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-rw-r--r--ace/WFMO_Reactor.h1128
1 files changed, 618 insertions, 510 deletions
diff --git a/ace/WFMO_Reactor.h b/ace/WFMO_Reactor.h
index 5980711f42d..dc41242181e 100644
--- a/ace/WFMO_Reactor.h
+++ b/ace/WFMO_Reactor.h
@@ -1,18 +1,17 @@
/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// ace
-//
-// = FILENAME
-// WFMO_Reactor.h
-//
-// = AUTHOR
-// Irfan Pyarali, Tim Harrison, and Doug Schmidt
-//
-// ============================================================================
+
+//=============================================================================
+/**
+ * @file WFMO_Reactor.h
+ *
+ * $Id$
+ *
+ * @author Irfan Pyarali
+ * @author Tim Harrison
+ * @author and Doug Schmidt
+ */
+//=============================================================================
+
#ifndef ACE_WFMO_REACTOR_H
#define ACE_WFMO_REACTOR_H
@@ -75,75 +74,85 @@ int WSAEnumNetworkEvents (SOCKET s,
class ACE_WFMO_Reactor;
class ACE_Handle_Set;
+/**
+ * @class ACE_Wakeup_All_Threads_Handler
+ *
+ * @brief This is a helper class whose sole purpose is to handle events
+ * on <ACE_WFMO_Reactor->wakeup_all_threads_>
+ */
class ACE_Export ACE_Wakeup_All_Threads_Handler : public ACE_Event_Handler
{
- // = TITLE
- //
- // This is a helper class whose sole purpose is to handle events
- // on <ACE_WFMO_Reactor->wakeup_all_threads_>
- //
public:
+ /// Called when the <ACE_WFMO_Reactor->wakeup_all_threads_>
virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
- // Called when the <ACE_WFMO_Reactor->wakeup_all_threads_>
};
+/**
+ * @class ACE_WFMO_Reactor_Handler_Repository
+ *
+ * @brief Used to map <ACE_HANDLE>s onto the appropriate
+ * <ACE_Event_Handler> * and other information.
+ */
class ACE_Export ACE_WFMO_Reactor_Handler_Repository
{
- // = TITLE
- //
- // Used to map <ACE_HANDLE>s onto the appropriate
- // <ACE_Event_Handler> * and other information.
- //
public:
friend class ACE_WFMO_Reactor;
+ /**
+ * @class Common_Info
+ *
+ * @brief This struct contains the necessary information for every
+ * <Event_Handler> entry. The reason the event is not in this
+ * structure is because we need to pass an event array into
+ * WaitForMultipleObjects and therefore keeping the events
+ * seperate makes sense.
+ */
class Common_Info
{
- // = TITLE
- //
- // This struct contains the necessary information for every
- // <Event_Handler> entry. The reason the event is not in this
- // structure is because we need to pass an event array into
- // WaitForMultipleObjects and therefore keeping the events
- // seperate makes sense.
- //
public:
+ /// This indicates whether this entry is for I/O or for a regular
+ /// event
int io_entry_;
- // This indicates whether this entry is for I/O or for a regular
- // event
+ /// The assosiated <Event_Handler>
ACE_Event_Handler *event_handler_;
- // The assosiated <Event_Handler>
+ /// The I/O handle related to the <Event_Handler>. This entry is
+ /// only valid if the <io_entry_> flag is true.
ACE_HANDLE io_handle_;
- // The I/O handle related to the <Event_Handler>. This entry is
- // only valid if the <io_entry_> flag is true.
+ /**
+ * This is the set of events that the <Event_Handler> is
+ * interested in This entry is only valid if the <io_entry_> flag
+ * is true.
+ */
long network_events_;
- // This is the set of events that the <Event_Handler> is
- // interested in This entry is only valid if the <io_entry_> flag
- // is true.
+ /**
+ * This flag indicates that <WFMO_Reactor> created the event on
+ * behalf of the user. Therefore we need to clean this up when the
+ * <Event_Handler> removes itself from <WFMO_Reactor>. This entry
+ * is only valid if the <io_entry_> flag is true.
+ */
int delete_event_;
- // This flag indicates that <WFMO_Reactor> created the event on
- // behalf of the user. Therefore we need to clean this up when the
- // <Event_Handler> removes itself from <WFMO_Reactor>. This entry
- // is only valid if the <io_entry_> flag is true.
+ /// This is set when the entry needed to be deleted.
int delete_entry_;
- // This is set when the entry needed to be deleted.
+ /**
+ * These are the masks related to <handle_close> for the
+ * <Event_Handler>. This is only valid when <delete_entry_> is
+ * set.
+ */
ACE_Reactor_Mask close_masks_;
- // These are the masks related to <handle_close> for the
- // <Event_Handler>. This is only valid when <delete_entry_> is
- // set.
+ /// Constructor used for initializing the structure
Common_Info (void);
- // Constructor used for initializing the structure
+ /// Reset the state of the structure
void reset (void);
- // Reset the state of the structure
+ /// Set the structure to these new values
void set (int io_entry,
ACE_Event_Handler *event_handler,
ACE_HANDLE io_handle,
@@ -151,32 +160,33 @@ public:
int delete_event,
int delete_entry,
ACE_Reactor_Mask close_masks);
- // Set the structure to these new values
+ /// Set the structure to these new values
void set (Common_Info &common_info);
- // Set the structure to these new values
+ /// Dump the state of an object.
void dump (void) const;
- // Dump the state of an object.
};
+ /**
+ * @class Current_Info
+ *
+ * @brief This structure inherits from the common structure to add
+ * information for current entries.
+ */
class Current_Info : public Common_Info
{
- // = TITLE
- //
- // This structure inherits from the common structure to add
- // information for current entries.
- //
public:
+ /// This is set when the entry needed to be suspended.
int suspend_entry_;
- // This is set when the entry needed to be suspended.
+ /// Default constructor
Current_Info (void);
- // Default constructor
+ /// Reset the state of the structure
void reset (void);
- // Reset the state of the structure
+ /// Set the structure to these new values
void set (int io_entry,
ACE_Event_Handler *event_handler,
ACE_HANDLE io_handle,
@@ -185,36 +195,37 @@ public:
int delete_entry = 0,
ACE_Reactor_Mask close_masks = ACE_Event_Handler::NULL_MASK,
int suspend_entry = 0);
- // Set the structure to these new values
+ /// Set the structure to these new values
void set (Common_Info &common_info,
int suspend_entry = 0);
- // Set the structure to these new values
+ /// Dump the state of an object.
void dump (ACE_HANDLE event_handle) const;
- // Dump the state of an object.
};
+ /**
+ * @class To_Be_Added_Info
+ *
+ * @brief This structure inherits from the common structure to add
+ * information for <to_be_added> entries.
+ */
class To_Be_Added_Info : public Common_Info
{
- // = TITLE
- //
- // This structure inherits from the common structure to add
- // information for <to_be_added> entries.
- //
public:
+ /// Handle for the event
ACE_HANDLE event_handle_;
- // Handle for the event
+ /// This is set when the entry needed to be suspended.
int suspend_entry_;
- // This is set when the entry needed to be suspended.
+ /// Default constructor
To_Be_Added_Info (void);
- // Default constructor
+ /// Reset the state of the structure
void reset (void);
- // Reset the state of the structure
+ /// Set the structure to these new values
void set (ACE_HANDLE event_handle,
int io_entry,
ACE_Event_Handler *event_handler,
@@ -224,37 +235,38 @@ public:
int delete_entry = 0,
ACE_Reactor_Mask close_masks = ACE_Event_Handler::NULL_MASK,
int suspend_entry = 0);
- // Set the structure to these new values
+ /// Set the structure to these new values
void set (ACE_HANDLE event_handle,
Common_Info &common_info,
int suspend_entry = 0);
- // Set the structure to these new values
+ /// Dump the state of an object.
void dump (void) const;
- // Dump the state of an object.
};
+ /**
+ * @class Suspended_Info
+ *
+ * @brief This structure inherits from the common structure to add
+ * information for suspended entries.
+ */
class Suspended_Info : public Common_Info
{
- // = TITLE
- //
- // This structure inherits from the common structure to add
- // information for suspended entries.
- //
public:
+ /// Handle for the event
ACE_HANDLE event_handle_;
- // Handle for the event
+ /// This is set when the entry needed to be resumed.
int resume_entry_;
- // This is set when the entry needed to be resumed.
+ /// Constructor used for initializing the structure
Suspended_Info (void);
- // Constructor used for initializing the structure
+ /// Reset the state of the structure
void reset (void);
- // Reset the state of the structure
+ /// Set the structure to these new values
void set (ACE_HANDLE event_handle,
int io_entry,
ACE_Event_Handler *event_handler,
@@ -264,55 +276,54 @@ public:
int delete_entry = 0,
ACE_Reactor_Mask close_masks = 0,
int resume_entry = 0);
- // Set the structure to these new values
+ /// Set the structure to these new values
void set (ACE_HANDLE event_handle,
Common_Info &common_info,
int resume_entry = 0);
- // Set the structure to these new values
+ /// Dump the state of an object.
void dump (void) const;
- // Dump the state of an object.
};
+ /// Constructor.
ACE_WFMO_Reactor_Handler_Repository (ACE_WFMO_Reactor &wfmo_reactor);
- // Constructor.
+ /// Destructor.
virtual ~ACE_WFMO_Reactor_Handler_Repository (void);
- // Destructor.
+ /// Initialize the repository of the approriate <size>.
int open (size_t size);
- // Initialize the repository of the approriate <size>.
+ /// Close down the handler repository.
int close (void);
- // Close down the handler repository.
// = Search structure operations.
+ /// Bind the <ACE_Event_Handler *> to the <ACE_HANDLE>. This is for
+ /// the simple event entry.
int bind (ACE_HANDLE, ACE_Event_Handler *);
- // Bind the <ACE_Event_Handler *> to the <ACE_HANDLE>. This is for
- // the simple event entry.
+ /// Insert I/O <Event_Handler> entry into the system. This method
+ /// assumes that the lock are head *before* this method is invoked.
int bind_i (int io_entry,
ACE_Event_Handler *event_handler,
long network_events,
ACE_HANDLE io_handle,
ACE_HANDLE event_handle,
int delete_event);
- // Insert I/O <Event_Handler> entry into the system. This method
- // assumes that the lock are head *before* this method is invoked.
+ /// Remove the binding of <ACE_HANDLE> in accordance with the <mask>.
int unbind (ACE_HANDLE,
ACE_Reactor_Mask mask);
- // Remove the binding of <ACE_HANDLE> in accordance with the <mask>.
+ /// Non-lock-grabbing version of <unbind>
int unbind_i (ACE_HANDLE,
ACE_Reactor_Mask mask,
int &changes_required);
- // Non-lock-grabbing version of <unbind>
+ /// Remove all bindings of <ACE_HANDLE, ACE_Event_Handler> tuples.
void unbind_all (void);
- // Remove all bindings of <ACE_HANDLE, ACE_Event_Handler> tuples.
// = Sanity checking.
@@ -320,26 +331,32 @@ public:
int invalid_handle (ACE_HANDLE handle) const;
// = Accessors.
+ /// Maximum ACE_HANDLE value, plus 1.
size_t max_handlep1 (void) const;
- // Maximum ACE_HANDLE value, plus 1.
+ /// Pointer to the beginning of the current array of <ACE_HANDLE>
+ /// *'s.
ACE_HANDLE *handles (void) const;
- // Pointer to the beginning of the current array of <ACE_HANDLE>
- // *'s.
+ /// Pointer to the beginning of the current array of
+ /// <ACE_Event_Handler> *'s.
Current_Info *current_info (void) const;
- // Pointer to the beginning of the current array of
- // <ACE_Event_Handler> *'s.
+ /// Check if changes to the handle set are required.
virtual int changes_required (void);
- // Check if changes to the handle set are required.
+ /// Make changes to the handle set
virtual int make_changes (void);
- // Make changes to the handle set
+ /// Check to see if <slot> has been scheduled for deletion
int scheduled_for_deletion (size_t slot) const;
- // Check to see if <slot> has been scheduled for deletion
+ /**
+ * This method is used to calculate the network mask after a mask_op
+ * request to <WFMO_Reactor>. Note that because the <Event_Handler>
+ * may already be in the handler repository, we may have to find the
+ * old event and the old network events
+ */
int modify_network_events_i (ACE_HANDLE io_handle,
ACE_Reactor_Mask new_masks,
ACE_Reactor_Mask &old_masks,
@@ -347,181 +364,193 @@ public:
ACE_HANDLE &event_handle,
int &delete_event,
int operation);
- // This method is used to calculate the network mask after a mask_op
- // request to <WFMO_Reactor>. Note that because the <Event_Handler>
- // may already be in the handler repository, we may have to find the
- // old event and the old network events
+ /// This method is used to change the network mask left (if any)
+ /// after a remove request to <WFMO_Reactor>
ACE_Reactor_Mask bit_ops (long &existing_masks,
ACE_Reactor_Mask to_be_removed_masks,
int operation);
- // This method is used to change the network mask left (if any)
- // after a remove request to <WFMO_Reactor>
+ /// Temporarily suspend entry
int suspend_handler_i (ACE_HANDLE handle,
int &changes_required);
- // Temporarily suspend entry
+ /// Resume suspended entry
int resume_handler_i (ACE_HANDLE handle,
int &changes_required);
- // Resume suspended entry
+ /// Deletions and suspensions in current_info_
int make_changes_in_current_infos (void);
- // Deletions and suspensions in current_info_
+ /// Deletions and resumptions in current_suspended_info_
int make_changes_in_suspension_infos (void);
- // Deletions and resumptions in current_suspended_info_
+ /// Deletions in to_be_added_info_, or transfers to current_info_ or
+ /// current_suspended_info_ from to_be_added_info_
int make_changes_in_to_be_added_infos (void);
- // Deletions in to_be_added_info_, or transfers to current_info_ or
- // current_suspended_info_ from to_be_added_info_
+ /// Removes the <ACE_Event_Handler> at <slot> from the table.
int remove_handler_i (size_t slot,
ACE_Reactor_Mask mask);
- // Removes the <ACE_Event_Handler> at <slot> from the table.
+ /// Removes the <ACE_Event_Handler> at <slot> from the table.
int remove_suspended_handler_i (size_t slot,
ACE_Reactor_Mask mask);
- // Removes the <ACE_Event_Handler> at <slot> from the table.
+ /// Removes the <ACE_Event_Handler> at <slot> from the table.
int remove_to_be_added_handler_i (size_t slot,
ACE_Reactor_Mask to_be_removed_masks);
- // Removes the <ACE_Event_Handler> at <slot> from the table.
+ /**
+ * Check to see if <handle> is associated with a valid Event_Handler
+ * bound to <mask>. Return the <event_handler> associated with this
+ * <handler> if <event_handler> != 0.
+ */
int handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **event_handler = 0);
- // Check to see if <handle> is associated with a valid Event_Handler
- // bound to <mask>. Return the <event_handler> associated with this
- // <handler> if <event_handler> != 0.
+ /// Dump the state of an object.
void dump (void) const;
- // Dump the state of an object.
protected:
+ /// Reference to our <WFMO_Reactor>.
ACE_WFMO_Reactor &wfmo_reactor_;
- // Reference to our <WFMO_Reactor>.
+ /// Maximum number of handles.
size_t max_size_;
- // Maximum number of handles.
+ /**
+ * Array of <ACE_HANDLEs> passed to <WaitForMultipleObjects>. This
+ * is not part of the structure as the handle array needs to be
+ * passed directly to <WaitForMultipleObjects>.
+ */
ACE_HANDLE *current_handles_;
- // Array of <ACE_HANDLEs> passed to <WaitForMultipleObjects>. This
- // is not part of the structure as the handle array needs to be
- // passed directly to <WaitForMultipleObjects>.
+ /// Array of current entries in the table
Current_Info *current_info_;
- // Array of current entries in the table
+ /// A count of the number of active handles.
size_t max_handlep1_;
- // A count of the number of active handles.
+ /// Information for entries to be added
To_Be_Added_Info *to_be_added_info_;
- // Information for entries to be added
+ /// Number of records to be added
size_t handles_to_be_added_;
- // Number of records to be added
+ /// Currently suspended handles
Suspended_Info *current_suspended_info_;
- // Currently suspended handles
+ /// Number of currently suspended handles
size_t suspended_handles_;
- // Number of currently suspended handles
+ /// Number of records to be suspended
size_t handles_to_be_suspended_;
- // Number of records to be suspended
+ /// Number of records to be resumed
size_t handles_to_be_resumed_;
- // Number of records to be resumed
+ /// Number of records to be deleted
size_t handles_to_be_deleted_;
- // Number of records to be deleted
};
+/**
+ * @class ACE_WFMO_Reactor_Notify
+ *
+ * @brief Unblock the <ACE_WFMO_Reactor> from its event loop, passing
+ * it an optional <ACE_Event_Handler> to dispatch.
+ *
+ * This implementation is necessary for cases where the
+ * <ACE_WFMO_Reactor> is run in a multi-threaded program. In
+ * this case, we need to be able to unblock
+ * <WaitForMultipleObjects> when updates occur other than in the
+ * main <ACE_WFMO_Reactor> thread. To do this, we signal an
+ * auto-reset event the <ACE_WFMO_Reactor> is listening on. If
+ * an <ACE_Event_Handler> and <ACE_Reactor_Mask> is passed to
+ * <notify>, the appropriate <handle_*> method is dispatched.
+ */
class ACE_Export ACE_WFMO_Reactor_Notify : public ACE_Reactor_Notify
{
- // = TITLE
- // Unblock the <ACE_WFMO_Reactor> from its event loop, passing
- // it an optional <ACE_Event_Handler> to dispatch.
- //
- // = DESCRIPTION
- // This implementation is necessary for cases where the
- // <ACE_WFMO_Reactor> is run in a multi-threaded program. In
- // this case, we need to be able to unblock
- // <WaitForMultipleObjects> when updates occur other than in the
- // main <ACE_WFMO_Reactor> thread. To do this, we signal an
- // auto-reset event the <ACE_WFMO_Reactor> is listening on. If
- // an <ACE_Event_Handler> and <ACE_Reactor_Mask> is passed to
- // <notify>, the appropriate <handle_*> method is dispatched.
public:
+ /// Constructor
ACE_WFMO_Reactor_Notify (void);
- // Constructor
+ /// Initialization. <timer_queue> is stored to call <gettimeofday>.
virtual int open (ACE_Reactor_Impl *wfmo_reactor,
ACE_Timer_Queue *timer_queue,
int disable_notify = 0);
- // Initialization. <timer_queue> is stored to call <gettimeofday>.
+ /// No-op.
virtual int close (void);
- // No-op.
+ /**
+ * Special trick to unblock <WaitForMultipleObjects> when updates
+ * occur. All we do is enqueue <event_handler> and <mask> onto the
+ * <ACE_Message_Queue> and wakeup the <WFMO_Reactor> by signaling
+ * its <ACE_Event> handle. The <ACE_Time_Value> indicates how long
+ * to blocking trying to notify the <WFMO_Reactor>. If <timeout> ==
+ * 0, the caller will block until action is possible, else will wait
+ * until the relative time specified in <timeout> elapses).
+ */
ssize_t notify (ACE_Event_Handler *event_handler = 0,
ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value *timeout = 0);
- // Special trick to unblock <WaitForMultipleObjects> when updates
- // occur. All we do is enqueue <event_handler> and <mask> onto the
- // <ACE_Message_Queue> and wakeup the <WFMO_Reactor> by signaling
- // its <ACE_Event> handle. The <ACE_Time_Value> indicates how long
- // to blocking trying to notify the <WFMO_Reactor>. If <timeout> ==
- // 0, the caller will block until action is possible, else will wait
- // until the relative time specified in <timeout> elapses).
+ /// No-op.
virtual int dispatch_notifications (int &number_of_active_handles,
ACE_Handle_Set &rd_mask);
- // No-op.
+ /// Returns a handle to the <ACE_Auto_Event>.
virtual ACE_HANDLE get_handle (void) const;
- // Returns a handle to the <ACE_Auto_Event>.
+ /**
+ * Set the maximum number of times that the
+ * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
+ * dispatch the <ACE_Event_Handlers> that are passed in via the
+ * notify queue before breaking out of its
+ * <ACE_Message_Queue::dequeue> loop. By default, this is set to
+ * -1, which means "iterate until the queue is empty." Setting this
+ * to a value like "1 or 2" will increase "fairness" (and thus
+ * prevent starvation) at the expense of slightly higher dispatching
+ * overhead.
+ */
void max_notify_iterations (int);
- // Set the maximum number of times that the
- // <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
- // dispatch the <ACE_Event_Handlers> that are passed in via the
- // notify queue before breaking out of its
- // <ACE_Message_Queue::dequeue> loop. By default, this is set to
- // -1, which means "iterate until the queue is empty." Setting this
- // to a value like "1 or 2" will increase "fairness" (and thus
- // prevent starvation) at the expense of slightly higher dispatching
- // overhead.
+ /**
+ * Get the maximum number of times that the
+ * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
+ * dispatch the <ACE_Event_Handlers> that are passed in via the
+ * notify queue before breaking out of its
+ * <ACE_Message_Queue::dequeue> loop.
+ */
int max_notify_iterations (void);
- // Get the maximum number of times that the
- // <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
- // dispatch the <ACE_Event_Handlers> that are passed in via the
- // notify queue before breaking out of its
- // <ACE_Message_Queue::dequeue> loop.
+ /**
+ * Purge any notifications pending in this reactor for the specified
+ * <ACE_Event_Handler> object. Returns the number of notifications
+ * purged. Returns -1 on error.
+ */
virtual int purge_pending_notifications (ACE_Event_Handler * = 0);
- // Purge any notifications pending in this reactor for the specified
- // <ACE_Event_Handler> object. Returns the number of notifications
- // purged. Returns -1 on error.
+ /// Dump the state of an object.
virtual void dump (void) const;
- // Dump the state of an object.
private:
+ /// Pointer to the wfmo_reactor's timer queue.
ACE_Timer_Queue *timer_queue_;
- // Pointer to the wfmo_reactor's timer queue.
+ /**
+ * Called when the notification event waited on by
+ * <ACE_WFMO_Reactor> is signaled. This dequeues all pending
+ * <ACE_Event_Handlers> and dispatches them.
+ */
virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
- // Called when the notification event waited on by
- // <ACE_WFMO_Reactor> is signaled. This dequeues all pending
- // <ACE_Event_Handlers> and dispatches them.
+ /// An auto event is used so that we can <signal> it to wakeup one
+ /// thread up (e.g., when the <notify> method is called).
ACE_Auto_Event wakeup_one_thread_;
- // An auto event is used so that we can <signal> it to wakeup one
- // thread up (e.g., when the <notify> method is called).
#if defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)
// because Sun C++ 4.1 can't cope with this declaration:
@@ -531,651 +560,730 @@ private:
// This queue must be thread-safe because it can be called by
// multiple threads of control.
+ /**
+ * Keeps track of the maximum number of times that the
+ * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
+ * dispatch the <ACE_Event_Handlers> that are passed in via the
+ * notify queue before breaking out of its
+ * <ACE_Message_Queue::dequeue> loop. By default, this is set to
+ * -1, which means "iterate until the queue is empty."
+ */
int max_notify_iterations_;
- // Keeps track of the maximum number of times that the
- // <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
- // dispatch the <ACE_Event_Handlers> that are passed in via the
- // notify queue before breaking out of its
- // <ACE_Message_Queue::dequeue> loop. By default, this is set to
- // -1, which means "iterate until the queue is empty."
};
#if defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)
+/**
+ * @class ACE_WFMO_Reactor
+ *
+ * @brief An object oriented event demultiplexor and event handler
+ * WFMO_Reactor for Win32 WaitForMultipleObjects
+ *
+ * The ACE_WFMO_Reactor is an object-oriented event
+ * demultiplexor and event handler Reactor. The sources of
+ * events that the ACE_WFMO_Reactor waits for and dispatches
+ * includes I/O events, general Win32 synchronization events
+ * (such as mutexes, semaphores, threads, etc.) and timer
+ * events.
+ * Note that changes to the state of WFMO_Reactor are not
+ * instantaneous. Most changes (registration, removal,
+ * suspension, and resumption of handles, and changes in
+ * ownership) are made when the WFMO_Reactor reaches a stable
+ * state. Users should be careful, specially when removing
+ * handlers. This is because the WFMO_Reactor will call
+ * handle_close on the handler when it is finally removed and
+ * not when remove_handler is called. If the handler is not
+ * going to be around when the WFMO_Reactor calls
+ * <ACE_Event_Handler::handle_close>, use the DONT_CALL flag
+ * with <remove_handler>. Or else, dynamically allocate the
+ * handler, and then call "delete this" inside
+ * <ACE_Event_Handler::handle_close>.
+ */
class ACE_Export ACE_WFMO_Reactor : public ACE_Reactor_Impl
{
- // = TITLE
- // An object oriented event demultiplexor and event handler
- // WFMO_Reactor for Win32 WaitForMultipleObjects
- //
- // = DESCRIPTION
- // The ACE_WFMO_Reactor is an object-oriented event
- // demultiplexor and event handler Reactor. The sources of
- // events that the ACE_WFMO_Reactor waits for and dispatches
- // includes I/O events, general Win32 synchronization events
- // (such as mutexes, semaphores, threads, etc.) and timer
- // events.
- //
- // Note that changes to the state of WFMO_Reactor are not
- // instantaneous. Most changes (registration, removal,
- // suspension, and resumption of handles, and changes in
- // ownership) are made when the WFMO_Reactor reaches a stable
- // state. Users should be careful, specially when removing
- // handlers. This is because the WFMO_Reactor will call
- // handle_close on the handler when it is finally removed and
- // not when remove_handler is called. If the handler is not
- // going to be around when the WFMO_Reactor calls
- // <ACE_Event_Handler::handle_close>, use the DONT_CALL flag
- // with <remove_handler>. Or else, dynamically allocate the
- // handler, and then call "delete this" inside
- // <ACE_Event_Handler::handle_close>.
public:
friend class ACE_WFMO_Reactor_Handler_Repository;
friend class ACE_WFMO_Reactor_Test;
enum
{
+ /// Default size of the WFMO_Reactor's handle table.
+ /**
+ * Two slots will be added to the <size> parameter in the
+ * constructor and open methods which will store handles used for
+ * internal management purposes.
+ */
DEFAULT_SIZE = MAXIMUM_WAIT_OBJECTS - 2
- // Default size of the WFMO_Reactor's handle table. Two slots will
- // be added to the <size> parameter in the constructor and open
- // methods which will store handles used for internal management
- // purposes.
};
// = Initialization and termination methods.
+ /// Initialize <ACE_WFMO_Reactor> with the default size.
ACE_WFMO_Reactor (ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0);
- // Initialize <ACE_WFMO_Reactor> with the default size.
+ /**
+ * Initialize <ACE_WFMO_Reactor> with size <size>. <size> should
+ * not exceed <ACE_WFMO_Reactor::DEFAULT_SIZE>. Two slots will be
+ * added to the <size> parameter which will store handles used for
+ * internal management purposes.
+ */
ACE_WFMO_Reactor (size_t size,
int unused = 0,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0);
- // Initialize <ACE_WFMO_Reactor> with size <size>. <size> should
- // not exceed <ACE_WFMO_Reactor::DEFAULT_SIZE>. Two slots will be
- // added to the <size> parameter which will store handles used for
- // internal management purposes.
+ /**
+ * Initialize <ACE_WFMO_Reactor> with size <size>. <size> should
+ * not exceed <ACE_WFMO_Reactor::DEFAULT_SIZE>. Two slots will be
+ * added to the <size> parameter which will store handles used for
+ * internal management purposes.
+ */
virtual int open (size_t size = ACE_WFMO_Reactor::DEFAULT_SIZE,
int restart = 0,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = 0,
ACE_Reactor_Notify * = 0);
- // Initialize <ACE_WFMO_Reactor> with size <size>. <size> should
- // not exceed <ACE_WFMO_Reactor::DEFAULT_SIZE>. Two slots will be
- // added to the <size> parameter which will store handles used for
- // internal management purposes.
+ /// Returns -1 (not used in this implementation);
virtual int current_info (ACE_HANDLE, size_t & /* size */);
- // Returns -1 (not used in this implementation);
+ /// Use a user specified signal handler instead.
virtual int set_sig_handler (ACE_Sig_Handler *signal_handler);
- // Use a user specified signal handler instead.
// = The following method is deprecated. Use <timer_queue> instead.
+ /// Set a user specified timer queue.
virtual int set_timer_queue (ACE_Timer_Queue *tq);
- // Set a user specified timer queue.
+ /// Set a user-specified timer queue.
+ /// Return the current <ACE_Timer_Queue>.
virtual int timer_queue (ACE_Timer_Queue *tq);
- // Set a user-specified timer queue.
virtual ACE_Timer_Queue *timer_queue (void) const;
- // Return the current <ACE_Timer_Queue>.
+ /// Close down the WFMO_Reactor and release all of its resources.
virtual int close (void);
- // Close down the WFMO_Reactor and release all of its resources.
+ /// Close down the WFMO_Reactor and release all of its resources.
virtual ~ACE_WFMO_Reactor (void);
- // Close down the WFMO_Reactor and release all of its resources.
// = Event loop drivers.
+ /**
+ * Returns non-zero if there are I/O events "ready" for dispatching,
+ * but does not actually dispatch the event handlers. By default,
+ * don't block while checking this, i.e., "poll".
+ */
virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero);
- // Returns non-zero if there are I/O events "ready" for dispatching,
- // but does not actually dispatch the event handlers. By default,
- // don't block while checking this, i.e., "poll".
+ /**
+ * This event loop driver blocks for up to <max_wait_time> before
+ * returning. It will return earlier if timer events, I/O events,
+ * or signal events occur. Note that <max_wait_time> can be 0, in
+ * which case this method blocks indefinitely until events occur.
+ *
+ * <max_wait_time> is decremented to reflect how much time this call
+ * took. For instance, if a time value of 3 seconds is passed to
+ * handle_events and an event occurs after 2 seconds,
+ * <max_wait_time> will equal 1 second. This can be used if an
+ * application wishes to handle events for some fixed amount of
+ * time.
+ *
+ * <WaitForMultipleObjects> is used as the demultiplexing call
+ *
+ * Returns the total number of I/O and timer <ACE_Event_Handler>s
+ * that were dispatched, 0 if the <max_wait_time> elapsed without
+ * dispatching any handlers, or -1 if an error occurs.
+ *
+ * The only difference between <alertable_handle_events> and
+ * <handle_events> is that in the alertable case, TRUE is passed to
+ * <WaitForMultipleObjects> for the <bAlertable> option.
+ */
virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
- // This event loop driver blocks for up to <max_wait_time> before
- // returning. It will return earlier if timer events, I/O events,
- // or signal events occur. Note that <max_wait_time> can be 0, in
- // which case this method blocks indefinitely until events occur.
- //
- // <max_wait_time> is decremented to reflect how much time this call
- // took. For instance, if a time value of 3 seconds is passed to
- // handle_events and an event occurs after 2 seconds,
- // <max_wait_time> will equal 1 second. This can be used if an
- // application wishes to handle events for some fixed amount of
- // time.
- //
- // <WaitForMultipleObjects> is used as the demultiplexing call
- //
- // Returns the total number of I/O and timer <ACE_Event_Handler>s
- // that were dispatched, 0 if the <max_wait_time> elapsed without
- // dispatching any handlers, or -1 if an error occurs.
- //
- // The only difference between <alertable_handle_events> and
- // <handle_events> is that in the alertable case, TRUE is passed to
- // <WaitForMultipleObjects> for the <bAlertable> option.
+ /**
+ * This method is just like the one above, except the
+ * <max_wait_time> value is a reference and can therefore never be
+ * NULL.
+ *
+ * The only difference between <alertable_handle_events> and
+ * <handle_events> is that in the alertable case, TRUE is passed to
+ * <WaitForMultipleObjects> for the <bAlertable> option.
+ */
virtual int handle_events (ACE_Time_Value &max_wait_time);
virtual int alertable_handle_events (ACE_Time_Value &max_wait_time);
- // This method is just like the one above, except the
- // <max_wait_time> value is a reference and can therefore never be
- // NULL.
- //
- // The only difference between <alertable_handle_events> and
- // <handle_events> is that in the alertable case, TRUE is passed to
- // <WaitForMultipleObjects> for the <bAlertable> option.
// = Event handling control.
+ /**
+ * Return the status of Reactor. If this function returns 0, the reactor is
+ * actively handling events. If it returns non-zero, <handling_events> and
+ * <handle_alertable_events> return -1 immediately.
+ */
virtual int deactivated (void);
- // Return the status of Reactor. If this function returns 0, the reactor is
- // actively handling events. If it returns non-zero, <handling_events> and
- // <handle_alertable_events> return -1 immediately.
+ /**
+ * Control whether the Reactor will handle any more incoming events or not.
+ * If <do_stop> == 1, the Reactor will be disabled. By default, a reactor
+ * is in active state and can be deactivated/reactived as wish.
+ */
virtual void deactivate (int do_stop);
- // Control whether the Reactor will handle any more incoming events or not.
- // If <do_stop> == 1, the Reactor will be disabled. By default, a reactor
- // is in active state and can be deactivated/reactived as wish.
// = Register and remove Handlers.
+ /**
+ * Register an <ACE_Event_Handler> <event_handler>. Since no Event
+ * Mask is passed through this interface, it is assumed that the
+ * <handle> being passed in is an event handle and when the event
+ * becomes signaled, <WFMO_Reactor> will call handle_signal on
+ * <event_handler>. If <handle> == <ACE_INVALID_HANDLE> the
+ * <ACE_WFMO_Reactor> will call the <get_handle> method of
+ * <event_handler> to extract the underlying event handle.
+ */
virtual int register_handler (ACE_Event_Handler *event_handler,
ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
- // Register an <ACE_Event_Handler> <event_handler>. Since no Event
- // Mask is passed through this interface, it is assumed that the
- // <handle> being passed in is an event handle and when the event
- // becomes signaled, <WFMO_Reactor> will call handle_signal on
- // <event_handler>. If <handle> == <ACE_INVALID_HANDLE> the
- // <ACE_WFMO_Reactor> will call the <get_handle> method of
- // <event_handler> to extract the underlying event handle.
+ /**
+ * Register an <ACE_Event_Handler> <event_handle>. <mask> specifies
+ * the network events that the <event_handler> is interested in. If
+ * <io_handle> == <ACE_INVALID_HANDLE> the <ACE_WFMO_Reactor> will
+ * call the <get_handle> method of <event_handler> to extract the
+ * underlying I/O handle. If the <event_handle> ==
+ * <ACE_INVALID_HANDLE>, WFMO_Reactor will create an event for
+ * associating it with the I/O handle. When the <event_handle> is
+ * signalled, the appropriate <handle_*> callback will be invoked on
+ * the <Event_Handler>
+ */
virtual int register_handler (ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
- // Register an <ACE_Event_Handler> <event_handle>. <mask> specifies
- // the network events that the <event_handler> is interested in. If
- // <io_handle> == <ACE_INVALID_HANDLE> the <ACE_WFMO_Reactor> will
- // call the <get_handle> method of <event_handler> to extract the
- // underlying I/O handle. If the <event_handle> ==
- // <ACE_INVALID_HANDLE>, WFMO_Reactor will create an event for
- // associating it with the I/O handle. When the <event_handle> is
- // signalled, the appropriate <handle_*> callback will be invoked on
- // the <Event_Handler>
+ /**
+ * This is a simple version of the above <register_handler> method
+ * where the I/O handle is passed in and the event handle will
+ * always be created by <WFMO_Reactor>
+ */
virtual int register_handler (ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
- // This is a simple version of the above <register_handler> method
- // where the I/O handle is passed in and the event handle will
- // always be created by <WFMO_Reactor>
+ /**
+ * This is a simple version of the above <register_handler> method
+ * where the I/O handle will always come from <get_handle> on the
+ * <Event_Handler> and the event handle will always be created by
+ * <WFMO_Reactor>
+ */
virtual int register_handler (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
- // This is a simple version of the above <register_handler> method
- // where the I/O handle will always come from <get_handle> on the
- // <Event_Handler> and the event handle will always be created by
- // <WFMO_Reactor>
+ /// Register <event_handler> with all the <handles> in the
+ /// <Handle_Set>.
virtual int register_handler (const ACE_Handle_Set &handles,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
- // Register <event_handler> with all the <handles> in the
- // <Handle_Set>.
+ /**
+ * Register <new_sh> to handle the signal <signum> using the
+ * <new_disp>. Returns the <old_sh> that was previously registered
+ * (if any), along with the <old_disp> of the signal handler.
+ */
virtual int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
- // Register <new_sh> to handle the signal <signum> using the
- // <new_disp>. Returns the <old_sh> that was previously registered
- // (if any), along with the <old_disp> of the signal handler.
+ /// Registers <new_sh> to handle a set of signals <sigset> using the
+ /// <new_disp>.
virtual int register_handler (const ACE_Sig_Set &sigset,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0);
- // Registers <new_sh> to handle a set of signals <sigset> using the
- // <new_disp>.
+ /**
+ * Removes <event_handler> from the <ACE_WFMO_Reactor>. Note that
+ * the <ACE_WFMO_Reactor> will call the <get_handle> method of
+ * <event_handler> to extract the underlying handle. If <mask> ==
+ * <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of
+ * the <event_handler> is not invoked. Note that the <handle> can
+ * either be the <event_handle> or the <io_handle>
+ */
virtual int remove_handler (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
- // Removes <event_handler> from the <ACE_WFMO_Reactor>. Note that
- // the <ACE_WFMO_Reactor> will call the <get_handle> method of
- // <event_handler> to extract the underlying handle. If <mask> ==
- // <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of
- // the <event_handler> is not invoked. Note that the <handle> can
- // either be the <event_handle> or the <io_handle>
+ /**
+ * Removes <handle> from the <ACE_WFMO_Reactor>. If <mask> ==
+ * <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of
+ * the <event_handler> is not invoked. Note that the <handle> can
+ * either be the <event_handle> or the <io_handle>
+ *
+ * For the case of I/O entries, this removes the <mask> binding of
+ * <Event_Handler> whose handle is <handle> from <WFMO_Reactor>. If
+ * there are no more bindings for this <event_handler> then it is
+ * removed from the WFMO_Reactor. For simple event entries, mask is
+ * mostly ignored and the <Event_Handler> is always removed from
+ * <WFMO_Reactor>
+ */
virtual int remove_handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask);
- // Removes <handle> from the <ACE_WFMO_Reactor>. If <mask> ==
- // <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of
- // the <event_handler> is not invoked. Note that the <handle> can
- // either be the <event_handle> or the <io_handle>
- //
- // For the case of I/O entries, this removes the <mask> binding of
- // <Event_Handler> whose handle is <handle> from <WFMO_Reactor>. If
- // there are no more bindings for this <event_handler> then it is
- // removed from the WFMO_Reactor. For simple event entries, mask is
- // mostly ignored and the <Event_Handler> is always removed from
- // <WFMO_Reactor>
+ /**
+ * Removes all the <mask> bindings for handles in the <handle_set>
+ * bind of <Event_Handler>. If there are no more bindings for any
+ * of these handles then they are removed from WFMO_Reactor.
+ */
virtual int remove_handler (const ACE_Handle_Set &handle_set,
ACE_Reactor_Mask);
- // Removes all the <mask> bindings for handles in the <handle_set>
- // bind of <Event_Handler>. If there are no more bindings for any
- // of these handles then they are removed from WFMO_Reactor.
+ /**
+ * Remove the ACE_Event_Handler currently associated with <signum>.
+ * <sigkey> is ignored in this implementation since there is only
+ * one instance of a signal handler. Install the new disposition
+ * (if given) and return the previous disposition (if desired by the
+ * caller). Returns 0 on success and -1 if <signum> is invalid.
+ */
virtual int remove_handler (int signum,
ACE_Sig_Action *new_disp,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1);
- // Remove the ACE_Event_Handler currently associated with <signum>.
- // <sigkey> is ignored in this implementation since there is only
- // one instance of a signal handler. Install the new disposition
- // (if given) and return the previous disposition (if desired by the
- // caller). Returns 0 on success and -1 if <signum> is invalid.
+ /// Calls <remove_handler> for every signal in <sigset>.
virtual int remove_handler (const ACE_Sig_Set &sigset);
- // Calls <remove_handler> for every signal in <sigset>.
// = Suspend and resume Handlers.
+ /// Suspend <event_handler> temporarily. Use
+ /// <ACE_Event_Handler::get_handle> to get the handle.
virtual int suspend_handler (ACE_Event_Handler *event_handler);
- // Suspend <event_handler> temporarily. Use
- // <ACE_Event_Handler::get_handle> to get the handle.
+ /// Suspend <handle> temporarily.
virtual int suspend_handler (ACE_HANDLE handle);
- // Suspend <handle> temporarily.
+ /// Suspend all <handles> in handle set temporarily.
virtual int suspend_handler (const ACE_Handle_Set &handles);
- // Suspend all <handles> in handle set temporarily.
+ /// Suspend all <handles> temporarily.
virtual int suspend_handlers (void);
- // Suspend all <handles> temporarily.
+ /// Resume <event_handler>. Use <ACE_Event_Handler::get_handle> to
+ /// get the handle.
virtual int resume_handler (ACE_Event_Handler *event_handler);
- // Resume <event_handler>. Use <ACE_Event_Handler::get_handle> to
- // get the handle.
+ /// Resume <handle>.
virtual int resume_handler (ACE_HANDLE handle);
- // Resume <handle>.
+ /// Resume all <handles> in handle set.
virtual int resume_handler (const ACE_Handle_Set &handles);
- // Resume all <handles> in handle set.
+ /// Resume all <handles>.
virtual int resume_handlers (void);
- // Resume all <handles>.
+ /**
+ * Return 1 if we any event associations were made by the reactor
+ * for the handles that it waits on, 0 otherwise. Since the
+ * WFMO_Reactor does use event associations, this function always
+ * return 1.
+ */
virtual int uses_event_associations (void);
- // Return 1 if we any event associations were made by the reactor
- // for the handles that it waits on, 0 otherwise. Since the
- // WFMO_Reactor does use event associations, this function always
- // return 1.
// Timer management.
+ /**
+ * Schedule an <event_handler> that will expire after <delay> amount
+ * of time, which is specified using relative time to the current
+ * <gettimeofday>. If it expires then <arg> is passed in as the
+ * value to the <event_handler>'s <handle_timeout> callback method.
+ * If <interval> is != to <ACE_Time_Value::zero> then it is used to
+ * reschedule the <event_handler> automatically, which is also
+ * specified using relative time. This method returns a <timer_id>
+ * that uniquely identifies the <event_handler> in an internal list.
+ * This <timer_id> can be used to cancel an <event_handler> before
+ * it expires. The cancellation ensures that <timer_ids> are unique
+ * up to values of greater than 2 billion timers. As long as timers
+ * don't stay around longer than this there should be no problems
+ * with accidentally deleting the wrong timer. Returns -1 on
+ * failure (which is guaranteed never to be a valid <timer_id>.
+ */
virtual long schedule_timer (ACE_Event_Handler *event_handler,
const void *arg,
const ACE_Time_Value &delta,
const ACE_Time_Value &interval = ACE_Time_Value::zero);
- // Schedule an <event_handler> that will expire after <delay> amount
- // of time, which is specified using relative time to the current
- // <gettimeofday>. If it expires then <arg> is passed in as the
- // value to the <event_handler>'s <handle_timeout> callback method.
- // If <interval> is != to <ACE_Time_Value::zero> then it is used to
- // reschedule the <event_handler> automatically, which is also
- // specified using relative time. This method returns a <timer_id>
- // that uniquely identifies the <event_handler> in an internal list.
- // This <timer_id> can be used to cancel an <event_handler> before
- // it expires. The cancellation ensures that <timer_ids> are unique
- // up to values of greater than 2 billion timers. As long as timers
- // don't stay around longer than this there should be no problems
- // with accidentally deleting the wrong timer. Returns -1 on
- // failure (which is guaranteed never to be a valid <timer_id>.
+ /**
+ * Resets the interval of the timer represented by <timer_id> to
+ * <interval>, which is specified in relative time to the current
+ * <gettimeofday>. If <interval> is equal to
+ * <ACE_Time_Value::zero>, the timer will become a non-rescheduling
+ * timer. Returns 0 if successful, -1 if not.
+ */
virtual int reset_timer_interval (long timer_id,
const ACE_Time_Value &interval);
- // Resets the interval of the timer represented by <timer_id> to
- // <interval>, which is specified in relative time to the current
- // <gettimeofday>. If <interval> is equal to
- // <ACE_Time_Value::zero>, the timer will become a non-rescheduling
- // timer. Returns 0 if successful, -1 if not.
+ /// Cancel all Event_Handlers that match the address of
+ /// <event_handler>. Returns number of handler's cancelled.
virtual int cancel_timer (ACE_Event_Handler *event_handler,
int dont_call_handle_close = 1);
- // Cancel all Event_Handlers that match the address of
- // <event_handler>. Returns number of handler's cancelled.
+ /**
+ * Cancel the single Event_Handler that matches the <timer_id> value
+ * (which was returned from the schedule method). If arg is
+ * non-NULL then it will be set to point to the ``magic cookie''
+ * argument passed in when the Event_Handler was registered. This
+ * makes it possible to free up the memory and avoid memory leaks.
+ * Returns 1 if cancellation succeeded and 0 if the <timer_id>
+ * wasn't found.
+ */
virtual int cancel_timer (long timer_id,
const void **arg = 0,
int dont_call_handle_close = 1);
- // Cancel the single Event_Handler that matches the <timer_id> value
- // (which was returned from the schedule method). If arg is
- // non-NULL then it will be set to point to the ``magic cookie''
- // argument passed in when the Event_Handler was registered. This
- // makes it possible to free up the memory and avoid memory leaks.
- // Returns 1 if cancellation succeeded and 0 if the <timer_id>
- // wasn't found.
// = High-level Event_Handler scheduling operations
+ /**
+ * Add <masks_to_be_added> to the <event_handler>'s entry in
+ * WFMO_Reactor. <event_handler> must already have been registered
+ * with WFMO_Reactor.
+ */
virtual int schedule_wakeup (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_added);
- // Add <masks_to_be_added> to the <event_handler>'s entry in
- // WFMO_Reactor. <event_handler> must already have been registered
- // with WFMO_Reactor.
+ /**
+ * Add <masks_to_be_added> to the <handle>'s entry in WFMO_Reactor.
+ * The Event_Handler associated with <handle> must already have been
+ * registered with WFMO_Reactor.
+ */
virtual int schedule_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_added);
- // Add <masks_to_be_added> to the <handle>'s entry in WFMO_Reactor.
- // The Event_Handler associated with <handle> must already have been
- // registered with WFMO_Reactor.
+ /**
+ * Remove <masks_to_be_deleted> to the <handle>'s entry in
+ * WFMO_Reactor. The Event_Handler associated with <handle> must
+ * already have been registered with WFMO_Reactor.
+ */
virtual int cancel_wakeup (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_deleted);
- // Remove <masks_to_be_deleted> to the <handle>'s entry in
- // WFMO_Reactor. The Event_Handler associated with <handle> must
- // already have been registered with WFMO_Reactor.
+ /**
+ * Remove <masks_to_be_deleted> to the <handle>'s entry in
+ * WFMO_Reactor. The Event_Handler associated with <handle> must
+ * already have been registered with WFMO_Reactor.
+ */
virtual int cancel_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_deleted);
- // Remove <masks_to_be_deleted> to the <handle>'s entry in
- // WFMO_Reactor. The Event_Handler associated with <handle> must
- // already have been registered with WFMO_Reactor.
// = Notification methods.
+ /**
+ * Wakeup one <ACE_WFMO_Reactor> thread if it is currently blocked
+ * in <WaitForMultipleObjects>. The <ACE_Time_Value> indicates how
+ * long to blocking trying to notify the <WFMO_Reactor>. If
+ * <timeout> == 0, the caller will block until action is possible,
+ * else will wait until the relative time specified in <timeout>
+ * elapses).
+ */
virtual int notify (ACE_Event_Handler * = 0,
ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value * = 0);
- // Wakeup one <ACE_WFMO_Reactor> thread if it is currently blocked
- // in <WaitForMultipleObjects>. The <ACE_Time_Value> indicates how
- // long to blocking trying to notify the <WFMO_Reactor>. If
- // <timeout> == 0, the caller will block until action is possible,
- // else will wait until the relative time specified in <timeout>
- // elapses).
+ /**
+ * Set the maximum number of times that the
+ * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
+ * dispatch the <ACE_Event_Handlers> that are passed in via the
+ * notify queue before breaking out of its
+ * <ACE_Message_Queue::dequeue> loop. By default, this is set to
+ * -1, which means "iterate until the queue is empty." Setting this
+ * to a value like "1 or 2" will increase "fairness" (and thus
+ * prevent starvation) at the expense of slightly higher dispatching
+ * overhead.
+ */
virtual void max_notify_iterations (int);
- // Set the maximum number of times that the
- // <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
- // dispatch the <ACE_Event_Handlers> that are passed in via the
- // notify queue before breaking out of its
- // <ACE_Message_Queue::dequeue> loop. By default, this is set to
- // -1, which means "iterate until the queue is empty." Setting this
- // to a value like "1 or 2" will increase "fairness" (and thus
- // prevent starvation) at the expense of slightly higher dispatching
- // overhead.
+ /**
+ * Get the maximum number of times that the
+ * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
+ * dispatch the <ACE_Event_Handlers> that are passed in via the
+ * notify queue before breaking out of its
+ * <ACE_Message_Queue::dequeue> loop.
+ */
virtual int max_notify_iterations (void);
- // Get the maximum number of times that the
- // <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
- // dispatch the <ACE_Event_Handlers> that are passed in via the
- // notify queue before breaking out of its
- // <ACE_Message_Queue::dequeue> loop.
+ /**
+ * Purge any notifications pending in this reactor for the specified
+ * <ACE_Event_Handler> object. Returns the number of notifications
+ * purged. Returns -1 on error.
+ */
virtual int purge_pending_notifications (ACE_Event_Handler * = 0);
- // Purge any notifications pending in this reactor for the specified
- // <ACE_Event_Handler> object. Returns the number of notifications
- // purged. Returns -1 on error.
// = Assorted helper methods.
+ /**
+ * Check to see if <handle> is associated with a valid Event_Handler
+ * bound to <mask>. Return the <event_handler> associated with this
+ * <handler> if <event_handler> != 0.
+ */
virtual int handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **event_handler = 0);
- // Check to see if <handle> is associated with a valid Event_Handler
- // bound to <mask>. Return the <event_handler> associated with this
- // <handler> if <event_handler> != 0.
+ /**
+ * Check to see if <signum> is associated with a valid Event_Handler
+ * bound to a signal. Return the <event_handler> associated with
+ * this <handler> if <event_handler> != 0.
+ */
virtual int handler (int signum,
ACE_Event_Handler ** = 0);
- // Check to see if <signum> is associated with a valid Event_Handler
- // bound to a signal. Return the <event_handler> associated with
- // this <handler> if <event_handler> != 0.
+ /// Returns true if WFMO_Reactor has been successfully initialized, else
+ /// false.
virtual int initialized (void);
- // Returns true if WFMO_Reactor has been successfully initialized, else
- // false.
+ /// Returns the current size of the WFMO_Reactor's internal
+ /// descriptor table.
virtual size_t size (void) const;
- // Returns the current size of the WFMO_Reactor's internal
- // descriptor table.
+ /// Returns a reference to the WFMO_Reactor's internal lock.
virtual ACE_Lock &lock (void);
- // Returns a reference to the WFMO_Reactor's internal lock.
+ /// Wake up all threads in WaitForMultipleObjects so that they can
+ /// reconsult the handle set
virtual void wakeup_all_threads (void);
- // Wake up all threads in WaitForMultipleObjects so that they can
- // reconsult the handle set
+ /**
+ * Transfers ownership of the WFMO_Reactor to the <new_owner>. The
+ * transfer will not complete until all threads are ready (just like
+ * the handle set).
+ */
virtual int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner = 0);
- // Transfers ownership of the WFMO_Reactor to the <new_owner>. The
- // transfer will not complete until all threads are ready (just like
- // the handle set).
+ /// Return the ID of the "owner" thread.
virtual int owner (ACE_thread_t *owner);
- // Return the ID of the "owner" thread.
+ /// Get the existing restart value.
virtual int restart (void);
- // Get the existing restart value.
+ /// Set a new value for restart and return the original value.
virtual int restart (int r);
- // Set a new value for restart and return the original value.
+ /// Not implemented
virtual void requeue_position (int);
- // Not implemented
+ /// Not implemented
virtual int requeue_position (void);
- // Not implemented
// = Low-level wait_set mask manipulation methods.
+ /**
+ * Modify <masks> of the <event_handler>'s entry in WFMO_Reactor
+ * depending upon <operation>. <event_handler> must already have
+ * been registered with WFMO_Reactor.
+ */
virtual int mask_ops (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks,
int operation);
- // Modify <masks> of the <event_handler>'s entry in WFMO_Reactor
- // depending upon <operation>. <event_handler> must already have
- // been registered with WFMO_Reactor.
+ /**
+ * Modify <masks> of the <handle>'s entry in WFMO_Reactor depending
+ * upon <operation>. <handle> must already have been registered
+ * with WFMO_Reactor.
+ */
virtual int mask_ops (ACE_HANDLE handle,
ACE_Reactor_Mask masks,
int ops);
- // Modify <masks> of the <handle>'s entry in WFMO_Reactor depending
- // upon <operation>. <handle> must already have been registered
- // with WFMO_Reactor.
// = Low-level ready_set mask manipulation methods.
+ /// Not implemented
virtual int ready_ops (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
int ops);
- // Not implemented
+ /// Not implemented
virtual int ready_ops (ACE_HANDLE handle,
ACE_Reactor_Mask,
int ops);
- // Not implemented
+ /// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
+ /// Dump the state of an object.
virtual void dump (void) const;
- // Dump the state of an object.
protected:
+ /// Registration workhorse
virtual int register_handler_i (ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
- // Registration workhorse
+ /// Event handling workhorse
virtual int event_handling (ACE_Time_Value *max_wait_time = 0,
int alertable = 0);
- // Event handling workhorse
+ /// Bit masking workhorse
virtual int mask_ops_i (ACE_HANDLE io_handle,
ACE_Reactor_Mask masks,
int operation);
- // Bit masking workhorse
+ /// Return the ID of the "owner" thread. Does not do any locking.
virtual ACE_thread_t owner_i (void);
- // Return the ID of the "owner" thread. Does not do any locking.
+ /// Check to see if it is ok to enter <::WaitForMultipleObjects>.
virtual int ok_to_wait (ACE_Time_Value *max_wait_time,
int alertable);
- // Check to see if it is ok to enter <::WaitForMultipleObjects>.
+ /// Wait for timer and I/O events to occur.
virtual int wait_for_multiple_events (int timeout,
int alertable);
- // Wait for timer and I/O events to occur.
+ /// Check for activity on remaining handles.
virtual DWORD poll_remaining_handles (size_t slot);
- // Check for activity on remaining handles.
+ /// Expire timers. Only the owner thread does useful stuff in this
+ /// function.
virtual int expire_timers (void);
- // Expire timers. Only the owner thread does useful stuff in this
- // function.
+ /// Dispatches the timers and I/O handlers.
virtual int dispatch (int wait_status);
- // Dispatches the timers and I/O handlers.
+ /// Protect against structured exceptions caused by user code when
+ /// dispatching handles
virtual int safe_dispatch (int wait_status);
- // Protect against structured exceptions caused by user code when
- // dispatching handles
+ /**
+ * Dispatches any active handles from handles_[<slot>] to
+ * handles_[active_handles_] using <WaitForMultipleObjects> to poll
+ * through our handle set looking for active handles.
+ */
virtual int dispatch_handles (size_t slot);
- // Dispatches any active handles from handles_[<slot>] to
- // handles_[active_handles_] using <WaitForMultipleObjects> to poll
- // through our handle set looking for active handles.
+ /// Dispatches a single handler. Returns 0 on success, -1 if the
+ /// handler was removed.
virtual int dispatch_handler (size_t slot,
size_t max_handlep1);
- // Dispatches a single handler. Returns 0 on success, -1 if the
- // handler was removed.
+ /// Dispatches a single handler. Returns 0 on success, -1 if the
+ /// handler was removed.
virtual int simple_dispatch_handler (int slot,
ACE_HANDLE event_handle);
- // Dispatches a single handler. Returns 0 on success, -1 if the
- // handler was removed.
+ /// Dispatches a single handler. Returns 0 on success, -1 if the
+ /// handler was removed.
virtual int complex_dispatch_handler (int slot,
ACE_HANDLE event_handle);
- // Dispatches a single handler. Returns 0 on success, -1 if the
- // handler was removed.
+ /// Dispatches window messages. Noop for WFMO_Reactor.
virtual int dispatch_window_messages (void);
- // Dispatches window messages. Noop for WFMO_Reactor.
virtual ACE_Reactor_Mask upcall (ACE_Event_Handler *event_handler,
ACE_HANDLE io_handle,
WSANETWORKEVENTS &events);
+ /// Used to caluculate the next timeout
virtual int calculate_timeout (ACE_Time_Value *time);
- // Used to caluculate the next timeout
+ /// Update the state of the handler repository
virtual int update_state (void);
- // Update the state of the handler repository
+ /// Check to see if we have a new owner
virtual int new_owner (void);
- // Check to see if we have a new owner
+ /// Set owner to new owner
virtual int change_owner (void);
- // Set owner to new owner
+ /// Handle signals without requiring global/static variables.
ACE_Sig_Handler *signal_handler_;
- // Handle signals without requiring global/static variables.
+ /// Keeps track of whether we should delete the signal handler (if we
+ /// didn't create it, then we don't delete it).
int delete_signal_handler_;
- // Keeps track of whether we should delete the signal handler (if we
- // didn't create it, then we don't delete it).
+ /// Defined as a pointer to allow overriding by derived classes...
ACE_Timer_Queue *timer_queue_;
- // Defined as a pointer to allow overriding by derived classes...
+ /// Keeps track of whether we should delete the timer queue (if we
+ /// didn't create it, then we don't delete it).
int delete_timer_queue_;
- // Keeps track of whether we should delete the timer queue (if we
- // didn't create it, then we don't delete it).
+ /// Keeps track of whether we should delete the handler repository
int delete_handler_rep_;
- // Keeps track of whether we should delete the handler repository
+ /// Used when <notify> is called.
ACE_Reactor_Notify *notify_handler_;
- // Used when <notify> is called.
+ /// Keeps track of whether we should delete the notify handler.
int delete_notify_handler_;
- // Keeps track of whether we should delete the notify handler.
+ /**
+ * Synchronization for the ACE_WFMO_Reactor.
+ *
+ * A Process Mutex is used here because of two reasons:
+ * (a) The implementation of ACE_Thread_Mutex uses CriticalSections
+ * CriticalSections are not waitable using ::WaitForMultipleObjects
+ * (b) This is really not a process mutex because it is not
+ * named. No other process can use this mutex.
+ */
ACE_Process_Mutex lock_;
- // Synchronization for the ACE_WFMO_Reactor.
- //
- // A Process Mutex is used here because of two reasons:
- // (a) The implementation of ACE_Thread_Mutex uses CriticalSections
- // CriticalSections are not waitable using ::WaitForMultipleObjects
- // (b) This is really not a process mutex because it is not
- // named. No other process can use this mutex.
+ /// Adapter used to return internal lock to outside world.
ACE_Lock_Adapter<ACE_Process_Mutex> lock_adapter_;
- // Adapter used to return internal lock to outside world.
+ /// Table that maps <ACE_HANDLEs> to <ACE_Event_Handler *>'s.
ACE_WFMO_Reactor_Handler_Repository handler_rep_;
- // Table that maps <ACE_HANDLEs> to <ACE_Event_Handler *>'s.
+ /// A manual event used to block threads from proceeding into
+ /// WaitForMultipleObjects
ACE_Manual_Event ok_to_wait_;
- // A manual event used to block threads from proceeding into
- // WaitForMultipleObjects
+ /**
+ * A manual event is used so that we can wake everyone up (e.g.,
+ * when <ACE_Event_Handlers> are bounded and unbound from the
+ * handler repository).
+ */
ACE_Manual_Event wakeup_all_threads_;
- // A manual event is used so that we can wake everyone up (e.g.,
- // when <ACE_Event_Handlers> are bounded and unbound from the
- // handler repository).
+ /// Used when <wakeup_all_threads_> is signaled
ACE_Wakeup_All_Threads_Handler wakeup_all_threads_handler_;
- // Used when <wakeup_all_threads_> is signaled
+ /// The changing thread waits on this event, till all threads are not
+ /// active anymore
ACE_Auto_Event waiting_to_change_state_;
- // The changing thread waits on this event, till all threads are not
- // active anymore
+ /// Count of currently active threads
size_t active_threads_;
- // Count of currently active threads
+ /**
+ * The thread which is "owner" of the WFMO_Reactor. The owner
+ * concept is used because we don't want multiple threads to try to
+ * expire timers. Therefore the "owner" thread is the only one
+ * allowed to expire timers. Also, the owner thread is the only
+ * thread which waits on the notify handle. Note that the ownership
+ * can be transferred.
+ */
ACE_thread_t owner_;
- // The thread which is "owner" of the WFMO_Reactor. The owner
- // concept is used because we don't want multiple threads to try to
- // expire timers. Therefore the "owner" thread is the only one
- // allowed to expire timers. Also, the owner thread is the only
- // thread which waits on the notify handle. Note that the ownership
- // can be transferred.
+ /// The owner to be of the WFMO_Reactor
ACE_thread_t new_owner_;
- // The owner to be of the WFMO_Reactor
+ /// This is the thread which is responsible for the changing the
+ /// state of the <WFMO_Reactor> handle set
ACE_thread_t change_state_thread_;
- // This is the thread which is responsible for the changing the
- // state of the <WFMO_Reactor> handle set
+ /// This is an array of ACE_HANDLEs which keep track of the <lock_>
+ /// and <ok_to_wait_> handles
ACE_HANDLE atomic_wait_array_ [2];
- // This is an array of ACE_HANDLEs which keep track of the <lock_>
- // and <ok_to_wait_> handles
+ /// This flag is used to keep track of whether we are already closed.
int open_for_business_;
- // This flag is used to keep track of whether we are already closed.
+ /// This flag is used to keep track of whether we are actively handling
+ /// events or not.
sig_atomic_t deactivated_;
- // This flag is used to keep track of whether we are actively handling
- // events or not.
private:
+ /// Deny access since member-wise won't work...
ACE_WFMO_Reactor (const ACE_WFMO_Reactor &);
ACE_WFMO_Reactor &operator = (const ACE_WFMO_Reactor &);
- // Deny access since member-wise won't work...
};
#endif /* ACE_WIN32 */