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-rw-r--r--ace/Timer_Queue.h288
1 files changed, 30 insertions, 258 deletions
diff --git a/ace/Timer_Queue.h b/ace/Timer_Queue.h
index e46ce860b17..d67b643df92 100644
--- a/ace/Timer_Queue.h
+++ b/ace/Timer_Queue.h
@@ -10,279 +10,51 @@
// Timer_Queue.h
//
// = AUTHOR
-// Doug Schmidt
-// Irfan Pyarali
+// Doug Schmidt and Irfan Pyarali
//
// ============================================================================
#if !defined (ACE_TIMER_QUEUE_H)
#define ACE_TIMER_QUEUE_H
-#include "ace/Time_Value.h"
-#include "ace/Synch.h"
+#include "ace/Timer_Queue_T.h"
-// Forward declaration.
-template <class TYPE, class FUNCTOR>
-class ACE_Timer_Queue_T;
-
-template <class TYPE, class FUNCTOR>
-class ACE_Timer_List_T;
-
-template <class TYPE, class FUNCTOR>
-class ACE_Timer_List_Iterator_T;
-
-template <class TYPE, class FUNCTOR>
-class ACE_Timer_Heap_T;
-
-template <class TYPE, class FUNCTOR>
-class ACE_Timer_Heap_Iterator_T;
-
-// This should be nested within the ACE_Timer_Queue class but some C++
-// compilers still don't like this...
-
-template <class TYPE, class FUNCTOR>
-class ACE_Timer_Node_T
- // = TITLE
- // Maintains the state associated with a Timer entry.
-{
- // = The use of friends should be replaced with accessors...
- friend class ACE_Timer_Queue_T<TYPE, FUNCTOR>;
- friend class ACE_Timer_List_T<TYPE, FUNCTOR>;
- friend class ACE_Timer_List_Iterator_T<TYPE, FUNCTOR>;
- friend class ACE_Timer_Heap_T<TYPE, FUNCTOR>;
- friend class ACE_Timer_Heap_Iterator_T<TYPE, FUNCTOR>;
-
- typedef ACE_Timer_Node_T<TYPE, FUNCTOR> NODE;
- // Typedef for self
-
- // = Initialization methods.
- ACE_Timer_Node_T (const TYPE &type,
- const void *a,
- const ACE_Time_Value &t,
- const ACE_Time_Value &i,
- NODE *n,
- int timer_id);
- // Constructor.
-
- ACE_Timer_Node_T (void);
- // Default constructor.
-
- TYPE type_;
- // Type of object stored in the Queue
-
- const void *act_;
- // Act associated with the timer.
-
- ACE_Time_Value timer_value_;
- // Time until the timer expires.
-
- ACE_Time_Value interval_;
- // If this is a periodic timer this holds the time until the next
- // timeout.
-
- NODE *next_;
- // Pointer to next timer.
-
- int timer_id_;
- // Id of this timer (used to cancel timers before they expire).
-
- ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-
- void dump (void) const;
- // Dump the state of an TYPE.
-};
-
-template <class TYPE, class FUNCTOR>
-class ACE_Timer_Queue_Iterator_T
- // = TITLE
- // Generic interfae for iterating over a subclass of
- // <ACE_Timer_Queue>.
+class ACE_Export ACE_Event_Handler_Handle_Timeout_Upcall
+ // = TITLE
+ // Functor for Timer_Queues.
//
// = DESCRIPTION
- // This is a special type of iterator that "advances" by moving
- // the head of the timer queue up by one every time.
+ // This class implements the functor required by the Timer
+ // Queue to call <handle_timeout> on ACE_Event_Handlers.
{
public:
-
- typedef ACE_Timer_Node_T<TYPE, FUNCTOR> NODE;
- // Type of the Node
-
- ACE_Timer_Queue_Iterator_T (void);
- virtual ~ACE_Timer_Queue_Iterator_T (void);
-
- virtual int next (NODE *&timer_node,
- const ACE_Time_Value &cur_time) = 0;
- // Pass back the next <timer_node> that hasn't been seen yet, if its
- // <time_value_> <= <cur_time>. In addition, moves the timer queue
- // forward by one node. Returns 0 when all <timer_nodes> have been
- // seen, else 1.
+ typedef ACE_Timer_Queue_T<ACE_Event_Handler *, ACE_Event_Handler_Handle_Timeout_Upcall>
+ TIMER_QUEUE;
+
+ int operator () (TIMER_QUEUE &timer_queue,
+ ACE_Event_Handler *handler,
+ const void *arg,
+ const ACE_Time_Value &cur_time);
+ // This method is called when the timer expires
+
+ int operator () (TIMER_QUEUE &timer_queue,
+ ACE_Event_Handler *handler);
+ // This method is called when the timer is canceled
};
-template <class TYPE, class FUNCTOR>
-class ACE_Timer_Queue_T
- // = TITLE
- // Provides an interface to timers.
- //
- // = DESCRIPTION
- // This is an abstract base class that provides hook for
- // implementing specialized policies such as <ACE_Timer_List>
- // and <ACE_Timer_Heap>.
-{
-public:
- typedef ACE_Timer_Node_T<TYPE, FUNCTOR> NODE;
- // Type of Node
-
- typedef ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR> ITERATOR;
- // Type of Iterator
-
- // = Initialization and termination methods.
- ACE_Timer_Queue_T (FUNCTOR *upcall_functor = 0);
- // Default constructor. <upcall_functor> is the instance of the
- // FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer
- // Queue will create a default FUNCTOR.
-
- virtual ~ACE_Timer_Queue_T (void);
- // Destructor - make virtual for proper destruction of inherited
- // classes.
-
- virtual int is_empty (void) const = 0;
- // True if queue is empty, else false.
-
- virtual const ACE_Time_Value &earliest_time (void) const = 0;
- // Returns the time of the earlier node in the Timer_Queue.
-
- virtual int schedule (const TYPE &type,
- const void *act,
- const ACE_Time_Value &delay,
- const ACE_Time_Value &interval = ACE_Time_Value::zero) = 0;
- // Schedule <type> that will expire after <delay> amount of time.
- // If it expires then <act> is passed in as the value to the
- // <functor>. If <interval> is != to <ACE_Time_Value::zero> then it
- // is used to reschedule the <type> automatically. This method
- // returns a <timer_id> that uniquely identifies the the <type>
- // entry in an internal list. This <timer_id> can be used to cancel
- // the timer before it expires. The cancellation ensures that
- // <timer_ids> are unique up to values of greater than 2 billion
- // timers. As long as timers don't stay around longer than this
- // there should be no problems with accidentally deleting the wrong
- // timer. Returns -1 on failure (which is guaranteed never to be a
- // valid <timer_id>).
-
- virtual int cancel (const TYPE &type,
- int dont_call_handle_close = 1) = 0;
- // Cancel all timer associated with <type>. If <dont_call> is 0
- // then the <functor> will be invoked. Returns number of timers
- // cancelled.
-
- virtual int cancel (int timer_id,
- const void **act = 0,
- int dont_call_handle_close = 1) = 0;
- // Cancel the single timer that matches the <timer_id> value (which
- // was returned from the <schedule> method). If act is non-NULL
- // then it will be set to point to the ``magic cookie'' argument
- // passed in when the timer was registered. This makes it possible
- // to free up the memory and avoid memory leaks. If <dont_call> is
- // 0 then the <functor> will be invoked. Returns 1 if cancellation
- // succeeded and 0 if the <timer_id> wasn't found.
-
- virtual int expire (const ACE_Time_Value &current_time);
- // Run the <functor> for all timers whose values are <= <cur_time>.
- // This does not account for <timer_skew>. Returns the number of
- // timers canceled.
-
- virtual int expire (void);
- // Run the <functor> for all timers whose values are <=
- // <ACE_OS::gettimeofday>. Also accounts for <timer_skew>. Returns
- // the number of timers canceled.
-
- virtual ACE_Time_Value gettimeofday (void);
- // Returns the current time of day. This allows different
- // implementations of the timer queue to use special high resolution
- // timers.
-
- void gettimeofday (ACE_Time_Value (*gettimeofday)(void));
- // Allows applications to control how the timer queue gets the time
- // of day.
-
- virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max);
- // Determine the next event to timeout. Returns <max> if there are
- // no pending timers or if all pending timers are longer than max.
-
- // = Set/get the timer skew for the Timer_Queue.
- void timer_skew (const ACE_Time_Value &skew);
- const ACE_Time_Value &timer_skew (void) const;
-
-#if defined (ACE_MT_SAFE)
- ACE_Recursive_Thread_Mutex &lock (void);
- // Synchronization variable used by the queue
-#endif /* ACE_MT_SAFE */
-
- FUNCTOR &upcall_functor (void);
- // Accessor to the upcall functor
-
- virtual void dump (void) const;
- // Dump the state of a object.
-
- ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-
-protected:
-
- virtual void upcall (TYPE &type,
- const void *act,
- const ACE_Time_Value &cur_time);
- // This method will call the <functor> with the <type>, <act> and
- // <time>
-
- virtual void reschedule (NODE *) = 0;
- // Reschedule an "interval" <ACE_Timer_Node>.
-
- virtual ITERATOR &iter (void) = 0;
- // Returns a pointer to this <ACE_Timer_Queue>'s iterator.
-
- virtual NODE *alloc_node (void) = 0;
- // Factory method that allocates a new node.
-
- virtual void free_node (NODE *) = 0;
- // Factory method that frees a previously allocated node.
-
-#if defined (ACE_MT_SAFE)
- ACE_Recursive_Thread_Mutex lock_;
- // Synchronization variable for the MT_SAFE ACE_Reactor
-#endif /* ACE_MT_SAFE */
-
- ACE_Time_Value (*gettimeofday_)(void);
- // Pointer to function that returns the current time of day.
-
- FUNCTOR &upcall_functor_;
- // Upcall functor
-
- int delete_upcall_functor_;
- // To delete or not to delete is the question?
-
-private:
- ACE_Time_Value timeout_;
- // Returned by <calculate_timeout>.
-
- ACE_Time_Value timer_skew_;
- // Adjusts for timer skew in various clocks.
-
- // = Don't allow these operations for now.
- ACE_Timer_Queue_T (const ACE_Timer_Queue_T<TYPE, FUNCTOR> &);
- void operator= (const ACE_Timer_Queue_T<TYPE, FUNCTOR> &);
-};
+// The following typedef are here for ease of use and backward
+// compatibility.
-#if defined (__ACE_INLINE__)
-#include "ace/Timer_Queue.i"
-#endif /* __ACE_INLINE__ */
+typedef ACE_Timer_Node_T<ACE_Event_Handler *,
+ ACE_Event_Handler_Handle_Timeout_Upcall>
+ ACE_Timer_Node;
-#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
-#include "ace/Timer_Queue.cpp"
-#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
+typedef ACE_Timer_Queue_T<ACE_Event_Handler *,
+ ACE_Event_Handler_Handle_Timeout_Upcall>
+ ACE_Timer_Queue;
-#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
-#pragma implementation ("Timer_Queue.cpp")
-#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
+typedef ACE_Timer_Queue_Iterator_T<ACE_Event_Handler *,
+ ACE_Event_Handler_Handle_Timeout_Upcall>
+ ACE_Timer_Queue_Iterator;
#endif /* ACE_TIMER_QUEUE_H */