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diff --git a/docs/tutorials/003/client.cpp b/docs/tutorials/003/client.cpp
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-
-// $Id$
-
-/*
- To establish a socket connection to a server, we'll need an ACE_SOCK_Connector.
- */
-#include "ace/SOCK_Connector.h"
-
-/*
- Unlike the previous two Tutorials, we're going to allow the user to provide
- command line options this time. Still, we need defaults in case that isn't
- done.
- */
-static u_short SERVER_PORT = ACE_DEFAULT_SERVER_PORT;
-static const char *const SERVER_HOST = ACE_DEFAULT_SERVER_HOST;
-static const int MAX_ITERATIONS = 4;
-
-int main (int argc, char *argv[])
-{
- /*
- Accept the users's choice of hosts or use the default. Then do the same
- for the TCP/IP port at which the server is listening as well as the
- number of iterations to perform.
- */
- const char *server_host = argc > 1 ? argv[1] : SERVER_HOST;
- u_short server_port = argc > 2 ? ACE_OS::atoi (argv[2]) : SERVER_PORT;
- int max_iterations = argc > 3 ? ACE_OS::atoi (argv[3]) : MAX_ITERATIONS;
-
- /*
- Build ourselves a Stream socket. This is a connected socket that provides
- reliable end-to-end communications. We will use the server object to send
- data to the server we connect to.
- */
- ACE_SOCK_Stream server;
-
- /*
- And we need a connector object to establish that connection. The ACE_SOCK_Connector
- object provides all of the tools we need to establish a connection once we know the
- server's network address...
- */
- ACE_SOCK_Connector connector;
-
- /*
- Which we create with an ACE_INET_Addr object. This object is given the TCP/IP port
- and hostname of the server we want to connect to.
- */
- ACE_INET_Addr addr (server_port, server_host);
-
- /*
- So, we feed the Addr object and the Stream object to the connector's connect() member
- function. Given this information, it will establish the network connection to the
- server and attacht that connection to the server object.
- */
- if (connector.connect (server, addr) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- /*
- Just for grins, we'll send the server several messages.
- */
- for (int i = 0; i < max_iterations; i++)
- {
- char buf[BUFSIZ];
-
- /*
- Create our message with the message number
- */
- ACE_OS::sprintf (buf, "message = %d\n", i + 1);
-
- /*
- Send the message to the server. We use the server object's send_n() function to
- send all of the data at once. There is also a send() function but it may not send
- all of the data. That is due to network buffer availability and such. If the send()
- doesn't send all of the data, it is up to you to program things such that it will
- keep trying until all of the data is sent or simply give up. The send_n() function
- already does the "keep tyring" option for us, so we use it.
-
- Like the send() method used in the servers we've seen, there are two additional
- parameters you can use on the send() and send_n() method calls. The timeout
- parameter limits the amount of time the system will attempt to send the data
- to the peer. The flags parameter is passed directly to the OS send() system
- call. See send(2) for the valid flags values.
- */
- if (server.send_n ( buf, strlen(buf) ) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"), -1);
- }
- else
- {
- /*
- Pause for a second.
- */
- ACE_OS::sleep (1);
- }
- }
-
- /*
- Close the connection to the server. The servers we've created so far all are based
- on the ACE_Reactor. When we close(), the server's reactor will see activity for
- the registered event handler and invoke handle_input(). That, in turn, will try
- to read from the socket but get back zero bytes. At that point, the server will know
- that we've closed from our side.
- */
- if (server.close () == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "close"), -1);
- }
-
- return 0;
-}