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-rw-r--r--ace/Timer_Hash_T.h239
1 files changed, 129 insertions, 110 deletions
diff --git a/ace/Timer_Hash_T.h b/ace/Timer_Hash_T.h
index a35ff3cc2da..42ef2b47a35 100644
--- a/ace/Timer_Hash_T.h
+++ b/ace/Timer_Hash_T.h
@@ -1,18 +1,15 @@
/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// ace
-//
-// = FILENAME
-// Timer_Hash_T.h
-//
-// = AUTHOR
-// Darrell Brunsch <brunsch@cs.wustl.edu>
-//
-// ============================================================================
+
+//=============================================================================
+/**
+ * @file Timer_Hash_T.h
+ *
+ * $Id$
+ *
+ * @author Darrell Brunsch <brunsch@cs.wustl.edu>
+ */
+//=============================================================================
+
#ifndef ACE_TIMER_HASH_T_H
#define ACE_TIMER_HASH_T_H
@@ -30,222 +27,244 @@
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET>
class ACE_Timer_Hash_T;
+/**
+ * @class ACE_Timer_Hash_Upcall
+ *
+ * @brief Functor for Timer_Hash
+ *
+ * This class calls up to the Timer Hash's functor from the
+ * timer queues in the hash table
+ */
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Hash_Upcall
{
- // = TITLE
- // Functor for Timer_Hash
- //
- // = DESCRIPTION
- // This class calls up to the Timer Hash's functor from the
- // timer queues in the hash table
public:
typedef ACE_Timer_Queue_T<ACE_Event_Handler *,
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>,
ACE_Null_Mutex>
TIMER_QUEUE;
+ /// Default constructor (creates an invalid object, but needs to be here
+ /// so timer queues using this functor can be constructed)
ACE_Timer_Hash_Upcall (void);
- // Default constructor (creates an invalid object, but needs to be here
- // so timer queues using this functor can be constructed)
+ /// Constructor that specifies a Timer_Hash to call up to
ACE_Timer_Hash_Upcall (ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> *timer_hash);
- // Constructor that specifies a Timer_Hash to call up to
+ /// This method is called when the timer expires
int timeout (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg,
const ACE_Time_Value &cur_time);
- // This method is called when the timer expires
+ /// This method is called when the timer is canceled
int cancellation (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler);
- // This method is called when the timer is canceled
+ /// This method is called when the timer queue is destroyed and
+ /// the timer is still contained in it
int deletion (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg);
- // This method is called when the timer queue is destroyed and
- // the timer is still contained in it
private:
+ /// Timer Queue to do the calling up to
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> *timer_hash_;
- // Timer Queue to do the calling up to
// = Don't allow these operations for now.
ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Hash_Upcall (const ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK> &))
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK> &))
};
+/**
+ * @class ACE_Timer_Hash_Iterator_T
+ *
+ * @brief Iterates over an <ACE_Timer_Hash>.
+ *
+ * This is a generic iterator that can be used to visit every
+ * node of a timer queue. Be aware that it doesn't transverse
+ * in the order of timeout values.
+ */
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET>
class ACE_Timer_Hash_Iterator_T : public ACE_Timer_Queue_Iterator_T <TYPE, FUNCTOR, ACE_LOCK>
{
- // = TITLE
- // Iterates over an <ACE_Timer_Hash>.
- //
- // = DESCRIPTION
- // This is a generic iterator that can be used to visit every
- // node of a timer queue. Be aware that it doesn't transverse
- // in the order of timeout values.
public:
+ /// Constructor.
ACE_Timer_Hash_Iterator_T (ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET> &);
- // Constructor.
+ /// Positions the iterator at the earliest node in the Timer Queue
virtual void first (void);
- // Positions the iterator at the earliest node in the Timer Queue
+ /// Positions the iterator at the next node in the Timer Queue
virtual void next (void);
- // Positions the iterator at the next node in the Timer Queue
+ /// Returns true when there are no more nodes in the sequence
virtual int isdone (void);
- // Returns true when there are no more nodes in the sequence
+ /// Returns the node at the current position in the sequence
virtual ACE_Timer_Node_T<TYPE> *item (void);
- // Returns the node at the current position in the sequence
protected:
+ /// Pointer to the <ACE_Timer_Hash> that we are iterating over.
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET> &timer_hash_;
- // Pointer to the <ACE_Timer_Hash> that we are iterating over.
+ /// Current position in <timer_hash_>'s table
size_t position_;
- // Current position in <timer_hash_>'s table
+ /// Current iterator used on <position>'s bucket
ACE_Timer_Queue_Iterator_T<TYPE, ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>, ACE_Null_Mutex> *iter_;
- // Current iterator used on <position>'s bucket
};
+/**
+ * @class ACE_Timer_Hash_T
+ *
+ * @brief Provides a hash table of <BUCKET>s as an implementation for
+ * a timer queue.
+ *
+ * This implementation uses a hash table of BUCKETs. The hash
+ * is based on the time_value of the event. Unlike other Timer
+ * Queues, ACE_Timer_Hash does not expire events in order.
+ */
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET>
class ACE_Timer_Hash_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>
{
- // = TITLE
- // Provides a hash table of <BUCKET>s as an implementation for
- // a timer queue.
- //
- // = DESCRIPTION
- // This implementation uses a hash table of BUCKETs. The hash
- // is based on the time_value of the event. Unlike other Timer
- // Queues, ACE_Timer_Hash does not expire events in order.
public:
+ /// Type of iterator
typedef ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>
HASH_ITERATOR;
- // Type of iterator
+ /// Iterator is a friend
friend class ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>;
- // Iterator is a friend
+ /// Type inherited from
typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> INHERITED;
- // Type inherited from
// = Initialization and termination methods.
+ /**
+ * Default constructor. <table_size> determines the size of the
+ * hash table. <upcall_functor> is the instance of the FUNCTOR
+ * to be used by the buckets. If <upcall_functor> is 0, a default
+ * FUNCTOR will be created.
+ */
ACE_Timer_Hash_T (size_t table_size,
FUNCTOR *upcall_functor = 0,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
- // Default constructor. <table_size> determines the size of the
- // hash table. <upcall_functor> is the instance of the FUNCTOR
- // to be used by the buckets. If <upcall_functor> is 0, a default
- // FUNCTOR will be created.
+ /**
+ * Default constructor. <upcall_functor> is the instance of the
+ * FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer
+ * Hash will create a default FUNCTOR. <freelist> the freelist of
+ * timer nodes. If 0, then a default freelist will be created. The default
+ * size will be ACE_DEFAULT_TIMERS and there will be no preallocation.
+ */
ACE_Timer_Hash_T (FUNCTOR *upcall_functor = 0, ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
- // Default constructor. <upcall_functor> is the instance of the
- // FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer
- // Hash will create a default FUNCTOR. <freelist> the freelist of
- // timer nodes. If 0, then a default freelist will be created. The default
- // size will be ACE_DEFAULT_TIMERS and there will be no preallocation.
+ /// Destructor
virtual ~ACE_Timer_Hash_T (void);
- // Destructor
+ /// True if queue is empty, else false.
virtual int is_empty (void) const;
- // True if queue is empty, else false.
+ /// Returns the time of the earlier node in the <ACE_Timer_Hash>.
virtual const ACE_Time_Value &earliest_time (void) const;
- // Returns the time of the earlier node in the <ACE_Timer_Hash>.
+ /**
+ * Schedule <type> that will expire after <delay> amount of time,
+ * which is specified in absolute time. If it expires then <act> is
+ * passed in as the value to the <functor>. If <interval> is != to
+ * <ACE_Time_Value::zero> then it is used to reschedule the <type>
+ * automatically, using relative time to the current <gettimeofday>.
+ * This method returns a <timer_id> that is a pointer to a token
+ * which stores information about the event. This <timer_id> can be
+ * used to cancel the timer before it expires. Returns -1 on
+ * failure.
+ */
virtual long schedule (const TYPE &type,
const void *act,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval = ACE_Time_Value::zero);
- // Schedule <type> that will expire after <delay> amount of time,
- // which is specified in absolute time. If it expires then <act> is
- // passed in as the value to the <functor>. If <interval> is != to
- // <ACE_Time_Value::zero> then it is used to reschedule the <type>
- // automatically, using relative time to the current <gettimeofday>.
- // This method returns a <timer_id> that is a pointer to a token
- // which stores information about the event. This <timer_id> can be
- // used to cancel the timer before it expires. Returns -1 on
- // failure.
-
- virtual int reset_interval (long timer_id,
+
+ /**
+ * Resets the interval of the timer represented by <timer_id> to
+ * <interval>, which is specified in relative time to the current
+ * <gettimeofday>. If <interval> is equal to
+ * <ACE_Time_Value::zero>, the timer will become a non-rescheduling
+ * timer. Returns 0 if successful, -1 if not.
+ */
+ virtual int reset_interval (long timer_id,
const ACE_Time_Value &interval);
- // Resets the interval of the timer represented by <timer_id> to
- // <interval>, which is specified in relative time to the current
- // <gettimeofday>. If <interval> is equal to
- // <ACE_Time_Value::zero>, the timer will become a non-rescheduling
- // timer. Returns 0 if successful, -1 if not.
+ /**
+ * Cancel all timer associated with <type>. If <dont_call> is 0
+ * then the <functor> will be invoked. Returns number of timers
+ * cancelled.
+ */
virtual int cancel (const TYPE &type,
int dont_call_handle_close = 1);
- // Cancel all timer associated with <type>. If <dont_call> is 0
- // then the <functor> will be invoked. Returns number of timers
- // cancelled.
+ /**
+ * Cancel the single timer that matches the <timer_id> value (which
+ * was returned from the <schedule> method). If act is non-NULL
+ * then it will be set to point to the ``magic cookie'' argument
+ * passed in when the timer was registered. This makes it possible
+ * to free up the memory and avoid memory leaks. If <dont_call> is
+ * 0 then the <functor> will be invoked. Returns 1 if cancellation
+ * succeeded and 0 if the <timer_id> wasn't found.
+ */
virtual int cancel (long timer_id,
const void **act = 0,
int dont_call_handle_close = 1);
- // Cancel the single timer that matches the <timer_id> value (which
- // was returned from the <schedule> method). If act is non-NULL
- // then it will be set to point to the ``magic cookie'' argument
- // passed in when the timer was registered. This makes it possible
- // to free up the memory and avoid memory leaks. If <dont_call> is
- // 0 then the <functor> will be invoked. Returns 1 if cancellation
- // succeeded and 0 if the <timer_id> wasn't found.
+ /**
+ * Run the <functor> for all timers whose values are <=
+ * <ACE_OS::gettimeofday>. Also accounts for <timer_skew>. Returns
+ * the number of timers canceled.
+ */
virtual int expire (void);
- // Run the <functor> for all timers whose values are <=
- // <ACE_OS::gettimeofday>. Also accounts for <timer_skew>. Returns
- // the number of timers canceled.
+ /**
+ * Run the <functor> for all timers whose values are <= <cur_time>.
+ * This does not account for <timer_skew>. Returns the number of
+ * timers canceled.
+ */
virtual int expire (const ACE_Time_Value &current_time);
- // Run the <functor> for all timers whose values are <= <cur_time>.
- // This does not account for <timer_skew>. Returns the number of
- // timers canceled.
+ /// Returns a pointer to this <ACE_Timer_Queue>'s iterator.
virtual ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> &iter (void);
- // Returns a pointer to this <ACE_Timer_Queue>'s iterator.
+ /// Removes the earliest node from the queue and returns it
virtual ACE_Timer_Node_T<TYPE> *remove_first (void);
- // Removes the earliest node from the queue and returns it
+ /// Dump the state of an object.
virtual void dump (void) const;
- // Dump the state of an object.
+ /// Reads the earliest node from the queue and returns it.
virtual ACE_Timer_Node_T<TYPE> *get_first (void);
- // Reads the earliest node from the queue and returns it.
private:
+ /// Reschedule an "interval" <ACE_Timer_Node>.
virtual void reschedule (ACE_Timer_Node_T<TYPE> *);
- // Reschedule an "interval" <ACE_Timer_Node>.
+ /// Finds the earliest node
void find_new_earliest (void);
- // Finds the earliest node
+ /// Keeps track of the size of the queue
size_t size_;
- // Keeps track of the size of the queue
+ /// Table of BUCKETS
BUCKET **table_;
- // Table of BUCKETS
+ /// Keeps track of the size of <table>
size_t table_size_;
- // Keeps track of the size of <table>
+ /// Functor used for the table's timer queues
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK> table_functor_;
- // Functor used for the table's timer queues
+ /// Index to the position with the earliest entry
size_t earliest_position_;
- // Index to the position with the earliest entry
+ /// Iterator used to expire timers.
HASH_ITERATOR *iterator_;
- // Iterator used to expire timers.
// = Don't allow these operations for now.
ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Hash_T (const ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET> &))