diff options
Diffstat (limited to 'ace/Timer_Wheel_T.h')
-rw-r--r-- | ace/Timer_Wheel_T.h | 223 |
1 files changed, 120 insertions, 103 deletions
diff --git a/ace/Timer_Wheel_T.h b/ace/Timer_Wheel_T.h index 5736c28effa..8a39fb6cd0f 100644 --- a/ace/Timer_Wheel_T.h +++ b/ace/Timer_Wheel_T.h @@ -1,19 +1,16 @@ -// $Id$ /* -*- C++ -*- */ -// ============================================================================ -// -// = LIBRARY -// ace -// -// = FILENAME -// Timer_Wheel.h -// -// = AUTHOR -// Darrell Brunsch <brunsch@cs.wustl.edu> -// -// ============================================================================ +//============================================================================= +/** + * @file Timer_Wheel.h + * + * $Id$ + * + * @author Darrell Brunsch <brunsch@cs.wustl.edu> + */ +//============================================================================= + #ifndef ACE_TIMER_WHEEL_T_H #define ACE_TIMER_WHEEL_T_H @@ -29,188 +26,208 @@ template <class TYPE, class FUNCTOR, class ACE_LOCK> class ACE_Timer_Wheel_T; +/** + * @class ACE_Timer_Wheel_Iterator_T + * + * @brief Iterates over an <ACE_Timer_Wheel>. + * + * This is a generic iterator that can be used to visit every + * node of a timer queue. Be aware that it doesn't transverse + * in the order of timeout values. + */ template <class TYPE, class FUNCTOR, class ACE_LOCK> class ACE_Timer_Wheel_Iterator_T : public ACE_Timer_Queue_Iterator_T <TYPE, FUNCTOR, ACE_LOCK> { - // = TITLE - // Iterates over an <ACE_Timer_Wheel>. - // - // = DESCRIPTION - // This is a generic iterator that can be used to visit every - // node of a timer queue. Be aware that it doesn't transverse - // in the order of timeout values. public: + /// Constructor ACE_Timer_Wheel_Iterator_T (ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> &); - // Constructor + /// Destructor ~ACE_Timer_Wheel_Iterator_T (void); - // Destructor + /// Positions the iterator at the earliest node in the Timer Queue virtual void first (void); - // Positions the iterator at the earliest node in the Timer Queue + /// Positions the iterator at the next node in the Timer Queue virtual void next (void); - // Positions the iterator at the next node in the Timer Queue + /// Returns true when there are no more nodes in the sequence virtual int isdone (void); - // Returns true when there are no more nodes in the sequence + /// Returns the node at the current position in the sequence virtual ACE_Timer_Node_T<TYPE> *item (void); - // Returns the node at the current position in the sequence protected: + /// Pointer to the <ACE_Timer_List> that we are iterating over. ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> &timer_wheel_; - // Pointer to the <ACE_Timer_List> that we are iterating over. + /// Current position in the timing wheel size_t pos_; - // Current position in the timing wheel + /// Pointer to the position in the the <pos_>th list ACE_Timer_Node_T<TYPE> *list_item_; - // Pointer to the position in the the <pos_>th list }; +/** + * @class ACE_Timer_Wheel_T + * + * @brief Provides a Timing Wheel version of Timer Queue + * + * This implementation uses a hash table of ordered doubly- + * linked lists of absolute times. The other enhancements + * to Timer List include using the pointer to the node as the + * timer id (to speed up removing), adding a free list and + * the ability to preallocate nodes. Timer Wheel is based on + * the timing wheel implementation used in Adam M. Costello and + * George Varghese's paper "Redesigning the BSD Callout and + * Timer Facilities" + * (http://dworkin.wustl.edu/~varghese/PAPERS/newbsd.ps.Z) + */ template <class TYPE, class FUNCTOR, class ACE_LOCK> class ACE_Timer_Wheel_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> { - // = TITLE - // Provides a Timing Wheel version of Timer Queue - // - // = DESCRIPTION - // This implementation uses a hash table of ordered doubly- - // linked lists of absolute times. The other enhancements - // to Timer List include using the pointer to the node as the - // timer id (to speed up removing), adding a free list and - // the ability to preallocate nodes. Timer Wheel is based on - // the timing wheel implementation used in Adam M. Costello and - // George Varghese's paper "Redesigning the BSD Callout and - // Timer Facilities" - // (http://dworkin.wustl.edu/~varghese/PAPERS/newbsd.ps.Z) public: + /// Type of iterator typedef ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> WHEEL_ITERATOR; - // Type of iterator + /// Iterator is a friend friend class ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>; - // Iterator is a friend + /// Type inherited from typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> INHERITED; - // Type inherited from // = Initialization and termination methods + /** + * Constructor that takes in <wheelsize> - size of the timing wheel, + * <resolution> - resolution of time values the hashing function uses, + * and <upcall_functor> - a functor that will be used instead of creating + * a default functor. Also, when the freelist is created, <prealloc> nodes + * will be allocated. This can also take in a upcall functor and freelist + * (if 0, then defaults will be created) + */ ACE_Timer_Wheel_T (size_t wheelsize, size_t resolution, size_t prealloc = 0, FUNCTOR *upcall_functor = 0, ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0); - // Constructor that takes in <wheelsize> - size of the timing wheel, - // <resolution> - resolution of time values the hashing function uses, - // and <upcall_functor> - a functor that will be used instead of creating - // a default functor. Also, when the freelist is created, <prealloc> nodes - // will be allocated. This can also take in a upcall functor and freelist - // (if 0, then defaults will be created) + /** + * Default constructor. <upcall_functor> is the instance of the + * FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer + * Queue will create a default FUNCTOR. <freelist> the freelist of + * timer nodes. If 0, then a default freelist will be created. The + * defaults will be used for size and resolution and no preallocation + * (ACE_DEFAULT_TIMER_WHEEL_SIZE, ACE_DEFAULT_TIMER_WHEEL_RESOLUTION) + */ ACE_Timer_Wheel_T (FUNCTOR *upcall_functor = 0, ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0); - // Default constructor. <upcall_functor> is the instance of the - // FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer - // Queue will create a default FUNCTOR. <freelist> the freelist of - // timer nodes. If 0, then a default freelist will be created. The - // defaults will be used for size and resolution and no preallocation - // (ACE_DEFAULT_TIMER_WHEEL_SIZE, ACE_DEFAULT_TIMER_WHEEL_RESOLUTION) + /// Destructor virtual ~ACE_Timer_Wheel_T (void); - // Destructor + /// True if queue is empty, else false. virtual int is_empty (void) const; - // True if queue is empty, else false. + /// Returns the time of the earlier node in the <ACE_Timer_Wheel>. virtual const ACE_Time_Value &earliest_time (void) const; - // Returns the time of the earlier node in the <ACE_Timer_Wheel>. + /** + * Schedule <type> that will expire after <delay> amount of time, + * which is specified in absolute time. If it expires then <act> is + * passed in as the value to the <functor>. If <interval> is != to + * <ACE_Time_Value::zero> then it is used to reschedule the <type> + * automatically, using relative time to the current <gettimeofday>. + * This method returns a <timer_id> that uniquely identifies the the + * timer. This <timer_id> can be used to cancel the timer before it + * expires. Returns -1 on failure. + */ virtual long schedule (const TYPE &type, const void *act, const ACE_Time_Value &delay, const ACE_Time_Value &interval = ACE_Time_Value::zero); - // Schedule <type> that will expire after <delay> amount of time, - // which is specified in absolute time. If it expires then <act> is - // passed in as the value to the <functor>. If <interval> is != to - // <ACE_Time_Value::zero> then it is used to reschedule the <type> - // automatically, using relative time to the current <gettimeofday>. - // This method returns a <timer_id> that uniquely identifies the the - // timer. This <timer_id> can be used to cancel the timer before it - // expires. Returns -1 on failure. - - virtual int reset_interval (long timer_id, + + /** + * Resets the interval of the timer represented by <timer_id> to + * <interval>, which is specified in relative time to the current + * <gettimeofday>. If <interval> is equal to + * <ACE_Time_Value::zero>, the timer will become a non-rescheduling + * timer. Returns 0 if successful, -1 if not. + */ + virtual int reset_interval (long timer_id, const ACE_Time_Value &interval); - // Resets the interval of the timer represented by <timer_id> to - // <interval>, which is specified in relative time to the current - // <gettimeofday>. If <interval> is equal to - // <ACE_Time_Value::zero>, the timer will become a non-rescheduling - // timer. Returns 0 if successful, -1 if not. + /** + * Cancel all timer associated with <type>. If <dont_call> is 0 + * then the <functor> will be invoked. Returns number of timers + * cancelled. + */ virtual int cancel (const TYPE &type, int dont_call_handle_close = 1); - // Cancel all timer associated with <type>. If <dont_call> is 0 - // then the <functor> will be invoked. Returns number of timers - // cancelled. + /** + * Cancel the single timer that matches the <timer_id> value (which + * was returned from the <schedule> method). If act is non-NULL + * then it will be set to point to the ``magic cookie'' argument + * passed in when the timer was registered. This makes it possible + * to free up the memory and avoid memory leaks. If <dont_call> is + * 0 then the <functor> will be invoked. Returns 1 if cancellation + * succeeded and 0 if the <timer_id> wasn't found. + */ virtual int cancel (long timer_id, const void **act = 0, int dont_call_handle_close = 1); - // Cancel the single timer that matches the <timer_id> value (which - // was returned from the <schedule> method). If act is non-NULL - // then it will be set to point to the ``magic cookie'' argument - // passed in when the timer was registered. This makes it possible - // to free up the memory and avoid memory leaks. If <dont_call> is - // 0 then the <functor> will be invoked. Returns 1 if cancellation - // succeeded and 0 if the <timer_id> wasn't found. + /** + * Run the <functor> for all timers whose values are <= + * <ACE_OS::gettimeofday>. Also accounts for <timer_skew>. Returns + * the number of timers canceled. + */ virtual int expire (void); - // Run the <functor> for all timers whose values are <= - // <ACE_OS::gettimeofday>. Also accounts for <timer_skew>. Returns - // the number of timers canceled. + /** + * Run the <functor> for all timers whose values are <= <cur_time>. + * This does not account for <timer_skew>. Returns the number of + * timers canceled. + */ int expire (const ACE_Time_Value &); - // Run the <functor> for all timers whose values are <= <cur_time>. - // This does not account for <timer_skew>. Returns the number of - // timers canceled. + /// Returns a pointer to this <ACE_Timer_Queue_T>'s iterator. virtual ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> &iter (void); - // Returns a pointer to this <ACE_Timer_Queue_T>'s iterator. + /// Removes the earliest node from the queue and returns it virtual ACE_Timer_Node_T<TYPE> *remove_first (void); - // Removes the earliest node from the queue and returns it + /// Dump the state of an object. virtual void dump (void) const; - // Dump the state of an object. + /// Reads the earliest node from the queue and returns it. virtual ACE_Timer_Node_T<TYPE> *get_first (void); - // Reads the earliest node from the queue and returns it. private: + /// Reschedule an "interval" node virtual void reschedule (ACE_Timer_Node_T<TYPE> *); - // Reschedule an "interval" node + /// Timing Wheel. ACE_Timer_Node_T<TYPE> **wheel_; - // Timing Wheel. + /// Size of the timing wheel. size_t wheel_size_; - // Size of the timing wheel. + /// Resolution (in microsoconds) of the timing wheel. size_t resolution_; - // Resolution (in microsoconds) of the timing wheel. + /// Index of the list with the earliest time size_t earliest_pos_; - // Index of the list with the earliest time + /// Keeps track of the size of the queue long size_; - // Keeps track of the size of the queue + /// Iterator used to expire timers. WHEEL_ITERATOR *iterator_; - // Iterator used to expire timers. + /// Pointer to the freelist of <ACE_Timer_Node_T<TYPE>>. ACE_Timer_Node_T<TYPE> *freelist_; - // Pointer to the freelist of <ACE_Timer_Node_T<TYPE>>. // = Don't allow these operations for now. ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Wheel_T (const ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> &)) |