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-/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// ace
-//
-// = FILENAME
-// WFMO_Reactor.h
-//
-// = AUTHOR
-// Irfan Pyarali, Tim Harrison, and Doug Schmidt
-//
-// ============================================================================
-
-#ifndef ACE_WFMO_REACTOR_H
-#define ACE_WFMO_REACTOR_H
-
-#include "ace/Signal.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/Timer_Queue.h"
-#include "ace/Event_Handler.h"
-#include "ace/Synch.h"
-#include "ace/Reactor_Impl.h"
-#include "ace/Message_Queue.h"
-
-// Forward decl.
-class ACE_WFMO_Reactor;
-class ACE_Handle_Set;
-
-class ACE_Export ACE_Wakeup_All_Threads_Handler : public ACE_Event_Handler
-{
- // = TITLE
- //
- // This is a helper class whose sole purpose is to handle events
- // on <ACE_WFMO_Reactor->wakeup_all_threads_>
- //
-public:
- virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
- // Called when the <ACE_WFMO_Reactor->wakeup_all_threads_>
-};
-
-class ACE_Export ACE_WFMO_Reactor_Handler_Repository
-{
- // = TITLE
- //
- // Used to map <ACE_HANDLE>s onto the appropriate
- // <ACE_Event_Handler> * and other information.
- //
-public:
- friend class ACE_WFMO_Reactor;
-
- class Common_Info
- {
- // = TITLE
- //
- // This struct contains the necessary information for every
- // <Event_Handler> entry. The reason the event is not in this
- // structure is because we need to pass an event array into
- // WaitForMultipleObjects and therefore keeping the events
- // seperate makes sense.
- //
- public:
- int io_entry_;
- // This indicates whether this entry is for I/O or for a regular
- // event
-
- ACE_Event_Handler *event_handler_;
- // The assosiated <Event_Handler>
-
- ACE_HANDLE io_handle_;
- // The I/O handle related to the <Event_Handler>. This entry is
- // only valid if the <io_entry_> flag is true.
-
- long network_events_;
- // This is the set of events that the <Event_Handler> is
- // interested in This entry is only valid if the <io_entry_> flag
- // is true.
-
- int delete_event_;
- // This flag indicates that <WFMO_Reactor> created the event on
- // behalf of the user. Therefore we need to clean this up when the
- // <Event_Handler> removes itself from <WFMO_Reactor>. This entry
- // is only valid if the <io_entry_> flag is true.
-
- int delete_entry_;
- // This is set when the entry needed to be deleted.
-
- ACE_Reactor_Mask close_masks_;
- // These are the masks related to <handle_close> for the
- // <Event_Handler>. This is only valid when <delete_entry_> is
- // set.
-
- Common_Info (void);
- // Constructor used for initializing the structure
-
- void reset (void);
- // Reset the state of the structure
-
- void set (int io_entry,
- ACE_Event_Handler *event_handler,
- ACE_HANDLE io_handle,
- long network_events,
- int delete_event,
- int delete_entry,
- ACE_Reactor_Mask close_masks);
- // Set the structure to these new values
-
- void set (Common_Info &common_info);
- // Set the structure to these new values
-
- void dump (void) const;
- // Dump the state of an object.
- };
-
- class Current_Info : public Common_Info
- {
- // = TITLE
- //
- // This structure inherits from the common structure to add
- // information for current entries.
- //
- public:
- int suspend_entry_;
- // This is set when the entry needed to be suspended.
-
- Current_Info (void);
- // Default constructor
-
- void reset (void);
- // Reset the state of the structure
-
- void set (int io_entry,
- ACE_Event_Handler *event_handler,
- ACE_HANDLE io_handle,
- long network_events,
- int delete_event,
- int delete_entry = 0,
- ACE_Reactor_Mask close_masks = ACE_Event_Handler::NULL_MASK,
- int suspend_entry = 0);
- // Set the structure to these new values
-
- void set (Common_Info &common_info,
- int suspend_entry = 0);
- // Set the structure to these new values
-
- void dump (ACE_HANDLE event_handle) const;
- // Dump the state of an object.
- };
-
- class To_Be_Added_Info : public Common_Info
- {
- // = TITLE
- //
- // This structure inherits from the common structure to add
- // information for <to_be_added> entries.
- //
- public:
- ACE_HANDLE event_handle_;
- // Handle for the event
-
- int suspend_entry_;
- // This is set when the entry needed to be suspended.
-
- To_Be_Added_Info (void);
- // Default constructor
-
- void reset (void);
- // Reset the state of the structure
-
- void set (ACE_HANDLE event_handle,
- int io_entry,
- ACE_Event_Handler *event_handler,
- ACE_HANDLE io_handle,
- long network_events,
- int delete_event,
- int delete_entry = 0,
- ACE_Reactor_Mask close_masks = ACE_Event_Handler::NULL_MASK,
- int suspend_entry = 0);
- // Set the structure to these new values
-
- void set (ACE_HANDLE event_handle,
- Common_Info &common_info,
- int suspend_entry = 0);
- // Set the structure to these new values
-
- void dump (void) const;
- // Dump the state of an object.
- };
-
- class Suspended_Info : public Common_Info
- {
- // = TITLE
- //
- // This structure inherits from the common structure to add
- // information for suspended entries.
- //
- public:
- ACE_HANDLE event_handle_;
- // Handle for the event
-
- int resume_entry_;
- // This is set when the entry needed to be resumed.
-
- Suspended_Info (void);
- // Constructor used for initializing the structure
-
- void reset (void);
- // Reset the state of the structure
-
- void set (ACE_HANDLE event_handle,
- int io_entry,
- ACE_Event_Handler *event_handler,
- ACE_HANDLE io_handle,
- long network_events,
- int delete_event,
- int delete_entry = 0,
- ACE_Reactor_Mask close_masks = 0,
- int resume_entry = 0);
- // Set the structure to these new values
-
- void set (ACE_HANDLE event_handle,
- Common_Info &common_info,
- int resume_entry = 0);
- // Set the structure to these new values
-
- void dump (void) const;
- // Dump the state of an object.
- };
-
- ACE_WFMO_Reactor_Handler_Repository (ACE_WFMO_Reactor &wfmo_reactor);
- // Constructor.
-
- virtual ~ACE_WFMO_Reactor_Handler_Repository (void);
- // Destructor.
-
- int open (size_t size);
- // Initialize the repository of the approriate <size>.
-
- int close (void);
- // Close down the handler repository.
-
- // = Search structure operations.
-
- int bind (ACE_HANDLE, ACE_Event_Handler *);
- // Bind the <ACE_Event_Handler *> to the <ACE_HANDLE>. This is for
- // the simple event entry.
-
- int bind_i (int io_entry,
- ACE_Event_Handler *event_handler,
- long network_events,
- ACE_HANDLE io_handle,
- ACE_HANDLE event_handle,
- int delete_event);
- // Insert I/O <Event_Handler> entry into the system. This method
- // assumes that the lock are head *before* this method is invoked.
-
- int unbind (ACE_HANDLE,
- ACE_Reactor_Mask mask);
- // Remove the binding of <ACE_HANDLE> in accordance with the <mask>.
-
- int unbind_i (ACE_HANDLE,
- ACE_Reactor_Mask mask,
- int &changes_required);
- // Non-lock-grabbing version of <unbind>
-
- void unbind_all (void);
- // Remove all bindings of <ACE_HANDLE, ACE_Event_Handler> tuples.
-
- // = Sanity checking.
-
- // Check the <handle> to make sure it's a valid ACE_HANDLE
- int invalid_handle (ACE_HANDLE handle) const;
-
- // = Accessors.
- size_t max_handlep1 (void) const;
- // Maximum ACE_HANDLE value, plus 1.
-
- ACE_HANDLE *handles (void) const;
- // Pointer to the beginning of the current array of <ACE_HANDLE>
- // *'s.
-
- Current_Info *current_info (void) const;
- // Pointer to the beginning of the current array of
- // <ACE_Event_Handler> *'s.
-
- virtual int changes_required (void);
- // Check if changes to the handle set are required.
-
- virtual int make_changes (void);
- // Make changes to the handle set
-
- int scheduled_for_deletion (size_t slot) const;
- // Check to see if <slot> has been scheduled for deletion
-
- int modify_network_events_i (ACE_HANDLE io_handle,
- ACE_Reactor_Mask new_masks,
- ACE_Reactor_Mask &old_masks,
- long &new_network_events,
- ACE_HANDLE &event_handle,
- int &delete_event,
- int operation);
- // This method is used to calculate the network mask after a mask_op
- // request to <WFMO_Reactor>. Note that because the <Event_Handler>
- // may already be in the handler repository, we may have to find the
- // old event and the old network events
-
- ACE_Reactor_Mask bit_ops (long &existing_masks,
- ACE_Reactor_Mask to_be_removed_masks,
- int operation);
- // This method is used to change the network mask left (if any)
- // after a remove request to <WFMO_Reactor>
-
- int suspend_handler_i (ACE_HANDLE handle,
- int &changes_required);
- // Temporarily suspend entry
-
- int resume_handler_i (ACE_HANDLE handle,
- int &changes_required);
- // Resume suspended entry
-
- int make_changes_in_current_infos (void);
- // Deletions and suspensions in current_info_
-
- int make_changes_in_suspension_infos (void);
- // Deletions and resumptions in current_suspended_info_
-
- int make_changes_in_to_be_added_infos (void);
- // Deletions in to_be_added_info_, or transfers to current_info_ or
- // current_suspended_info_ from to_be_added_info_
-
- int remove_handler_i (size_t slot,
- ACE_Reactor_Mask mask);
- // Removes the <ACE_Event_Handler> at <slot> from the table.
-
- int remove_suspended_handler_i (size_t slot,
- ACE_Reactor_Mask mask);
- // Removes the <ACE_Event_Handler> at <slot> from the table.
-
- int remove_to_be_added_handler_i (size_t slot,
- ACE_Reactor_Mask to_be_removed_masks);
- // Removes the <ACE_Event_Handler> at <slot> from the table.
-
- int handler (ACE_HANDLE handle,
- ACE_Reactor_Mask mask,
- ACE_Event_Handler **event_handler = 0);
- // Check to see if <handle> is associated with a valid Event_Handler
- // bound to <mask>. Return the <event_handler> associated with this
- // <handler> if <event_handler> != 0.
-
- void dump (void) const;
- // Dump the state of an object.
-
-protected:
- ACE_WFMO_Reactor &wfmo_reactor_;
- // Reference to our <WFMO_Reactor>.
-
- size_t max_size_;
- // Maximum number of handles.
-
- ACE_HANDLE *current_handles_;
- // Array of <ACE_HANDLEs> passed to <WaitForMultipleObjects>. This
- // is not part of the structure as the handle array needs to be
- // passed directly to <WaitForMultipleObjects>.
-
- Current_Info *current_info_;
- // Array of current entries in the table
-
- size_t max_handlep1_;
- // A count of the number of active handles.
-
- To_Be_Added_Info *to_be_added_info_;
- // Information for entries to be added
-
- size_t handles_to_be_added_;
- // Number of records to be added
-
- Suspended_Info *current_suspended_info_;
- // Currently suspended handles
-
- size_t suspended_handles_;
- // Number of currently suspended handles
-
- size_t handles_to_be_suspended_;
- // Number of records to be suspended
-
- size_t handles_to_be_resumed_;
- // Number of records to be resumed
-
- size_t handles_to_be_deleted_;
- // Number of records to be deleted
-
-};
-
-class ACE_Export ACE_WFMO_Reactor_Notify : public ACE_Reactor_Notify
-{
- // = TITLE
- // Unblock the <ACE_WFMO_Reactor> from its event loop, passing
- // it an optional <ACE_Event_Handler> to dispatch.
- //
- // = DESCRIPTION
- // This implementation is necessary for cases where the
- // <ACE_WFMO_Reactor> is run in a multi-threaded program. In
- // this case, we need to be able to unblock
- // <WaitForMultipleObjects> when updates occur other than in the
- // main <ACE_WFMO_Reactor> thread. To do this, we signal an
- // auto-reset event the <ACE_WFMO_Reactor> is listening on. If
- // an <ACE_Event_Handler> and <ACE_Reactor_Mask> is passed to
- // <notify>, the appropriate <handle_*> method is dispatched.
-public:
- ACE_WFMO_Reactor_Notify (void);
- // Constructor
-
- virtual int open (ACE_Reactor_Impl *wfmo_reactor,
- ACE_Timer_Queue *timer_queue,
- int disable_notify = 0);
- // Initialization. <timer_queue> is stored to call <gettimeofday>.
-
- virtual int close (void);
- // No-op.
-
- ssize_t notify (ACE_Event_Handler *event_handler = 0,
- ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
- ACE_Time_Value *timeout = 0);
- // Special trick to unblock <WaitForMultipleObjects> when updates
- // occur. All we do is enqueue <event_handler> and <mask> onto the
- // <ACE_Message_Queue> and wakeup the <WFMO_Reactor> by signaling
- // its <ACE_Event> handle. The <ACE_Time_Value> indicates how long
- // to blocking trying to notify the <WFMO_Reactor>. If <timeout> ==
- // 0, the caller will block until action is possible, else will wait
- // until the relative time specified in <timeout> elapses).
-
- virtual int dispatch_notifications (int &number_of_active_handles,
- ACE_Handle_Set &rd_mask);
- // No-op.
-
- virtual ACE_HANDLE get_handle (void) const;
- // Returns a handle to the <ACE_Auto_Event>.
-
- void max_notify_iterations (int);
- // Set the maximum number of times that the
- // <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
- // dispatch the <ACE_Event_Handlers> that are passed in via the
- // notify queue before breaking out of its
- // <ACE_Message_Queue::dequeue> loop. By default, this is set to
- // -1, which means "iterate until the queue is empty." Setting this
- // to a value like "1 or 2" will increase "fairness" (and thus
- // prevent starvation) at the expense of slightly higher dispatching
- // overhead.
-
- int max_notify_iterations (void);
- // Get the maximum number of times that the
- // <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
- // dispatch the <ACE_Event_Handlers> that are passed in via the
- // notify queue before breaking out of its
- // <ACE_Message_Queue::dequeue> loop.
-
- virtual void dump (void) const;
- // Dump the state of an object.
-
-private:
- ACE_Timer_Queue *timer_queue_;
- // Pointer to the wfmo_reactor's timer queue.
-
- virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
- // Called when the notification event waited on by
- // <ACE_WFMO_Reactor> is signaled. This dequeues all pending
- // <ACE_Event_Handlers> and dispatches them.
-
- ACE_Auto_Event wakeup_one_thread_;
- // An auto event is used so that we can <signal> it to wakeup one
- // thread up (e.g., when the <notify> method is called).
-
-#if defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)
-// because Sun C++ 4.1 can't cope with this declaration:
- ACE_Message_Queue<ACE_MT_SYNCH> message_queue_;
-#endif /* ACE_WIN32 */
- // Message queue that keeps track of pending <ACE_Event_Handlers>.
- // This queue must be thread-safe because it can be called by
- // multiple threads of control.
-
- int max_notify_iterations_;
- // Keeps track of the maximum number of times that the
- // <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
- // dispatch the <ACE_Event_Handlers> that are passed in via the
- // notify queue before breaking out of its
- // <ACE_Message_Queue::dequeue> loop. By default, this is set to
- // -1, which means "iterate until the queue is empty."
-};
-
-#if defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)
-class ACE_Export ACE_WFMO_Reactor : public ACE_Reactor_Impl
-{
- // = TITLE
- // An object oriented event demultiplexor and event handler
- // WFMO_Reactor for Win32 WaitForMultipleObjects
- //
- // = DESCRIPTION
- // The ACE_WFMO_Reactor is an object-oriented event
- // demultiplexor and event handler Reactor. The sources of
- // events that the ACE_WFMO_Reactor waits for and dispatches
- // includes I/O events, general Win32 synchronization events
- // (such as mutexes, semaphores, threads, etc.) and timer
- // events.
- //
- // Note that changes to the state of WFMO_Reactor are not
- // instantaneous. Most changes (registration, removal,
- // suspension, and resumption of handles, and changes in
- // ownership) are made when the WFMO_Reactor reaches a stable
- // state. Users should be careful, specially when removing
- // handlers. This is because the WFMO_Reactor will call
- // handle_close on the handler when it is finally removed and
- // not when remove_handler is called. If the handler is not
- // going to be around when the WFMO_Reactor calls
- // <ACE_Event_Handler::handle_close>, use the DONT_CALL flag
- // with <remove_handler>. Or else, dynamically allocate the
- // handler, and then call "delete this" inside
- // <ACE_Event_Handler::handle_close>.
-public:
- friend class ACE_WFMO_Reactor_Handler_Repository;
- friend class ACE_WFMO_Reactor_Test;
-
- enum
- {
- DEFAULT_SIZE = MAXIMUM_WAIT_OBJECTS - 2
- // Default size of the WFMO_Reactor's handle table. Two slots will
- // be added to the <size> parameter in the constructor and open
- // methods which will store handles used for internal management
- // purposes.
- };
-
- // = Initialization and termination methods.
-
- ACE_WFMO_Reactor (ACE_Sig_Handler * = 0,
- ACE_Timer_Queue * = 0);
- // Initialize <ACE_WFMO_Reactor> with the default size.
-
- ACE_WFMO_Reactor (size_t size,
- int unused = 0,
- ACE_Sig_Handler * = 0,
- ACE_Timer_Queue * = 0);
- // Initialize <ACE_WFMO_Reactor> with size <size>. <size> should
- // not exceed <ACE_WFMO_Reactor::DEFAULT_SIZE>. Two slots will be
- // added to the <size> parameter which will store handles used for
- // internal management purposes.
-
- virtual int open (size_t size = ACE_WFMO_Reactor::DEFAULT_SIZE,
- int restart = 0,
- ACE_Sig_Handler * = 0,
- ACE_Timer_Queue * = 0,
- int disable_notify_pipe = 0,
- ACE_Reactor_Notify * = 0);
- // Initialize <ACE_WFMO_Reactor> with size <size>. <size> should
- // not exceed <ACE_WFMO_Reactor::DEFAULT_SIZE>. Two slots will be
- // added to the <size> parameter which will store handles used for
- // internal management purposes.
-
- virtual int current_info (ACE_HANDLE, size_t & /* size */);
- // Returns -1 (not used in this implementation);
-
- virtual int set_sig_handler (ACE_Sig_Handler *signal_handler);
- // Use a user specified signal handler instead.
-
- virtual int set_timer_queue (ACE_Timer_Queue *timer_queue);
- // Use a user specified timer queue instead.
-
- virtual int close (void);
- // Close down the WFMO_Reactor and release all of its resources.
-
- virtual ~ACE_WFMO_Reactor (void);
- // Close down the WFMO_Reactor and release all of its resources.
-
- // = Event loop drivers.
-
- virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero);
- // Returns non-zero if there are I/O events "ready" for dispatching,
- // but does not actually dispatch the event handlers. By default,
- // don't block while checking this, i.e., "poll".
-
- virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
- virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
- // This event loop driver blocks for up to <max_wait_time> before
- // returning. It will return earlier if timer events, I/O events,
- // or signal events occur. Note that <max_wait_time> can be 0, in
- // which case this method blocks indefinitely until events occur.
- //
- // <max_wait_time> is decremented to reflect how much time this call
- // took. For instance, if a time value of 3 seconds is passed to
- // handle_events and an event occurs after 2 seconds,
- // <max_wait_time> will equal 1 second. This can be used if an
- // application wishes to handle events for some fixed amount of
- // time.
- //
- // <WaitForMultipleObjects> is used as the demultiplexing call
- //
- // Returns the total number of I/O and timer <ACE_Event_Handler>s
- // that were dispatched, 0 if the <max_wait_time> elapsed without
- // dispatching any handlers, or -1 if an error occurs.
- //
- // The only difference between <alertable_handle_events> and
- // <handle_events> is that in the alertable case, TRUE is passed to
- // <WaitForMultipleObjects> for the <bAlertable> option.
-
- virtual int handle_events (ACE_Time_Value &max_wait_time);
- virtual int alertable_handle_events (ACE_Time_Value &max_wait_time);
- // This method is just like the one above, except the
- // <max_wait_time> value is a reference and can therefore never be
- // NULL.
- //
- // The only difference between <alertable_handle_events> and
- // <handle_events> is that in the alertable case, TRUE is passed to
- // <WaitForMultipleObjects> for the <bAlertable> option.
-
-
- // = Event handling control.
-
- virtual int deactivated (void);
- // Return the status of Reactor. If this function returns 0, the reactor is
- // actively handling events. If it returns non-zero, <handling_events> and
- // <handle_alertable_events> return -1 immediately.
-
- virtual void deactivate (int do_stop);
- // Control whether the Reactor will handle any more incoming events or not.
- // If <do_stop> == 1, the Reactor will be disabled. By default, a reactor
- // is in active state and can be deactivated/reactived as wish.
-
- // = Register and remove Handlers.
-
- virtual int register_handler (ACE_Event_Handler *event_handler,
- ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
- // Register an <ACE_Event_Handler> <event_handler>. Since no Event
- // Mask is passed through this interface, it is assumed that the
- // <handle> being passed in is an event handle and when the event
- // becomes signaled, <WFMO_Reactor> will call handle_signal on
- // <event_handler>. If <handle> == <ACE_INVALID_HANDLE> the
- // <ACE_WFMO_Reactor> will call the <get_handle> method of
- // <event_handler> to extract the underlying event handle.
-
- virtual int register_handler (ACE_HANDLE event_handle,
- ACE_HANDLE io_handle,
- ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask mask);
- // Register an <ACE_Event_Handler> <event_handle>. <mask> specifies
- // the network events that the <event_handler> is interested in. If
- // <io_handle> == <ACE_INVALID_HANDLE> the <ACE_WFMO_Reactor> will
- // call the <get_handle> method of <event_handler> to extract the
- // underlying I/O handle. If the <event_handle> ==
- // <ACE_INVALID_HANDLE>, WFMO_Reactor will create an event for
- // associating it with the I/O handle. When the <event_handle> is
- // signalled, the appropriate <handle_*> callback will be invoked on
- // the <Event_Handler>
-
- virtual int register_handler (ACE_HANDLE io_handle,
- ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask mask);
- // This is a simple version of the above <register_handler> method
- // where the I/O handle is passed in and the event handle will
- // always be created by <WFMO_Reactor>
-
- virtual int register_handler (ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask mask);
- // This is a simple version of the above <register_handler> method
- // where the I/O handle will always come from <get_handle> on the
- // <Event_Handler> and the event handle will always be created by
- // <WFMO_Reactor>
-
- virtual int register_handler (const ACE_Handle_Set &handles,
- ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask mask);
- // Register <event_handler> with all the <handles> in the
- // <Handle_Set>.
-
- virtual int register_handler (int signum,
- ACE_Event_Handler *new_sh,
- ACE_Sig_Action *new_disp = 0,
- ACE_Event_Handler **old_sh = 0,
- ACE_Sig_Action *old_disp = 0);
- // Register <new_sh> to handle the signal <signum> using the
- // <new_disp>. Returns the <old_sh> that was previously registered
- // (if any), along with the <old_disp> of the signal handler.
-
- virtual int register_handler (const ACE_Sig_Set &sigset,
- ACE_Event_Handler *new_sh,
- ACE_Sig_Action *new_disp = 0);
- // Registers <new_sh> to handle a set of signals <sigset> using the
- // <new_disp>.
-
- virtual int remove_handler (ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask mask);
- // Removes <event_handler> from the <ACE_WFMO_Reactor>. Note that
- // the <ACE_WFMO_Reactor> will call the <get_handle> method of
- // <event_handler> to extract the underlying handle. If <mask> ==
- // <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of
- // the <event_handler> is not invoked. Note that the <handle> can
- // either be the <event_handle> or the <io_handle>
-
- virtual int remove_handler (ACE_HANDLE handle,
- ACE_Reactor_Mask mask);
- // Removes <handle> from the <ACE_WFMO_Reactor>. If <mask> ==
- // <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of
- // the <event_handler> is not invoked. Note that the <handle> can
- // either be the <event_handle> or the <io_handle>
- //
- // For the case of I/O entries, this removes the <mask> binding of
- // <Event_Handler> whose handle is <handle> from <WFMO_Reactor>. If
- // there are no more bindings for this <event_handler> then it is
- // removed from the WFMO_Reactor. For simple event entries, mask is
- // mostly ignored and the <Event_Handler> is always removed from
- // <WFMO_Reactor>
-
- virtual int remove_handler (const ACE_Handle_Set &handle_set,
- ACE_Reactor_Mask);
- // Removes all the <mask> bindings for handles in the <handle_set>
- // bind of <Event_Handler>. If there are no more bindings for any
- // of these handles then they are removed from WFMO_Reactor.
-
- virtual int remove_handler (int signum,
- ACE_Sig_Action *new_disp,
- ACE_Sig_Action *old_disp = 0,
- int sigkey = -1);
- // Remove the ACE_Event_Handler currently associated with <signum>.
- // <sigkey> is ignored in this implementation since there is only
- // one instance of a signal handler. Install the new disposition
- // (if given) and return the previous disposition (if desired by the
- // caller). Returns 0 on success and -1 if <signum> is invalid.
-
- virtual int remove_handler (const ACE_Sig_Set &sigset);
- // Calls <remove_handler> for every signal in <sigset>.
-
- // = Suspend and resume Handlers.
-
- virtual int suspend_handler (ACE_Event_Handler *event_handler);
- // Suspend <event_handler> temporarily. Use
- // <ACE_Event_Handler::get_handle> to get the handle.
-
- virtual int suspend_handler (ACE_HANDLE handle);
- // Suspend <handle> temporarily.
-
- virtual int suspend_handler (const ACE_Handle_Set &handles);
- // Suspend all <handles> in handle set temporarily.
-
- virtual int suspend_handlers (void);
- // Suspend all <handles> temporarily.
-
- virtual int resume_handler (ACE_Event_Handler *event_handler);
- // Resume <event_handler>. Use <ACE_Event_Handler::get_handle> to
- // get the handle.
-
- virtual int resume_handler (ACE_HANDLE handle);
- // Resume <handle>.
-
- virtual int resume_handler (const ACE_Handle_Set &handles);
- // Resume all <handles> in handle set.
-
- virtual int resume_handlers (void);
- // Resume all <handles>.
-
- virtual int uses_event_associations (void);
- // Return 1 if we any event associations were made by the reactor
- // for the handles that it waits on, 0 otherwise. Since the
- // WFMO_Reactor does use event associations, this function always
- // return 1.
-
- // Timer management.
-
- virtual long schedule_timer (ACE_Event_Handler *event_handler,
- const void *arg,
- const ACE_Time_Value &delta,
- const ACE_Time_Value &interval = ACE_Time_Value::zero);
- // Schedule an <event_handler> that will expire after <delay> amount
- // of time, which is specified using relative time to the current
- // <gettimeofday>. If it expires then <arg> is passed in as the
- // value to the <event_handler>'s <handle_timeout> callback method.
- // If <interval> is != to <ACE_Time_Value::zero> then it is used to
- // reschedule the <event_handler> automatically, which is also
- // specified using relative time. This method returns a <timer_id>
- // that uniquely identifies the <event_handler> in an internal list.
- // This <timer_id> can be used to cancel an <event_handler> before
- // it expires. The cancellation ensures that <timer_ids> are unique
- // up to values of greater than 2 billion timers. As long as timers
- // don't stay around longer than this there should be no problems
- // with accidentally deleting the wrong timer. Returns -1 on
- // failure (which is guaranteed never to be a valid <timer_id>.
-
- virtual int reset_timer_interval (long timer_id,
- const ACE_Time_Value &interval);
- // Resets the interval of the timer represented by <timer_id> to
- // <interval>, which is specified in relative time to the current
- // <gettimeofday>. If <interval> is equal to
- // <ACE_Time_Value::zero>, the timer will become a non-rescheduling
- // timer. Returns 0 if successful, -1 if not.
-
- virtual int cancel_timer (ACE_Event_Handler *event_handler,
- int dont_call_handle_close = 1);
- // Cancel all Event_Handlers that match the address of
- // <event_handler>. Returns number of handler's cancelled.
-
- virtual int cancel_timer (long timer_id,
- const void **arg = 0,
- int dont_call_handle_close = 1);
- // Cancel the single Event_Handler that matches the <timer_id> value
- // (which was returned from the schedule method). If arg is
- // non-NULL then it will be set to point to the ``magic cookie''
- // argument passed in when the Event_Handler was registered. This
- // makes it possible to free up the memory and avoid memory leaks.
- // Returns 1 if cancellation succeeded and 0 if the <timer_id>
- // wasn't found.
-
- // = High-level Event_Handler scheduling operations
-
- virtual int schedule_wakeup (ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask masks_to_be_added);
- // Add <masks_to_be_added> to the <event_handler>'s entry in
- // WFMO_Reactor. <event_handler> must already have been registered
- // with WFMO_Reactor.
-
- virtual int schedule_wakeup (ACE_HANDLE handle,
- ACE_Reactor_Mask masks_to_be_added);
- // Add <masks_to_be_added> to the <handle>'s entry in WFMO_Reactor.
- // The Event_Handler associated with <handle> must already have been
- // registered with WFMO_Reactor.
-
- virtual int cancel_wakeup (ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask masks_to_be_deleted);
- // Remove <masks_to_be_deleted> to the <handle>'s entry in
- // WFMO_Reactor. The Event_Handler associated with <handle> must
- // already have been registered with WFMO_Reactor.
-
- virtual int cancel_wakeup (ACE_HANDLE handle,
- ACE_Reactor_Mask masks_to_be_deleted);
- // Remove <masks_to_be_deleted> to the <handle>'s entry in
- // WFMO_Reactor. The Event_Handler associated with <handle> must
- // already have been registered with WFMO_Reactor.
-
- // = Notification methods.
-
- virtual int notify (ACE_Event_Handler * = 0,
- ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
- ACE_Time_Value * = 0);
- // Wakeup one <ACE_WFMO_Reactor> thread if it is currently blocked
- // in <WaitForMultipleObjects>. The <ACE_Time_Value> indicates how
- // long to blocking trying to notify the <WFMO_Reactor>. If
- // <timeout> == 0, the caller will block until action is possible,
- // else will wait until the relative time specified in <timeout>
- // elapses).
-
- virtual void max_notify_iterations (int);
- // Set the maximum number of times that the
- // <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
- // dispatch the <ACE_Event_Handlers> that are passed in via the
- // notify queue before breaking out of its
- // <ACE_Message_Queue::dequeue> loop. By default, this is set to
- // -1, which means "iterate until the queue is empty." Setting this
- // to a value like "1 or 2" will increase "fairness" (and thus
- // prevent starvation) at the expense of slightly higher dispatching
- // overhead.
-
- virtual int max_notify_iterations (void);
- // Get the maximum number of times that the
- // <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
- // dispatch the <ACE_Event_Handlers> that are passed in via the
- // notify queue before breaking out of its
- // <ACE_Message_Queue::dequeue> loop.
-
- // = Assorted helper methods.
-
- virtual int handler (ACE_HANDLE handle,
- ACE_Reactor_Mask mask,
- ACE_Event_Handler **event_handler = 0);
- // Check to see if <handle> is associated with a valid Event_Handler
- // bound to <mask>. Return the <event_handler> associated with this
- // <handler> if <event_handler> != 0.
-
- virtual int handler (int signum,
- ACE_Event_Handler ** = 0);
- // Check to see if <signum> is associated with a valid Event_Handler
- // bound to a signal. Return the <event_handler> associated with
- // this <handler> if <event_handler> != 0.
-
- virtual int initialized (void);
- // Returns true if WFMO_Reactor has been successfully initialized, else
- // false.
-
- virtual size_t size (void);
- // Returns the current size of the WFMO_Reactor's internal
- // descriptor table.
-
- virtual ACE_Lock &lock (void);
- // Returns a reference to the WFMO_Reactor's internal lock.
-
- virtual void wakeup_all_threads (void);
- // Wake up all threads in WaitForMultipleObjects so that they can
- // reconsult the handle set
-
- virtual int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner = 0);
- // Transfers ownership of the WFMO_Reactor to the <new_owner>. The
- // transfer will not complete until all threads are ready (just like
- // the handle set).
-
- virtual int owner (ACE_thread_t *owner);
- // Return the ID of the "owner" thread.
-
- virtual int restart (void);
- // Get the existing restart value.
-
- virtual int restart (int r);
- // Set a new value for restart and return the original value.
-
- virtual void requeue_position (int);
- // Not implemented
-
- virtual int requeue_position (void);
- // Not implemented
-
- // = Low-level wait_set mask manipulation methods.
-
- virtual int mask_ops (ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask masks,
- int operation);
- // Modify <masks> of the <event_handler>'s entry in WFMO_Reactor
- // depending upon <operation>. <event_handler> must already have
- // been registered with WFMO_Reactor.
-
- virtual int mask_ops (ACE_HANDLE handle,
- ACE_Reactor_Mask masks,
- int ops);
- // Modify <masks> of the <handle>'s entry in WFMO_Reactor depending
- // upon <operation>. <handle> must already have been registered
- // with WFMO_Reactor.
-
- // = Low-level ready_set mask manipulation methods.
-
- virtual int ready_ops (ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask mask,
- int ops);
- // Not implemented
-
- virtual int ready_ops (ACE_HANDLE handle,
- ACE_Reactor_Mask,
- int ops);
- // Not implemented
-
- ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-
- virtual void dump (void) const;
- // Dump the state of an object.
-
-protected:
- virtual int register_handler_i (ACE_HANDLE event_handle,
- ACE_HANDLE io_handle,
- ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask mask);
- // Registration workhorse
-
- virtual int event_handling (ACE_Time_Value *max_wait_time = 0,
- int alertable = 0);
- // Event handling workhorse
-
- virtual int mask_ops_i (ACE_HANDLE io_handle,
- ACE_Reactor_Mask masks,
- int operation);
- // Bit masking workhorse
-
- virtual ACE_thread_t owner_i (void);
- // Return the ID of the "owner" thread. Does not do any locking.
-
- virtual int ok_to_wait (ACE_Time_Value *max_wait_time,
- int alertable);
- // Check to see if it is ok to enter <::WaitForMultipleObjects>.
-
- virtual int wait_for_multiple_events (int timeout,
- int alertable);
- // Wait for timer and I/O events to occur.
-
- virtual DWORD poll_remaining_handles (size_t slot);
- // Check for activity on remaining handles.
-
- virtual int expire_timers (void);
- // Expire timers. Only the owner thread does useful stuff in this
- // function.
-
- virtual int dispatch (int wait_status);
- // Dispatches the timers and I/O handlers.
-
- virtual int safe_dispatch (int wait_status);
- // Protect against structured exceptions caused by user code when
- // dispatching handles
-
- virtual int dispatch_handles (size_t slot);
- // Dispatches any active handles from handles_[<slot>] to
- // handles_[active_handles_] using <WaitForMultipleObjects> to poll
- // through our handle set looking for active handles.
-
- virtual int dispatch_handler (size_t slot,
- size_t max_handlep1);
- // Dispatches a single handler. Returns 0 on success, -1 if the
- // handler was removed.
-
- virtual int simple_dispatch_handler (int slot,
- ACE_HANDLE event_handle);
- // Dispatches a single handler. Returns 0 on success, -1 if the
- // handler was removed.
-
- virtual int complex_dispatch_handler (int slot,
- ACE_HANDLE event_handle);
- // Dispatches a single handler. Returns 0 on success, -1 if the
- // handler was removed.
-
- virtual int dispatch_window_messages (void);
- // Dispatches window messages. Noop for WFMO_Reactor.
-
- virtual ACE_Reactor_Mask upcall (ACE_Event_Handler *event_handler,
- ACE_HANDLE io_handle,
- ACE_HANDLE event_handle,
- long interested_events);
-
- virtual int calculate_timeout (ACE_Time_Value *time);
- // Used to caluculate the next timeout
-
- virtual int update_state (void);
- // Update the state of the handler repository
-
- virtual int new_owner (void);
- // Check to see if we have a new owner
-
- virtual int change_owner (void);
- // Set owner to new owner
-
- ACE_Sig_Handler *signal_handler_;
- // Handle signals without requiring global/static variables.
-
- int delete_signal_handler_;
- // Keeps track of whether we should delete the signal handler (if we
- // didn't create it, then we don't delete it).
-
- ACE_Timer_Queue *timer_queue_;
- // Defined as a pointer to allow overriding by derived classes...
-
- int delete_timer_queue_;
- // Keeps track of whether we should delete the timer queue (if we
- // didn't create it, then we don't delete it).
-
- int delete_handler_rep_;
- // Keeps track of whether we should delete the handler repository
-
- ACE_Reactor_Notify *notify_handler_;
- // Used when <notify> is called.
-
- int delete_notify_handler_;
- // Keeps track of whether we should delete the notify handler.
-
- ACE_Process_Mutex lock_;
- // Synchronization for the ACE_WFMO_Reactor.
- //
- // A Process Mutex is used here because of two reasons:
- // (a) The implementation of ACE_Thread_Mutex uses CriticalSections
- // CriticalSections are not waitable using ::WaitForMultipleObjects
- // (b) This is really not a process mutex because it is not
- // named. No other process can use this mutex.
-
- ACE_Lock_Adapter<ACE_Process_Mutex> lock_adapter_;
- // Adapter used to return internal lock to outside world.
-
- ACE_WFMO_Reactor_Handler_Repository handler_rep_;
- // Table that maps <ACE_HANDLEs> to <ACE_Event_Handler *>'s.
-
- ACE_Manual_Event ok_to_wait_;
- // A manual event used to block threads from proceeding into
- // WaitForMultipleObjects
-
- ACE_Manual_Event wakeup_all_threads_;
- // A manual event is used so that we can wake everyone up (e.g.,
- // when <ACE_Event_Handlers> are bounded and unbound from the
- // handler repository).
-
- ACE_Wakeup_All_Threads_Handler wakeup_all_threads_handler_;
- // Used when <wakeup_all_threads_> is signaled
-
- ACE_Auto_Event waiting_to_change_state_;
- // The changing thread waits on this event, till all threads are not
- // active anymore
-
- size_t active_threads_;
- // Count of currently active threads
-
- ACE_thread_t owner_;
- // The thread which is "owner" of the WFMO_Reactor. The owner
- // concept is used because we don't want multiple threads to try to
- // expire timers. Therefore the "owner" thread is the only one
- // allowed to expire timers. Also, the owner thread is the only
- // thread which waits on the notify handle. Note that the ownership
- // can be transferred.
-
- ACE_thread_t new_owner_;
- // The owner to be of the WFMO_Reactor
-
- ACE_thread_t change_state_thread_;
- // This is the thread which is responsible for the changing the
- // state of the <WFMO_Reactor> handle set
-
- ACE_HANDLE atomic_wait_array_ [2];
- // This is an array of ACE_HANDLEs which keep track of the <lock_>
- // and <ok_to_wait_> handles
-
- int open_for_business_;
- // This flag is used to keep track of whether we are already closed.
-
- sig_atomic_t deactivated_;
- // This flag is used to keep track of whether we are actively handling
- // events or not.
-
-private:
- ACE_WFMO_Reactor (const ACE_WFMO_Reactor &);
- ACE_WFMO_Reactor &operator = (const ACE_WFMO_Reactor &);
- // Deny access since member-wise won't work...
-};
-
-// If we don't have WinSOCK2, we need these defined
-#if !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0)
-/*
- * WinSock 2 extension -- bit values and indices for FD_XXX network events
- */
-#define FD_READ_BIT 0
-#define FD_WRITE_BIT 1
-#define FD_OOB_BIT 2
-#define FD_ACCEPT_BIT 3
-#define FD_CONNECT_BIT 4
-#define FD_CLOSE_BIT 5
-#define FD_QOS_BIT 6
-#define FD_GROUP_QOS_BIT 7
-
-#define FD_QOS (1 << FD_QOS_BIT)
-#define FD_GROUP_QOS (1 << FD_GROUP_QOS_BIT)
-
-#define FD_MAX_EVENTS 8
-#define FD_ALL_EVENTS ((1 << FD_MAX_EVENTS) - 1)
-
-#define WSAEVENT HANDLE
-
-typedef struct _WSANETWORKEVENTS
-{
- long lNetworkEvents;
- int iErrorCode[FD_MAX_EVENTS];
-} WSANETWORKEVENTS, FAR * LPWSANETWORKEVENTS;
-
-int WSAEventSelect (SOCKET s,
- WSAEVENT hEventObject,
- long lNetworkEvents);
-
-int WSAEnumNetworkEvents (SOCKET s,
- WSAEVENT hEventObject,
- LPWSANETWORKEVENTS lpNetworkEvents);
-
-#endif /* !defined ACE_HAS_WINSOCK2 */
-
-#endif /* ACE_WIN32 */
-
-#if defined (__ACE_INLINE__)
-#include "ace/WFMO_Reactor.i"
-#endif /* __ACE_INLINE__ */
-#endif /* ACE_WFMO_REACTOR_H */