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-<!-- $Id$ -->
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 017</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 017</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Using the ACE_Barrier synch object</FONT></B></CENTER>
-
-<P>
-<HR WIDTH="100%">
-The Barrier implementation is quite simple. The threads() mutator
-took a couple of tries to get right. In particular, be sure you know
-when to apply the _wait paramter and when not to! In fact, the
-requirement that only the "owning" thread can change the thread count
-is rather limiting. A more appropriate solution would allow any
-thread to safely change the count but that would require more complex
-locking that is just a bit more than what I wanted to present here.
-<HR>
-<PRE>
-
-<font color=red>// $Id$</font>
-
-<font color=blue>#include</font> "<font color=green>Barrier_i.h</font>"
-
-<font color=red>/* Initialize the threads_ count to zero and the barrier_ pointer to a
- safe value. At the same time, we remember the thread that created
- us so that we can allow it to change the thread count.
-*/</font>
-<font color=#008888>Barrier::Barrier</font>(void)
- : threads_(0)
- ,barrier_(0)
- ,new_barrier_(0)
-{
- owner_ = <font color=#008888>ACE_OS::thr_self</font>();
-}
-
-<font color=red>/* Ensure that barrier_ get's deleted so that we don't have a memory leak.
- */</font>
-<font color=#008888>Barrier::~Barrier</font>(void)
-{
- delete barrier_;
-}
-
-void <font color=#008888>Barrier::owner</font>( ACE_thread_t _owner )
-{
- owner_ = _owner;
-}
-
-<font color=red>// Report on the number of threads.</font>
-u_int <font color=#008888>Barrier::threads</font>(void)
-{
- return threads_.value();
-}
-
-<font color=red>/* Allow the owning thread to (re)set the number of threads.
- make_barrier() is called because it will wait() if we were already
- configured. Typical usage would be for the worker threads to
- wait() while the primary (eg -- owner) thread adjusts the thread
- count.
-
- For instance:
- In the worker threads:
- if( myBarrier.threads() != current_thread_count )
- myBarrier.wait();
-
- In the primary thread:
- if( myBarrier.threads() != current_thread_count )
- myBarrier.threads( current_thread_count, 1 );
- */</font>
-int <font color=#008888>Barrier::threads</font>( u_int _threads, int _wait )
-{
- if( ! <font color=#008888>ACE_OS::thr_equal</font>(ACE_OS::thr_self(), owner_) )
- {
- return -1;
- }
-
- threads_ = _threads;
-
- return make_barrier(_wait);
-}
-
-<font color=red>/* Wait for all threads to synch if the thread count is valid. Note
- that barrier_ will be 0 if the threads() mutator has not been
- invoked.
-*/</font>
-int <font color=#008888>Barrier::wait</font>(void)
-{
- if( ! barrier_ )
- {
- return -1;
- }
-
- <font color=red>// If the threads() mutator has been used, new_barrier_ will</font>
- <font color=red>// point to a new ACE_Barrier instance. We'll use a</font>
- <font color=red>// traditional double-check here to move that new object into</font>
- <font color=red>// place and cleanup the old one.</font>
- if( new_barrier_ )
- {
- <font color=red>// mutex so that only one thread can do this part.</font>
- ACE_Guard&lt;ACE_Mutex> mutex(barrier_mutex_);
-
- <font color=red>// We only want the first thread to plug in the new barrier...</font>
- if( new_barrier_ )
- {
- <font color=red>// out with the old and in with the new.</font>
- delete barrier_;
- barrier_ = new_barrier_;
- new_barrier_ = 0;
- }
- }
-
- return barrier_->wait();
-}
-
-<font color=red>/* Wait for all threads to synch. As each thread passes wait(), it
- will decrement our thread counter. (That is why we had to make
- threads_ an atomic op.) When the last thread decrements the
- counter it will also delete the ACE_Barrier & free up a little
- memory.
-*/</font>
-int <font color=#008888>Barrier::done</font>(void)
-{
- if( this->wait() == -1 )
- {
- return -1;
- }
-
- --threads_;
-
- if( ! threads_.value() )
- {
- delete barrier_;
- barrier_ = 0;
- }
-
- return 0;
-}
-
-<font color=red>/* This will build the actual barrier. I broke this code out of the
- threads() mutator in case it might be useful elsewhere.
- If a barrier already exists, we will wait for all threads before
- creating a new one. This trait is what allows the threads mutator
- to be used as shown above.
- */</font>
-int <font color=#008888>Barrier::make_barrier</font>( int _wait )
-{
- <font color=red>// Ensure we have a valid thread count.</font>
- if( ! threads_.value() )
- {
- return -1;
- }
-
- <font color=red>// If a barrier already exists, we'll arrange for it to be</font>
- <font color=red>// replaced through the wait() method above.</font>
- if( barrier_ )
- {
- <font color=red>// Create the new barrier that wait() will install for us.</font>
- ACE_NEW_RETURN(new_barrier_,ACE_Barrier(threads_.value()),-1);
-
- <font color=red>// Wait for our siblings to synch before continuing</font>
- if( _wait )
- {
- barrier_->wait();
- }
- }
- else
- {
- <font color=red>// Create the initial barrier.</font>
- ACE_NEW_RETURN(barrier_,ACE_Barrier(threads_.value()),-1);
- }
-
- return 0;
-}
-
-<font color=blue>#if defined</font> (<font color=purple>ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION</font>)
-template class ACE_Atomic_Op &lt;ACE_Mutex, u_int>;
-<font color=blue>#elif defined</font> (<font color=purple>ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA</font>)
-<font color=blue>#pragma</font> <font color=purple>instantiate</font> ACE_Atomic_Op &lt;ACE_Mutex, u_int>
-<font color=blue>#endif</font> <font color=red>/* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */</font>
-</PRE>
-<P><HR WIDTH="100%">
-<CENTER>[<A HREF="../online-tutorials.html">Tutorial Index</A>] [<A HREF="page05.html">Continue This Tutorial</A>]</CENTER>