diff options
Diffstat (limited to 'ace/Utils/Registry.cpp')
-rw-r--r-- | ace/Utils/Registry.cpp | 1142 |
1 files changed, 1142 insertions, 0 deletions
diff --git a/ace/Utils/Registry.cpp b/ace/Utils/Registry.cpp new file mode 100644 index 00000000000..16e4b7ef32d --- /dev/null +++ b/ace/Utils/Registry.cpp @@ -0,0 +1,1142 @@ +// $Id$ + +#include "ace/Registry.h" + +ACE_RCSID(ace, Registry, "$Id$") + +#if defined (ACE_WIN32) + +// Funky macro to deal with strange error passing semantics +// of Win32 Reg*() functions +#define ACE_REGISTRY_CALL_RETURN(X) \ + do { \ + if (X != ERROR_SUCCESS) \ + { \ + errno = X; \ + return -1; \ + } \ + else \ + return 0; \ + } while (0) + + +// Separator for components in a name +/* static */ +const ACE_TCHAR *ACE_Registry::STRING_SEPARATOR = ACE_LIB_TEXT ("\\"); + +int +ACE_Registry::Name_Component::operator== (const Name_Component &rhs) const +{ + return + rhs.id_ == this->id_ && + rhs.kind_ == this->kind_; +} + +int +ACE_Registry::Name_Component::operator!= (const Name_Component &rhs) const +{ + return !this->operator== (rhs); +} + +// Simple binding constructor +ACE_Registry::Binding::Binding () + : name_ (), + type_ (INVALID) +{ +} + + +// Binding constructor +// (Name version) +ACE_Registry::Binding::Binding (const Name &name, + Binding_Type type) + : name_ (ACE_Registry::make_string (name)), + type_ (type) +{ +} + + +// Binding constructor +// (String version) +ACE_Registry::Binding::Binding (const ACE_TString &name, + Binding_Type type) + : name_ (name), + type_ (type) +{ +} + + +int +ACE_Registry::Binding::operator== (const Binding &rhs) const +{ + return + rhs.name_ == this->name_ && + rhs.type_ == this->type_; +} + +int +ACE_Registry::Binding::operator!= (const Binding &rhs) const +{ + return !this->operator== (rhs); +} + +// Name accessor +// (Name version) +void +ACE_Registry::Binding::name (Name &name) +{ + name = ACE_Registry::make_name (this->name_); +} + + +// Name accessors +// (String version) +void +ACE_Registry::Binding::name (ACE_TString &name) +{ + name = this->name_; +} + + +// Name accessors +// (String version) +ACE_TString +ACE_Registry::Binding::name (void) +{ + return this->name_; +} + + +// Type accessor +ACE_Registry::Binding_Type +ACE_Registry::Binding::type (void) +{ + return this->type_; +} + + +// Simple object constructor +ACE_Registry::Object::Object (void *data, + u_long size, + u_long type) + : data_ (data), + size_ (size), + type_ (type) +{ +} + +// Object accessors and set methods +void +ACE_Registry::Object::data (void *data) +{ + this->data_ = data; +} + + +void * +ACE_Registry::Object::data (void) const +{ + return this->data_; +} + + +void +ACE_Registry::Object::size (u_long size) +{ + this->size_ = size; +} + + +u_long +ACE_Registry::Object::size (void) const +{ + return this->size_; +} + + +void +ACE_Registry::Object::type (u_long type) +{ + this->type_ = type; +} + + +u_long +ACE_Registry::Object::type (void) const +{ + return this->type_; +} + + +// Simple context constructor +ACE_Registry::Naming_Context::Naming_Context (void) + : key_ ((HKEY) 0), + parent_key_ ((HKEY) 0), + name_ () +{ +} + + +// Context constructor +ACE_Registry::Naming_Context::Naming_Context (const HKEY &key) + : key_ (key), + parent_key_ ((HKEY) 0), + name_ () +{ +} + + +ACE_Registry::Naming_Context::Naming_Context (const Naming_Context &rhs) + : key_ (rhs.key_), + parent_key_ (rhs.parent_key_), + name_ (rhs.name_) +{ + // This is incorrect. + // Rather than copying key, we should call ::DuplicateHandle() + // But since this is private (and not used), I don't care much +} + + +const ACE_Registry::Naming_Context & +ACE_Registry::Naming_Context::operator= (const Naming_Context &rhs) +{ + ACE_UNUSED_ARG(rhs); + + // Not implemented + return *this; +} + + +// Destructor +ACE_Registry::Naming_Context::~Naming_Context () +{ + this->close (); +} + + +// Insert <object> with <name> into <this> context +// (Name version) +int +ACE_Registry::Naming_Context::bind_new (const Name &name, + const Object &object) +{ + return this->bind_new (ACE_Registry::make_string (name), object); +} + + +// Insert <object> with <name> into <this> context +// (String version) +int +ACE_Registry::Naming_Context::bind_new (const ACE_TString &name, + const Object &object) +{ + // temporary object + Object temp; + long result = this->resolve (name, temp); + if (result == 0) + // resolve succeeded + result = -1; + else + // resolve failed + result = this->bind (name, object); + return result; +} + + +// Insert or update <object> with <name> into <this> context +// (Name version) +int +ACE_Registry::Naming_Context::bind (const Name &name, + const Object &object) +{ + return this->bind (ACE_Registry::make_string (name), object); +} + + +// Insert or update <object> with <name> into <this> context +// (String version) +int +ACE_Registry::Naming_Context::bind (const ACE_TString &name, + const Object &object) +{ + long result = ACE_TEXT_RegSetValueEx (this->key_, + name.c_str (), + 0, + object.type (), + (const BYTE *) object.data (), + object.size ()); + ACE_REGISTRY_CALL_RETURN (result); +} + + +// Update <object> with <name> in <this> context +// (Name version) +int +ACE_Registry::Naming_Context::rebind (const Name &name, + const Object &new_object) +{ + return this->rebind (ACE_Registry::make_string (name), new_object); +} + + +// Update <object> with <name> in <this> context +// (String version) +int +ACE_Registry::Naming_Context::rebind (const ACE_TString &name, + const Object &new_object) +{ + Object old_object; + // find the old one first + long result = this->resolve (name, old_object); + if (result == 0) + // no need to delete first + result = this->bind (name, new_object); + return result; +} + + +// Find <object> with <name> in <this> context +// (Name version) +int +ACE_Registry::Naming_Context::resolve (const Name &name, + Object &object) +{ + return this->resolve (ACE_Registry::make_string (name), object); +} + + +// Find <object> with <name> in <this> context +// (String version) +int +ACE_Registry::Naming_Context::resolve (const ACE_TString &name, + Object &object) +{ + // Get object state + u_long type; + void *data = object.data (); + u_long size = object.size (); + + long result = ACE_TEXT_RegQueryValueEx (this->key_, + name.c_str (), + 0, + &type, + (BYTE *)data, + &size); + if (result == ERROR_SUCCESS) + { + // Reset object state + // No need to set object.data() + object.type (type); + object.size (size); + } + + ACE_REGISTRY_CALL_RETURN (result); +} + + +// Remove object with <name> in <this> context +// (Name version) +int +ACE_Registry::Naming_Context::unbind (const Name &name) +{ + return this->unbind (ACE_Registry::make_string (name)); +} + + +// Remove object with <name> in <this> context +// (String version) +int +ACE_Registry::Naming_Context::unbind (const ACE_TString &name) +{ + long result = ACE_TEXT_RegDeleteValue (this->key_, + name.c_str ()); + + ACE_REGISTRY_CALL_RETURN (result); +} + + +// Create new <naming_context> relative to <this> context +// This method may not mean a lot in this implementation +int +ACE_Registry::Naming_Context::new_context (Naming_Context &naming_context) +{ + // Make sure that we reset the state and close keys + return naming_context.close (); +} + + +// Insert <naming_context> with <name> relative to <this> context +// (Name version) +int +ACE_Registry::Naming_Context::bind_new_context (const Name &name, + Naming_Context &naming_context, + u_long persistence, + u_long security_access, + LPSECURITY_ATTRIBUTES security_attributes) +{ + return this->bind_new_context (ACE_Registry::make_string (name), + naming_context, + persistence, + security_access, + security_attributes); +} + + +// Insert <naming_context> with <name> relative to <this> context +// (String version) +int +ACE_Registry::Naming_Context::bind_new_context (const ACE_TString &name, + Naming_Context &naming_context, + u_long persistence, + u_long security_access, + LPSECURITY_ATTRIBUTES security_attributes) +{ + u_long reason; + + long result = ACE_TEXT_RegCreateKeyEx (this->key_, + name.c_str (), + 0, + 0, + persistence, + security_access, + security_attributes, + &naming_context.key_, + &reason); + if (result == ERROR_SUCCESS) + // If create succeeds + { + if (reason == REG_CREATED_NEW_KEY) + // If new key: success + { + // Set the correct parent + naming_context.parent (this->key_); + // Set the correct name + naming_context.name (name); + } + else + // reason == REG_OPENED_EXISTING_KEY + // Failed to make new key + { + // reset result to failure + result = -1; + // Close the key first + ::RegCloseKey (naming_context.key_); + // Reset key + naming_context.key_ = (HKEY) 0; + } + } + + ACE_REGISTRY_CALL_RETURN (result); +} + + +// Insert or update <naming_context> with <name> relative to <this> context +// (Name version) +int +ACE_Registry::Naming_Context::bind_context (const Name &name, + /* const */ Naming_Context &naming_context, + u_long persistence, + u_long security_access, + LPSECURITY_ATTRIBUTES security_attributes) +{ + return this->bind_context (ACE_Registry::make_string (name), + naming_context, + persistence, + security_access, + security_attributes); +} + + +// Insert or update <naming_context> with <name> relative to <this> context +// (String version) +int +ACE_Registry::Naming_Context::bind_context (const ACE_TString &name, + /* const */ Naming_Context &naming_context, + u_long persistence, + u_long security_access, + LPSECURITY_ATTRIBUTES security_attributes) +{ + u_long reason; + + long result = ACE_TEXT_RegCreateKeyEx (this->key_, + name.c_str (), + 0, + 0, + persistence, + security_access, + security_attributes, + &naming_context.key_, + &reason); + if (result == ERROR_SUCCESS) + { + // Set the correct parent + naming_context.parent (this->key_); + // Set the correct name + naming_context.name (name); + } + + ACE_REGISTRY_CALL_RETURN (result); +} + + +// Rename <naming_context> to <name> +// (Name version) +int +ACE_Registry::Naming_Context::rebind_context (const Name &name, + /* const */ Naming_Context &new_naming_context) +{ + return this->rebind_context (ACE_Registry::make_string (name), + new_naming_context); +} + + +// Rename <naming_context> to <name> +// (String version) +int +ACE_Registry::Naming_Context::rebind_context (const ACE_TString &name, + /* const */ Naming_Context &new_naming_context) +{ + Naming_Context old_naming_context; + // find the old one first + long result = this->resolve_context (name, + old_naming_context); + if (result == 0) + { + // naming_context is found: delete entry + result = this->unbind_context (name); + if (result == 0) + { + // successful deletion; rebind + // beware of race conditions here + // (lets resolve this later) + result = this->bind_new_context (name, new_naming_context); + } + } + return result; +} + + +// Remove naming_context with <name> from <this> context +// (Name version) +int +ACE_Registry::Naming_Context::unbind_context (const Name &name) +{ + return this->unbind_context (ACE_Registry::make_string (name)); +} + + +// Remove naming_context with <name> from <this> context +// (String version) +int +ACE_Registry::Naming_Context::unbind_context (const ACE_TString &name) +{ + long result = ACE_TEXT_RegDeleteKey (this->key_, + name.c_str ()); + + ACE_REGISTRY_CALL_RETURN (result); +} + + +// Find <naming_context> with <name> in <this> context +// (Name version) +int +ACE_Registry::Naming_Context::resolve_context (const Name &name, + Naming_Context &naming_context, + u_long security_access) +{ + return this->resolve_context (ACE_Registry::make_string (name), + naming_context, + security_access); +} + + +// Find <naming_context> with <name> in <this> context +// (String version) +int +ACE_Registry::Naming_Context::resolve_context (const ACE_TString &name, + Naming_Context &naming_context, + u_long security_access) +{ + long result = ACE_TEXT_RegOpenKeyEx (this->key_, + name.c_str (), + 0, + security_access, + &naming_context.key_); + if (result == ERROR_SUCCESS) + { + // set the correct parent + naming_context.parent (this->key_); + // set the correct name + naming_context.name (name); + } + + ACE_REGISTRY_CALL_RETURN (result); +} + + +// Same as unbind_context() with <this> as naming_context +int +ACE_Registry::Naming_Context::destroy (void) +{ + // hopefully the parent_key_ is still open + long result = ACE_TEXT_RegDeleteKey (this->parent_key_, + this->name_.c_str ()); + + ACE_REGISTRY_CALL_RETURN (result); +} + + +// Sync content of context to disk +int +ACE_Registry::Naming_Context::flush (void) +{ + long result = ::RegFlushKey (this->key_); + ACE_REGISTRY_CALL_RETURN (result); +} + + +// Close the handle of the context +int +ACE_Registry::Naming_Context::close (void) +{ + long result = this->key_ ? ::RegCloseKey (this->key_) : ERROR_SUCCESS; + ACE_REGISTRY_CALL_RETURN (result); +} + + +// Convert a <name> to a <string> +ACE_TString +ACE_Registry::make_string (const Name &const_name) +{ + ACE_TString string; + Name &name = ACE_const_cast (Name &, const_name); + + // Iterator through the components of name + for (Name::iterator iterator = name.begin (); + iterator != name.end (); + iterator++) + { + if (iterator != name.begin ()) + // If this is not the first component, we will add separators + string += ACE_Registry::STRING_SEPARATOR; + const Name_Component &component = *iterator; + // Add to string + string += component.id_; + } + + return string; +} + + +// Convert a <string> to a <name> +ACE_Registry::Name +ACE_Registry::make_name (const ACE_TString &string) +{ + int new_position = 0; + int last_position = 0; + Name name; + + // Rememeber: NPOS is -1 + while (new_position != ACE_TString::npos) + { + Name_Component component; + // Find the separator + new_position = string.find (ACE_Registry::STRING_SEPARATOR, new_position); + if (new_position != ACE_TString::npos) + // If we have not gone past the end + { + // Get the substring + component.id_ = string.substr (last_position, + new_position - last_position); + // Skip past the seperator + new_position += ACE_OS::strlen (ACE_Registry::STRING_SEPARATOR); + } + else + { + // Get the last substring + component.id_ = string.substr (last_position); + } + // Update positions + last_position = new_position; + // Insert component into name + name.insert (component); + } + + return name; +} + + +// Set key +void +ACE_Registry::Naming_Context::key (HKEY key) +{ + this->key_ = key; +} + + +// Get key +HKEY +ACE_Registry::Naming_Context::key (void) +{ + return this->key_; +} + + +// Set parent +void +ACE_Registry::Naming_Context::parent (HKEY parent) +{ + this->parent_key_ = parent; +} + + +// Get parent +HKEY +ACE_Registry::Naming_Context::parent (void) +{ + return this->parent_key_; +} + + +// Set name +// (Name version) +void +ACE_Registry::Naming_Context::name (const Name &name) +{ + this->name_ = ACE_Registry::make_string (name); +} + + +// Get name +// (Name version) +void +ACE_Registry::Naming_Context::name (Name &name) +{ + name = ACE_Registry::make_name (this->name_); +} + + +// Set name +// (String version) +void +ACE_Registry::Naming_Context::name (const ACE_TString &name) +{ + this->name_ = name; +} + + +// Get name +// (String version) +ACE_TString +ACE_Registry::Naming_Context::name (void) +{ + return this->name_; +} + + +// Get name +// (String version) +void +ACE_Registry::Naming_Context::name (ACE_TString &name) +{ + name = this->name_; +} + + +// listing function: iterator creator +// This is useful when there are many objects and contexts +// in <this> context and you only want to look at a few entries +// at a time +int +ACE_Registry::Naming_Context::list (u_long how_many, + Binding_List &list, + Binding_Iterator &iter) +{ + // Empty list + static const ACE_Registry::Binding_List empty_list; + // Make sure that the list is empty + list = empty_list; + + // Correctly initalize the iterator + iter.reset (); + + // Make sure that the iterator uses <this> naming context + iter.naming_context (*this); + + // Start iterations from the objects + iter.current_enumeration (iter.object_iteration_); + + // Get the next <how_many> values + long result = iter.next_n (how_many, + list); + return result; +} + + +// listing function: iterator creator +// This gives back a listing of all entries in <this> context. +int +ACE_Registry::Naming_Context::list (Binding_List &list) +{ + // Empty list + static const ACE_Registry::Binding_List empty_list; + // Make sure that the list is empty + list = empty_list; + + // Create an iterator + ACE_Registry::Binding_Iterator iterator; + + // Make sure that the iterator uses <this> naming context + iterator.naming_context (*this); + + // Start iterations from the objects + iterator.current_enumeration (iterator.object_iteration_); + + long result = 0; + while (1) + { + ACE_Registry::Binding binding; + result = iterator.next_one (binding); + if (result == 0) + list.insert (binding); + else + break; + } + return 0; +} + + +// Default constructor +ACE_Registry::Binding_Iterator::Binding_Iterator () + : object_iteration_ (*this), + context_iteration_ (*this), + iteration_complete_ (*this) +{ + this->reset (); +} + + +void +ACE_Registry::Binding_Iterator::reset () +{ + this->current_enumeration_ = &this->iteration_complete_; + this->iteration_complete_.reset (); + this->object_iteration_.reset (); + this->context_iteration_.reset (); +} + + +void +ACE_Registry::Binding_Iterator::Iteration_State::reset () +{ + this->index_ = 0; +} + + +ACE_Registry::Binding_Iterator::Iteration_State::Iteration_State (Binding_Iterator &iter) + : parent_ (&iter), + index_ (0) +{ +} + + +ACE_Registry::Binding_Iterator::Object_Iteration::Object_Iteration (Binding_Iterator &iter) + : Iteration_State (iter) +{ +} + + +ACE_Registry::Binding_Iterator::Context_Iteration::Context_Iteration (Binding_Iterator &iter) + : Iteration_State (iter) +{ +} + + +ACE_Registry::Binding_Iterator::Iteration_Complete::Iteration_Complete (Binding_Iterator &iter) + : Iteration_State (iter) +{ +} + + +// Next entry +int +ACE_Registry::Binding_Iterator::next_one (Binding &binding) +{ + u_long how_many = 1; + Binding_List list; + + // Get next n (where n is one) + long result = this->next_n (how_many, list); + + if (result == 0) + // Success + binding = (*list.begin ()); + + return result; +} + + +// Next <how_many> entries +int +ACE_Registry::Binding_Iterator::next_n (u_long how_many, + Binding_List &list) +{ + // Empty list + static const ACE_Registry::Binding_List empty_list; + // Make sure that the list is empty + list = empty_list; + + return this->current_enumeration_->next_n (how_many, list); +} + + +// Destroy iterator +int +ACE_Registry::Binding_Iterator::destroy (void) +{ + this->reset (); + return 0; +} + + +// Set/Get naming_context +void +ACE_Registry::Binding_Iterator::naming_context (Naming_Context &naming_context) +{ + this->naming_context_ = &naming_context; +} + + +ACE_Registry::Naming_Context & +ACE_Registry::Binding_Iterator::naming_context (void) +{ + return *this->naming_context_; +} + + +// Set/Get current enumeration +void +ACE_Registry::Binding_Iterator::current_enumeration (Iteration_State ¤t_enumeration) +{ + this->current_enumeration_ = ¤t_enumeration; +} + + +ACE_Registry::Binding_Iterator::Iteration_State & +ACE_Registry::Binding_Iterator::current_enumeration (void) +{ + return *this->current_enumeration_; +} + + +int +ACE_Registry::Binding_Iterator::Object_Iteration::next_n (u_long how_many, + Binding_List &list) +{ + // Make a copy + u_long requested = how_many; + + // While there are more entries to be added to the list + while (how_many > 0) + { + ACE_TCHAR string [ACE_Registry::Naming_Context::MAX_OBJECT_NAME_SIZE]; + u_long size = sizeof string / sizeof (ACE_TCHAR); + long result = ACE_TEXT_RegEnumValue (this->parent_->naming_context ().key (), + this->index_, + string, + &size, + 0, + 0, + 0, + 0); + switch (result) + { + case ERROR_SUCCESS: + // Object found + { + // Readjust counters + this->index_++; + how_many--; + + // Add to list + // Create binding + Binding binding (string, OBJECT); + // Add to binding list + list.insert (binding); + } + // Continue to add to list + break; + + case ERROR_NO_MORE_ITEMS: + // Enumeration of objects complete + // Reset index + this->index_ = 0; + + // Current enumeration will become CONTEXTS + this->parent_->current_enumeration (this->parent_->context_iteration_); + result = this->parent_->current_enumeration ().next_n (how_many, + list); + // If we were able to add objects + if (requested != how_many) + return 0; + else + return result; + + default: + // Strange error + // Reset index + this->index_ = 0; + // Current enumeration will become COMPLETE + this->parent_->current_enumeration (this->parent_->iteration_complete_); + // strange error + return -1; + } + } + // If we reach here, all of <how_many> pairs were added to the list + // Since more entries may be available + // current enumeration will remain OBJECTS + return 0; +} + + +int +ACE_Registry::Binding_Iterator::Context_Iteration::next_n (u_long how_many, + Binding_List &list) +{ + // Make a copy + u_long requested = how_many; + + // While there are more entries to be added to the list + while (how_many > 0) + { + ACE_TCHAR string [ACE_Registry::Naming_Context::MAX_CONTEXT_NAME_SIZE]; + u_long size = sizeof string / sizeof (ACE_TCHAR); + long result = ACE_TEXT_RegEnumKeyEx (this->parent_->naming_context (). key (), + this->index_, + string, + &size, + 0, + 0, + 0, + 0); + switch (result) + { + case ERROR_SUCCESS: + // Object found + { + // Readjust counters + this->index_++; + how_many--; + + // Add to list + // Create binding + Binding binding (string, CONTEXT); + // Add to binding list + list.insert (binding); + } + // Continue to add to list + break; + + case ERROR_NO_MORE_ITEMS: + // Enumeration of objects complete + + /* FALL THROUGH */ + + default: + // Strange error + + // Reset index + this->index_ = 0; + // Current enumeration will become CONTEXTS + this->parent_->current_enumeration (this->parent_->iteration_complete_); + + // If we were able to add contexts + if (requested != how_many) + return 0; + else + return -1; + } + } + // If we reach here, all of <how_many> pairs were added to the list + // Since more entries may be available + // current enumeration will remain CONTEXTS + return 0; +} + + +int +ACE_Registry::Binding_Iterator::Iteration_Complete::next_n (u_long how_many, + Binding_List &list) +{ + ACE_UNUSED_ARG(list); + ACE_UNUSED_ARG(how_many); + + // No more values + return -1; +} + + +// Factory method to connect to predefined registries +// This method works for both remote and local machines +// However, for remote machines CLASSES_ROOT and CURRENT_USER +// types are not allowed +/* static */ +int +ACE_Predefined_Naming_Contexts::connect (ACE_Registry::Naming_Context &naming_context, + HKEY predefined, + const ACE_TCHAR *machine_name) +{ + long result = -1; + + if (machine_name != 0 && ACE_OS::strcmp (ACE_LIB_TEXT ("localhost"), machine_name) == 0) + machine_name = 0; + + if (predefined == HKEY_LOCAL_MACHINE || predefined == HKEY_USERS) + result = ACE_TEXT_RegConnectRegistry (ACE_const_cast(ACE_TCHAR *, machine_name), + predefined, + &naming_context.key_); + if (predefined == HKEY_CURRENT_USER || predefined == HKEY_CLASSES_ROOT) + // Make sure that for these types, the machine is local + if (machine_name == 0 || + ACE_Predefined_Naming_Contexts::is_local_host (machine_name)) + { + naming_context.key_ = predefined; + result = 0; + } + else + result = -1; + + ACE_REGISTRY_CALL_RETURN (result); +} + +// Check if <machine_name> is the local host +/* static */ +int +ACE_Predefined_Naming_Contexts::is_local_host (const ACE_TCHAR *machine_name) +{ + ACE_TCHAR local_host[MAXHOSTNAMELEN]; + int result = ACE_OS::hostname (local_host, sizeof local_host / sizeof (ACE_TCHAR)); + if (result == 0) + result = !ACE_OS::strcmp (local_host, machine_name); + else + result = 0; + return result; +} + +#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION) +template class ACE_Node<ACE_Registry::Binding>; +template class ACE_Unbounded_Set<ACE_Registry::Binding>; +template class ACE_Unbounded_Set_Iterator<ACE_Registry::Binding>; +template class ACE_Node<ACE_Registry::Name_Component>; +template class ACE_Unbounded_Set<ACE_Registry::Name_Component>; +template class ACE_Unbounded_Set_Iterator<ACE_Registry::Name_Component>; +#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA) +#pragma instantiate ACE_Node<ACE_Registry::Binding> +#pragma instantiate ACE_Unbounded_Set<ACE_Registry::Binding> +#pragma instantiate ACE_Unbounded_Set_Iterator<ACE_Registry::Binding> +#pragma instantiate ACE_Node<ACE_Registry::Name_Component> +#pragma instantiate ACE_Unbounded_Set<ACE_Registry::Name_Component> +#pragma instantiate ACE_Unbounded_Set_Iterator<ACE_Registry::Name_Component> +#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */ + +#endif /* ACE_WIN32 */ |