summaryrefslogtreecommitdiff
path: root/ace/Svc_Handler.h
diff options
context:
space:
mode:
Diffstat (limited to 'ace/Svc_Handler.h')
-rw-r--r--ace/Svc_Handler.h291
1 files changed, 158 insertions, 133 deletions
diff --git a/ace/Svc_Handler.h b/ace/Svc_Handler.h
index b0efb441b00..cae1dd67206 100644
--- a/ace/Svc_Handler.h
+++ b/ace/Svc_Handler.h
@@ -1,18 +1,15 @@
/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// ace
-//
-// = FILENAME
-// Svc_Handler.h
-//
-// = AUTHOR
-// Doug Schmidt and Irfan Pyrarli.
-//
-// ============================================================================
+
+//=============================================================================
+/**
+ * @file Svc_Handler.h
+ *
+ * $Id$
+ *
+ * @author Doug Schmidt and Irfan Pyrarli.
+ */
+//=============================================================================
+
#ifndef ACE_SVC_HANDLER_H
#define ACE_SVC_HANDLER_H
@@ -30,136 +27,156 @@ class ACE_Connection_Recycling_Strategy;
#include "ace/Task.h"
#include "ace/Service_Config.h"
+/**
+ * @class ACE_Svc_Handler
+ *
+ * @brief Defines the interface for a service that exchanges data with
+ * its connected peer.
+ *
+ * This class provides a well-defined interface that the
+ * Acceptor and Connector pattern factories use as their target.
+ * Typically, client applications will subclass ACE_Svc_Handler
+ * and do all the interesting work in the subclass. One thing
+ * that the ACE_Svc_Handler does contain is a PEER_STREAM
+ * endpoint that is initialized by an ACE_Acceptor or
+ * ACE_Connector when a connection is established successfully.
+ * This endpoint is used to exchange data between a
+ * ACE_Svc_Handler and the peer it is connected with.
+ */
template <ACE_PEER_STREAM_1, ACE_SYNCH_DECL>
class ACE_Svc_Handler : public ACE_Task<ACE_SYNCH_USE>
{
- // = TITLE
- // Defines the interface for a service that exchanges data with
- // its connected peer.
- //
- // = DESCRIPTION
- // This class provides a well-defined interface that the
- // Acceptor and Connector pattern factories use as their target.
- // Typically, client applications will subclass ACE_Svc_Handler
- // and do all the interesting work in the subclass. One thing
- // that the ACE_Svc_Handler does contain is a PEER_STREAM
- // endpoint that is initialized by an ACE_Acceptor or
- // ACE_Connector when a connection is established successfully.
- // This endpoint is used to exchange data between a
- // ACE_Svc_Handler and the peer it is connected with.
public:
// = Initialization and termination methods.
+ /**
+ * Constructor initializes the <thr_mgr> and <mq> by passing them
+ * down to the <ACE_Task> base class. The <reactor> is passed to
+ * the <ACE_Event_Handler>.
+ */
ACE_Svc_Handler (ACE_Thread_Manager *thr_mgr = 0,
ACE_Message_Queue<ACE_SYNCH_USE> *mq = 0,
ACE_Reactor *reactor = ACE_Reactor::instance ());
- // Constructor initializes the <thr_mgr> and <mq> by passing them
- // down to the <ACE_Task> base class. The <reactor> is passed to
- // the <ACE_Event_Handler>.
+ /// Destructor.
virtual ~ACE_Svc_Handler (void);
- // Destructor.
+ /// Activate the client handler. This is typically called by the
+ /// <ACE_Acceptor> or <ACE_Connector>.
virtual int open (void * = 0);
- // Activate the client handler. This is typically called by the
- // <ACE_Acceptor> or <ACE_Connector>.
+ /**
+ * Object termination hook -- application-specific cleanup code goes
+ * here. This function is called by the idle() function if the object
+ * does not have a ACE_Connection_Recycling_Strategy associated with it.
+ * Also, due to this class's derivation from <ACE_Task>, <close> is
+ * also called when a thread activated with this object exits. See
+ * <ACE_Task::close> for further details. The default action of this
+ * function is to call <handle_close> with the default arguments.
+ */
virtual int close (u_long flags = 0);
- // Object termination hook -- application-specific cleanup code goes
- // here. This function is called by the idle() function if the object
- // does not have a ACE_Connection_Recycling_Strategy associated with it.
- // Also, due to this class's derivation from <ACE_Task>, <close> is
- // also called when a thread activated with this object exits. See
- // <ACE_Task::close> for further details. The default action of this
- // function is to call <handle_close> with the default arguments.
+ /**
+ * Call this method if you want to recycling the <Svc_Handler>
+ * instead of closing it. If the object does not have a recycler,
+ * it will be closed.
+ */
virtual int idle (u_long flags = 0);
- // Call this method if you want to recycling the <Svc_Handler>
- // instead of closing it. If the object does not have a recycler,
- // it will be closed.
+ /**
+ * Call this method if you want to get/set the state of the
+ * <Svc_Handler>. If the object does not have a recycler, this call
+ * will have no effect (and the accessor will return
+ * ACE_RECYCLABLE_UNKNOWN).
+ */
virtual ACE_Recyclable_State recycle_state (void) const;
virtual int recycle_state (ACE_Recyclable_State new_state);
- // Call this method if you want to get/set the state of the
- // <Svc_Handler>. If the object does not have a recycler, this call
- // will have no effect (and the accessor will return
- // ACE_RECYCLABLE_UNKNOWN).
+ /**
+ * When the svc_handle is no longer needed around as a hint, call
+ * this method. In addition, reset <*act_holder> to zero if
+ * <act_holder != 0>.
+ */
virtual void cleanup_hint (void **act_holder = 0);
- // When the svc_handle is no longer needed around as a hint, call
- // this method. In addition, reset <*act_holder> to zero if
- // <act_holder != 0>.
// = Dynamic linking hooks.
+ /// Default version does no work and returns -1. Must be overloaded
+ /// by application developer to do anything meaningful.
virtual int init (int argc, ACE_TCHAR *argv[]);
- // Default version does no work and returns -1. Must be overloaded
- // by application developer to do anything meaningful.
+ /// Default version does no work and returns -1. Must be overloaded
+ /// by application developer to do anything meaningful.
virtual int fini (void);
- // Default version does no work and returns -1. Must be overloaded
- // by application developer to do anything meaningful.
+ /// Default version does no work and returns -1. Must be overloaded
+ /// by application developer to do anything meaningful.
virtual int info (ACE_TCHAR **info_string, size_t length) const;
- // Default version does no work and returns -1. Must be overloaded
- // by application developer to do anything meaningful.
// = Demultiplexing hooks.
+ /**
+ * Perform termination activities on the SVC_HANDLER. The default
+ * behavior is to close down the <peer_> (to avoid descriptor leaks)
+ * and to <destroy> this object (to avoid memory leaks)! If you
+ * don't want this behavior make sure you override this method...
+ */
virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
- // Perform termination activities on the SVC_HANDLER. The default
- // behavior is to close down the <peer_> (to avoid descriptor leaks)
- // and to <destroy> this object (to avoid memory leaks)! If you
- // don't want this behavior make sure you override this method...
+ /// Default behavior when timeouts occur is to close down the
+ /// <Svc_Handler> by calling <handle_close>.
virtual int handle_timeout (const ACE_Time_Value &time,
const void *);
- // Default behavior when timeouts occur is to close down the
- // <Svc_Handler> by calling <handle_close>.
+ /// Get the underlying handle associated with the <peer_>.
virtual ACE_HANDLE get_handle (void) const;
- // Get the underlying handle associated with the <peer_>.
+ /// Set the underlying handle associated with the <peer_>.
virtual void set_handle (ACE_HANDLE);
- // Set the underlying handle associated with the <peer_>.
+ /// Returns the underlying PEER_STREAM. Used by
+ /// <ACE_Acceptor::accept> and <ACE_Connector::connect> factories
ACE_PEER_STREAM &peer (void) const;
- // Returns the underlying PEER_STREAM. Used by
- // <ACE_Acceptor::accept> and <ACE_Connector::connect> factories
+ /// Overloaded new operator. This method unobtrusively records if a
+ /// <Svc_Handler> is allocated dynamically.
void *operator new (size_t n);
- // Overloaded new operator. This method unobtrusively records if a
- // <Svc_Handler> is allocated dynamically.
+ /// This operator permits "placement new" on a per-object basis.
void * operator new (size_t n,
void *p);
- // This operator permits "placement new" on a per-object basis.
+ /**
+ * Call this to free up dynamically allocated <Svc_Handlers>
+ * (otherwise you will get memory leaks). In general, you should
+ * call this method rather than <delete> since this method knows
+ * whether or not the object was allocated dynamically, and can act
+ * accordingly (i.e., deleting it if it was allocated dynamically).
+ */
virtual void destroy (void);
- // Call this to free up dynamically allocated <Svc_Handlers>
- // (otherwise you will get memory leaks). In general, you should
- // call this method rather than <delete> since this method knows
- // whether or not the object was allocated dynamically, and can act
- // accordingly (i.e., deleting it if it was allocated dynamically).
+ /**
+ * This really should be private so that users are forced to call
+ * <destroy>. Unfortunately, the C++ standard doesn't allow there
+ * to be a public new and a private delete. It is a bad idea to
+ * call this method directly, so use <destroy> instead, unless you
+ * know for sure that you've allocated the object dynamically.
+ */
void operator delete (void *);
- // This really should be private so that users are forced to call
- // <destroy>. Unfortunately, the C++ standard doesn't allow there
- // to be a public new and a private delete. It is a bad idea to
- // call this method directly, so use <destroy> instead, unless you
- // know for sure that you've allocated the object dynamically.
#if !defined (ACE_LACKS_PLACEMENT_OPERATOR_DELETE)
+ /**
+ * This operator is necessary to complement the class-specific
+ * operator new above. Unfortunately, it's not portable to all C++
+ * compilers...
+ */
void operator delete (void *, void *);
- // This operator is necessary to complement the class-specific
- // operator new above. Unfortunately, it's not portable to all C++
- // compilers...
#endif /* ACE_LACKS_PLACEMENT_OPERATOR_DELETE */
+ /// Close down the descriptor and unregister from the Reactor
void shutdown (void);
- // Close down the descriptor and unregister from the Reactor
+ /// Dump the state of an object.
void dump (void) const;
- // Dump the state of an object.
public:
@@ -170,108 +187,116 @@ public:
// = Accessors to set/get the connection recycler.
+ /// Set the recycler and the <recycling_act> that is used during
+ /// purging and caching.
virtual void recycler (ACE_Connection_Recycling_Strategy *recycler,
const void *recycling_act);
- // Set the recycler and the <recycling_act> that is used during
- // purging and caching.
+ /// Get the recycler.
virtual ACE_Connection_Recycling_Strategy *recycler (void) const;
- // Get the recycler.
+ /// Get the recycling act.
virtual const void *recycling_act (void) const;
- // Get the recycling act.
+ /**
+ * Upcall made by the recycler when it is about to recycle the
+ * connection. This gives the object a chance to prepare itself for
+ * recycling. Return 0 if the object is ready for recycling, -1 on
+ * failures.
+ */
virtual int recycle (void * = 0);
- // Upcall made by the recycler when it is about to recycle the
- // connection. This gives the object a chance to prepare itself for
- // recycling. Return 0 if the object is ready for recycling, -1 on
- // failures.
protected:
+ /// Maintain connection with client.
ACE_PEER_STREAM peer_;
- // Maintain connection with client.
+ /// Have we been dynamically created?
int dynamic_;
- // Have we been dynamically created?
+ /// Keeps track of whether we are in the process of closing (required
+ /// to avoid circular calls to <handle_close>).
char closing_;
- // Keeps track of whether we are in the process of closing (required
- // to avoid circular calls to <handle_close>).
+ /// Pointer to the connection recycler.
ACE_Connection_Recycling_Strategy *recycler_;
- // Pointer to the connection recycler.
+ /// Asynchronous Completion Token (ACT) to be used to when talking to
+ /// the recycler.
const void *recycling_act_;
- // Asynchronous Completion Token (ACT) to be used to when talking to
- // the recycler.
};
+/**
+ * @class ACE_Buffered_Svc_Handler
+ *
+ * @brief Defines the interface for a service that exchanges data with
+ * its connected peer and supports buffering.
+ *
+ * The buffering feature makes it possible to queue up
+ * <ACE_Message_Blocks> in an <ACE_Message_Queue> until (1) the
+ * queue is "full" or (2) a period of time elapses, at which
+ * point the queue is "flushed" via <sendv_n> to the peer.
+ */
template <ACE_PEER_STREAM_1, ACE_SYNCH_DECL>
class ACE_Buffered_Svc_Handler : public ACE_Svc_Handler<ACE_PEER_STREAM_2, ACE_SYNCH_USE>
{
- // = TITLE
- // Defines the interface for a service that exchanges data with
- // its connected peer and supports buffering.
- //
- // = DESCRIPTION
- // The buffering feature makes it possible to queue up
- // <ACE_Message_Blocks> in an <ACE_Message_Queue> until (1) the
- // queue is "full" or (2) a period of time elapses, at which
- // point the queue is "flushed" via <sendv_n> to the peer.
public:
// = Initialization and termination methods.
+ /**
+ * Constructor initializes the <thr_mgr> and <mq> by passing them
+ * down to the <ACE_Task> base class. The <reactor> is passed to
+ * the <ACE_Event_Handler>. The <max_buffer_size> and
+ * <relative_timeout> are used to determine at what point to flush
+ * the <mq>. By default, there's no buffering at all. The
+ * <relative_timeout> value is interpreted to be in a unit that's
+ * relative to the current time returned by <ACE_OS::gettimeofday>.
+ */
ACE_Buffered_Svc_Handler (ACE_Thread_Manager *thr_mgr = 0,
ACE_Message_Queue<ACE_SYNCH_USE> *mq = 0,
ACE_Reactor *reactor = ACE_Reactor::instance (),
size_t max_buffer_size = 0,
ACE_Time_Value *relative_timeout = 0);
- // Constructor initializes the <thr_mgr> and <mq> by passing them
- // down to the <ACE_Task> base class. The <reactor> is passed to
- // the <ACE_Event_Handler>. The <max_buffer_size> and
- // <relative_timeout> are used to determine at what point to flush
- // the <mq>. By default, there's no buffering at all. The
- // <relative_timeout> value is interpreted to be in a unit that's
- // relative to the current time returned by <ACE_OS::gettimeofday>.
+ /// Destructor, which calls <flush>.
virtual ~ACE_Buffered_Svc_Handler (void);
- // Destructor, which calls <flush>.
+ /**
+ * Insert the <ACE_Message_Block> chain rooted at <message_block>
+ * into the <ACE_Message_Queue> with the designated <timeout>. The
+ * <flush> method will be called if this <put> causes the number of
+ * bytes to exceed the maximum buffer size or if the timeout period
+ * has elapsed.
+ */
virtual int put (ACE_Message_Block *message_block,
ACE_Time_Value *timeout = 0);
- // Insert the <ACE_Message_Block> chain rooted at <message_block>
- // into the <ACE_Message_Queue> with the designated <timeout>. The
- // <flush> method will be called if this <put> causes the number of
- // bytes to exceed the maximum buffer size or if the timeout period
- // has elapsed.
+ /// Flush the <ACE_Message_Queue>, which writes all the queued
+ /// <ACE_Message_Block>s to the <PEER_STREAM>.
virtual int flush (void);
- // Flush the <ACE_Message_Queue>, which writes all the queued
- // <ACE_Message_Block>s to the <PEER_STREAM>.
+ /// This method is not currently implemented -- this is where the
+ /// integration with the <Reactor> would occur.
virtual int handle_timeout (const ACE_Time_Value &time,
const void *);
- // This method is not currently implemented -- this is where the
- // integration with the <Reactor> would occur.
+ /// Dump the state of an object.
void dump (void) const;
- // Dump the state of an object.
protected:
+ /// Maximum size the <Message_Queue> can be before we have to flush
+ /// the buffer.
size_t maximum_buffer_size_;
- // Maximum size the <Message_Queue> can be before we have to flush
- // the buffer.
+ /// Current size in bytes of the <Message_Queue> contents.
size_t current_buffer_size_;
- // Current size in bytes of the <Message_Queue> contents.
+ /// Timeout value used to control when the buffer is flushed.
ACE_Time_Value next_timeout_;
- // Timeout value used to control when the buffer is flushed.
+ /// Interval of the timeout.
ACE_Time_Value interval_;
- // Interval of the timeout.
+ /// Timeout pointer.
ACE_Time_Value *timeoutp_;
- // Timeout pointer.
};
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)