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-rw-r--r--apps/JAWS/server/PROTOTYPE/JAWS/Concurrency.h101
1 files changed, 0 insertions, 101 deletions
diff --git a/apps/JAWS/server/PROTOTYPE/JAWS/Concurrency.h b/apps/JAWS/server/PROTOTYPE/JAWS/Concurrency.h
deleted file mode 100644
index 50c8e3f8e28..00000000000
--- a/apps/JAWS/server/PROTOTYPE/JAWS/Concurrency.h
+++ /dev/null
@@ -1,101 +0,0 @@
-/* -*- c++ -*- */
-// $Id$
-
-#if !defined (JAWS_CONCURRENCY_H)
-#define JAWS_CONCURRENCY_H
-
-#include "ace/Singleton.h"
-#include "ace/Synch.h"
-#include "ace/Task.h"
-
-#include "JAWS/IO.h"
-
-class JAWS_Dispatch_Policy;
-
-class JAWS_Concurrency_Base : public ACE_Task<ACE_MT_SYNCH>
- // = TITLE
- // Base class for different concurrency models
- //
- // = DESCRIPTION
- // Provides a default implementaion of the virtual put() method
- // which calls putq(), but can be overloaded to do something
- // synchronously, such as call put_next().
-
-{
-public:
- JAWS_Concurrency_Base (void);
-
- virtual int put (ACE_Message_Block *mb, ACE_Time_Value *tv = 0);
- virtual int svc (void);
-};
-
-class JAWS_Dispatcher
- // = TITLE
- // The class that is responsible to delivering events to the
- // appropriate concurrency mechanism.
- //
- // = DESCRIPTION
- // JAWS_IO_Handler calls into the dispatcher so that the completed
- // IO can find a thread to take care of it.
-{
-public:
- JAWS_Dispatcher (void);
-
- int dispatch (ACE_Message_Block *mb);
- JAWS_Dispatch_Policy *policy (void);
- JAWS_Dispatch_Policy *policy (JAWS_Dispatch_Policy *p);
-
-private:
- JAWS_Dispatch_Policy *policy_;
-};
-
-class JAWS_Thread_Pool_Task : public JAWS_Concurrency_Base
- // = TITLE
- // Used to implement Thread Pool Concurrency Strategy
- //
- // = DESCRIPTION
- // This task is created to hold a pool of threads that receive
- // requests through the message queue.
-{
-public:
- virtual int open (long flags = THR_NEW_LWP,
- int nthreads = 5, int maxthreads = 20);
- // Initiate the thread_pool task
-
-private:
- int nthreads_;
- int maxthreads_;
-};
-
-class JAWS_Thread_Per_Task : public JAWS_Concurrency_Base
- // = TITLE
- // Used to implement Thread Per Request Concurrency Strategy
- //
- // = DESCRIPTION
- // As each new message arrives from the queue, a new thread is
- // spawned to handle it. This is done by overloading put to call
- // activate.
-{
-public:
- JAWS_Thread_Per_Task (long flags = THR_NEW_LWP, int maxthreads = 20);
-
- virtual int open (long flags = THR_NEW_LWP, int maxthreads = 20);
- // Initiate the thread_per task
-
- virtual int put (ACE_Message_Block *mb, ACE_Time_Value *tv = 0);
-
-private:
- long flags_;
- int maxthreads_;
-};
-
-typedef ACE_Singleton<JAWS_Dispatcher, ACE_SYNCH_MUTEX>
- JAWS_Dispatcher_Singleton;
-
-typedef ACE_Singleton<JAWS_Thread_Pool_Task, ACE_SYNCH_MUTEX>
- JAWS_Thread_Pool_Singleton;
-
-typedef ACE_Singleton<JAWS_Thread_Per_Task, ACE_SYNCH_MUTEX>
- JAWS_Thread_Per_Singleton;
-
-#endif /* !defined (JAWS_CONCURRENCY_H) */