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-/* -*- C++ -*- */
-
-//=============================================================================
-/**
- * @file Reactor.h
- *
- * $Id$
- *
- * @author Irfan Pyarali <irfan@cs.wustl.edu>
- * @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
- */
-//=============================================================================
-
-#ifndef ACE_REACTOR_H
-#define ACE_REACTOR_H
-#include "ace/pre.h"
-
-class ACE_Reactor_Impl;
-
-// Need the class def for ACE_Handle_Set to compile references to it in
-// programs.
-#include "ace/Handle_Set.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-// Timer Queue is a complicated template class. A simple forward
-// declaration will not work
-#include "ace/Timer_Queue.h"
-
-// Event_Handler.h contains the definition of ACE_Reactor_Mask
-#include "ace/Event_Handler.h"
-
-// We are using 4 or 5 signal classes, we could forward declare
-// them.... But Timer_Queue_T.h includes Signal.h, so I don't think
-// forward declaration will be useful here
-#include "ace/Signal.h"
-
-/**
- * @class ACE_Reactor
- *
- * @brief The responsibility of this class is to forward all methods to
- * its delegation/implementation class, e.g.,
- * <ACE_Select_Reactor> or <ACE_WFMO_Reactor>.
- */
-class ACE_Export ACE_Reactor
-{
-public:
- /// Operations on the "ready" mask and the "dispatch" mask.
- enum
- {
- /// Retrieve current value of the the "ready" mask or the
- /// "dispatch" mask.
- GET_MASK = 1,
- /// Set value of bits to new mask (changes the entire mask).
- SET_MASK = 2,
- /// Bitwise "or" the value into the mask (only changes enabled
- /// bits).
- ADD_MASK = 3,
- /// Bitwise "and" the negation of the value out of the mask (only
- /// changes enabled bits).
- CLR_MASK = 4
- };
-
- /**
- * You can add a hook to various run_event methods and the hook will
- * be called after handling every reactor event. If this function
- * returns 0, <run_reactor_event_loop> will check for the return
- * value of <handle_event>. If it is -1, the
- * <run_reactor_event_loop> will return (pre-maturely.)
- */
- typedef int (*REACTOR_EVENT_HOOK)(ACE_Reactor *);
-
- /// Get pointer to a process-wide <ACE_Reactor>.
- static ACE_Reactor *instance (void);
-
- /**
- * Set pointer to a process-wide <ACE_Reactor> and return existing
- * pointer. If <delete_reactor> != 0 then we'll delete the Reactor
- * at destruction time.
- */
- static ACE_Reactor *instance (ACE_Reactor *,
- int delete_reactor = 0);
-
- /// Delete the dynamically allocated Singleton
- static void close_singleton (void);
-
- /// Name of the dll in which the dll lives.
- static const ACE_TCHAR *dll_name (void);
-
- /// Name of the component--ACE_Reactor in this case.
- static const ACE_TCHAR *name (void);
-
- // = Singleton reactor event loop management methods.
-
- // Note that these method ONLY work on the "Singleton Reactor,"
- // i.e., the one returned from <ACE_Reactor::instance>.
- /**
- * Run the event loop until the
- * <ACE_Reactor::handle_events/ACE_Reactor::alertable_handle_events>
- * method returns -1 or the <end_event_loop> method is invoked.
- * Note that this method can only be used by the singleton
- * <ACE_Reactor::instance>. Thus, to run another reactor use
- * <ACE_Reactor::run_reactor_event_loop>.
- *
- * @deprecated Use ACE_Reactor::instance()->run_reactor_event_loop() instead
- */
- static int run_event_loop (void);
- static int run_alertable_event_loop (void);
-
- /**
- * Run the event loop until the <ACE_Reactor::handle_events> or
- * <ACE_Reactor::alertable_handle_events> methods returns -1, the
- * <end_event_loop> method is invoked, or the <ACE_Time_Value>
- * expires. Note that this method can only be used by the singleton
- * <ACE_Reactor::instance>. Thus, to run another reactor use
- * <ACE_Reactor::run_reactor_event_loop>.
- *
- * @deprecated Use ACE_Reactor::instance()->run_reactor_event_loop() instead
- */
- static int run_event_loop (ACE_Time_Value &tv);
- static int run_alertable_event_loop (ACE_Time_Value &tv);
-
- /**
- * Instruct the <ACE_Reactor::instance> to terminate its event loop
- * and notifies the <ACE_Reactor::instance> so that it can wake up
- * and close down gracefully. Note that this method can only be
- * used by the singleton <ACE_Reactor::instance>. Thus, to
- * terminate another reactor, use
- * <ACE_Reactor::end_reactor_event_loop>.
- *
- * @deprecated Use ACE_Reactor::instance()->end_reactor_event_loop() instead
- */
- static int end_event_loop (void);
-
- /**
- * Report if the <ACE_Reactor::instance>'s event loop is finished.
- * Note that this method can only be used by the singleton
- * <ACE_Reactor::instance>. Thus, to check another reactor use
- * <ACE_Reactor::reactor_event_loop_done>.
- *
- * @deprecated Use ACE_Reactor::instance()->reactor_event_loop_done() instead
- */
- static int event_loop_done (void);
-
- /**
- * Resets the <ACE_Reactor::end_event_loop_> static so that the
- * <run_event_loop> method can be restarted. Note that this method
- * can only be used by the singleton <ACE_Reactor::instance>. Thus,
- * to reset another reactor use <ACE_Reactor::reset_reactor_event_loop>.
- *
- * @deprecated Use ACE_Reactor::instance()->reset_reactor_event_loop()
- * instead
- */
- static void reset_event_loop (void);
-
- /**
- * The singleton reactor is used by the <ACE_Service_Config>.
- * Therefore, we must check for the reconfiguration request and
- * handle it after handling an event.
- */
- static int check_reconfiguration (ACE_Reactor *);
-
- // = Reactor event loop management methods.
-
- // These methods work with an instance of a reactor.
- /**
- * Run the event loop until the
- * <ACE_Reactor::handle_events/ACE_Reactor::alertable_handle_events>
- * method returns -1 or the <end_reactor_event_loop> method is invoked.
- */
- virtual int run_reactor_event_loop (REACTOR_EVENT_HOOK = 0);
- virtual int run_alertable_reactor_event_loop (REACTOR_EVENT_HOOK = 0);
-
- /**
- * Run the event loop until the <ACE_Reactor::handle_events> or
- * <ACE_Reactor::alertable_handle_events> methods returns -1, the
- * <end_reactor_event_loop> method is invoked, or the <ACE_Time_Value>
- * expires.
- */
- virtual int run_reactor_event_loop (ACE_Time_Value &tv,
- REACTOR_EVENT_HOOK = 0);
- virtual int run_alertable_reactor_event_loop (ACE_Time_Value &tv,
- REACTOR_EVENT_HOOK = 0);
-
- /**
- * Instruct the Reactor to terminate its event loop and notifies the
- * Reactor so that it can wake up and deactivate
- * itself. Deactivating the Reactor would allow the Reactor to be
- * shutdown gracefully. Internally the Reactor calls deactivate ()
- * on the underlying implementation.
- * Any queued notifications remain queued on return from this method.
- * If the event loop is restarted in the future, the notifications
- * will be dispatched then. If the reactor is closed or deleted without
- * further dispatching, the notifications will be lost.
- */
- virtual int end_reactor_event_loop (void);
-
- /// Indicate if the Reactor's event loop has been ended.
- virtual int reactor_event_loop_done (void);
-
- /// Resets the <ACE_Reactor::end_event_loop_> static so that the
- /// <run_event_loop> method can be restarted.
- virtual void reset_reactor_event_loop (void);
-
- /**
- * Create the Reactor using <implementation>. The flag
- * <delete_implementation> tells the Reactor whether or not to
- * delete the <implementation> on destruction.
- */
- ACE_Reactor (ACE_Reactor_Impl *implementation = 0,
- int delete_implementation = 0);
-
- /// Close down and release all resources.
- /**
- * Any notifications that remain queued on this reactor instance are
- * lost.
- */
- virtual ~ACE_Reactor (void);
-
- /**
- * Initialize the <ACE_Reactor> to manage <max_number_of_handles>.
- * If <restart> is non-0 then the <ACE_Reactor>'s <handle_events>
- * method will be restarted automatically when <EINTR> occurs. If
- * <signal_handler> or <timer_queue> are non-0 they are used as the
- * signal handler and timer queue, respectively.
- */
- virtual int open (size_t max_number_of_handles,
- int restart = 0,
- ACE_Sig_Handler *signal_handler = 0,
- ACE_Timer_Queue *timer_queue = 0);
-
- /// Use a user specified signal handler instead.
- virtual int set_sig_handler (ACE_Sig_Handler *signal_handler);
-
- // = The following method is deprecated.
- /// @deprecated Use <timer_queue> instead.
- /// Set a user specified timer queue.
- virtual int set_timer_queue (ACE_Timer_Queue *tq);
-
- /// Set a user-specified timer queue.
- virtual int timer_queue (ACE_Timer_Queue *tq);
-
- /// Return the current <ACE_Timer_Queue>.
- virtual ACE_Timer_Queue *timer_queue (void) const;
-
- /// Close down and release all resources.
- virtual int close (void);
-
- // = Event loop drivers.
-
- /**
- * Returns non-zero if there are I/O events "ready" for dispatching,
- * but does not actually dispatch the event handlers. By default,
- * don't block while checking this, i.e., "poll".
- */
- virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero);
-
- /**
- * This event loop driver blocks for up to <max_wait_time> before
- * returning. It will return earlier if events occur. Note that
- * <max_wait_time> can be 0, in which case this method blocks
- * indefinitely until events occur.
- *
- * <max_wait_time> is decremented to reflect how much time this call
- * took. For instance, if a time value of 3 seconds is passed to
- * handle_events and an event occurs after 2 seconds,
- * <max_wait_time> will equal 1 second. This can be used if an
- * application wishes to handle events for some fixed amount of
- * time.
- *
- * Returns the total number of timers and I/O <ACE_Event_Handler>s
- * that were dispatched, 0 if the <max_wait_time> elapsed without
- * dispatching any handlers, or -1 if an error occurs.
- *
- * The only difference between <alertable_handle_events> and
- * <handle_events> is that in the alertable case, the eventloop will
- * return when the system queues an I/O completion routine or an
- * Asynchronous Procedure Call.
- */
- virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
- virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
-
- /**
- * This method is just like the one above, except the
- * <max_wait_time> value is a reference and can therefore never be
- * NULL.
- *
- * The only difference between <alertable_handle_events> and
- * <handle_events> is that in the alertable case, the eventloop will
- * return when the system queues an I/O completion routine or an
- * Asynchronous Procedure Call.
- */
- virtual int handle_events (ACE_Time_Value &max_wait_time);
- virtual int alertable_handle_events (ACE_Time_Value &max_wait_time);
-
- // = Register and remove Handlers.
-
- /// Register <event_handler> with <mask>. The I/O handle will always
- /// come from <get_handle> on the <event_handler>.
- virtual int register_handler (ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask mask);
-
- /// Register <event_handler> with <mask>. The I/O handle is provided
- /// through the <io_handle> parameter.
- virtual int register_handler (ACE_HANDLE io_handle,
- ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask mask);
-
-#if defined (ACE_WIN32)
- /**
- * Register an <event_handler> that will be notified when
- * <event_handle> is signaled. Since no event mask is passed
- * through this interface, it is assumed that the <event_handle>
- * being passed in is an event handle and not an I/O handle.
- *
- * Originally this interface was available for all platforms, but
- * because ACE_HANDLE is an int on non-Win32 platforms, compilers
- * are not able to tell the difference between
- * register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and
- * register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we
- * have restricted this method to Win32 only.
- */
- virtual int register_handler (ACE_Event_Handler *event_handler,
- ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
-#endif /* ACE_WIN32 */
-
- /**
- * Register an <event_handler> that will be notified when
- * <event_handle> is signaled. <mask> specifies the network events
- * that the <event_handler> is interested in.
- */
- virtual int register_handler (ACE_HANDLE event_handle,
- ACE_HANDLE io_handle,
- ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask mask);
-
- /// Register <event_handler> with all the <handles> in the <Handle_Set>.
- virtual int register_handler (const ACE_Handle_Set &handles,
- ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask mask);
-
- /**
- * Register <new_sh> to handle the signal <signum> using the
- * <new_disp>. Returns the <old_sh> that was previously registered
- * (if any), along with the <old_disp> of the signal handler.
- */
- virtual int register_handler (int signum,
- ACE_Event_Handler *new_sh,
- ACE_Sig_Action *new_disp = 0,
- ACE_Event_Handler **old_sh = 0,
- ACE_Sig_Action *old_disp = 0);
-
- /// Registers <new_sh> to handle a set of signals <sigset> using the
- /// <new_disp>.
- virtual int register_handler (const ACE_Sig_Set &sigset,
- ACE_Event_Handler *new_sh,
- ACE_Sig_Action *new_disp = 0);
-
- /**
- * Removes <event_handler>. Note that the I/O handle will be
- * obtained using <get_handle> method of <event_handler> . If
- * <mask> includes <ACE_Event_Handler::DONT_CALL> then the
- * <handle_close> method of the <event_handler> is not invoked.
- */
- virtual int remove_handler (ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask mask);
-
- /**
- * Removes the <ACE_Event_Handler> associated with <handle>. If
- * <mask> includes <ACE_Event_Handler::DONT_CALL> then the
- * <handle_close> method of the associated <event_handler> is not
- * invoked.
- */
- virtual int remove_handler (ACE_HANDLE handle,
- ACE_Reactor_Mask mask);
-
- /**
- * Removes all handles in <handle_set>. If <mask> ==
- * <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of
- * the associated <event_handler>s is not invoked.
- */
- virtual int remove_handler (const ACE_Handle_Set &handle_set,
- ACE_Reactor_Mask mask);
-
- /**
- * Remove the ACE_Event_Handler currently associated with <signum>.
- * Install the new disposition (if given) and return the previous
- * disposition (if desired by the caller). Returns 0 on success and
- * -1 if <signum> is invalid.
- */
- virtual int remove_handler (int signum,
- ACE_Sig_Action *new_disp,
- ACE_Sig_Action *old_disp = 0,
- int sigkey = -1);
-
- /// Calls <remove_handler> for every signal in <sigset>.
- virtual int remove_handler (const ACE_Sig_Set &sigset);
-
- // = Suspend and resume Handlers.
-
- /// Suspend <event_handler> temporarily. Use
- /// <ACE_Event_Handler::get_handle> to get the handle.
- virtual int suspend_handler (ACE_Event_Handler *event_handler);
-
- /// Suspend <handle> temporarily.
- virtual int suspend_handler (ACE_HANDLE handle);
-
- /// Suspend all <handles> in handle set temporarily.
- virtual int suspend_handler (const ACE_Handle_Set &handles);
-
- /// Suspend all <handles> temporarily.
- virtual int suspend_handlers (void);
-
- /// Resume <event_handler>. Use <ACE_Event_Handler::get_handle> to
- /// get the handle.
- virtual int resume_handler (ACE_Event_Handler *event_handler);
-
- /// Resume <handle>.
- virtual int resume_handler (ACE_HANDLE handle);
-
- /// Resume all <handles> in handle set.
- virtual int resume_handler (const ACE_Handle_Set &handles);
-
- /// Resume all <handles>.
- virtual int resume_handlers (void);
-
- /// Does the reactor allow the application to resume the handle on
- /// its own ie. can it pass on the control of handle resumption to
- /// the application. A positive value indicates that the handlers
- /// are application resumable. A value of 0 indicates otherwise.
- virtual int resumable_handler (void);
-
- // = Timer management.
-
- /**
- * Schedule an ACE_Event_Handler that will expire after an amount
- * of time. The return value of this method, a timer_id value,
- * uniquely identifies the event_handler in the ACE_Reactor's
- * internal list of timers.
- * This timer_id value can be used to cancel the timer
- * with the cancel_timer() call.
- *
- * @see cancel_timer()
- * @see reset_timer_interval()
- *
- * @param event_handler event handler to schedule on reactor
- * @param arg argument passed to the handle_timeout() method of event_handler
- * @param delay time interval after which the timer will expire
- * @param interval time interval after which the timer will be automatically rescheduled
- * @return -1 on failure, a timer_id value on success
- */
- virtual long schedule_timer (ACE_Event_Handler *event_handler,
- const void *arg,
- const ACE_Time_Value &delay,
- const ACE_Time_Value &interval = ACE_Time_Value::zero);
-
- /**
- * Resets the interval of the timer represented by <timer_id> to
- * <interval>, which is specified in relative time to the current
- * <gettimeofday>. If <interval> is equal to
- * <ACE_Time_Value::zero>, the timer will become a non-rescheduling
- * timer. Returns 0 if successful, -1 if not.
- */
- virtual int reset_timer_interval (long timer_id,
- const ACE_Time_Value &interval);
-
- /// Cancel all <Event_Handler>s that match the address of
- /// <event_handler>. Returns number of handlers cancelled.
- virtual int cancel_timer (ACE_Event_Handler *event_handler,
- int dont_call_handle_close = 1);
-
- /**
- * Cancel the single <Event_Handler> that matches the <timer_id>
- * value, which was returned from the schedule method. If arg is
- * non-NULL then it will be set to point to the ``magic cookie''
- * argument passed in when the Event_Handler was registered. This
- * makes it possible to free up the memory and avoid memory leaks.
- * Returns 1 if cancellation succeeded and 0 if the <timer_id>
- * wasn't found.
- */
- virtual int cancel_timer (long timer_id,
- const void **arg = 0,
- int dont_call_handle_close = 1);
-
- // = High-level Event_Handler scheduling operations
-
- /// Add <masks_to_be_added> to the <event_handler>'s entry.
- /// <event_handler> must already have been registered.
- /// Note that this call does not cause the Reactor to re-examine
- /// its set of handlers - the new masks will be noticed the next
- /// time the Reactor waits for activity. If there is no other
- /// activity expected, or you need immediate re-examination of
- /// the wait masks, either call ACE_Reactor::notify after this
- /// call, or use ACE_Reactor::register_handler instead.
- virtual int schedule_wakeup (ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask masks_to_be_added);
-
- /// Add <masks_to_be_added> to the <handle>'s entry. <event_handler>
- /// associated with <handle> must already have been registered.
- /// Note that this call does not cause the Reactor to re-examine
- /// its set of handlers - the new masks will be noticed the next
- /// time the Reactor waits for activity. If there is no other
- /// activity expected, or you need immediate re-examination of
- /// the wait masks, either call ACE_Reactor::notify after this
- /// call, or use ACE_Reactor::register_handler instead.
- virtual int schedule_wakeup (ACE_HANDLE handle,
- ACE_Reactor_Mask masks_to_be_added);
-
- /// Clear <masks_to_be_cleared> from the <event_handler>'s entry.
- /// Note that this call does not cause the Reactor to re-examine
- /// its set of handlers - the new masks will be noticed the next
- /// time the Reactor waits for activity. If there is no other
- /// activity expected, or you need immediate re-examination of
- /// the wait masks, either call ACE_Reactor::notify after this
- /// call, or use ACE_Reactor::register_handler instead.
- virtual int cancel_wakeup (ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask masks_to_be_cleared);
-
- /// Clear <masks_to_be_cleared> from the <handle>'s entry.
- /// Note that this call does not cause the Reactor to re-examine
- /// its set of handlers - the new masks will be noticed the next
- /// time the Reactor waits for activity. If there is no other
- /// activity expected, or you need immediate re-examination of
- /// the wait masks, either call ACE_Reactor::notify after this
- /// call, or use ACE_Reactor::register_handler instead.
- virtual int cancel_wakeup (ACE_HANDLE handle,
- ACE_Reactor_Mask masks_to_be_cleared);
-
- // = Notification methods.
-
- /**
- * Notify <event_handler> of <mask> event. The <ACE_Time_Value>
- * indicates how long to blocking trying to notify. If <timeout> ==
- * 0, the caller will block until action is possible, else will wait
- * until the relative time specified in <timeout> elapses). Note that
- * <mask> can only be one of the pre-defined <ACE_Event_Handler>
- * masks, e.g., <READ_MASK>, <WRITE_MASK>, or <EXCEPT_MASK>.
- */
- virtual int notify (ACE_Event_Handler *event_handler = 0,
- ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
- ACE_Time_Value *tv = 0);
-
- /**
- * Set the maximum number of times that ACE_Reactor will
- * iterate and dispatch the <ACE_Event_Handlers> that are passed in
- * via the notify queue before breaking out of its
- * <ACE_Message_Queue::dequeue> loop. By default, this is set to
- * -1, which means "iterate until the queue is empty." Setting this
- * to a value like "1 or 2" will increase "fairness" (and thus
- * prevent starvation) at the expense of slightly higher dispatching
- * overhead.
- */
- virtual void max_notify_iterations (int iterations);
-
- /**
- * Get the maximum number of times that the ACE_Reactor will
- * iterate and dispatch the <ACE_Event_Handlers> that are passed in
- * via the notify queue before breaking out of its
- * <ACE_Message_Queue::dequeue> loop.
- */
- virtual int max_notify_iterations (void);
-
- /**
- * Purge any notifications pending in this reactor for the specified
- * <ACE_Event_Handler> object. If <eh> == 0, all notifications for all
- * handlers are removed (but not any notifications posted just to wake up
- * the reactor itself). Returns the number of notifications purged.
- * Returns -1 on error.
- */
- virtual int purge_pending_notifications (ACE_Event_Handler *,
- ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
-
- // = Assorted helper methods.
-
- /**
- * Check to see if <handle> is associated with a valid Event_Handler
- * bound to <mask>. Return the <event_handler> associated with this
- * <handler> if <event_handler> != 0.
- */
- virtual int handler (ACE_HANDLE handle,
- ACE_Reactor_Mask mask,
- ACE_Event_Handler **event_handler = 0);
-
- /**
- * Check to see if <signum> is associated with a valid Event_Handler
- * bound to a signal. Return the <event_handler> associated with
- * this <handler> if <event_handler> != 0.
- */
- virtual int handler (int signum,
- ACE_Event_Handler **event_handler = 0);
-
- /// Returns true if Reactor has been successfully initialized, else
- /// false.
- virtual int initialized (void);
-
- /// Returns the current size of the Reactor's internal descriptor
- /// table.
- virtual size_t size (void) const;
-
- /// Returns a reference to the Reactor's internal lock.
- virtual ACE_Lock &lock (void);
-
- /// Wake up all threads in waiting in the event loop
- virtual void wakeup_all_threads (void);
-
- /// Transfers ownership of Reactor to the <new_owner>.
- virtual int owner (ACE_thread_t new_owner,
- ACE_thread_t *old_owner = 0);
-
- /// Return the ID of the "owner" thread.
- virtual int owner (ACE_thread_t *owner);
-
- /// Set position of the owner thread.
- virtual void requeue_position (int position);
-
- /// Get position of the owner thread.
- virtual int requeue_position (void);
-
- /// Get the existing restart value.
- virtual int restart (void);
-
- /// Set a new value for restart and return the original value.
- virtual int restart (int r);
-
- // = Low-level wait_set mask manipulation methods.
-
- /// GET/SET/ADD/CLR the dispatch mask "bit" bound with the
- /// <event_handler> and <mask>.
- virtual int mask_ops (ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask mask,
- int ops);
-
- /// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the <handle>
- /// and <mask>.
- virtual int mask_ops (ACE_HANDLE handle,
- ACE_Reactor_Mask mask,
- int ops);
-
- // = Low-level ready_set mask manipulation methods.
- /// GET/SET/ADD/CLR the ready "bit" bound with the <event_handler>
- /// and <mask>.
- virtual int ready_ops (ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask mask,
- int ops);
-
- /// GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>.
- virtual int ready_ops (ACE_HANDLE handle,
- ACE_Reactor_Mask mask,
- int ops);
-
- /// Get the implementation class
- virtual ACE_Reactor_Impl *implementation (void) const;
-
- /**
- * Returns 0, if the size of the current message has been put in
- * <size> returns -1, if not. ACE_HANDLE allows the reactor to
- * check if the caller is valid. Used for CLASSIX Reactor
- * implementation.
- */
- virtual int current_info (ACE_HANDLE handle,
- size_t &msg_size);
-
- /// Return 1 if we any event associations were made by the reactor
- /// for the handles that it waits on, 0 otherwise.
- virtual int uses_event_associations (void);
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
- /// Dump the state of the object.
- void dump (void) const;
-
-protected:
- /// Set the implementation class.
- virtual void implementation (ACE_Reactor_Impl *implementation);
-
- /// Delegation/implementation class that all methods will be
- /// forwarded to.
- ACE_Reactor_Impl *implementation_;
-
- /// Flag used to indicate whether we are responsible for cleaning up
- /// the implementation instance
- int delete_implementation_;
-
- /// Pointer to a process-wide <ACE_Reactor> singleton.
- static ACE_Reactor *reactor_;
-
- /// Must delete the <reactor_> singleton if non-0.
- static int delete_reactor_;
-
- /// Deny access since member-wise won't work...
- ACE_Reactor (const ACE_Reactor &);
- ACE_Reactor &operator = (const ACE_Reactor &);
-};
-
-#if defined (__ACE_INLINE__)
-#include "ace/Reactor.i"
-#endif /* __ACE_INLINE__ */
-
-#include "ace/post.h"
-#endif /* ACE_REACTOR_H */