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-rw-r--r--ace/Reactor.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/ace/Reactor.h b/ace/Reactor.h
index 423c736bbbb..1e20c358bf7 100644
--- a/ace/Reactor.h
+++ b/ace/Reactor.h
@@ -281,8 +281,8 @@ public:
* that were dispatched, 0 if the @a max_wait_time elapsed without
* dispatching any handlers, or -1 if an error occurs.
*
- * The only difference between <alertable_handle_events> and
- * <handle_events> is that in the alertable case, the eventloop will
+ * The only difference between alertable_handle_events() and
+ * handle_events() is that in the alertable case, the eventloop will
* return when the system queues an I/O completion routine or an
* Asynchronous Procedure Call.
*/
@@ -294,8 +294,8 @@ public:
* @a max_wait_time value is a reference and can therefore never be
* NULL.
*
- * The only difference between <alertable_handle_events> and
- * <handle_events> is that in the alertable case, the eventloop will
+ * The only difference between alertable_handle_events() and
+ * handle_events() is that in the alertable case, the eventloop will
* return when the system queues an I/O completion routine or an
* Asynchronous Procedure Call.
*/
@@ -380,7 +380,7 @@ public:
* Shorthand for calling
* register_handler(ACE_HANDLE,ACE_Event_Handler*,ACE_Reactor_Mask),
* multiple times for the same @a event_handler and @a masks but
- * different <handles>.
+ * different @a handles.
*/
int register_handler (const ACE_Handle_Set &handles,
ACE_Event_Handler *event_handler,
@@ -524,7 +524,7 @@ public:
* Resume @a handles.
*
* Shorthand for calling resume_handler(ACE_HANDLE) with multiple
- * <handles>.
+ * @a handles.
*/
int resume_handler (const ACE_Handle_Set &handles);
@@ -703,7 +703,7 @@ public:
* Set the maximum number of times that ACE_Reactor will
* iterate and dispatch the ACE_Event_Handlers that are passed in
* via the notify queue before breaking out of its
- * <ACE_Message_Queue::dequeue> loop. By default, this is set to
+ * ACE_Message_Queue::dequeue() loop. By default, this is set to
* -1, which means "iterate until the queue is empty." Setting this
* to a value like "1 or 2" will increase "fairness" (and thus
* prevent starvation) at the expense of slightly higher dispatching
@@ -715,7 +715,7 @@ public:
* Get the maximum number of times that the ACE_Reactor will
* iterate and dispatch the ACE_Event_Handler's that are passed in
* via the notify queue before breaking out of its
- * <ACE_Message_Queue::dequeue> loop.
+ * ACE_Message_Queue::dequeue() loop.
*/
int max_notify_iterations (void);