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-rw-r--r--ace/Proactor.h341
1 files changed, 181 insertions, 160 deletions
diff --git a/ace/Proactor.h b/ace/Proactor.h
index 05f1cb72a03..e82af128929 100644
--- a/ace/Proactor.h
+++ b/ace/Proactor.h
@@ -1,20 +1,17 @@
/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// ace
-//
-// = FILENAME
-// Proactor.h
-//
-// = AUTHOR
-// Irfan Pyarali <irfan@cs.wustl.edu>,
-// Tim Harrison <harrison@cs.wustl.edu> and
-// Alexander Babu Arulanthu <alex@cs.wustl.edu>
-//
-// ============================================================================
+
+//=============================================================================
+/**
+ * @file Proactor.h
+ *
+ * $Id$
+ *
+ * @author Irfan Pyarali <irfan@cs.wustl.edu>
+ * @author Tim Harrison <harrison@cs.wustl.edu>
+ * @author Alexander Babu Arulanthu <alex@cs.wustl.edu>
+ */
+//=============================================================================
+
#ifndef ACE_PROACTOR_H
#define ACE_PROACTOR_H
@@ -42,62 +39,66 @@
class ACE_Proactor_Impl;
class ACE_Proactor_Timer_Handler;
+/**
+ * @class ACE_Proactor_Handle_Timeout_Upcall
+ *
+ * @brief Functor for <ACE_Timer_Queue>.
+ *
+ * This class implements the functor required by the Timer
+ * Queue to call <handle_timeout> on ACE_Handlers.
+ */
class ACE_Export ACE_Proactor_Handle_Timeout_Upcall
{
- // = TITLE
- // Functor for <ACE_Timer_Queue>.
- //
- // = DESCRIPTION
- // This class implements the functor required by the Timer
- // Queue to call <handle_timeout> on ACE_Handlers.
-
+
+ /// Type def for the timer queue.
typedef ACE_Timer_Queue_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_QUEUE;
- // Type def for the timer queue.
-
+
+ /// The main Proactor class has special permissions.
friend class ACE_Proactor;
- // The main Proactor class has special permissions.
public:
+ /// Constructor.
ACE_Proactor_Handle_Timeout_Upcall (void);
- // Constructor.
-
+
+ /// This method is called when the timer expires.
int timeout (TIMER_QUEUE &timer_queue,
ACE_Handler *handler,
const void *arg,
const ACE_Time_Value &cur_time);
- // This method is called when the timer expires.
+ /// This method is called when the timer is canceled.
int cancellation (TIMER_QUEUE &timer_queue,
ACE_Handler *handler);
- // This method is called when the timer is canceled.
+ /// This method is called when the timer queue is destroyed and the
+ /// timer is still contained in it.
int deletion (TIMER_QUEUE &timer_queue,
ACE_Handler *handler,
const void *arg);
- // This method is called when the timer queue is destroyed and the
- // timer is still contained in it.
protected:
+ /// Set the proactor. This will fail, if one is already set!
int proactor (ACE_Proactor &proactor);
- // Set the proactor. This will fail, if one is already set!
+ /// Handle to the proactor. This is needed for posting a timer result
+ /// to the Proactor's completion queue.
ACE_Proactor *proactor_;
- // Handle to the proactor. This is needed for posting a timer result
- // to the Proactor's completion queue.
};
+/**
+ * @class ACE_Proactor
+ *
+ * @brief A manager for asynchronous event demultiplexing.
+ *
+ * See the Proactor pattern description at
+ * http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more
+ * details.
+ */
class ACE_Export ACE_Proactor
{
- // = TITLE
- // A manager for asynchronous event demultiplexing.
- //
- // = DESCRIPTION
- // See the Proactor pattern description at
- // http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more
- // details.
// = Here are the private typedefs that the <ACE_Proactor> uses.
@@ -129,87 +130,95 @@ class ACE_Export ACE_Proactor
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_WHEEL_ITERATOR;
-
+
// = Friendship.
-
+
+ /// Timer handler runs a thread and manages the timers, on behalf of
+ /// the Proactor.
friend class ACE_Proactor_Timer_Handler;
- // Timer handler runs a thread and manages the timers, on behalf of
- // the Proactor.
public:
+ /// Public type.
typedef ACE_Timer_Queue_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_QUEUE;
- // Public type.
+ /**
+ * Constructor. If <implementation> is 0, the correct implementation
+ * object will be created. <delete_implementation> flag determines
+ * whether the implementation object should be deleted by the
+ * Proactor or not. If <tq> is 0, a new TIMER_QUEUE is created.
+ */
ACE_Proactor (ACE_Proactor_Impl *implementation = 0,
int delete_implementation = 0,
TIMER_QUEUE *tq = 0);
- // Constructor. If <implementation> is 0, the correct implementation
- // object will be created. <delete_implementation> flag determines
- // whether the implementation object should be deleted by the
- // Proactor or not. If <tq> is 0, a new TIMER_QUEUE is created.
+ /// Virtual destruction.
virtual ~ACE_Proactor (void);
- // Virtual destruction.
+ /// Get pointer to a process-wide <ACE_Proactor>. <threads> should
+ /// be part of another method.
static ACE_Proactor *instance (size_t threads = 0);
- // Get pointer to a process-wide <ACE_Proactor>. <threads> should
- // be part of another method.
+ /// Set pointer to a process-wide <ACE_Proactor> and return existing
+ /// pointer.
static ACE_Proactor *instance (ACE_Proactor *);
- // Set pointer to a process-wide <ACE_Proactor> and return existing
- // pointer.
+ /// Delete the dynamically allocated Singleton.
static void close_singleton (void);
- // Delete the dynamically allocated Singleton.
+ /// Cleanup method, used by the <ACE_Object_Manager> to destroy the
+ /// singleton.
static void cleanup (void *instance, void *arg);
- // Cleanup method, used by the <ACE_Object_Manager> to destroy the
- // singleton.
-
+
// = Proactor event loop management methods.
+ /// Run the event loop until the <ACE_Proactor::handle_events> method
+ /// returns -1 or the <end_event_loop> method is invoked.
static int run_event_loop (void);
- // Run the event loop until the <ACE_Proactor::handle_events> method
- // returns -1 or the <end_event_loop> method is invoked.
+ /**
+ * Run the event loop until the <ACE_Proactor::handle_events> method
+ * returns -1, the <end_event_loop> method is invoked, or the
+ * <ACE_Time_Value> expires.
+ */
static int run_event_loop (ACE_Time_Value &tv);
- // Run the event loop until the <ACE_Proactor::handle_events> method
- // returns -1, the <end_event_loop> method is invoked, or the
- // <ACE_Time_Value> expires.
+ /**
+ * Instruct the <ACE_Proactor::instance> to terminate its event
+ * loop.
+ * This method wakes up all the threads blocked on waiting for
+ * completions and end the event loop.
+ */
static int end_event_loop (void);
- // Instruct the <ACE_Proactor::instance> to terminate its event
- // loop.
- // This method wakes up all the threads blocked on waiting for
- // completions and end the event loop.
+ /// Report if the <ACE_Proactor::instance> event loop is finished.
static int event_loop_done (void);
- // Report if the <ACE_Proactor::instance> event loop is finished.
+ /// Close the IO completion port.
virtual int close (void);
- // Close the IO completion port.
+ /// This method adds the <handle> to the I/O completion port. This
+ /// function is a no-op function for Unix systems and returns 0;
virtual int register_handle (ACE_HANDLE handle,
const void *completion_key);
- // This method adds the <handle> to the I/O completion port. This
- // function is a no-op function for Unix systems and returns 0;
// = Timer management.
+ /**
+ * Schedule a <handler> that will expire after <time>. If it
+ * expires then <act> is passed in as the value to the <handler>'s
+ * <handle_timeout> callback method. This method returns a
+ * <timer_id>. This <timer_id> can be used to cancel a timer before
+ * it expires. The cancellation ensures that <timer_ids> are unique
+ * up to values of greater than 2 billion timers. As long as timers
+ * don't stay around longer than this there should be no problems
+ * with accidentally deleting the wrong timer. Returns -1 on
+ * failure (which is guaranteed never to be a valid <timer_id>).
+ */
virtual long schedule_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &time);
- // Schedule a <handler> that will expire after <time>. If it
- // expires then <act> is passed in as the value to the <handler>'s
- // <handle_timeout> callback method. This method returns a
- // <timer_id>. This <timer_id> can be used to cancel a timer before
- // it expires. The cancellation ensures that <timer_ids> are unique
- // up to values of greater than 2 billion timers. As long as timers
- // don't stay around longer than this there should be no problems
- // with accidentally deleting the wrong timer. Returns -1 on
- // failure (which is guaranteed never to be a valid <timer_id>).
virtual long schedule_repeating_timer (ACE_Handler &handler,
const void *act,
@@ -218,97 +227,106 @@ public:
// Same as above except <interval> it is used to reschedule the
// <handler> automatically.
+ /// This combines the above two methods into one. Mostly for backward
+ /// compatibility.
virtual long schedule_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &time,
const ACE_Time_Value &interval);
- // This combines the above two methods into one. Mostly for backward
- // compatibility.
+ /// Cancel all timers associated with this <handler>. Returns number
+ /// of timers cancelled.
virtual int cancel_timer (ACE_Handler &handler,
int dont_call_handle_close = 1);
- // Cancel all timers associated with this <handler>. Returns number
- // of timers cancelled.
+ /**
+ * Cancel the single <ACE_Handler> that matches the <timer_id> value
+ * (which was returned from the <schedule> method). If <act> is
+ * non-NULL then it will be set to point to the ``magic cookie''
+ * argument passed in when the <Handler> was registered. This makes
+ * it possible to free up the memory and avoid memory leaks.
+ * Returns 1 if cancellation succeeded and 0 if the <timer_id>
+ * wasn't found.
+ */
virtual int cancel_timer (long timer_id,
const void **act = 0,
int dont_call_handle_close = 1);
- // Cancel the single <ACE_Handler> that matches the <timer_id> value
- // (which was returned from the <schedule> method). If <act> is
- // non-NULL then it will be set to point to the ``magic cookie''
- // argument passed in when the <Handler> was registered. This makes
- // it possible to free up the memory and avoid memory leaks.
- // Returns 1 if cancellation succeeded and 0 if the <timer_id>
- // wasn't found.
+ /**
+ * Dispatch a single set of events. If <wait_time> elapses before
+ * any events occur, return 0. Return 1 on success i.e., when a
+ * completion is dispatched, non-zero (-1) on errors and errno is
+ * set accordingly.
+ */
virtual int handle_events (ACE_Time_Value &wait_time);
- // Dispatch a single set of events. If <wait_time> elapses before
- // any events occur, return 0. Return 1 on success i.e., when a
- // completion is dispatched, non-zero (-1) on errors and errno is
- // set accordingly.
+ /**
+ * Block indefinitely until at least one event is dispatched.
+ * Dispatch a single set of events. If <wait_time> elapses before
+ * any events occur, return 0. Return 1 on success i.e., when a
+ * completion is dispatched, non-zero (-1) on errors and errno is
+ * set accordingly.
+ */
virtual int handle_events (void);
- // Block indefinitely until at least one event is dispatched.
- // Dispatch a single set of events. If <wait_time> elapses before
- // any events occur, return 0. Return 1 on success i.e., when a
- // completion is dispatched, non-zero (-1) on errors and errno is
- // set accordingly.
+ /// Add wakeup dispatch threads (reinit).
int wake_up_dispatch_threads (void);
- // Add wakeup dispatch threads (reinit).
+ /// Close all dispatch threads.
int close_dispatch_threads (int wait);
- // Close all dispatch threads.
+ /// Number of thread used as a parameter to CreatIoCompletionPort.
size_t number_of_threads (void) const;
void number_of_threads (size_t threads);
- // Number of thread used as a parameter to CreatIoCompletionPort.
+ /// Get/Set timer queue.
TIMER_QUEUE *timer_queue (void) const;
void timer_queue (TIMER_QUEUE *timer_queue);
- // Get/Set timer queue.
-
+
+ /**
+ * Get the event handle.
+ * It is a no-op in POSIX platforms and it returns
+ * ACE_INVALID_HANDLE.
+ */
virtual ACE_HANDLE get_handle (void) const;
- // Get the event handle.
- // It is a no-op in POSIX platforms and it returns
- // ACE_INVALID_HANDLE.
+ /// Get the implementation class.
virtual ACE_Proactor_Impl *implementation (void) const;
- // Get the implementation class.
// = Factory methods for the operations
// Note that the user does not have to use or know about these
// methods.
+ /// Create the correct implementation class for doing
+ /// Asynch_Read_Stream.
virtual ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void);
- // Create the correct implementation class for doing
- // Asynch_Read_Stream.
+ /// Create the correct implementation class for doing
+ /// Asynch_Write_Stream.
virtual ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void);
- // Create the correct implementation class for doing
- // Asynch_Write_Stream.
+ /// Create the correct implementation class for doing
+ /// Asynch_Read_File.
virtual ACE_Asynch_Read_File_Impl *create_asynch_read_file (void);
- // Create the correct implementation class for doing
- // Asynch_Read_File.
+ /// Create the correct implementation class for doing
+ /// Asynch_Write_File.
virtual ACE_Asynch_Write_File_Impl *create_asynch_write_file (void);
- // Create the correct implementation class for doing
- // Asynch_Write_File.
+ /// Create the correct implementation class for doing Asynch_Accept.
virtual ACE_Asynch_Accept_Impl *create_asynch_accept (void);
- // Create the correct implementation class for doing Asynch_Accept.
+ /// Create the correct implementation class for doing
+ /// Asynch_Transmit_File.
virtual ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void);
- // Create the correct implementation class for doing
- // Asynch_Transmit_File.
// = Factory methods for the results
// Note that the user does not have to use or know about these
// methods unless they want to "fake" results.
+ /// Create the correct implementation class for ACE_Asynch_Read_Stream::Result class.
virtual ACE_Asynch_Read_Stream_Result_Impl *create_asynch_read_stream_result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
@@ -317,8 +335,8 @@ public:
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
- // Create the correct implementation class for ACE_Asynch_Read_Stream::Result class.
+ /// Create the correct implementation class for ACE_Asynch_Write_Stream::Result.
virtual ACE_Asynch_Write_Stream_Result_Impl *create_asynch_write_stream_result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
@@ -327,8 +345,8 @@ public:
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
- // Create the correct implementation class for ACE_Asynch_Write_Stream::Result.
+ /// Create the correct implementation class for ACE_Asynch_Read_File::Result.
virtual ACE_Asynch_Read_File_Result_Impl *create_asynch_read_file_result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
@@ -339,8 +357,8 @@ public:
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
- // Create the correct implementation class for ACE_Asynch_Read_File::Result.
+ /// Create the correct implementation class for ACE_Asynch_Write_File::Result.
virtual ACE_Asynch_Write_File_Result_Impl *create_asynch_write_file_result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
@@ -351,8 +369,8 @@ public:
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
- // Create the correct implementation class for ACE_Asynch_Write_File::Result.
+ /// Create the correct implementation class for ACE_Asynch_Accept::Result.
virtual ACE_Asynch_Accept_Result_Impl *create_asynch_accept_result (ACE_Handler &handler,
ACE_HANDLE listen_handle,
ACE_HANDLE accept_handle,
@@ -362,8 +380,8 @@ public:
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
- // Create the correct implementation class for ACE_Asynch_Accept::Result.
+ /// Create the correct implementation class for ACE_Asynch_Transmit_File::Result.
virtual ACE_Asynch_Transmit_File_Result_Impl *create_asynch_transmit_file_result (ACE_Handler &handler,
ACE_HANDLE socket,
ACE_HANDLE file,
@@ -377,66 +395,69 @@ public:
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
- // Create the correct implementation class for ACE_Asynch_Transmit_File::Result.
-
+
+ /**
+ * Create a timer result object which can be used with the Timer
+ * mechanism of the Proactor.
+ * If <signal_number> is -1, <POSIX_SIG_Proactor> will create a
+ * Timer object with a meaningful signal number, choosing the
+ * largest signal number from the signal mask of the Proactor.
+ */
virtual ACE_Asynch_Result_Impl *create_asynch_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &tv,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
- // Create a timer result object which can be used with the Timer
- // mechanism of the Proactor.
- // If <signal_number> is -1, <POSIX_SIG_Proactor> will create a
- // Timer object with a meaningful signal number, choosing the
- // largest signal number from the signal mask of the Proactor.
protected:
+ /**
+ * Post <how_many> completions to the completion port so that all
+ * threads can wake up. This is used in conjunction with the
+ * <run_event_loop>.
+ */
static int post_wakeup_completions (int how_many);
- // Post <how_many> completions to the completion port so that all
- // threads can wake up. This is used in conjunction with the
- // <run_event_loop>.
+ /// Set the implementation class.
virtual void implementation (ACE_Proactor_Impl *implementation);
- // Set the implementation class.
+ /// Delegation/implementation class that all methods will be
+ /// forwarded to.
ACE_Proactor_Impl *implementation_;
- // Delegation/implementation class that all methods will be
- // forwarded to.
+ /// Flag used to indicate whether we are responsible for cleaning up
+ /// the implementation instance.
int delete_implementation_;
- // Flag used to indicate whether we are responsible for cleaning up
- // the implementation instance.
+ /// Pointer to a process-wide <ACE_Proactor>.
static ACE_Proactor *proactor_;
- // Pointer to a process-wide <ACE_Proactor>.
+ /// Must delete the <proactor_> if non-0.
static int delete_proactor_;
- // Must delete the <proactor_> if non-0.
-
+
+ /// Handles timeout events.
ACE_Proactor_Timer_Handler *timer_handler_;
- // Handles timeout events.
-
+
+ /// This will manage the thread in the Timer_Handler.
ACE_Thread_Manager thr_mgr_;
- // This will manage the thread in the Timer_Handler.
+ /// Timer Queue.
TIMER_QUEUE *timer_queue_;
- // Timer Queue.
+ /// Flag on whether to delete the timer queue.
int delete_timer_queue_;
- // Flag on whether to delete the timer queue.
+ /// Terminate the proactor event loop.
static sig_atomic_t end_event_loop_;
- // Terminate the proactor event loop.
+ /// Number of threads in the event loop.
static sig_atomic_t event_loop_thread_count_;
- // Number of threads in the event loop.
private:
+ /// Deny access since member-wise won't work...
ACE_Proactor (const ACE_Proactor &);
ACE_Proactor &operator= (const ACE_Proactor &);
- // Deny access since member-wise won't work...
};
#else /* NOT WIN32 or POSIX with AIO features. */
@@ -449,26 +470,26 @@ public:
virtual int handle_events (void) { return -1; }
virtual int handle_events (ACE_Time_Value &) { return -1; }
+ /// Placeholder to enable compilation on non-Win32 platforms
static ACE_Proactor *instance (size_t threads = 0);
- // Placeholder to enable compilation on non-Win32 platforms
+ /// Placeholder to enable compilation on non-Win32 platforms
static ACE_Proactor *instance (ACE_Proactor *);
- // Placeholder to enable compilation on non-Win32 platforms
+ /// Placeholder to enable compilation on non-Win32 platforms
static void close_singleton (void);
- // Placeholder to enable compilation on non-Win32 platforms
+ /// Placeholder to enable compilation on non-Win32 platforms
static int run_event_loop (void);
- // Placeholder to enable compilation on non-Win32 platforms
+ /// Placeholder to enable compilation on non-Win32 platforms
static int run_event_loop (ACE_Time_Value &tv);
- // Placeholder to enable compilation on non-Win32 platforms
+ /// Placeholder to enable compilation on non-Win32 platforms
static int end_event_loop (void);
- // Placeholder to enable compilation on non-Win32 platforms
+ /// Placeholder to enable compilation on non-Win32 platforms
static sig_atomic_t event_loop_done (void);
- // Placeholder to enable compilation on non-Win32 platforms
};
#endif /* ACE_WIN32 && !ACE_HAS_WINCE || ACE_HAS_AIO_CALLS*/
#include "ace/post.h"