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-rw-r--r--ace/Timer_Hash_T.cpp482
1 files changed, 482 insertions, 0 deletions
diff --git a/ace/Timer_Hash_T.cpp b/ace/Timer_Hash_T.cpp
new file mode 100644
index 00000000000..e7389bb3675
--- /dev/null
+++ b/ace/Timer_Hash_T.cpp
@@ -0,0 +1,482 @@
+#if !defined (ACE_TIMER_HASH_T_C)
+#define ACE_TIMER_HASH_T_C
+
+#define ACE_BUILD_DLL
+
+#include "ace/Timer_Hash_T.h"
+
+struct Hash_Token
+{
+ Hash_Token (const void *act, size_t pos, long orig_id)
+ : act_ (act), pos_ (pos), orig_id_ (orig_id)
+ {}
+
+ const void *act_;
+ size_t pos_;
+ long orig_id_;
+};
+
+// Default constructor
+
+template <class TYPE, class FUNCTOR, class LOCK>
+ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, LOCK>::ACE_Timer_Hash_Upcall (void)
+ : timer_hash_ (NULL)
+{
+ // Nothing
+}
+
+// Constructor that specifies a Timer_Hash to call up to
+
+template <class TYPE, class FUNCTOR, class LOCK>
+ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, LOCK>::ACE_Timer_Hash_Upcall (ACE_Timer_Queue_T<TYPE, FUNCTOR, LOCK> *timer_hash)
+ : timer_hash_ (timer_hash)
+{
+ // Nothing
+}
+
+
+// Calls up to timer_hash's upcall functor
+
+template <class TYPE, class FUNCTOR, class LOCK> int
+ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, LOCK>::timeout (TIMER_QUEUE &timer_queue,
+ ACE_Event_Handler *handler,
+ const void *arg,
+ const ACE_Time_Value &cur_time)
+{
+ ACE_UNUSED_ARG (timer_queue);
+
+ Hash_Token *h = (Hash_Token *)arg;
+
+ int ret = this->timer_hash_->upcall_functor ().timeout (*this->timer_hash_,
+ handler,
+ h->act_,
+ cur_time);
+ delete h;
+ return ret;
+}
+
+
+// Calls up to timer_hash's upcall functor
+
+template <class TYPE, class FUNCTOR, class LOCK> int
+ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, LOCK>::cancellation (TIMER_QUEUE &timer_queue,
+ ACE_Event_Handler *handler)
+{
+ ACE_UNUSED_ARG (timer_queue);
+ return this->timer_hash_->upcall_functor ().cancellation (*this->timer_hash_,
+ handler);
+}
+
+
+// Calls up to timer_hash's upcall functor
+
+template <class TYPE, class FUNCTOR, class LOCK> int
+ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, LOCK>::deletion (TIMER_QUEUE &timer_queue,
+ ACE_Event_Handler *handler,
+ const void *arg)
+{
+ ACE_UNUSED_ARG (timer_queue);
+
+ Hash_Token *h = (Hash_Token *)arg;
+
+ int ret = this->timer_hash_->upcall_functor ().deletion (*this->timer_hash_,
+ handler,
+ h->act_);
+ delete h;
+ return ret;
+}
+
+
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET>
+ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, LOCK, BUCKET>::ACE_Timer_Hash_Iterator_T (ACE_Timer_Hash_T<TYPE, FUNCTOR, LOCK, BUCKET> &hash)
+ : timer_hash_ (hash)
+{
+ // Nothing
+}
+
+
+// Positions the iterator at the first node in the timing hash table
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET> void
+ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, LOCK, BUCKET>::first (void)
+{
+ for (this->position_ = 0;
+ this->position_ < this->timer_hash_.table_size_;
+ this->position_++)
+ {
+ // Check for an empty entry
+ if (!this->timer_hash_.table_[this->position_]->is_empty ())
+ {
+ this->iter_ = &this->timer_hash_.table_[this->position_]->iter ();
+ this->iter_->first ();
+ return;
+ }
+ }
+
+ // Didn't find any
+ this->iter_ = NULL;
+}
+
+
+// Positions the iterator at the next node in the bucket or goes to the next
+// bucket
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET> void
+ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, LOCK, BUCKET>::next (void)
+{
+ if (this->isdone ())
+ return;
+
+ // If there is no more in the current bucket, go to the next
+ if (this->iter_->isdone ())
+ {
+ for (this->position_++; this->position_ < this->timer_hash_.table_size_; this->position_++)
+ {
+ // Check for an empty entry
+ if (!this->timer_hash_.table_[this->position_]->is_empty ())
+ {
+ this->iter_ = &this->timer_hash_.table_[this->position_]->iter ();
+ this->iter_->first ();
+ return;
+ }
+ }
+
+ // Didn't find any
+ this->iter_ = NULL;
+ }
+ else
+ this->iter_->next ();
+}
+
+
+// Returns true when we are at the end (when bucket_item_ == 0)
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET> int
+ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, LOCK, BUCKET>::isdone (void)
+{
+ return this->iter_ == NULL;
+}
+
+
+// Returns the node at the current position in the sequence
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET> ACE_Timer_Node_T<TYPE> *
+ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, LOCK, BUCKET>::item (void)
+{
+ if (this->isdone ())
+ return NULL;
+
+ return this->iter_->item ();
+}
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET> ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, LOCK> &
+ACE_Timer_Hash_T<TYPE, FUNCTOR, LOCK, BUCKET>::iter (void)
+{
+ return this->iterator_;
+}
+
+// Create an empty queue.
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET>
+ACE_Timer_Hash_T<TYPE, FUNCTOR, LOCK, BUCKET>::ACE_Timer_Hash_T (size_t table_size,
+ FUNCTOR *upcall_functor,
+ ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist)
+ : ACE_Timer_Queue_T<TYPE, FUNCTOR, LOCK> (upcall_functor, freelist),
+ size_ (0),
+ table_ (new BUCKET* [table_size]),
+ table_size_ (table_size),
+ table_functor_ (this),
+ earliest_position_ (0),
+ iterator_ (*this)
+{
+ ACE_TRACE ("ACE_Timer_Hash_T::ACE_Timer_Hash_T");
+
+ this->gettimeofday (ACE_High_Res_Timer::gettimeofday);
+
+ for (size_t i = 0; i < table_size; i++)
+ {
+ this->table_[i] = new BUCKET;
+ this->table_[i]->gettimeofday (ACE_High_Res_Timer::gettimeofday);
+ this->table_[i]->set_upcall_functor (&this->table_functor_);
+ this->table_[i]->free_list (this->free_list_);
+ }
+
+ this->table_functor_;
+}
+
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET>
+ACE_Timer_Hash_T<TYPE, FUNCTOR, LOCK, BUCKET>::ACE_Timer_Hash_T (FUNCTOR *upcall_functor,
+ ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist)
+ : ACE_Timer_Queue_T<TYPE, FUNCTOR, LOCK> (upcall_functor, freelist),
+ size_ (0),
+ table_ (new BUCKET* [ACE_DEFAULT_TIMER_HASH_TABLE_SIZE]),
+ table_size_ (ACE_DEFAULT_TIMER_HASH_TABLE_SIZE),
+ table_functor_ (this),
+ earliest_position_ (0),
+ iterator_ (*this)
+{
+ ACE_TRACE ("ACE_Timer_Hash_T::ACE_Timer_Hash_T");
+
+ this->gettimeofday (ACE_High_Res_Timer::gettimeofday);
+
+ for (size_t i = 0; i < this->table_size_; i++)
+ {
+ this->table_[i] = new BUCKET (&this->table_functor_, this->free_list_);
+ this->table_[i]->gettimeofday (ACE_High_Res_Timer::gettimeofday);
+ }
+
+ this->table_functor_;
+}
+
+
+// Remove all remaining items in the Queue.
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET>
+ACE_Timer_Hash_T<TYPE, FUNCTOR, LOCK, BUCKET>::~ACE_Timer_Hash_T (void)
+{
+ ACE_TRACE ("ACE_Timer_Hash_T::~ACE_Timer_Hash_T");
+ ACE_MT (ACE_GUARD (LOCK, ace_mon, this->mutex_));
+
+ for (size_t i = 0; i < this->table_size_; i++)
+ delete this->table_[i];
+
+ delete [] this->table_;
+}
+
+// Checks if queue is empty.
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET> int
+ACE_Timer_Hash_T<TYPE, FUNCTOR, LOCK, BUCKET>::is_empty (void) const
+{
+ ACE_TRACE ("ACE_Timer_Hash_T::is_empty");
+ return this->table_[this->earliest_position_]->is_empty ();
+}
+
+
+// Returns earliest time in a non-empty bucket
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET> const ACE_Time_Value &
+ACE_Timer_Hash_T<TYPE, FUNCTOR, LOCK, BUCKET>::earliest_time (void) const
+{
+ ACE_TRACE ("ACE_Timer_Hash_T::earliest_time");
+ return this->table_[this->earliest_position_]->earliest_time ();
+}
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET> void
+ACE_Timer_Hash_T<TYPE, FUNCTOR, LOCK, BUCKET>::dump (void) const
+{
+ ACE_TRACE ("ACE_Timer_Hash_T::dump");
+ ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
+ ACE_DEBUG ((LM_DEBUG, "\ntable_size_ = %d", this->table_size_));
+ ACE_DEBUG ((LM_DEBUG, "\nearliest_position_ = %d", this->earliest_position_));
+ for (size_t i = 0; i < this->table_size_; i++)
+ if (!this->table_[i]->is_empty ())
+ ACE_DEBUG ((LM_DEBUG, "\nBucket %d contains nodes", i));
+ ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
+}
+
+
+// Reschedule a periodic timer. This function must be called with the
+// mutex lock held.
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET> void
+ACE_Timer_Hash_T<TYPE, FUNCTOR, LOCK, BUCKET>::reschedule (ACE_Timer_Node_T<TYPE> *expired)
+{
+ ACE_TRACE ("ACE_Timer_Hash_T::reschedule");
+
+ size_t position = expired->get_timer_value ().usec () % this->table_size_;
+
+ Hash_Token *h = (Hash_Token *)expired->get_act ();
+
+ h->orig_id_ = this->table_[position]->schedule (expired->get_type (),
+ h,
+ expired->get_timer_value (),
+ expired->get_interval ());
+
+ if (this->table_[this->earliest_position_]->is_empty ()
+ || this->table_[this->earliest_position_]->earliest_time () < this->table_[position]->earliest_time ())
+ this->earliest_position_ = position;
+}
+
+
+// Insert a new handler that expires at time future_time; if interval
+// is > 0, the handler will be reinvoked periodically.
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET> long
+ACE_Timer_Hash_T<TYPE, FUNCTOR, LOCK, BUCKET>::schedule (const TYPE &type,
+ const void *act,
+ const ACE_Time_Value &future_time,
+ const ACE_Time_Value &interval)
+{
+ ACE_TRACE ("ACE_Timer_Hash_T::schedule");
+ ACE_MT (ACE_GUARD_RETURN (LOCK, ace_mon, this->mutex_, -1));
+
+ size_t position = future_time.usec () % this->table_size_;
+
+ Hash_Token *h = new Hash_Token (act, position, 0);
+
+ h->orig_id_ = this->table_[position]->schedule (type,
+ h,
+ future_time,
+ interval);
+
+ if (this->table_[this->earliest_position_]->is_empty ()
+ || this->table_[this->earliest_position_]->earliest_time () < this->table_[position]->earliest_time ())
+ this->earliest_position_ = position;
+
+ ++this->size_;
+
+ return (long) h;
+}
+
+// Locate and remove the single <ACE_Event_Handler> with a value of
+// <timer_id> from the correct table timer queue.
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET> int
+ACE_Timer_Hash_T<TYPE, FUNCTOR, LOCK, BUCKET>::cancel (long timer_id,
+ const void **act,
+ int dont_call)
+{
+ ACE_TRACE ("ACE_Timer_Hash_T::cancel");
+ ACE_MT (ACE_GUARD_RETURN (LOCK, ace_mon, this->mutex_, -1));
+
+ // Make sure we are getting a valid <timer_id>, not an error
+ // returned by schedule ()
+ if (timer_id == -1)
+ return 0;
+
+ Hash_Token *h = (Hash_Token *)timer_id;
+
+ int ret = this->table_[h->pos_]->cancel (h->orig_id_, act, dont_call);
+
+ if (act != 0)
+ *act = h->act_;
+
+ delete h;
+
+ --this->size_;
+
+ return ret;
+}
+
+
+// Locate and remove all values of <type> from the timer queue.
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET> int
+ACE_Timer_Hash_T<TYPE, FUNCTOR, LOCK, BUCKET>::cancel (const TYPE &type,
+ int dont_call)
+{
+ ACE_TRACE ("ACE_Timer_Hash_T::cancel");
+ ACE_MT (ACE_GUARD_RETURN (LOCK, ace_mon, this->mutex_, -1));
+
+ size_t i; // loop variable
+
+ Hash_Token **timer_ids = new Hash_Token *[this->size_];
+ size_t pos = 0;
+
+ for (i = 0; i < this->table_size_; i++)
+ {
+ ACE_Timer_Queue_Iterator_T<TYPE, ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, LOCK>, ACE_Null_Mutex> &iter = this->table_[i]->iter ();
+ for (iter.first (); !iter.isdone (); iter.next ())
+ timer_ids[pos++] = (Hash_Token *)iter.item ()->get_act ();
+ }
+
+ ACE_ASSERT (pos <= this->size_);
+
+ for (i = 0; i < pos; i++)
+ {
+ this->table_[timer_ids[i]->pos_]->cancel (timer_ids[i]->orig_id_, 0, dont_call);
+
+ dont_call = 1; // Make sure the functor is only called on the first expiration
+
+ delete timer_ids[i];
+
+ --this->size_;
+ }
+
+ delete timer_ids;
+
+ return pos;
+}
+
+
+// Removes the earliest node and finds the new earliest position
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET> ACE_Timer_Node_T<TYPE> *
+ACE_Timer_Hash_T<TYPE, FUNCTOR, LOCK, BUCKET>::remove_first (void)
+{
+ if (this->is_empty ())
+ return NULL;
+
+ ACE_Timer_Node_T<TYPE> *temp = this->table_[this->earliest_position_]->remove_first ();
+
+ for (size_t i = 0; i < this->table_size_; i++)
+ if (!this->table_[i]->is_empty ())
+ if (this->earliest_time () == ACE_Time_Value::zero
+ || this->table_[i]->earliest_time () < this->earliest_time ())
+ this->earliest_position_ = i;
+
+ --this->size_;
+
+ return temp;
+}
+
+template <class TYPE, class FUNCTOR, class LOCK, class BUCKET> int
+ACE_Timer_Hash_T<TYPE, FUNCTOR, LOCK, BUCKET>::expire (const ACE_Time_Value &cur_time)
+{
+ ACE_TRACE ("ACE_Timer_Hash_T::expire");
+ ACE_MT (ACE_GUARD_RETURN (LOCK, ace_mon, this->mutex_, -1));
+
+ int number_of_timers_expired = 0;
+
+ ACE_Timer_Node_T<TYPE> *expired;
+
+ // Go through the table and expire anything that can be expired
+
+ for (size_t i = 0; i < this->table_size_; i++)
+ {
+ while (!this->table_[i]->is_empty () &&
+ this->table_[i]->earliest_time () <= cur_time)
+ {
+ expired = this->table_[i]->remove_first ();
+ --this->size_;
+ TYPE &type = expired->get_type ();
+ const void *act = expired->get_act ();
+ int reclaim = 1;
+
+ // Check if this is an interval timer.
+ if (expired->get_interval () > ACE_Time_Value::zero)
+ {
+ // Make sure that we skip past values that have already
+ // "expired".
+ do
+ expired->set_timer_value (expired->get_timer_value () + expired->get_interval ());
+ while (expired->get_timer_value () <= cur_time);
+
+ // Since this is an interval timer, we need to reschedule
+ // it.
+ this->reschedule (expired);
+ reclaim = 0;
+ }
+
+ // call the functor
+ Hash_Token *h = (Hash_Token *)act;
+ this->upcall (type, h->act_, cur_time);
+
+ if (reclaim)
+ {
+ // Free up the node and the token
+ this->free_node (expired);
+ delete h;
+ }
+
+ number_of_timers_expired++;
+ }
+ }
+
+ return number_of_timers_expired;
+}
+
+#endif /* ACE_TIMER_HASH_T_C */