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-/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// ace
-//
-// = FILENAME
-// Proactor.h
-//
-// = AUTHOR
-// Irfan Pyarali <irfan@cs.wustl.edu>,
-// Tim Harrison <harrison@cs.wustl.edu> and
-// Alexander Babu Arulanthu <alex@cs.wustl.edu>
-//
-// ============================================================================
-
-#if !defined (ACE_PROACTOR_H)
-#define ACE_PROACTOR_H
-
-#include "ace/OS.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-#pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#if ((defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS)))
-// This only works on Win32 platforms and on Unix platforms supporting
-// POSIX aio calls.
-
-#include "ace/Asynch_IO.h"
-#include "ace/Asynch_IO_Impl.h"
-#include "ace/Thread_Manager.h"
-#include "ace/Timer_Queue.h"
-#include "ace/Timer_List.h"
-#include "ace/Timer_Heap.h"
-#include "ace/Timer_Wheel.h"
-
-// Forward declarations.
-class ACE_Proactor_Impl;
-class ACE_Proactor_Timer_Handler;
-
-class ACE_Export ACE_Proactor_Handle_Timeout_Upcall
-{
- // = TITLE
- // Functor for <ACE_Timer_Queue>.
- //
- // = DESCRIPTION
- // This class implements the functor required by the Timer
- // Queue to call <handle_timeout> on ACE_Handlers.
-
- typedef ACE_Timer_Queue_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_QUEUE;
- // Type def for the timer queue.
-
- friend class ACE_Proactor;
- // The main Proactor class has special permissions.
-
-public:
- ACE_Proactor_Handle_Timeout_Upcall (void);
- // Constructor.
-
- int timeout (TIMER_QUEUE &timer_queue,
- ACE_Handler *handler,
- const void *arg,
- const ACE_Time_Value &cur_time);
- // This method is called when the timer expires.
-
- int cancellation (TIMER_QUEUE &timer_queue,
- ACE_Handler *handler);
- // This method is called when the timer is canceled.
-
- int deletion (TIMER_QUEUE &timer_queue,
- ACE_Handler *handler,
- const void *arg);
- // This method is called when the timer queue is destroyed and the
- // timer is still contained in it.
-
-protected:
- int proactor (ACE_Proactor &proactor);
- // Set the proactor. This will fail, if one is already set!
-
- ACE_Proactor *proactor_;
- // Handle to the proactor. This is needed for posting a timer result
- // to the Proactor's completion queue.
-};
-
-class ACE_Export ACE_Proactor
-{
- // = TITLE
- // A manager for asynchronous event demultiplexing.
- //
- // = DESCRIPTION
- // See the Proactor pattern description at
- // http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more
- // details.
-
- // = Here are the private typedefs that the <ACE_Proactor> uses.
-
- typedef ACE_Timer_Queue_Iterator_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_QUEUE_ITERATOR;
- typedef ACE_Timer_List_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_LIST;
- typedef ACE_Timer_List_Iterator_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_LIST_ITERATOR;
- typedef ACE_Timer_Heap_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_HEAP;
- typedef ACE_Timer_Heap_Iterator_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_HEAP_ITERATOR;
- typedef ACE_Timer_Wheel_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_WHEEL;
- typedef ACE_Timer_Wheel_Iterator_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_WHEEL_ITERATOR;
-
- // = Friendship.
-
- friend class ACE_Proactor_Timer_Handler;
- // Timer handler runs a thread and manages the timers, on behalf of
- // the Proactor.
-
-public:
- typedef ACE_Timer_Queue_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_QUEUE;
- // Public type.
-
- ACE_Proactor (ACE_Proactor_Impl *implementation = 0,
- int delete_implementation = 0,
- TIMER_QUEUE *tq = 0);
- // Constructor. If <implementation> is 0, the correct implementation
- // object will be created. <delete_implementation> flag determines
- // whether the implementation object should be deleted by the
- // Proactor or not. If <tq> is 0, a new TIMER_QUEUE is created.
-
- virtual ~ACE_Proactor (void);
- // Virtual destruction.
-
- static ACE_Proactor *instance (size_t threads = 0);
- // Get pointer to a process-wide <ACE_Proactor>. <threads> should
- // be part of another method.
-
- static ACE_Proactor *instance (ACE_Proactor *);
- // Set pointer to a process-wide <ACE_Proactor> and return existing
- // pointer.
-
- static void close_singleton (void);
- // Delete the dynamically allocated Singleton.
-
- // = Proactor event loop management methods.
-
- static int run_event_loop (void);
- // Run the event loop until the <ACE_Proactor::handle_events> method
- // returns -1 or the <end_event_loop> method is invoked.
-
- static int run_event_loop (ACE_Time_Value &tv);
- // Run the event loop until the <ACE_Proactor::handle_events> method
- // returns -1, the <end_event_loop> method is invoked, or the
- // <ACE_Time_Value> expires.
-
- static int end_event_loop (void);
- // Instruct the <ACE_Proactor::instance> to terminate its event
- // loop.
- // This method wakes up all the threads blocked on waiting for
- // completions and end the event loop.
-
- static int event_loop_done (void);
- // Report if the <ACE_Proactor::instance> event loop is finished.
-
- virtual int close (void);
- // Close the IO completion port.
-
- virtual int register_handle (ACE_HANDLE handle,
- const void *completion_key);
- // This method adds the <handle> to the I/O completion port. This
- // function is a no-op function for Unix systems and returns 0;
-
- // = Timer management.
- virtual long schedule_timer (ACE_Handler &handler,
- const void *act,
- const ACE_Time_Value &time);
- // Schedule a <handler> that will expire after <time>. If it
- // expires then <act> is passed in as the value to the <handler>'s
- // <handle_timeout> callback method. This method returns a
- // <timer_id>. This <timer_id> can be used to cancel a timer before
- // it expires. The cancellation ensures that <timer_ids> are unique
- // up to values of greater than 2 billion timers. As long as timers
- // don't stay around longer than this there should be no problems
- // with accidentally deleting the wrong timer. Returns -1 on
- // failure (which is guaranteed never to be a valid <timer_id>).
-
- virtual long schedule_repeating_timer (ACE_Handler &handler,
- const void *act,
- const ACE_Time_Value &interval);
-
- // Same as above except <interval> it is used to reschedule the
- // <handler> automatically.
-
- virtual long schedule_timer (ACE_Handler &handler,
- const void *act,
- const ACE_Time_Value &time,
- const ACE_Time_Value &interval);
- // This combines the above two methods into one. Mostly for backward
- // compatibility.
-
- virtual int cancel_timer (ACE_Handler &handler,
- int dont_call_handle_close = 1);
- // Cancel all timers associated with this <handler>. Returns number
- // of timers cancelled.
-
- virtual int cancel_timer (long timer_id,
- const void **act = 0,
- int dont_call_handle_close = 1);
- // Cancel the single <ACE_Handler> that matches the <timer_id> value
- // (which was returned from the <schedule> method). If <act> is
- // non-NULL then it will be set to point to the ``magic cookie''
- // argument passed in when the <Handler> was registered. This makes
- // it possible to free up the memory and avoid memory leaks.
- // Returns 1 if cancellation succeeded and 0 if the <timer_id>
- // wasn't found.
-
- virtual int handle_events (ACE_Time_Value &wait_time);
- // Dispatch a single set of events. If <wait_time> elapses before
- // any events occur, return 0. Return 1 on success i.e., when a
- // completion is dispatched, non-zero (-1) on errors and errno is
- // set accordingly.
-
- virtual int handle_events (void);
- // Block indefinitely until at least one event is dispatched.
- // Dispatch a single set of events. If <wait_time> elapses before
- // any events occur, return 0. Return 1 on success i.e., when a
- // completion is dispatched, non-zero (-1) on errors and errno is
- // set accordingly.
-
- int wake_up_dispatch_threads (void);
- // Add wakeup dispatch threads (reinit).
-
- int close_dispatch_threads (int wait);
- // Close all dispatch threads.
-
- size_t number_of_threads (void) const;
- void number_of_threads (size_t threads);
- // Number of thread used as a parameter to CreatIoCompletionPort.
-
- TIMER_QUEUE *timer_queue (void) const;
- void timer_queue (TIMER_QUEUE *timer_queue);
- // Get/Set timer queue.
-
- virtual ACE_HANDLE get_handle (void) const;
- // Get the event handle.
- // It is a no-op in POSIX platforms and it returns
- // ACE_INVALID_HANDLE.
-
- virtual ACE_Proactor_Impl *implementation (void) const;
- // Get the implementation class.
-
- // = Factory methods for the operations
-
- // Note that the user does not have to use or know about these
- // methods.
-
- virtual ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void);
- // Create the correct implementation class for doing
- // Asynch_Read_Stream.
-
- virtual ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void);
- // Create the correct implementation class for doing
- // Asynch_Write_Stream.
-
- virtual ACE_Asynch_Read_File_Impl *create_asynch_read_file (void);
- // Create the correct implementation class for doing
- // Asynch_Read_File.
-
- virtual ACE_Asynch_Write_File_Impl *create_asynch_write_file (void);
- // Create the correct implementation class for doing
- // Asynch_Write_File.
-
- virtual ACE_Asynch_Accept_Impl *create_asynch_accept (void);
- // Create the correct implementation class for doing Asynch_Accept.
-
- virtual ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void);
- // Create the correct implementation class for doing
- // Asynch_Transmit_File.
-
- // = Factory methods for the results
-
- // Note that the user does not have to use or know about these
- // methods unless they want to "fake" results.
-
- virtual ACE_Asynch_Read_Stream_Result_Impl *create_asynch_read_stream_result (ACE_Handler &handler,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
- // Create the correct implementation class for ACE_Asynch_Read_Stream::Result class.
-
- virtual ACE_Asynch_Write_Stream_Result_Impl *create_asynch_write_stream_result (ACE_Handler &handler,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_write,
- const void* act,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
- // Create the correct implementation class for ACE_Asynch_Write_Stream::Result.
-
- virtual ACE_Asynch_Read_File_Result_Impl *create_asynch_read_file_result (ACE_Handler &handler,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- u_long offset,
- u_long offset_high,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
- // Create the correct implementation class for ACE_Asynch_Read_File::Result.
-
- virtual ACE_Asynch_Write_File_Result_Impl *create_asynch_write_file_result (ACE_Handler &handler,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_write,
- const void* act,
- u_long offset,
- u_long offset_high,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
- // Create the correct implementation class for ACE_Asynch_Write_File::Result.
-
- virtual ACE_Asynch_Accept_Result_Impl *create_asynch_accept_result (ACE_Handler &handler,
- ACE_HANDLE listen_handle,
- ACE_HANDLE accept_handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
- // Create the correct implementation class for ACE_Asynch_Accept::Result.
-
- virtual ACE_Asynch_Transmit_File_Result_Impl *create_asynch_transmit_file_result (ACE_Handler &handler,
- ACE_HANDLE socket,
- ACE_HANDLE file,
- ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
- u_long bytes_to_write,
- u_long offset,
- u_long offset_high,
- u_long bytes_per_send,
- u_long flags,
- const void *act,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
- // Create the correct implementation class for ACE_Asynch_Transmit_File::Result.
-
- virtual ACE_Asynch_Result_Impl *create_asynch_timer (ACE_Handler &handler,
- const void *act,
- const ACE_Time_Value &tv,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
- // Create a timer result object which can be used with the Timer
- // mechanism of the Proactor.
- // If <signal_number> is -1, <POSIX_SIG_Proactor> will create a
- // Timer object with a meaningful signal number, choosing the
- // largest signal number from the signal mask of the Proactor.
-
-protected:
-
- static int post_wakeup_completions (int how_many);
- // Post <how_many> completions to the completion port so that all
- // threads can wake up. This is used in conjunction with the
- // <run_event_loop>.
-
- virtual void implementation (ACE_Proactor_Impl *implementation);
- // Set the implementation class.
-
- ACE_Proactor_Impl *implementation_;
- // Delegation/implementation class that all methods will be
- // forwarded to.
-
- int delete_implementation_;
- // Flag used to indicate whether we are responsible for cleaning up
- // the implementation instance.
-
- static ACE_Proactor *proactor_;
- // Pointer to a process-wide <ACE_Proactor>.
-
- static int delete_proactor_;
- // Must delete the <proactor_> if non-0.
-
- ACE_Proactor_Timer_Handler *timer_handler_;
- // Handles timeout events.
-
- ACE_Thread_Manager thr_mgr_;
- // This will manage the thread in the Timer_Handler.
-
- TIMER_QUEUE *timer_queue_;
- // Timer Queue.
-
- int delete_timer_queue_;
- // Flag on whether to delete the timer queue.
-
- static sig_atomic_t end_event_loop_;
- // Terminate the proactor event loop.
-
- static sig_atomic_t event_loop_thread_count_;
- // Number of threads in the event loop.
-
-private:
- ACE_Proactor (const ACE_Proactor &);
- ACE_Proactor &operator= (const ACE_Proactor &);
- // Deny access since member-wise won't work...
-};
-
-#if defined (__ACE_INLINE__)
-#include "ace/Proactor.i"
-#endif /* __ACE_INLINE__ */
-
-#else /* NOT WIN32 or POSIX with AIO features. */
-class ACE_Export ACE_Proactor
-{
-public:
- class Timer_Queue {};
- ACE_Proactor (size_t /* number_of_threads */ = 0,
- Timer_Queue * /* tq */ = 0) {}
- virtual int handle_events (void) { return -1; }
- virtual int handle_events (ACE_Time_Value &) { return -1; }
-
- static ACE_Proactor *instance (size_t threads = 0);
- // Placeholder to enable compilation on non-Win32 platforms
-
- static ACE_Proactor *instance (ACE_Proactor *);
- // Placeholder to enable compilation on non-Win32 platforms
-
- static void close_singleton (void);
- // Placeholder to enable compilation on non-Win32 platforms
-
- static int run_event_loop (void);
- // Placeholder to enable compilation on non-Win32 platforms
-
- static int run_event_loop (ACE_Time_Value &tv);
- // Placeholder to enable compilation on non-Win32 platforms
-
- static int end_event_loop (void);
- // Placeholder to enable compilation on non-Win32 platforms
-
- static sig_atomic_t event_loop_done (void);
- // Placeholder to enable compilation on non-Win32 platforms
-};
-#endif /* ACE_WIN32 && !ACE_HAS_WINCE || ACE_HAS_AIO_CALLS*/
-#endif /* ACE_PROACTOR_H */