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-rw-r--r--ace/Timer_Wheel_T.h223
1 files changed, 120 insertions, 103 deletions
diff --git a/ace/Timer_Wheel_T.h b/ace/Timer_Wheel_T.h
index 5736c28effa..8a39fb6cd0f 100644
--- a/ace/Timer_Wheel_T.h
+++ b/ace/Timer_Wheel_T.h
@@ -1,19 +1,16 @@
-// $Id$
/* -*- C++ -*- */
-// ============================================================================
-//
-// = LIBRARY
-// ace
-//
-// = FILENAME
-// Timer_Wheel.h
-//
-// = AUTHOR
-// Darrell Brunsch <brunsch@cs.wustl.edu>
-//
-// ============================================================================
+//=============================================================================
+/**
+ * @file Timer_Wheel.h
+ *
+ * $Id$
+ *
+ * @author Darrell Brunsch <brunsch@cs.wustl.edu>
+ */
+//=============================================================================
+
#ifndef ACE_TIMER_WHEEL_T_H
#define ACE_TIMER_WHEEL_T_H
@@ -29,188 +26,208 @@
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Wheel_T;
+/**
+ * @class ACE_Timer_Wheel_Iterator_T
+ *
+ * @brief Iterates over an <ACE_Timer_Wheel>.
+ *
+ * This is a generic iterator that can be used to visit every
+ * node of a timer queue. Be aware that it doesn't transverse
+ * in the order of timeout values.
+ */
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Wheel_Iterator_T : public ACE_Timer_Queue_Iterator_T <TYPE, FUNCTOR, ACE_LOCK>
{
- // = TITLE
- // Iterates over an <ACE_Timer_Wheel>.
- //
- // = DESCRIPTION
- // This is a generic iterator that can be used to visit every
- // node of a timer queue. Be aware that it doesn't transverse
- // in the order of timeout values.
public:
+ /// Constructor
ACE_Timer_Wheel_Iterator_T (ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> &);
- // Constructor
+ /// Destructor
~ACE_Timer_Wheel_Iterator_T (void);
- // Destructor
+ /// Positions the iterator at the earliest node in the Timer Queue
virtual void first (void);
- // Positions the iterator at the earliest node in the Timer Queue
+ /// Positions the iterator at the next node in the Timer Queue
virtual void next (void);
- // Positions the iterator at the next node in the Timer Queue
+ /// Returns true when there are no more nodes in the sequence
virtual int isdone (void);
- // Returns true when there are no more nodes in the sequence
+ /// Returns the node at the current position in the sequence
virtual ACE_Timer_Node_T<TYPE> *item (void);
- // Returns the node at the current position in the sequence
protected:
+ /// Pointer to the <ACE_Timer_List> that we are iterating over.
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> &timer_wheel_;
- // Pointer to the <ACE_Timer_List> that we are iterating over.
+ /// Current position in the timing wheel
size_t pos_;
- // Current position in the timing wheel
+ /// Pointer to the position in the the <pos_>th list
ACE_Timer_Node_T<TYPE> *list_item_;
- // Pointer to the position in the the <pos_>th list
};
+/**
+ * @class ACE_Timer_Wheel_T
+ *
+ * @brief Provides a Timing Wheel version of Timer Queue
+ *
+ * This implementation uses a hash table of ordered doubly-
+ * linked lists of absolute times. The other enhancements
+ * to Timer List include using the pointer to the node as the
+ * timer id (to speed up removing), adding a free list and
+ * the ability to preallocate nodes. Timer Wheel is based on
+ * the timing wheel implementation used in Adam M. Costello and
+ * George Varghese's paper "Redesigning the BSD Callout and
+ * Timer Facilities"
+ * (http://dworkin.wustl.edu/~varghese/PAPERS/newbsd.ps.Z)
+ */
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Wheel_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>
{
- // = TITLE
- // Provides a Timing Wheel version of Timer Queue
- //
- // = DESCRIPTION
- // This implementation uses a hash table of ordered doubly-
- // linked lists of absolute times. The other enhancements
- // to Timer List include using the pointer to the node as the
- // timer id (to speed up removing), adding a free list and
- // the ability to preallocate nodes. Timer Wheel is based on
- // the timing wheel implementation used in Adam M. Costello and
- // George Varghese's paper "Redesigning the BSD Callout and
- // Timer Facilities"
- // (http://dworkin.wustl.edu/~varghese/PAPERS/newbsd.ps.Z)
public:
+ /// Type of iterator
typedef ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> WHEEL_ITERATOR;
- // Type of iterator
+ /// Iterator is a friend
friend class ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>;
- // Iterator is a friend
+ /// Type inherited from
typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> INHERITED;
- // Type inherited from
// = Initialization and termination methods
+ /**
+ * Constructor that takes in <wheelsize> - size of the timing wheel,
+ * <resolution> - resolution of time values the hashing function uses,
+ * and <upcall_functor> - a functor that will be used instead of creating
+ * a default functor. Also, when the freelist is created, <prealloc> nodes
+ * will be allocated. This can also take in a upcall functor and freelist
+ * (if 0, then defaults will be created)
+ */
ACE_Timer_Wheel_T (size_t wheelsize,
size_t resolution,
size_t prealloc = 0,
FUNCTOR *upcall_functor = 0,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
- // Constructor that takes in <wheelsize> - size of the timing wheel,
- // <resolution> - resolution of time values the hashing function uses,
- // and <upcall_functor> - a functor that will be used instead of creating
- // a default functor. Also, when the freelist is created, <prealloc> nodes
- // will be allocated. This can also take in a upcall functor and freelist
- // (if 0, then defaults will be created)
+ /**
+ * Default constructor. <upcall_functor> is the instance of the
+ * FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer
+ * Queue will create a default FUNCTOR. <freelist> the freelist of
+ * timer nodes. If 0, then a default freelist will be created. The
+ * defaults will be used for size and resolution and no preallocation
+ * (ACE_DEFAULT_TIMER_WHEEL_SIZE, ACE_DEFAULT_TIMER_WHEEL_RESOLUTION)
+ */
ACE_Timer_Wheel_T (FUNCTOR *upcall_functor = 0,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
- // Default constructor. <upcall_functor> is the instance of the
- // FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer
- // Queue will create a default FUNCTOR. <freelist> the freelist of
- // timer nodes. If 0, then a default freelist will be created. The
- // defaults will be used for size and resolution and no preallocation
- // (ACE_DEFAULT_TIMER_WHEEL_SIZE, ACE_DEFAULT_TIMER_WHEEL_RESOLUTION)
+ /// Destructor
virtual ~ACE_Timer_Wheel_T (void);
- // Destructor
+ /// True if queue is empty, else false.
virtual int is_empty (void) const;
- // True if queue is empty, else false.
+ /// Returns the time of the earlier node in the <ACE_Timer_Wheel>.
virtual const ACE_Time_Value &earliest_time (void) const;
- // Returns the time of the earlier node in the <ACE_Timer_Wheel>.
+ /**
+ * Schedule <type> that will expire after <delay> amount of time,
+ * which is specified in absolute time. If it expires then <act> is
+ * passed in as the value to the <functor>. If <interval> is != to
+ * <ACE_Time_Value::zero> then it is used to reschedule the <type>
+ * automatically, using relative time to the current <gettimeofday>.
+ * This method returns a <timer_id> that uniquely identifies the the
+ * timer. This <timer_id> can be used to cancel the timer before it
+ * expires. Returns -1 on failure.
+ */
virtual long schedule (const TYPE &type,
const void *act,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval = ACE_Time_Value::zero);
- // Schedule <type> that will expire after <delay> amount of time,
- // which is specified in absolute time. If it expires then <act> is
- // passed in as the value to the <functor>. If <interval> is != to
- // <ACE_Time_Value::zero> then it is used to reschedule the <type>
- // automatically, using relative time to the current <gettimeofday>.
- // This method returns a <timer_id> that uniquely identifies the the
- // timer. This <timer_id> can be used to cancel the timer before it
- // expires. Returns -1 on failure.
-
- virtual int reset_interval (long timer_id,
+
+ /**
+ * Resets the interval of the timer represented by <timer_id> to
+ * <interval>, which is specified in relative time to the current
+ * <gettimeofday>. If <interval> is equal to
+ * <ACE_Time_Value::zero>, the timer will become a non-rescheduling
+ * timer. Returns 0 if successful, -1 if not.
+ */
+ virtual int reset_interval (long timer_id,
const ACE_Time_Value &interval);
- // Resets the interval of the timer represented by <timer_id> to
- // <interval>, which is specified in relative time to the current
- // <gettimeofday>. If <interval> is equal to
- // <ACE_Time_Value::zero>, the timer will become a non-rescheduling
- // timer. Returns 0 if successful, -1 if not.
+ /**
+ * Cancel all timer associated with <type>. If <dont_call> is 0
+ * then the <functor> will be invoked. Returns number of timers
+ * cancelled.
+ */
virtual int cancel (const TYPE &type,
int dont_call_handle_close = 1);
- // Cancel all timer associated with <type>. If <dont_call> is 0
- // then the <functor> will be invoked. Returns number of timers
- // cancelled.
+ /**
+ * Cancel the single timer that matches the <timer_id> value (which
+ * was returned from the <schedule> method). If act is non-NULL
+ * then it will be set to point to the ``magic cookie'' argument
+ * passed in when the timer was registered. This makes it possible
+ * to free up the memory and avoid memory leaks. If <dont_call> is
+ * 0 then the <functor> will be invoked. Returns 1 if cancellation
+ * succeeded and 0 if the <timer_id> wasn't found.
+ */
virtual int cancel (long timer_id,
const void **act = 0,
int dont_call_handle_close = 1);
- // Cancel the single timer that matches the <timer_id> value (which
- // was returned from the <schedule> method). If act is non-NULL
- // then it will be set to point to the ``magic cookie'' argument
- // passed in when the timer was registered. This makes it possible
- // to free up the memory and avoid memory leaks. If <dont_call> is
- // 0 then the <functor> will be invoked. Returns 1 if cancellation
- // succeeded and 0 if the <timer_id> wasn't found.
+ /**
+ * Run the <functor> for all timers whose values are <=
+ * <ACE_OS::gettimeofday>. Also accounts for <timer_skew>. Returns
+ * the number of timers canceled.
+ */
virtual int expire (void);
- // Run the <functor> for all timers whose values are <=
- // <ACE_OS::gettimeofday>. Also accounts for <timer_skew>. Returns
- // the number of timers canceled.
+ /**
+ * Run the <functor> for all timers whose values are <= <cur_time>.
+ * This does not account for <timer_skew>. Returns the number of
+ * timers canceled.
+ */
int expire (const ACE_Time_Value &);
- // Run the <functor> for all timers whose values are <= <cur_time>.
- // This does not account for <timer_skew>. Returns the number of
- // timers canceled.
+ /// Returns a pointer to this <ACE_Timer_Queue_T>'s iterator.
virtual ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> &iter (void);
- // Returns a pointer to this <ACE_Timer_Queue_T>'s iterator.
+ /// Removes the earliest node from the queue and returns it
virtual ACE_Timer_Node_T<TYPE> *remove_first (void);
- // Removes the earliest node from the queue and returns it
+ /// Dump the state of an object.
virtual void dump (void) const;
- // Dump the state of an object.
+ /// Reads the earliest node from the queue and returns it.
virtual ACE_Timer_Node_T<TYPE> *get_first (void);
- // Reads the earliest node from the queue and returns it.
private:
+ /// Reschedule an "interval" node
virtual void reschedule (ACE_Timer_Node_T<TYPE> *);
- // Reschedule an "interval" node
+ /// Timing Wheel.
ACE_Timer_Node_T<TYPE> **wheel_;
- // Timing Wheel.
+ /// Size of the timing wheel.
size_t wheel_size_;
- // Size of the timing wheel.
+ /// Resolution (in microsoconds) of the timing wheel.
size_t resolution_;
- // Resolution (in microsoconds) of the timing wheel.
+ /// Index of the list with the earliest time
size_t earliest_pos_;
- // Index of the list with the earliest time
+ /// Keeps track of the size of the queue
long size_;
- // Keeps track of the size of the queue
+ /// Iterator used to expire timers.
WHEEL_ITERATOR *iterator_;
- // Iterator used to expire timers.
+ /// Pointer to the freelist of <ACE_Timer_Node_T<TYPE>>.
ACE_Timer_Node_T<TYPE> *freelist_;
- // Pointer to the freelist of <ACE_Timer_Node_T<TYPE>>.
// = Don't allow these operations for now.
ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Wheel_T (const ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> &))