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-rw-r--r--docs/tutorials/013/work.h72
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diff --git a/docs/tutorials/013/work.h b/docs/tutorials/013/work.h
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index bdd0835e098..00000000000
--- a/docs/tutorials/013/work.h
+++ /dev/null
@@ -1,72 +0,0 @@
-
-// $Id$
-
-#ifndef WORK_H
-#define WORK_H
-
-#include "ace/Log_Msg.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/Synch.h"
-#include "mld.h"
-
-/*
- Our specilized message queue and thread pool will know how to do "work" on
- our Unit_Of_Work baseclass.
- */
-class Unit_Of_Work
-{
-public:
- Unit_Of_Work (void);
-
- virtual ~ Unit_Of_Work (void);
-
- // Display the object instance value
- void who_am_i (void);
-
- // The baseclass can override this to show it's "type name"
- virtual void what_am_i (void);
-
- // This is where you do application level logic. It will be
- // called once for each thread pool it passes through. It
- // would typically implement a state machine and execute a
- // different state on each call.
- virtual int process (void);
-
- // This is called by the last Task in the series (see task.h)
- // in case our process() didn't get through all of it's states.
- virtual int fini (void);
-
-protected:
- ACE_Atomic_Op < ACE_Mutex, int >state_;
- MLD;
-};
-
-/*
- A fairly trivial work derivative that implements an equally trivial state
- machine in process()
- */
-class Work : public Unit_Of_Work
-{
-public:
- Work (void);
-
- Work (int message);
-
- virtual ~ Work (void);
-
- void what_am_i (void);
-
- int process (void);
-
- int fini (void);
-
-protected:
- int message_;
- MLD;
-};
-
-#endif