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diff --git a/ace/Timer_List_T.h b/ace/Timer_List_T.h
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-/* -*- C++ -*- */
-
-//=============================================================================
-/**
- * @file Timer_List_T.h
- *
- * $Id$
- *
- * @author Doug Schmidt
- */
-//=============================================================================
-
-
-#ifndef ACE_TIMER_LIST_T_H
-#define ACE_TIMER_LIST_T_H
-#include "ace/pre.h"
-
-#include "ace/Timer_Queue_T.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-// Forward declaration.
-template <class TYPE, class FUNCTOR, class ACE_LOCK>
-class ACE_Timer_List_T;
-
-/**
- * @class ACE_Timer_List_Iterator_T
- *
- * @brief Iterates over an <ACE_Timer_List>.
- *
- * This is a generic iterator that can be used to visit every
- * node of a timer queue.
- */
-template <class TYPE, class FUNCTOR, class ACE_LOCK>
-class ACE_Timer_List_Iterator_T : public ACE_Timer_Queue_Iterator_T <TYPE, FUNCTOR, ACE_LOCK>
-{
-public:
- /// Constructor.
- ACE_Timer_List_Iterator_T (ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK> &);
-
- /// Destructor.
- ~ACE_Timer_List_Iterator_T (void);
-
- /// Positions the iterator at the earliest node in the Timer Queue
- virtual void first (void);
-
- /// Positions the iterator at the next node in the Timer Queue
- virtual void next (void);
-
- /// Returns true when there are no more nodes in the sequence
- virtual int isdone (void) const;
-
- /// Returns the node at the current position in the sequence
- virtual ACE_Timer_Node_T<TYPE> *item (void);
-
-protected:
- /// Pointer to the <ACE_Timer_List> that we are iterating over.
- ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK> &timer_list_;
-
- ACE_Timer_Node_T<TYPE> *position_;
-};
-
-/**
- * @class ACE_Timer_List_T
- *
- * @brief Provides a simple implementation of timers.
- *
- * This implementation uses a linked list of absolute times.
- * Therefore, in the average case, scheduling and canceling
- * timers is O(N) (where N is the total number of timers) and
- * expiring timers is O(K) (where K is the total number of timers
- * that are < the current time of day).
- * More clever implementations could use a delta-list, a heap,
- * or timing wheels, etc. For instance, <ACE_Timer_Heap>
- * is a subclass of <ACE_Timer_List> that implements a
- * heap-based callout queue. For most applications, the
- * <ACE_Timer_Heap> will perform substantially faster than the
- * <ACE_Timer_List>.
- */
-template <class TYPE, class FUNCTOR, class ACE_LOCK>
-class ACE_Timer_List_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>
-{
-public:
- /// Type of iterator
- typedef ACE_Timer_List_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> LIST_ITERATOR;
-
- /// Iterator is a friend
- friend class ACE_Timer_List_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>;
-
- /// Type inherited from
- typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> INHERITED;
-
- // = Initialization and termination methods.
- /**
- * Default constructor. <upcall_functor> is the instance of the
- * FUNCTOR to be used by the list. If <upcall_functor> is 0, a
- * default FUNCTOR will be created. <freelist> the freelist of
- * timer nodes. If 0, then a default freelist will be created.
- */
- ACE_Timer_List_T (FUNCTOR *upcall_functor = 0,
- ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
-
- /// Destructor
- virtual ~ACE_Timer_List_T (void);
-
- /// True if queue is empty, else false.
- virtual int is_empty (void) const;
-
- /// Returns the time of the earlier node in the <ACE_Timer_List>.
- /// Must be called on a non-empty queue.
- virtual const ACE_Time_Value &earliest_time (void) const;
-
- /**
- * Schedule <type> that will expire after <delay> amount of time,
- * which is specified in absolute time. If it expires then <act> is
- * passed in as the value to the <functor>. If <interval> is != to
- * <ACE_Time_Value::zero> then it is used to reschedule the <type>
- * automatically, using relative time to the current <gettimeofday>.
- * This method returns a <timer_id> that uniquely identifies the the
- * <type> entry in an internal list. This <timer_id> can be used to
- * cancel the timer before it expires. The cancellation ensures
- * that <timer_ids> are unique up to values of greater than 2
- * billion timers. As long as timers don't stay around longer than
- * this there should be no problems with accidentally deleting the
- * wrong timer. Returns -1 on failure (which is guaranteed never to
- * be a valid <timer_id>).
- */
- virtual long schedule (const TYPE &type,
- const void *act,
- const ACE_Time_Value &delay,
- const ACE_Time_Value &interval = ACE_Time_Value::zero);
-
- /**
- * Resets the interval of the timer represented by <timer_id> to
- * <interval>, which is specified in relative time to the current
- * <gettimeofday>. If <interval> is equal to
- * <ACE_Time_Value::zero>, the timer will become a non-rescheduling
- * timer. Returns 0 if successful, -1 if not.
- */
- virtual int reset_interval (long timer_id,
- const ACE_Time_Value &interval);
-
- /**
- * Cancel all timer associated with <type>. If <dont_call> is 0
- * then the <functor> will be invoked. Returns number of timers
- * cancelled.
- */
- virtual int cancel (const TYPE &type,
- int dont_call_handle_close = 1);
-
- /**
- * Cancel the single timer that matches the <timer_id> value (which
- * was returned from the <schedule> method). If act is non-NULL
- * then it will be set to point to the ``magic cookie'' argument
- * passed in when the timer was registered. This makes it possible
- * to free up the memory and avoid memory leaks. If <dont_call> is
- * 0 then the <functor> will be invoked. Returns 1 if cancellation
- * succeeded and 0 if the <timer_id> wasn't found.
- */
- virtual int cancel (long timer_id,
- const void **act = 0,
- int dont_call_handle_close = 1);
-
- /// Returns a pointer to this <ACE_Timer_Queue>'s iterator.
- virtual ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> &iter (void);
-
- /// Removes the earliest node from the queue and returns it
- virtual ACE_Timer_Node_T<TYPE> *remove_first (void);
-
- /// Dump the state of an object.
- virtual void dump (void) const;
-
- /// Reschedule an "interval" <ACE_Timer_Node>. This should be private
- /// but for now it needs to be public for <ACE_Timer_Hash_T>
- virtual void reschedule (ACE_Timer_Node_T<TYPE> *);
-
- /// Reads the earliest node from the queue and returns it.
- virtual ACE_Timer_Node_T<TYPE> *get_first (void);
-
-protected:
- /// Factory method that allocates a new node (uses operator new).
-/* virtual ACE_Timer_Node_T<TYPE> *alloc_node (void);
-
- /// Factory method that frees a previously allocated node (uses
- /// operator delete).
- virtual void free_node (ACE_Timer_Node_T<TYPE> *);
-*/
-private:
- /// Pointer to linked list of <ACE_Timer_Handles>.
- ACE_Timer_Node_T<TYPE> *head_;
-
- /// Iterator used to expire timers.
- LIST_ITERATOR *iterator_;
-
- /**
- * Keeps track of the timer id that uniquely identifies each timer.
- * This id can be used to cancel a timer via the <cancel (int)>
- * method.
- */
- long timer_id_;
-
- // = Don't allow these operations for now.
- ACE_UNIMPLEMENTED_FUNC (ACE_Timer_List_T (const ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK> &))
- ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK> &))
-};
-
-#if defined (ACE_TEMPLATES_REQUIRE_SOURCE) && !defined(ACE_HAS_BROKEN_HPUX_TEMPLATES)
-#include "ace/Timer_List_T.cpp"
-#endif /* ACE_TEMPLATES_REQUIRE_SOURCE && !ACE_HAS_BROKEN_HPUX_TEMPLATES */
-
-#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
-#pragma implementation ("Timer_List_T.cpp")
-#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
-
-#include "ace/post.h"
-#endif /* ACE_TIMER_LIST_T_H */