded/decoded message.
- ACE_UINT32 length (void) const;
- void length (ACE_UINT32);
-
- // = Set/get the type of the message.
- ACE_INT32 msg_type (void) const;
- void msg_type (ACE_INT32);
-
- // = Set/get the status of the reply (0 == success, -1 == failure).
- ACE_INT32 status (void) const;
- void status (ACE_INT32);
-
- // = Set/get the errno of a failed reply.
- ACE_UINT32 errnum (void) const;
- void errnum (ACE_UINT32);
-
- /// Encode the message before transfer.
- int encode (void *&);
-
- /// Decode a message after reception.
- int decode (void);
-
- /// Print out the values of the message for debugging purposes.
- void dump (void) const;
-
-private:
- // = The 3 fields in the <Transfer> struct are transmitted to the server.
-
- struct Transfer
- {
- /// Length of entire reply.
- ACE_UINT32 length_;
-
- /// Type of the reply, i.e., success (0) or failure (-1).
- ACE_INT32 type_;
-
- /// Indicates why error occurred if <this->type_> == failure (-1).
- /// Typical reasons include: <ETIME> (if the client timed out after
- /// waiting for the name).
- ACE_UINT32 errno_;
- };
-
- /// Transfer buffer.
- Transfer transfer_;
-};
-
-#include /**/ "ace/post.h"
-
-#endif /* ACE_NAME_REQUEST_REPLY_H */