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-/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// ace
-//
-// = FILENAME
-// Timer_Heap_T.h
-//
-// = AUTHOR
-// Doug Schmidt
-//
-// ============================================================================
-
-#ifndef ACE_TIMER_HEAP_T_H
-#define ACE_TIMER_HEAP_T_H
-
-#include "ace/Timer_Queue_T.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/Free_List.h"
-#include "ace/Containers.h"
-
-// Forward declaration
-template <class TYPE, class FUNCTOR, class ACE_LOCK>
-class ACE_Timer_Heap_T;
-
-template <class TYPE, class FUNCTOR, class ACE_LOCK>
-class ACE_Timer_Heap_Iterator_T : public ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>
-{
- // = TITLE
- // Iterates over an <ACE_Timer_Heap_T>.
- //
- // = DESCRIPTION
- // This is a generic iterator that can be used to visit every
- // node of a timer queue. Be aware that it doesn't transverse
- // in the order of timeout values.
-public:
- ACE_Timer_Heap_Iterator_T (ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &);
- // Constructor.
-
- ~ACE_Timer_Heap_Iterator_T (void);
- // Destructor.
-
- virtual void first (void);
- // Positions the iterator at the earliest node in the Timer Queue
-
- virtual void next (void);
- // Positions the iterator at the next node in the Timer Queue
-
- virtual int isdone (void);
- // Returns true when there are no more nodes in the sequence
-
- virtual ACE_Timer_Node_T<TYPE> *item (void);
- // Returns the node at the current position in the sequence
-
-protected:
- ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &timer_heap_;
- // Pointer to the <ACE_Timer_Heap> that we are iterating over.
-
- size_t position_;
- // Position in the array where the iterator is at
-};
-
-template <class TYPE, class FUNCTOR, class ACE_LOCK>
-class ACE_Timer_Heap_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>
-{
- // = TITLE
- // Provides a very fast and predictable timer implementation.
- //
- // = DESCRIPTION
- // This implementation uses a heap-based callout queue of
- // absolute times. Therefore, in the average and worst case,
- // scheduling, canceling, and expiring timers is O(log N) (where
- // N is the total number of timers). In addition, we can also
- // preallocate as many <ACE_Timer_Nodes> as there are slots in
- // the heap. This allows us to completely remove the need for
- // dynamic memory allocation, which is important for real-time
- // systems.
-public:
- typedef ACE_Timer_Heap_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> HEAP_ITERATOR;
- friend class ACE_Timer_Heap_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>;
-
- typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> INHERITED;
-
- // = Initialization and termination methods.
- ACE_Timer_Heap_T (size_t size,
- int preallocated = 0,
- FUNCTOR *upcall_functor = 0,
- ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
- // The Constructor creates a heap with <size> elements. If
- // <preallocated> is non-0 then we'll pre-allocate all the memory
- // for the <ACE_Timer_Nodes>. This saves time and is more
- // predictable (though it requires more space). Otherwise, we'll
- // just allocate the nodes as we need them. This can also take in a
- // upcall functor and freelist (if 0, then defaults will be created)
-
- ACE_Timer_Heap_T (FUNCTOR *upcall_functor = 0,
- ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
- // Default constructor. <upcall_functor> is the instance of the
- // FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer
- // Heap will create a default FUNCTOR. <freelist> the freelist of
- // timer nodes. If 0, then a default freelist will be created. The default
- // size will be ACE_DEFAULT_TIMERS and there will be no preallocation.
-
- virtual ~ACE_Timer_Heap_T (void);
- // Destructor.
-
- virtual int is_empty (void) const;
- // True if heap is empty, else false.
-
- virtual const ACE_Time_Value &earliest_time (void) const;
- // Returns the time of the earlier node in the Timer_Queue.
-
- virtual long schedule (const TYPE &type,
- const void *act,
- const ACE_Time_Value &delay,
- const ACE_Time_Value &interval = ACE_Time_Value::zero);
- // Schedule <type> that will expire after <delay> amount of time,
- // which is specified in absolute time. If it expires then <act> is
- // passed in as the value to the <functor>. If <interval> is != to
- // <ACE_Time_Value::zero> then it is used to reschedule the <type>
- // automatically, using relative time to the current <gettimeofday>.
- // This method returns a <timer_id> that uniquely identifies the the
- // <type> entry in an internal list. This <timer_id> can be used to
- // cancel the timer before it expires. The cancellation ensures
- // that <timer_ids> are unique up to values of greater than 2
- // billion timers. As long as timers don't stay around longer than
- // this there should be no problems with accidentally deleting the
- // wrong timer. Returns -1 on failure (which is guaranteed never to
- // be a valid <timer_id>).
-
- virtual int reset_interval (long timer_id,
- const ACE_Time_Value &interval);
- // Resets the interval of the timer represented by <timer_id> to
- // <interval>, which is specified in relative time to the current
- // <gettimeofday>. If <interval> is equal to
- // <ACE_Time_Value::zero>, the timer will become a non-rescheduling
- // timer. Returns 0 if successful, -1 if not.
-
- virtual int cancel (const TYPE &type,
- int dont_call_handle_close = 1);
- // Cancel all timer associated with <type>. If <dont_call> is 0
- // then the <functor> will be invoked. Returns number of timers
- // cancelled.
-
- virtual int cancel (long timer_id,
- const void **act = 0,
- int dont_call_handle_close = 1);
- // Cancel the single timer that matches the <timer_id> value (which
- // was returned from the <schedule> method). If act is non-NULL
- // then it will be set to point to the ``magic cookie'' argument
- // passed in when the timer was registered. This makes it possible
- // to free up the memory and avoid memory leaks. If <dont_call> is
- // 0 then the <functor> will be invoked. Returns 1 if cancellation
- // succeeded and 0 if the <timer_id> wasn't found.
-
- virtual ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> &iter (void);
- // Returns a pointer to this <ACE_Timer_Queue>'s iterator.
-
- ACE_Timer_Node_T <TYPE> *remove_first (void);
- // Removes the earliest node from the queue and returns it
-
- virtual void dump (void) const;
- // Dump the state of an object.
-
- virtual ACE_Timer_Node_T<TYPE> *get_first (void);
- // Reads the earliest node from the queue and returns it.
-
-protected:
- virtual void reschedule (ACE_Timer_Node_T<TYPE> *);
- // Reschedule an "interval" <ACE_Timer_Node>.
-
- virtual ACE_Timer_Node_T<TYPE> *alloc_node (void);
- // Factory method that allocates a new node (uses operator new if
- // we're *not* preallocating, otherwise uses an internal freelist).
-
- virtual void free_node (ACE_Timer_Node_T<TYPE> *);
- // Factory method that frees a previously allocated node (uses
- // operatord delete if we're *not* preallocating, otherwise uses an
- // internal freelist).
-
-private:
- ACE_Timer_Node_T<TYPE> *remove (size_t slot);
- // Remove and return the <slot>th <ACE_Timer_Node> and restore the
- // heap property.
-
- void insert (ACE_Timer_Node_T<TYPE> *new_node);
- // Insert <new_node> into the heap and restore the heap property.
-
- void grow_heap (void);
- // Doubles the size of the heap and the corresponding timer_ids array.
- // If preallocation is used, will also double the size of the
- // preallocated array of ACE_Timer_Nodes.
-
- void reheap_up (ACE_Timer_Node_T<TYPE> *new_node,
- size_t slot,
- size_t parent);
- // Restore the heap property, starting at <slot>.
-
- void reheap_down (ACE_Timer_Node_T<TYPE> *moved_node,
- size_t slot,
- size_t child);
- // Restore the heap property, starting at <slot>.
-
- void copy (int slot, ACE_Timer_Node_T<TYPE> *moved_node);
- // Copy <moved_node> into the <slot> slot of <heap_> and move
- // <slot> into the corresponding slot in the <timer_id_> array.
-
- int timer_id (void);
- // Returns a timer id that uniquely identifies this timer. This id
- // can be used to cancel a timer via the <cancel (int)> method. The
- // timer id returned from this method will never == -1 to avoid
- // conflicts with other failure return values.
-
- int pop_freelist (void);
- // Pops and returns a new timer id from the freelist.
-
- void push_freelist (int old_id);
- // Pushes <old_id> onto the freelist.
-
- size_t max_size_;
- // Maximum size of the heap.
-
- size_t cur_size_;
- // Current size of the heap.
-
- HEAP_ITERATOR *iterator_;
- // Iterator used to expire timers.
-
- ACE_Timer_Node_T<TYPE> **heap_;
- // Current contents of the Heap, which is organized as a "heap" of
- // <ACE_Timer_Node> *'s. In this context, a heap is a "partially
- // ordered, almost complete" binary tree, which is stored in an
- // array.
-
- long *timer_ids_;
- // An array of "pointers" that allows each <ACE_Timer_Node> in the
- // <heap_> to be located in O(1) time. Basically, <timer_id_[i]>
- // contains the slot in the <heap_> array where an <ACE_Timer_Node>
- // * with timer id <i> resides. Thus, the timer id passed back from
- // <schedule> is really an slot into the <timer_ids> array. The
- // <timer_ids_> array serves two purposes: negative values are
- // treated as "pointers" for the <freelist_>, whereas positive
- // values are treated as "pointers" into the <heap_> array.
-
- long timer_ids_freelist_;
- // "Pointer" to the first element in the freelist contained within
- // the <timer_ids_> array, which is organized as a stack.
-
- ACE_Timer_Node_T<TYPE> *preallocated_nodes_;
- // If this is non-0, then we preallocate <max_size_> number of
- // <ACE_Timer_Node> objects in order to reduce dynamic allocation
- // costs. In auto-growing implementation, this points to the
- // last array of nodes allocated.
-
- ACE_Timer_Node_T<TYPE> *preallocated_nodes_freelist_;
- // This points to the head of the <preallocated_nodes_> freelist,
- // which is organized as a stack.
-
- ACE_Unbounded_Set<ACE_Timer_Node_T<TYPE> *> preallocated_node_set_;
- // Set of pointers to the arrays of preallocated timer nodes.
- // Used to delete the allocated memory when required.
-
- // = Don't allow these operations for now.
- ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Heap_T (const ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &))
- ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &))
-};
-
-#if defined (ACE_TEMPLATES_REQUIRE_SOURCE) && !defined(ACE_HAS_BROKEN_HPUX_TEMPLATES)
-#include "ace/Timer_Heap_T.cpp"
-#endif /* ACE_TEMPLATES_REQUIRE_SOURCE && !ACE_HAS_BROKEN_HPUX_TEMPLATES */
-
-#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
-#pragma implementation ("Timer_Heap_T.cpp")
-#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
-
-#endif /* ACE_TIMER_HEAP_T_H */