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diff --git a/docs/tutorials/006/page03.html b/docs/tutorials/006/page03.html deleted file mode 100644 index 24a82ef36e4..00000000000 --- a/docs/tutorials/006/page03.html +++ /dev/null @@ -1,113 +0,0 @@ -<!-- $Id$ --> -<HTML> -<HEAD> - <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> - <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]"> - <META NAME="Author" CONTENT="James CE Johnson"> - <META NAME="Description" CONTENT="A first step towards using ACE productively"> - <TITLE>ACE Tutorial 006</TITLE> -</HEAD> -<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F"> - -<CENTER><B><FONT SIZE=+2>ACE Tutorial 006</FONT></B></CENTER> - -<CENTER><B><FONT SIZE=+2>Creating a thread-per-connection server</FONT></B></CENTER> - - -<P> -<HR WIDTH="100%"> -<P>In <A HREF="client_acceptor.h">client_acceptor.h</A>, we've extended -our object just a bit. The primary reason is to allow us to select -the previous single-threaded implementation or our new thread-per-connection -implementation. Client_Acceptor itself doesn't use this information -but makes it available to the Client_Handler objects it creates. -If we wanted a single-strategy implementation, we would have made no changes -to the Tutorial 5 version of this file. - -<P> -<HR WIDTH="100%"> -<PRE> -<font color=red>// $Id$</font> - -<font color=blue>#ifndef</font> <font color=purple>CLIENT_ACCEPTOR_H</font> -<font color=blue>#define</font> <font color=purple>CLIENT_ACCEPTOR_H</font> - -<font color=red>/* The ACE_Acceptor<> template lives in the ace/Acceptor.h header - file. You'll find a very consistent naming convention between the - ACE objects and the headers where they can be found. In general, - the ACE object ACE_Foobar will be found in ace/Foobar.h. */</font> - -<font color=blue>#include</font> "<A HREF="../../../ace/Acceptor.h">ace/Acceptor.h</A>" - -<font color=blue>#if !defined</font> (<font color=purple>ACE_LACKS_PRAGMA_ONCE</font>) -<font color=blue># pragma</font> <font color=purple>once</font> -<font color=blue>#endif</font> <font color=red>/* ACE_LACKS_PRAGMA_ONCE */</font> - -<font color=red>/* Since we want to work with sockets, we'll need a SOCK_Acceptor to - allow the clients to connect to us. */</font> -<font color=blue>#include</font> "<A HREF="../../../ace/SOCK_Acceptor.h">ace/SOCK_Acceptor.h</A>" - -<font color=red>/* The Client_Handler object we develop will be used to handle clients - once they're connected. The ACE_Acceptor<> template's first - parameter requires such an object. In some cases, you can get by - with just a forward declaration on the class, in others you have to - have the whole thing. */</font> -<font color=blue>#include</font> "<font color=green>client_handler.h</font>" - -<font color=red>/* Parameterize the ACE_Acceptor<> such that it will listen for socket - connection attempts and create Client_Handler objects when they - happen. In Tutorial 001, we wrote the basic acceptor logic on our - own before we realized that ACE_Acceptor<> was available. You'll - get spoiled using the ACE templates because they take away a lot of - the tedious details! */</font> -typedef ACE_Acceptor <Client_Handler, ACE_SOCK_ACCEPTOR> Client_Acceptor_Base; - -<font color=red>/* Here, we use the parameterized ACE_Acceptor<> as a baseclass for - our customized Client_Acceptor object. I've done this so that we - can provide it with our choice of concurrency strategies when the - object is created. Each Client_Handler it creates will use this - information to determine how to act. If we were going to create a - system that was always thread-per-connection, we would not have - bothered to extend Client_Acceptor. */</font> -class Client_Acceptor : public Client_Acceptor_Base -{ -public: - <font color=red>/* - This is always a good idea. If nothing else, it makes your code more - orthogonal no matter what baseclasses your objects have. - */</font> - typedef Client_Acceptor_Base inherited; - - <font color=red>/* - Construct the object with the concurrency strategy. Since this tutorial - is focused on thread-per-connection, we make that the default. We could - have chosen to omitt the default and populate it in main() instead. - */</font> - Client_Acceptor (int thread_per_connection = 1) - : thread_per_connection_ (thread_per_connection) - { - } - - <font color=red>/* Return the value of our strategy flag. This is used by the - Client_Handler to decide how to act. If 'true' then the handler - will behave in a thread-per-connection manner. */</font> - int thread_per_connection (void) - { - return this->thread_per_connection_; - } - -protected: - int thread_per_connection_; -}; - -<font color=blue>#endif</font> <font color=red>/* CLIENT_ACCEPTOR_H */</font> -</PRE> -<HR WIDTH="100%"> - -<P>Ok, so far we haven't done much to change our concurrency strategy. -Let's move on to the Client_Handler and see if it has changed any. - -<P> -<P><HR WIDTH="100%"> -<CENTER>[<A HREF="../online-tutorials.html">Tutorial Index</A>] [<A HREF="page04.html">Continue This Tutorial</A>]</CENTER> - |