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-rw-r--r--docs/tutorials/015/client.cpp70
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diff --git a/docs/tutorials/015/client.cpp b/docs/tutorials/015/client.cpp
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-
-// $Id$
-
-/* The Client object will implement the nasty details of connecting to
- communicating with the server
-*/
-#include "Client_i.h"
-
-int main(int argc, char *argv[])
-{
- // How many messages will we send?
- int mcount = argc > 1 ? ACE_OS::atoi(argv[1]) : 3;
-
- // Construct a Client with our desired endpoint.
- Client client(ACE_DEFAULT_SERVER_PORT,ACE_DEFAULT_SERVER_HOST);
-
- // Attempt to open the connection to the server.
- if( client.open() == -1 )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "Client::open()"), -1);
- }
-
- // Send a few messages to the server and get some responses...
- for( int i = 0 ; i < mcount ; ++i )
- {
- // Since we'll be using a Protocol Stream (even though we
- // don't know that at this level) we require the use of
- // ACE_Message_Block objects to send/receive data.
- ACE_Message_Block * message = new ACE_Message_Block( 128 );
-
- // Construct a silly message to send to the server.
- // Notice that we're careful to add one to the strlen() so
- // that we also send the end-of-string NULL character.
- ACE_OS::sprintf (message->wr_ptr (), "This is message %d.", i);
- message->wr_ptr (strlen (message->rd_ptr ())+1);
-
- // client will take ownership of the message block so that
- // we don't have to remember to release(). We *do* have
- // to remember not to use it after put() since it may be
- // released almost immediately.
- client.put( message );
-
- ACE_Message_Block * response;
-
- // get() takes an ACE_Message_Block pointer reference. We then
- // assume ownership of it and must release() when we're done.
- if( client.get( response ) == -1 )
- {
- ACE_DEBUG ((LM_INFO, "(%P|%t) Failed to get response from server\n" ));
- break;
- }
-
- ACE_DEBUG ((LM_INFO, "(%P|%t) The server's response: (%s)\n",
- response->rd_ptr()));
-
- // Now that we're through with the response we have to
- // release() it to avoid memory leaks.
- response->release();
- }
-
- ACE_DEBUG ((LM_INFO, "(%P|%t) Shutting down the stream\n" ));
-
- // Before we exit, it's a good idea to properly close() the connection.
- if( client.close() == -1 )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "Client::close()"), -1);
- }
-
- return(0);
-}