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-rw-r--r--ace/Remote_Tokens.cpp445
1 files changed, 445 insertions, 0 deletions
diff --git a/ace/Remote_Tokens.cpp b/ace/Remote_Tokens.cpp
new file mode 100644
index 00000000000..e07b91a70ca
--- /dev/null
+++ b/ace/Remote_Tokens.cpp
@@ -0,0 +1,445 @@
+// Remote_Tokens.cpp
+// $Id$
+
+#define ACE_BUILD_DLL
+#include "ace/Log_Msg.h"
+#include "ace/Remote_Tokens.h"
+#include "ace/Singleton.h"
+
+#if !defined (__ACE_INLINE__)
+#include "ace/Remote_Tokens.i"
+#endif /* __ACE_INLINE__ */
+
+#if defined (ACE_MT_SAFE)
+typedef ACE_Thread_Mutex ACE_TSS_CONNECTION_MUTEX;
+#else
+typedef ACE_Null_Mutex ACE_TSS_CONNECTION_MUTEX;
+#endif /* ACE_MT_SAFE */
+
+// Make a typedef to simplify access to the Singleton below.
+typedef ACE_Singleton<ACE_TSS_Connection, ACE_TSS_CONNECTION_MUTEX>
+ ACE_Token_Connections;
+
+// Initialize the statics from ACE_TSS_Connection;
+ACE_INET_Addr ACE_TSS_Connection::server_address_;
+
+// ************************************************************
+
+void
+ACE_TSS_Connection::set_server_address (const ACE_INET_Addr &server_address)
+{
+ ACE_TRACE ("ACE_TSS_Connection::set_server_address");
+ server_address_ = server_address;
+}
+
+// Necessary to make some compilers work...
+ACE_TSS_Connection::ACE_TSS_Connection (void)
+{
+ ACE_TRACE ("ACE_TSS_Connection::ACE_TSS_Connection");
+}
+
+ACE_TSS_Connection::~ACE_TSS_Connection (void)
+{
+ ACE_TRACE ("ACE_TSS_Connection::~ACE_TSS_Connection");
+}
+
+ACE_SOCK_Stream *
+ACE_TSS_Connection::get_connection (void)
+{
+ return ACE_TSS<ACE_SOCK_Stream>::operator-> ();
+}
+
+ACE_SOCK_Stream *
+ACE_TSS_Connection::make_TSS_TYPE (void) const
+{
+ ACE_TRACE ("ACE_TSS_Connection::make_TSS_TYPE");
+
+ ACE_SOCK_Connector connector;
+ ACE_SOCK_Stream *stream = 0;
+
+ ACE_NEW_RETURN (stream, ACE_SOCK_Stream, 0);
+
+ if (connector.connect (*stream, server_address_) == -1)
+ {
+ delete stream;
+ errno = ECONNREFUSED;
+ return 0;
+ }
+
+ ACE_DEBUG ((LM_DEBUG, "ACE_TSS_Connection new connection\n"));
+ return stream;
+}
+
+ACE_TSS_Connection::operator ACE_SOCK_Stream *(void)
+{
+ return this->get_connection ();
+}
+
+
+void
+ACE_TSS_Connection::dump (void) const
+{
+ ACE_TRACE ("ACE_TSS_Connection::dump");
+ ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
+ ACE_DEBUG ((LM_DEBUG, "ACE_TSS_Connection::dump:\n"));
+ ACE_DEBUG ((LM_DEBUG, "server_address_\n"));
+ server_address_.dump ();
+ ACE_DEBUG ((LM_DEBUG, "base:\n"));
+ ACE_TSS<ACE_SOCK_Stream>::dump ();
+ ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
+}
+
+// ************************************************************
+// ************************************************************
+// ************************************************************
+
+ACE_Remote_Token_Proxy::ACE_Remote_Token_Proxy (void)
+{
+ ACE_TRACE ("ACE_Remote_Token_Proxy::ACE_Remote_Token_Proxy");
+}
+
+ACE_Remote_Token_Proxy::~ACE_Remote_Token_Proxy (void)
+{
+ ACE_TRACE ("ACE_Remote_Token_Proxy::~ACE_Remote_Token_Proxy");
+}
+
+int
+ACE_Remote_Token_Proxy::open (const char *name,
+ int ignore_deadlock,
+ int debug)
+{
+ ACE_TRACE ("ACE_Remote_Token_Proxy::open");
+ ignore_shadow_deadlock_ = ignore_deadlock;
+ return ACE_Token_Proxy::open (name, 0, debug);
+}
+
+void
+ACE_Remote_Token_Proxy::set_server_address (const ACE_INET_Addr &server_address)
+{
+ ACE_TRACE ("ACE_Remote_Token_Proxy::set_server_address");
+ ACE_Token_Connections::instance ()->set_server_address (server_address);
+}
+
+int
+ACE_Remote_Token_Proxy::initiate_connection (void)
+{
+ ACE_TRACE ("ACE_Remote_Token_Proxy::initiate_connection");
+ if (token_ == 0)
+ {
+ errno = ENOENT;
+ ACE_ERROR_RETURN ((LM_ERROR, "ACE_Remote_Token_Proxy not open.\n"), -1);
+ }
+
+ ACE_SOCK_Stream *peer = ACE_Token_Connections::instance ()->get_connection ();
+ return peer == 0 ? 0 : 1;
+}
+
+// Do the work of sending a request and getting a reply.
+
+int
+ACE_Remote_Token_Proxy::request_reply (ACE_Token_Request &request,
+ ACE_Synch_Options &options)
+{
+ ACE_TRACE ("ACE_Remote_Token_Proxy::request_reply");
+ void *buffer;
+ ssize_t length;
+
+// request.dump ();
+
+ if ((length = request.encode (buffer)) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "encode failed"), -1);
+
+ ACE_SOCK_Stream *peer = ACE_Token_Connections::instance ()->get_connection ();
+
+ if (peer == 0)
+ return -1;
+
+ // Transmit request via a blocking send.
+
+ if (peer->send_n (buffer, length) != length)
+ ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send_n failed"), -1);
+ else
+ {
+ ACE_Token_Reply reply;
+
+ // Receive reply via blocking read.
+
+ if (peer->recv (&reply, sizeof reply) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "recv failed"), -1);
+
+ if (reply.decode () == -1)
+ ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "decode failed"), -1);
+
+ errno = int (reply.errnum ());
+ if (errno != 0)
+ ACE_RETURN (-1);
+ else
+ return 0;
+ }
+}
+
+int
+ACE_Remote_Token_Proxy::acquire (int notify,
+ void (*sleep_hook)(void *),
+ ACE_Synch_Options &options)
+{
+ ACE_TRACE ("ACE_Remote_Token_Proxy::acquire");
+
+ // First grab the local shadow mutex.
+ if (ACE_Token_Proxy::acquire (notify,
+ sleep_hook,
+ ACE_Synch_Options::asynch) == -1)
+ {
+ // Acquire failed, deal with it...
+ switch (errno)
+ {
+ case EWOULDBLOCK :
+ // Whoah, we detected wouldblock via the shadow mutex!
+ if (debug_)
+ ACE_DEBUG ((LM_DEBUG, "(%t) shadow: acquire will block, owner is %s\n",
+ this->token_->owner_id ()));
+ // No error, but would block,
+ break;
+
+ case EDEADLK :
+ if (debug_)
+ ACE_DEBUG ((LM_DEBUG, "(%t) shadow: deadlock detected\n"));
+
+ if (ignore_shadow_deadlock_)
+ break;
+ else
+ {
+ errno = EDEADLK;
+ ACE_RETURN (-1);
+ }
+
+ default :
+ ACE_ERROR_RETURN ((LM_ERROR,
+ "(%t) %p shadow acquire failed\n",
+ "ACE_Remote_Token_Proxy"),
+ -1);
+ }
+ }
+
+ ACE_Token_Request request (token_->type (),
+ this->type (),
+ ACE_Token_Request::ACQUIRE,
+ this->name (),
+ this->client_id (),
+ options);
+
+ request.notify (notify);
+
+ int result = this->request_reply (request, options);
+
+ if (result == -1)
+ {
+ // Update the local shadow copy.
+ ACE_DEBUG ((LM_DEBUG, "error on remote acquire, releasing shadow mutex.\n"));
+ ACE_Token_Proxy::release ();
+ }
+ else
+ {
+ ACE_DEBUG ((LM_DEBUG, "(%t) acquired %s remotely.\n", this->name ()));
+ // Our shadow call may have failed. However, it's still a race
+ // to the remote server. If we beat the client which holds the
+ // local token, we need to fix things locally to reflect the
+ // actual ownership. All that should happen is that our waiter
+ // is moved to the front of the waiter list.
+ token_->make_owner (waiter_);
+ }
+
+ return result;
+}
+
+int
+ACE_Remote_Token_Proxy::tryacquire (void (*sleep_hook)(void *))
+{
+ ACE_TRACE ("ACE_Remote_Token_Proxy::tryacquire");
+
+ // If we can detect locally that the tryacquire will fail, there is
+ // no need to go remote.
+ if (ACE_Token_Proxy::tryacquire (sleep_hook) == -1)
+ {
+ if (debug_)
+ {
+ int error = errno;
+ ACE_DEBUG ((LM_DEBUG, "shadow try acquire failed\n"));
+ errno = error;
+ }
+
+ return -1;
+ }
+
+ ACE_Token_Request request (token_->type (),
+ this->type (),
+ ACE_Token_Request::RELEASE,
+ this->name (),
+ this->client_id (),
+ ACE_Synch_Options::synch);
+
+ return this->request_reply (request,
+ ACE_Synch_Options::synch);
+}
+
+int
+ACE_Remote_Token_Proxy::renew (int requeue_position,
+ ACE_Synch_Options &options)
+{
+ ACE_TRACE ("ACE_Remote_Token_Proxy::renew");
+
+ if (ACE_Token_Proxy::renew (requeue_position,
+ ACE_Synch_Options::asynch) == -1)
+ {
+ // Check for error.
+ if (errno != EWOULDBLOCK)
+ return -1;
+ else if (debug_)
+ ACE_DEBUG ((LM_DEBUG,
+ "(%t) shadow: renew would block. owner %s.\n",
+ this->token_->owner_id ()));
+ }
+
+ ACE_Token_Request request (token_->type (),
+ this->type (),
+ ACE_Token_Request::RENEW,
+ this->name (),
+ this->client_id (),
+ options);
+
+ request.requeue_position (requeue_position);
+
+ int result = this->request_reply (request, options);
+
+ if (result == -1)
+ {
+ int error = errno;
+ ACE_Token_Proxy::release ();
+ errno = error;
+ ACE_ERROR_RETURN ((LM_ERROR, "%p error on remote renew, releasing shadow mutex.\n",
+ "ACE_Remote_Token_Proxy"), -1);
+ }
+ else
+ {
+ if (debug_)
+ ACE_DEBUG ((LM_DEBUG, "(%t) renewed %s remotely.\n", this->name ()));
+ // Make sure that the local shadow reflects our new ownership.
+ token_->make_owner (waiter_);
+ return result;
+ }
+}
+
+int
+ACE_Remote_Token_Proxy::release (ACE_Synch_Options &options)
+{
+ ACE_TRACE ("ACE_Remote_Token_Proxy::release");
+
+ ACE_Token_Request request (token_->type (),
+ this->type (),
+ ACE_Token_Request::RELEASE,
+ this->name (),
+ this->client_id (),
+ options);
+
+ int result = this->request_reply (request, options);
+ if (result == 0)
+ ACE_DEBUG ((LM_DEBUG, "(%t) released %s remotely.\n", this->name ()));
+
+ // whether success or failure, we're going to release the shadow.
+ // If race conditions exist such that we are no longer the owner,
+ // this release will perform a remove.
+ if (ACE_Token_Proxy::release () == -1)
+ ACE_ERROR ((LM_ERROR, "(%t) shadow: release failed\n"));
+
+ return result;
+}
+
+int
+ACE_Remote_Token_Proxy::remove (ACE_Synch_Options &options)
+{
+ ACE_TRACE ("ACE_Remote_Token_Proxy::remove");
+ return 0;
+}
+
+void
+ACE_Remote_Token_Proxy::token_acquired (ACE_TPQ_Entry *e)
+{
+ ACE_TRACE ("ACE_Remote_Token_Proxy::token_acquired");
+ ACE_DEBUG ((LM_DEBUG, "(%t) shadow token %s acquired\n",
+ this->client_id (),
+ this->name ()));
+ // ACE_Token_Proxy::token_acquired (vp);
+}
+
+const char*
+ACE_Remote_Token_Proxy::owner_id (void)
+{
+ ACE_TRACE ("ACE_Remote_Token_Proxy::owner_id");
+ ACE_DEBUG ((LM_DEBUG, "owner_id called\n"));
+ // @@ special operation
+ return 0;
+}
+
+void
+ACE_Remote_Token_Proxy::dump (void) const
+{
+ ACE_TRACE ("ACE_Remote_Token_Proxy::owner_id");
+ ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
+ ACE_DEBUG ((LM_DEBUG, "ACE_Tokens::dump:\n"
+ " ignore_shadow_deadlock_ = %d\n",
+ ignore_shadow_deadlock_));
+ ACE_DEBUG ((LM_DEBUG, "base:\n"));
+ ACE_Token_Proxy::dump ();
+ ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
+}
+
+// ************************************************************
+// ************************************************************
+// ************************************************************
+
+void
+ACE_Remote_Mutex::dump (void) const
+{
+ ACE_TRACE ("ACE_Remote_Mutex::dump");
+ ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
+ ACE_DEBUG ((LM_DEBUG, "ACE_Remote_Mutex::dump:\n"));
+ ACE_DEBUG ((LM_DEBUG, "base:\n"));
+ ACE_Remote_Token_Proxy::dump ();
+ ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
+}
+
+// ************************************************************
+// ************************************************************
+// ************************************************************
+
+void
+ACE_Remote_RLock::dump (void) const
+{
+ ACE_TRACE ("ACE_Remote_RLock::dump");
+ ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
+ ACE_DEBUG ((LM_DEBUG, "ACE_Remote_RLock::dump:\n"));
+ ACE_DEBUG ((LM_DEBUG, "base:\n"));
+ ACE_Remote_Token_Proxy::dump ();
+ ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
+}
+
+// ************************************************************
+// ************************************************************
+// ************************************************************
+
+void
+ACE_Remote_WLock::dump (void) const
+{
+ ACE_TRACE ("ACE_Remote_WLock::dump");
+ ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
+ ACE_DEBUG ((LM_DEBUG, "ACE_Remote_WLock::dump:\n"));
+ ACE_DEBUG ((LM_DEBUG, "base:\n"));
+ ACE_Remote_Token_Proxy::dump ();
+ ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
+}
+
+
+#if defined (ACE_TEMPLATES_REQUIRE_SPECIALIZATION)
+template class ACE_TSS <ACE_SOCK_Stream>;
+template class ACE_Singleton <ACE_TSS_Connection, ACE_TSS_CONNECTION_MUTEX>;
+#endif /* ACE_TEMPLATES_REQUIRE_SPECIALIZATION */