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diff --git a/docs/tutorials/008/page01.html b/docs/tutorials/008/page01.html deleted file mode 100644 index 602ccdbf4a5..00000000000 --- a/docs/tutorials/008/page01.html +++ /dev/null @@ -1,75 +0,0 @@ -<!-- $Id$ --> -<HTML> -<HEAD> - <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> - <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]"> - <META NAME="Author" CONTENT="James CE Johnson"> - <TITLE>ACE Tutorial 008</TITLE> -</HEAD> -<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F"> - -<CENTER><B><FONT SIZE=+2>ACE Tutorial 008</FONT></B></CENTER> - -<CENTER><B><FONT SIZE=+2>Sending and receiving datagrams</FONT></B></CENTER> - - -<P> -<HR WIDTH="100%"> - -<P>In a lot of IPC programming, the clients know where the servers -are. A mail client, for instance, has a configuration file that says -where the mail host is. Your web browser has a "location" field that -you type into to give it a destination. - -<P>What if you have written a server application and then you execute it -on several systems in your network? All of the instances are probably -more or less equal to the client's point of view, so you don't want to -"configure" the clients to a single server each. Likewise, you -want the ability to add and remove servers at any time so you can't just -give the clients a list to choose from. - -<P>So... how do the clients know where the servers are? - -<P>Let 'em ask! - -<P>Datagrams are great for this. You can toss a datagram out onto -the network and any servers listening at the correct port will* hear it. -Like ACE_SOCK_Stream that we've seen before, you can get the peer address -from a datagram. With that, the server can send a response -back to the client. The client, in turn, can pull the peer address -out and know exactly where the server lives. - -<P>In this tutorial we'll develop three applications: a server listening -for datagrams, a client that can send to a known host and a client that -can send to the entire (sub)network. In the next tutorial, we'll -expand on this to make the server a bit more prudish. -<P> -Kirthika's abstract: -<UL> -Here, we play with datagram sockets and use it for server discovery by -the client. Datagrams are used by UDP, which is an unreliable and -connectionless protocol. Datagrams packets are generally very small in -size and aren't designed to be used to handle serious communication -between the server and the client. -<P> -The server waits for datagrams to arrive at a fixed port. -The client either sends to a datagram to the server at a known host, -which is not really the case generally, as the client needs to discover -the server and so it needs to broadcast its datagram request in its -subnet. Then, all servers listening at that interface receive it. The -appropriate server will then handle the request. Remember that -no solid connection is made. On the recv() itself the server obtains the -address of the remote client and then communicates with it. -<P> -Thus, we get a fair glimpse of using another means of communication via -datagrams. -</UL> -<P><FONT SIZE=-1>* Actually, the servers <I>might</I> hear the datagram. -Datagrams are rather unreliable. (Sort of like some operating systems -I know.) Still, if the network traffic isn't too bad, they generally -get through. Your clients can always send out more queries if there -aren't any responses in a timely fashion.</FONT> - -<P><HR WIDTH="100%"> -<CENTER>[<A HREF="../online-tutorials.html">Tutorial Index</A>] [<A HREF="page02.html">Continue This Tutorial</A>]</CENTER> - |