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-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 015</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 015</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Building a protocol stream</FONT></B></CENTER>
-
-<P>
-<HR WIDTH="100%">
-The Protocol_Task implementation takes care of the open(), close(),
-put() and svc() methods so that derivatives can concentrate on the
-send() and recv() methods. After a while you find that most
-ACE_Task<> derivatives look very similar in the four basic methods and
-only need one or two additional to do any real work.
-<HR>
-<PRE>
-
-<font color=red>// $Id$</font>
-
-<font color=blue>#include</font> "<font color=green>Protocol_Task.h</font>"
-
-<font color=red>// Construct the object and remember the thread count.</font>
-<font color=#008888>Protocol_Task::Protocol_Task</font>( int _thr_count )
- : desired_thr_count_(_thr_count)
-{
-}
-
-<font color=#008888>Protocol_Task::~Protocol_Task</font>(void)
-{
-}
-
-<font color=red>// Activate the object if necessary.</font>
-int <font color=#008888>Protocol_Task::open</font>(void *arg)
-{
- ACE_UNUSED_ARG(arg);
-
- if( desired_thr_count_ )
- {
- return this->activate(THR_NEW_LWP, desired_thr_count_);
- }
-
- return(0);
-}
-
-<font color=red>/* When we're being closed by the ACE_Stream and we've got threads to
- worry about then we drop a hangup message onto the message queue so
- that svc() will go away. Except for the call to is_active(), this
- is lifted directly from Tutorial 14.
-*/</font>
-int <font color=#008888>Protocol_Task::close</font>(u_long flags)
-{
- if (flags == 1 && is_active() )
- {
- ACE_Message_Block *hangupBlock = new ACE_Message_Block();
-
- hangupBlock->msg_type(<font color=#008888>ACE_Message_Block::MB_HANGUP</font>);
-
- if (this->putq(hangupBlock->duplicate()) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "<font color=green>%p\n</font>", "<font color=green><font color=#008888>Task::close</font>() putq</font>"), -1);
- }
-
- hangupBlock->release();
-
- return this->wait();
- }
-
- return 0;
-}
-
-<font color=red>/* The put() method has to make a decision. If we've got threads then
- put the unit of work onto the message queue for svc() to deal
- with. If not then process() it directly.
-*/</font>
-int <font color=#008888>Protocol_Task::put</font>(ACE_Message_Block *message,ACE_Time_Value *timeout)
-{
- if( is_active() )
- {
- return this->putq(message,timeout);
- }
-
- return this->process(message,timeout);
-}
-
-<font color=red>/* svc() is about what you would expect. This is again lifted
- directly from Tutorial 14 but with a call to process() for handling
- the logic instead of doing the work right here.
- */</font>
-int <font color=#008888>Protocol_Task::svc</font>(void)
-{
- ACE_Message_Block * message;
-
- while (1)
- {
- <font color=red>// Get a message</font>
- if ( this->getq(message, 0) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "<font color=green>%p\n</font>", "<font color=green><font color=#008888>Protocol_Task::svc</font>() getq</font>"), -1);
- }
-
- ACE_DEBUG ((LM_DEBUG, "<font color=green>(%P|%t) <font color=#008888>Protocol_Task::svc</font>() got message\n</font>"));
-
- <font color=red>// Check for hangup</font>
- if (message->msg_type() == <font color=#008888>ACE_Message_Block::MB_HANGUP</font>) {
-
- ACE_DEBUG ((LM_DEBUG, "<font color=green>(%P|%t) <font color=#008888>Protocol_Task::svc</font>() -- HANGUP block received\n</font>"));
-
- <font color=red>// Hangup our thread-pool peers (if any)</font>
- if (this->putq(message->duplicate()) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "<font color=green>%p\n</font>", "<font color=green><font color=#008888>Protocol_Task::svc</font>() putq</font>"), -1);
- }
-
- <font color=red>// Leave svc()</font>
- break;
- }
-
- <font color=red>// Do some work on the data.</font>
- if( this->process(message->duplicate(),0) == -1 )
- {
- break;
- }
-
- <font color=red>// Give up the message block before we go get another.</font>
- message->release();
- }
-
- <font color=red>// Give up the message block that caused us to exit the</font>
- <font color=red>// while(1) loop.</font>
- message->release();
-
- return(0);
-}
-
-<font color=red>/* There's nothing really magic about process(). We just decide if
- we're moving data upstream or downstream and invoke the appropriate
- virtual function to handle it.
-*/</font>
-int <font color=#008888>Protocol_Task::process</font>(ACE_Message_Block * message, ACE_Time_Value *timeout)
-{
- if( this->is_writer() )
- {
- return this->send(message,timeout);
- }
-
- return this->recv(message,timeout);
-}
-
-<font color=red>/* We must insist that derivatives provide a meaningful overload for
- these methods. It's fairly common for ACE object methods to return
- an error when an overload is expected but the method cannot be
- safely made pure virtual.
- */</font>
-
-int <font color=#008888>Protocol_Task::send</font>(ACE_Message_Block *message,
- ACE_Time_Value *timeout)
-{
- return -1;
-}
-
-int <font color=#008888>Protocol_Task::recv</font>(ACE_Message_Block * message,
- ACE_Time_Value *timeout)
-{
- return -1;
-}
-</PRE>
-<P><HR WIDTH="100%">
-<CENTER>[<A HREF="../online-tutorials.html">Tutorial Index</A>] [<A HREF="page14.html">Continue This Tutorial</A>]</CENTER>