diff options
Diffstat (limited to 'ace/Sockets/SOCK_Connector.h')
-rw-r--r-- | ace/Sockets/SOCK_Connector.h | 236 |
1 files changed, 236 insertions, 0 deletions
diff --git a/ace/Sockets/SOCK_Connector.h b/ace/Sockets/SOCK_Connector.h new file mode 100644 index 00000000000..1236c53eb92 --- /dev/null +++ b/ace/Sockets/SOCK_Connector.h @@ -0,0 +1,236 @@ +/* -*- C++ -*- */ + +//============================================================================= +/** + * @file SOCK_Connector.h + * + * $Id$ + * + * @author Doug Schmidt <schmidt@cs.wustl.edu> + */ +//============================================================================= + +#ifndef ACE_SOCK_CONNECTOR_H +#define ACE_SOCK_CONNECTOR_H +#include "ace/pre.h" + +#include "ace/SOCK_Stream.h" + +#if !defined (ACE_LACKS_PRAGMA_ONCE) +# pragma once +#endif /* ACE_LACKS_PRAGMA_ONCE */ + +#include "ace/Time_Value.h" + +/** + * @class ACE_SOCK_Connector + * + * @brief Defines a factory that creates new <ACE_Stream>s actively. + * + * The <ACE_SOCK_Connector> doesn't have a socket of its own, + * i.e., it simply "borrows" the one from the ACE_SOCK_Stream + * that's being connected. The reason for this is that the + * underlying socket API doesn't use a "factory" socket to connect + * "data-mode" sockets. Therefore, there's no need to inherit + * <ACE_SOCK_Connector> from <ACE_SOCK>. A nice side-effect of + * this is that <ACE_SOCK_Connector>'s do not store state so they + * can be used reentrantly in multi-threaded programs. + */ +class ACE_Export ACE_SOCK_Connector +{ +public: + // = Initialization and termination methods. + /// Default constructor. + ACE_SOCK_Connector (void); + + /** + * Actively connect and produce a <new_stream> if things go well. + * The <remote_sap> is the address that we are trying to connect + * with. The <timeout> is the amount of time to wait to connect. + * If it's 0 then we block indefinitely. If *timeout == {0, 0} then + * the connection is done using non-blocking mode. In this case, if + * the connection can't be made immediately the value of -1 is + * returned with <errno == EWOULDBLOCK>. If *timeout > {0, 0} then + * this is the maximum amount of time to wait before timing out; if the + * time expires before the connection is made <errno == ETIME>. Note + * the difference between this case and when a blocking connect + * is attmpted that TCP times out - in the latter case, errno will + * be ETIMEDOUT. + * The <local_sap> is the value of local address to bind to. If it's + * the default value of <ACE_Addr::sap_any> then the user is letting + * the OS do the binding. If <reuse_addr> == 1 then the + * <local_addr> is reused, even if it hasn't been cleanedup yet. + * The <protocol_family> and <protocol> parameters are passed down + * to the <socket> call, whereas <flags> and <perms> are ignored. + */ + ACE_SOCK_Connector (ACE_SOCK_Stream &new_stream, + const ACE_Addr &remote_sap, + const ACE_Time_Value *timeout = 0, + const ACE_Addr &local_sap = ACE_Addr::sap_any, + int reuse_addr = 0, + int flags = 0, + int perms = 0, + int protocol_family = ACE_PROTOCOL_FAMILY_INET, + int protocol = 0); + + /** + * Actively connect and produce a <new_stream> if things go well. + * The <remote_sap> is the address that we are trying to connect + * with. The <qos_params> contains QoS parameters that are passed + * to the IntServ (RSVP) and DiffServ protocols. The <timeout> is + * the amount of time to wait to connect. If it's 0 then we block + * indefinitely. If *timeout == {0, 0} then the connection is done + * using non-blocking mode. In this case, if the connection can't + * be made immediately the value of -1 is returned with <errno == + * EWOULDBLOCK>. If *timeout > {0, 0} then this is the amount of + * time to wait before timing out; if the time expires before the + * connection is made <errno == ETIME>. Note the difference between + * this case and when a blocking connect is attmpted that TCP times + * out - in the latter case, errno will be ETIMEDOUT. + * The <local_sap> is the value of local address to bind to. If + * it's the default value of <ACE_Addr::sap_any> then the user is + * letting the OS do the binding. + * If <reuse_addr> == 1 then the <local_addr> is reused, + * even if it hasn't been cleaned up yet. + * The <protocol_family> and <protocol> parameters are passed down + * to the <socket> call, whereas <flags> and <perms> are ignored. + */ + ACE_SOCK_Connector (ACE_SOCK_Stream &new_stream, + const ACE_Addr &remote_sap, + ACE_QoS_Params qos_params, + const ACE_Time_Value *timeout = 0, + const ACE_Addr &local_sap = ACE_Addr::sap_any, + ACE_Protocol_Info *protocolinfo = 0, + ACE_SOCK_GROUP g = 0, + u_long flags = 0, + int reuse_addr = 0, + int perms = 0, + int protocol_family = ACE_PROTOCOL_FAMILY_INET, + int protocol = 0); + + /** + * Actively connect and produce a <new_stream> if things go well. + * The <remote_sap> is the address that we are trying to connect + * with. The <timeout> is the amount of time to wait to connect. + * If it's 0 then we block indefinitely. If *timeout == {0, 0} then + * the connection is done using non-blocking mode. In this case, if + * the connection can't be made immediately the value of -1 is + * returned with <errno == EWOULDBLOCK>. If *timeout > {0, 0} then + * this is the maximum amount of time to wait before timing out; if the + * time expires before the connection is made <errno == ETIME>. Note + * the difference between this case and when a blocking connect + * is attmpted that TCP times out - in the latter case, errno will + * be ETIMEDOUT. + * The <local_sap> is the value of local address to bind to. If it's + * the default value of <ACE_Addr::sap_any> then the user is letting + * the OS do the binding. If <reuse_addr> == 1 then the + * <local_addr> is reused, even if it hasn't been cleanedup yet. + * Note that the <new_stream> always starts out in blocking mode. + * The <protocol_family> and <protocol> parameters are passed down + * to the <socket> call, whereas <flags> and <perms> are ignored. + */ + int connect (ACE_SOCK_Stream &new_stream, + const ACE_Addr &remote_sap, + const ACE_Time_Value *timeout = 0, + const ACE_Addr &local_sap = ACE_Addr::sap_any, + int reuse_addr = 0, + int flags = 0, + int perms = 0, + int protocol_family = ACE_PROTOCOL_FAMILY_INET, + int protocol = 0); + + /** + * Actively connect and produce a <new_stream> if things go well. + * The <remote_sap> is the address that we are trying to connect + * with. The <qos_params> contains QoS parameters that are passed + * to the IntServ (RSVP) and DiffServ protocols. The <timeout> is + * the amount of time to wait to connect. If it's 0 then we block + * indefinitely. If *timeout == {0, 0} then the connection is done + * using non-blocking mode. In this case, if the connection can't + * be made immediately the value of -1 is returned with <errno == + * EWOULDBLOCK>. If *timeout > {0, 0} then this is the amount of + * time to wait before timing out; if the time expires before the + * connection is made <errno == ETIME>. Note the difference between + * this case and when a blocking connect is attmpted that TCP times + * out - in the latter case, errno will be ETIMEDOUT. + * The <local_sap> is the value of local address to bind to. If + * it's the default value of <ACE_Addr::sap_any> then the user is + * letting the OS do the binding. + * If <reuse_addr> == 1 then the <local_addr> is reused, + * even if it hasn't been cleanedup yet. + */ + int connect (ACE_SOCK_Stream &new_stream, + const ACE_Addr &remote_sap, + ACE_QoS_Params qos_params, + const ACE_Time_Value *timeout = 0, + const ACE_Addr &local_sap = ACE_Addr::sap_any, + ACE_Protocol_Info *protocolinfo = 0, + ACE_SOCK_GROUP g = 0, + u_long flags = 0, + int reuse_addr = 0, + int perms = 0, + int protocol_family = ACE_PROTOCOL_FAMILY_INET, + int protocol = 0); + + /// Default dtor. + ~ACE_SOCK_Connector (void); + + // = Completion routine. + /** + * Try to complete a non-blocking connection. + * If connection completion is successful then <new_stream> contains + * the connected ACE_SOCK_Stream. If <remote_sap> is non-NULL then it + * will contain the address of the connected peer. + */ + int complete (ACE_SOCK_Stream &new_stream, + ACE_Addr *remote_sap = 0, + const ACE_Time_Value *timeout = 0); + + /// Resets any event associations on this handle + int reset_new_handle (ACE_HANDLE handle); + + // = Meta-type info + typedef ACE_INET_Addr PEER_ADDR; + typedef ACE_SOCK_Stream PEER_STREAM; + + /// Dump the state of an object. + void dump (void) const; + + /// Declare the dynamic allocation hooks. + ACE_ALLOC_HOOK_DECLARE; + +protected: + /// Perform operations that ensure the socket is opened using + /// BSD-style semantics (no QoS). + int shared_open (ACE_SOCK_Stream &new_stream, + int protocol_family, + int protocol, + int reuse_addr); + + /// Perform operations that ensure the socket is opened using + /// QoS-enabled semantics. + int shared_open (ACE_SOCK_Stream &new_stream, + int protocol_family, + int protocol, + ACE_Protocol_Info *protocolinfo, + ACE_SOCK_GROUP g, + u_long flags, + int reuse_addr); + + /// Perform operations that must be called before <ACE_OS::connect>. + int shared_connect_start (ACE_SOCK_Stream &new_stream, + const ACE_Time_Value *timeout, + const ACE_Addr &local_sap); + + /// Perform operations that must be called after <ACE_OS::connect>. + int shared_connect_finish (ACE_SOCK_Stream &new_stream, + const ACE_Time_Value *timeout, + int result); +}; + +#if !defined (ACE_LACKS_INLINE_FUNCTIONS) +#include "ace/SOCK_Connector.i" +#endif + +#include "ace/post.h" +#endif /* ACE_SOCK_CONNECTOR_H */ |