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diff --git a/docs/tutorials/007/page03.html b/docs/tutorials/007/page03.html deleted file mode 100644 index 25ddbad3bd1..00000000000 --- a/docs/tutorials/007/page03.html +++ /dev/null @@ -1,155 +0,0 @@ -<!-- $Id$ --> -<HTML> -<HEAD> - <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> - <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]"> - <META NAME="Author" CONTENT="James CE Johnson"> - <META NAME="Description" CONTENT="A first step towards using ACE productively"> - <TITLE>ACE Tutorial 007</TITLE> -</HEAD> -<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F"> - -<CENTER><B><FONT SIZE=+2>ACE Tutorial 007</FONT></B></CENTER> - -<CENTER><B><FONT SIZE=+2>Creating a thread-pool server</FONT></B></CENTER> -<HR> - -<P>Let's see what things we've had to add to <A HREF="client_acceptor.h">client_acceptor.h</A>. - -<P> -<HR WIDTH="100%"> -<PRE> -<font color=red>// $Id$</font> - -<font color=blue>#ifndef</font> <font color=purple>CLIENT_ACCEPTOR_H</font> -<font color=blue>#define</font> <font color=purple>CLIENT_ACCEPTOR_H</font> - -<font color=red>/* The ACE_Acceptor<> template lives in the ace/Acceptor.h header - file. You'll find a very consitent naming convention between the - ACE objects and the headers where they can be found. In general, - the ACE object ACE_Foobar will be found in ace/Foobar.h. */</font> - -<font color=blue>#include</font> "<A HREF="../../../ace/Acceptor.h">ace/Acceptor.h</A>" - -<font color=blue>#if !defined</font> (<font color=purple>ACE_LACKS_PRAGMA_ONCE</font>) -<font color=blue># pragma</font> <font color=purple>once</font> -<font color=blue>#endif</font> <font color=red>/* ACE_LACKS_PRAGMA_ONCE */</font> - -<font color=red>/* Since we want to work with sockets, we'll need a SOCK_Acceptor to - allow the clients to connect to us. */</font> -<font color=blue>#include</font> "<A HREF="../../../ace/SOCK_Acceptor.h">ace/SOCK_Acceptor.h</A>" - -<font color=red>/* The Client_Handler object we develop will be used to handle clients - once they're connected. The ACE_Acceptor<> template's first - parameter requires such an object. In some cases, you can get by - with just a forward declaration on the class, in others you have to - have the whole thing. */</font> -<font color=blue>#include</font> "<font color=green>client_handler.h</font>" - -<font color=red>/* Parameterize the ACE_Acceptor<> such that it will listen for socket - connection attempts and create Client_Handler objects when they - happen. In Tutorial 001, we wrote the basic acceptor logic on our - own before we realized that ACE_Acceptor<> was available. You'll - get spoiled using the ACE templates because they take away a lot of - the tedious details! */</font> -typedef ACE_Acceptor <Client_Handler, ACE_SOCK_ACCEPTOR> Client_Acceptor_Base; - -<font color=blue>#include</font> "<font color=green>thread_pool.h</font>" - -<font color=red>/* This time we've added quite a bit more to our acceptor. In - addition to providing a choice of concurrency strategies, we also - maintain a Thread_Pool object in case that strategy is chosen. The - object still isn't very complex but it's come a long way from the - simple typedef we had in Tutorial 5. - - Why keep the thread pool as a member? If we go back to the inetd - concept you'll recall that we need several acceptors to make that - work. We may have a situation in which our different client types - requre different resources. That is, we may need a large thread - pool for some client types and a smaller one for others. We could - share a pool but then the client types may have undesirable impact - on one another. - - Just in case you do want to share a single thread pool, there is a - constructor below that will let you do that. */</font> -class Client_Acceptor : public Client_Acceptor_Base -{ -public: - typedef Client_Acceptor_Base inherited; - - <font color=red>/* Now that we have more than two strategies, we need more than a - boolean to tell us what we're using. A set of enums is a good - choice because it allows us to use named values. Another option - would be a set of static const integers. */</font> - enum concurrency_t - { - single_threaded_, - thread_per_connection_, - thread_pool_ - }; - - <font color=red>/* The default constructor allows the programmer to choose the - concurrency strategy. Since we want to focus on thread-pool, - that's what we'll use if nothing is specified. */</font> - Client_Acceptor (int concurrency = thread_pool_); - - <font color=red>/* Another option is to construct the object with an existing thread - pool. The concurrency strategy is pretty obvious at that point. */</font> - Client_Acceptor (Thread_Pool &thread_pool); - - <font color=red>/* Our destructor will take care of shutting down the thread-pool if - applicable. */</font> - ~Client_Acceptor (void); - - <font color=red>/* Open ourselves and register with the given reactor. The thread - pool size can be specified here if you want to use that - concurrency strategy. */</font> - int open (const ACE_INET_Addr &addr, - ACE_Reactor *reactor, - int pool_size = <font color=#008888>Thread_Pool::default_pool_size_</font>); - - <font color=red>/* Close ourselves and our thread pool if applicable */</font> - int close (void); - - <font color=red>/* What is our concurrency strategy? */</font> - int concurrency (void) - { - return this->concurrency_; - } - - <font color=red>/* Give back a pointer to our thread pool. Our Client_Handler - objects will need this so that their handle_input() methods can - put themselves into the pool. Another alternative would be a - globally accessible thread pool. ACE_Singleton<> is a way to - achieve that. */</font> - Thread_Pool *thread_pool (void) - { - return &this->the_thread_pool_; - } - - <font color=red>/* Since we can be constructed with a Thread_Pool reference, there - are times when we need to know if the thread pool we're using is - ours or if we're just borrowing it from somebody else. */</font> - int thread_pool_is_private (void) - { - return &the_thread_pool_ == &private_thread_pool_; - } - -protected: - int concurrency_; - - Thread_Pool private_thread_pool_; - - Thread_Pool &the_thread_pool_; -}; - -<font color=blue>#endif</font> <font color=red>/* CLIENT_ACCEPTOR_H */</font> -</PRE> -<HR WIDTH="100%"> - -<P>Well, except for the new Thread_Pool member variable, most of the changes -are informational. - -<P><HR WIDTH="100%"> -<CENTER>[<A HREF="../online-tutorials.html">Tutorial Index</A>] [<A HREF="page04.html">Continue This Tutorial</A>]</CENTER> - |