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-rw-r--r--ace/Remote_Tokens.h296
1 files changed, 158 insertions, 138 deletions
diff --git a/ace/Remote_Tokens.h b/ace/Remote_Tokens.h
index c0e2fb041f8..54c486d4723 100644
--- a/ace/Remote_Tokens.h
+++ b/ace/Remote_Tokens.h
@@ -1,19 +1,16 @@
/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// ACE
-//
-// = FILENAME
-// Remote_Tokens.h
-//
-// = AUTHOR
-// Douglas C. Schmidt (schmidt@cs.wustl.edu) and
-// Tim Harrison (harrison@cs.wustl.edu)
-//
-// ============================================================================
+
+//=============================================================================
+/**
+ * @file Remote_Tokens.h
+ *
+ * $Id$
+ *
+ * @author Douglas C. Schmidt (schmidt@cs.wustl.edu)
+ * @author Tim Harrison (harrison@cs.wustl.edu)
+ */
+//=============================================================================
+
#ifndef ACE_REMOTE_MUTEX_H
#define ACE_REMOTE_MUTEX_H
@@ -31,159 +28,178 @@
#include "ace/Local_Tokens.h"
#include "ace/Token_Request_Reply.h"
+/**
+ * @class ACE_Remote_Token_Proxy
+ *
+ * @brief Proxy for acquiring, renewing, and releasing a distributed
+ * synchronization token.
+ *
+ * The Remote_Token_Proxy class implements the mechanisms for
+ * distributed token operations. It is similar to the
+ * ACE_Token_Proxy.
+ * = BUGS
+ * Distributed sleep_hooks have not been implemented. <owner_id>
+ * is not implemented.
+ */
class ACE_Export ACE_Remote_Token_Proxy : public ACE_Token_Proxy
{
- // = TITLE
- // Proxy for acquiring, renewing, and releasing a distributed
- // synchronization token.
- //
- // = DESCRIPTION
- // The Remote_Token_Proxy class implements the mechanisms for
- // distributed token operations. It is similar to the
- // ACE_Token_Proxy.
- //
- // = BUGS
- // Distributed sleep_hooks have not been implemented. <owner_id>
- // is not implemented.
public:
+ /// Null construction.
ACE_Remote_Token_Proxy (void);
- // Null construction.
+ /// Death.
virtual ~ACE_Remote_Token_Proxy (void);
- // Death.
+ /**
+ * Same as Token_Proxy. <name> is the string uniquely identifying
+ * the token. <ignore_deadlock> can be 1 to disable deadlock
+ * notifications. <debug> prints debug messages.
+ */
int open (const ACE_TCHAR *name,
int ignore_deadlock = 0,
int debug = 0);
- // Same as Token_Proxy. <name> is the string uniquely identifying
- // the token. <ignore_deadlock> can be 1 to disable deadlock
- // notifications. <debug> prints debug messages.
+ /**
+ * Open a connection with the token server. This only need be used
+ * when the user wishes to explicitly open a connection to check if
+ * the server exists. Connections are stored in the
+ * ACE_Token_Connections singleton as thread-specific data. That
+ * is, every thread has only one connection that is used for all
+ * remote tokens.
+ */
int initiate_connection (void);
- // Open a connection with the token server. This only need be used
- // when the user wishes to explicitly open a connection to check if
- // the server exists. Connections are stored in the
- // ACE_Token_Connections singleton as thread-specific data. That
- // is, every thread has only one connection that is used for all
- // remote tokens.
+ /**
+ * Acquire the distributed token. If notify is specified and the
+ * token is already held, the owner is notified. options contains
+ * the timeout value for the acquire call. The timer is kept at the
+ * token server. Asynchronous operations are not supported.
+ * Returns 0 on success, -1 on failure with <errno> == problem.
+ */
virtual int acquire (int notify = 0,
void (*sleep_hook)(void *) = 0,
ACE_Synch_Options &options =
ACE_Synch_Options::synch);
- // Acquire the distributed token. If notify is specified and the
- // token is already held, the owner is notified. options contains
- // the timeout value for the acquire call. The timer is kept at the
- // token server. Asynchronous operations are not supported.
- // Returns 0 on success, -1 on failure with <errno> == problem.
+ /**
+ * Try to acquire the distributed token. If the token is already
+ * held, the call returns without queueing the caller as a waiter.
+ * Returns 0 on success (the token was acquired), and -1 with
+ * EWOULDBLOCK if the token was already held.
+ */
virtual int tryacquire (void (*sleep_hook)(void *) = 0);
- // Try to acquire the distributed token. If the token is already
- // held, the call returns without queueing the caller as a waiter.
- // Returns 0 on success (the token was acquired), and -1 with
- // EWOULDBLOCK if the token was already held.
+ /**
+ * Renew the token by offering to release it if there are any other
+ * waiters, otherwise get the token back immediately. This renew
+ * has the same semantics as ACE_Local_Mutex release. It is
+ * semantically equivalent to <release> followed by <acquire>, but
+ * it is faster. options contains the timeout value used if renew
+ * blocks. As with acquire, the timer is maintained at the token
+ * server. If there are waiters and requeue_position == -1, the
+ * caller is queued at the rear of the waiter list. Otherwise,
+ * requeue_position specifies the number of waiters to "let by"
+ * before reacquiring the token (effectively, the position in the
+ * waiter list.)
+ */
virtual int renew (int requeue_position = 0,
ACE_Synch_Options &options =
ACE_Synch_Options::synch);
- // Renew the token by offering to release it if there are any other
- // waiters, otherwise get the token back immediately. This renew
- // has the same semantics as ACE_Local_Mutex release. It is
- // semantically equivalent to <release> followed by <acquire>, but
- // it is faster. options contains the timeout value used if renew
- // blocks. As with acquire, the timer is maintained at the token
- // server. If there are waiters and requeue_position == -1, the
- // caller is queued at the rear of the waiter list. Otherwise,
- // requeue_position specifies the number of waiters to "let by"
- // before reacquiring the token (effectively, the position in the
- // waiter list.)
+ /**
+ * Release the distributed token. Similar to ACE_Local_Mutex, if the
+ * caller is not the owner, it is removed from the waiter list (if
+ * applicable.) Returns 0 on success, -1 on failure with <errno> ==
+ * problem.
+ */
virtual int release (ACE_Synch_Options &options =
ACE_Synch_Options::synch);
- // Release the distributed token. Similar to ACE_Local_Mutex, if the
- // caller is not the owner, it is removed from the waiter list (if
- // applicable.) Returns 0 on success, -1 on failure with <errno> ==
- // problem.
+ /// Become interface compliant for ACE_Guard<>. This has no
+ /// functionality.
virtual int remove (ACE_Synch_Options &options =
ACE_Synch_Options::synch);
- // Become interface compliant for ACE_Guard<>. This has no
- // functionality.
+ /// Override the default to do nothing.
virtual void token_acquired (ACE_TPQ_Entry *);
- // Override the default to do nothing.
+ /// the client id of the current token holder
virtual const ACE_TCHAR* owner_id (void);
- // the client id of the current token holder
+ /**
+ * sets the server address for all instances of ACE_Remote_Token_Proxy
+ * If this isn't called, the environment variable TOKEN_SERVER is
+ * checked for the server address. If that is not specified, all
+ * ACE_Remote_** operations will fail.
+ */
static void set_server_address (const ACE_INET_Addr &server_address);
- // sets the server address for all instances of ACE_Remote_Token_Proxy
- // If this isn't called, the environment variable TOKEN_SERVER is
- // checked for the server address. If that is not specified, all
- // ACE_Remote_** operations will fail.
+ /// Dump the state of the class.
void dump (void) const;
- // Dump the state of the class.
protected:
+ /// if shadows report deadlock, go remote anyway
int ignore_shadow_deadlock_;
- // if shadows report deadlock, go remote anyway
+ /// Perform the request and wait for the reply.
int request_reply (ACE_Token_Request &request,
ACE_Synch_Options &options);
- // Perform the request and wait for the reply.
};
+/**
+ * @class ACE_Remote_Mutex
+ *
+ * @brief Proxy for acquiring, renewing, and releasing a distributed
+ * mutex.
+ *
+ * This is the remote equivalent to ACE_Local_Mutex. The
+ * Remote_Mutex class offers methods for acquiring, renewing, and
+ * releasing a distributed synchronization mutex. Similar to
+ * ACE_Local_Mutex, ACE_Remote_Token_Proxy offers recursive
+ * acquisition, FIFO waiter ordering, and deadlock detection. It
+ * depends on the Token Server for its distributed synchronization
+ * semantics.
+ */
class ACE_Export ACE_Remote_Mutex : public ACE_Remote_Token_Proxy
{
- // = TITLE
- // Proxy for acquiring, renewing, and releasing a distributed
- // mutex.
- //
- // = DESCRIPTION
- // This is the remote equivalent to ACE_Local_Mutex. The
- // Remote_Mutex class offers methods for acquiring, renewing, and
- // releasing a distributed synchronization mutex. Similar to
- // ACE_Local_Mutex, ACE_Remote_Token_Proxy offers recursive
- // acquisition, FIFO waiter ordering, and deadlock detection. It
- // depends on the Token Server for its distributed synchronization
- // semantics.
public:
+ /// Null creation. Remote_Token_Proxy::open must be called.
ACE_Remote_Mutex (void);
- // Null creation. Remote_Token_Proxy::open must be called.
+ /// Calls Remote_Token_Proxy::open for you.
ACE_Remote_Mutex (const ACE_TCHAR *token_name,
int ignore_deadlock = 0,
int debug = 0);
- // Calls Remote_Token_Proxy::open for you.
+ /// Dump the state of the class.
void dump (void) const;
- // Dump the state of the class.
+ /// Return deep copy.
virtual ACE_Token_Proxy *clone (void) const;
- // Return deep copy.
protected:
+ /// Make the correct type of ACE_Tokens. This is called by the Token
+ /// Manager.
virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
- // Make the correct type of ACE_Tokens. This is called by the Token
- // Manager.
};
+/**
+ * @class ACE_Remote_RLock
+ *
+ * @brief Proxy for acquiring, renewing, and releasing a distributed
+ * readers lock.
+ *
+ * This is the remote equivalent to ACE_Local_RLock. Multiple
+ * readers can hold the lock simultaneously when no writers have
+ * the lock. Alternatively, when a writer holds the lock, no other
+ * participants (readers or writers) may hold the lock.
+ * ACE_Remote_RLock depends on the ACE Token Server for its
+ * distributed synchronization semantics.
+ */
class ACE_Export ACE_Remote_RLock : public ACE_Remote_Token_Proxy
{
- // = TITLE
- // Proxy for acquiring, renewing, and releasing a distributed
- // readers lock.
- //
- // = DESCRIPTION
- // This is the remote equivalent to ACE_Local_RLock. Multiple
- // readers can hold the lock simultaneously when no writers have
- // the lock. Alternatively, when a writer holds the lock, no other
- // participants (readers or writers) may hold the lock.
- // ACE_Remote_RLock depends on the ACE Token Server for its
- // distributed synchronization semantics.
public:
ACE_Remote_RLock (void);
@@ -193,33 +209,35 @@ public:
ACE_Remote_RLock (const ACE_Remote_RLock &mutex);
+ /// Dump the state of the class.
void dump (void) const;
- // Dump the state of the class.
+ /// Returns ACE_RW_Token::RLOCK;
virtual int type (void) const;
- // Returns ACE_RW_Token::RLOCK;
+ /// Return deep copy.
virtual ACE_Token_Proxy *clone (void) const;
- // Return deep copy.
protected:
+ /// Make the correct type of ACE_Tokens. This is called by the Token
+ /// Manager.
virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
- // Make the correct type of ACE_Tokens. This is called by the Token
- // Manager.
};
+/**
+ * @class ACE_Remote_WLock
+ *
+ * @brief Proxy for acquiring, renewing, and releasing a distributed
+ * writers lock.
+ *
+ * Shields applications from details of interacting with the
+ * ACE_Token_Server. The token_name_ is just the string that the
+ * Token Server uses to identify the token. The client_id_ (also
+ * used by the Token Server,) identifies the owner of the token and
+ * is used for deadlock detection.
+ */
class ACE_Export ACE_Remote_WLock : public ACE_Remote_Token_Proxy
{
- // = TITLE
- // Proxy for acquiring, renewing, and releasing a distributed
- // writers lock.
- //
- // = DESCRIPTION
- // Shields applications from details of interacting with the
- // ACE_Token_Server. The token_name_ is just the string that the
- // Token Server uses to identify the token. The client_id_ (also
- // used by the Token Server,) identifies the owner of the token and
- // is used for deadlock detection.
public:
ACE_Remote_WLock (void);
@@ -229,60 +247,62 @@ public:
ACE_Remote_WLock (const ACE_Remote_WLock &mutex);
+ /// Dump the state of the class.
void dump (void) const;
- // Dump the state of the class.
+ /// Returns ACE_RW_Token::WLOCK;
virtual int type (void) const;
- // Returns ACE_RW_Token::WLOCK;
+ /// Return deep copy.
virtual ACE_Token_Proxy *clone (void) const;
- // Return deep copy.
protected:
+ /// Make the correct type of ACE_Tokens. This is called by the Token
+ /// Manager.
virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
- // Make the correct type of ACE_Tokens. This is called by the Token
- // Manager.
};
+/**
+ * @class ACE_TSS_Connection
+ *
+ * @brief Class for providing a connection per thread.
+ *
+ * ACE_TSS_Connection provides a single access point for all
+ * threads to access thread-specific connections. This prevents
+ * resource-sharing problems such as thread serialization.
+ */
class ACE_Export ACE_TSS_Connection : public ACE_TSS<ACE_SOCK_Stream>
{
- // = TITLE
- // Class for providing a connection per thread.
- //
- // = DESCRIPTION
- // ACE_TSS_Connection provides a single access point for all
- // threads to access thread-specific connections. This prevents
- // resource-sharing problems such as thread serialization.
public:
// Necessary to make some compilers work...
ACE_TSS_Connection (void);
~ACE_TSS_Connection (void);
+ /// retrieve the thread's connection
ACE_SOCK_Stream *get_connection (void);
- // retrieve the thread's connection
+ /// Factory Method that creates a new SOCK Stream.
virtual ACE_SOCK_Stream *make_TSS_TYPE (void) const;
- // Factory Method that creates a new SOCK Stream.
+ /// inheritence and operator overloading don't mix. Redefine this
+ /// from ACE_TSS so that we can use it.
operator ACE_SOCK_Stream *(void);
- // inheritence and operator overloading don't mix. Redefine this
- // from ACE_TSS so that we can use it.
+ /// Set the server address.
static void set_server_address (const ACE_INET_Addr &server_address);
- // Set the server address.
+ /// Dump the state of the class.
void dump (void) const;
- // Dump the state of the class.
protected:
+ /// The address of the Token Server used by all instances of
+ /// Token_Proxy.
static ACE_INET_Addr server_address_;
- // The address of the Token Server used by all instances of
- // Token_Proxy.
private:
+ /// Private: should not be used
ACE_TSS_Connection (const ACE_TSS_Connection &);
void operator= (const ACE_TSS_Connection &);
- // Private: should not be used
};
#if defined (__ACE_INLINE__)