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Diffstat (limited to 'modules/CIAO/ciao/ComponentServer/CIAO_ServerActivator_Impl.h')
-rw-r--r-- | modules/CIAO/ciao/ComponentServer/CIAO_ServerActivator_Impl.h | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/modules/CIAO/ciao/ComponentServer/CIAO_ServerActivator_Impl.h b/modules/CIAO/ciao/ComponentServer/CIAO_ServerActivator_Impl.h new file mode 100644 index 00000000000..9dfa5a209fb --- /dev/null +++ b/modules/CIAO/ciao/ComponentServer/CIAO_ServerActivator_Impl.h @@ -0,0 +1,196 @@ +// $Id$ +/** + * @file CIAO_ServerActivator_Impl.h + * @author William R. Otte + */ + +#ifndef CIAO_SERVERACTIVATOR_H_ +#define CIAO_SERVERACTIVATOR_H_ + +#include "ace/Process_Manager.h" +#include "ace/Event_Handler.h" +#include "ace/Condition_T.h" +#include "ace/OS_NS_sys_wait.h" +#include "ace/Refcounted_Auto_Ptr.h" +#include "ace/Unbounded_Set_Ex.h" +#include "ace/Synch_Traits.h" +#include "ace/Condition_T.h" +#include "tao/PortableServer/PortableServer.h" +#include "tao/orbconf.h" +#include "ciao/Client_init.h" +#include "ciao/ComponentServer/CIAO_CS_ClientS.h" +#include "ciao/ComponentServer/CIAO_ComponentServerC.h" +#include "ciao/ComponentServer/CIAO_CS_Client_svnt_export.h" + +#if !defined (ACE_LACKS_PRAGMA_ONCE) +#pragma once +#endif /* ACE_LACKS_PRAGMA_ONCE */ + +namespace CIAO +{ + namespace Deployment + { + //namespace + //{ + /** + * @brief The signal handler class for the SIGCHLD handling to avoid + * zombies + */ + class Child_Handler : public virtual ACE_Event_Handler + { + public: + virtual int handle_signal (int, + siginfo_t *, + ucontext_t *) + { + // @@ Note that this code is not portable to all OS platforms + // since it uses print statements within signal handler context. + ACE_exitcode status; + // makes a claal to the underlying os system call + // -1 to wait for any child process + // and WNOHANG so that it retuurns immediately + ACE_OS::waitpid (-1 ,&status, WNOHANG, 0); + + return 0; + } + }; + // } + + + /** + * @author William R. Otte <wotte@dre.vanderbilt.edu> + * @brief Default server activator for CIAO component servers. + * + * Implements the default component server activation strategy + * which is to spawn new processes. This is not thread-safe, + * nor is it intended to be. Containers are reated serially, + * so there will be only one actor *modifying* data at a particular + * point in time. + */ + class CIAO_CS_Client_svnt_Export CIAO_ServerActivator_i + : public virtual POA_CIAO::Deployment::ServerActivator + { + public: + // Constructor + CIAO_ServerActivator_i (CORBA::ULong def_spawn_delay, + const char * default_cs_path, + const char * cs_args, + bool multithreaded, + CIAO::Deployment::ComponentInstallation_ptr ci, + CORBA::ORB_ptr orb, + PortableServer::POA_ptr poa_); + + // Destructor + virtual ~CIAO_ServerActivator_i (void); + + virtual + void component_server_callback ( + ::Components::Deployment::ComponentServer_ptr serverref, + const char * server_UUID, + ::Components::ConfigValues_out config); + + virtual void configuration_complete (const char *server_UUID); + + virtual + ::Components::Deployment::ComponentServer_ptr + create_component_server (const ::Components::ConfigValues & config); + + virtual + void remove_component_server ( + ::Components::Deployment::ComponentServer_ptr server); + + virtual + ::Components::Deployment::ComponentServers * get_component_servers (void); + + private: + struct Server_Info; + + /// Builds command line options based on configuration information. + /// May modify the uuid of the component server. + ACE_CString construct_command_line (Server_Info &si); + + /// Spawns the component server process, but does not wait for it + /// to call back. + pid_t spawn_component_server (const Server_Info &si, + const ACE_CString &cmd_line); + + /// This method is only applicable when our program is configured as + /// singled threaded . Internally it uses a <perform_work> blocking + /// call to wait for NA object to call back + void single_threaded_wait_for_callback (const Server_Info &si, + ACE_Time_Value &timeout); + + /// This method is only applicable when our program is configured as + /// multiple threaded. Internally it waits on a conditional variable + /// that could be modified by the callback servant which runs in + /// another thread + void multi_threaded_wait_for_callback (const Server_Info &si, + ACE_Time_Value &timeout); + + void create_component_server_config_values (const Server_Info &info, + Components::ConfigValues_out &config); + + struct Server_Info + { + Server_Info (size_t cmap_size_hint = 128) + : cmap_ (new CIAO::Utility::CONFIGVALUE_MAP (cmap_size_hint)), + ref_ (Components::Deployment::ComponentServer::_nil ()), + pid_ (ACE_INVALID_PID), + activated_ (false) {} + + typedef ACE_Refcounted_Auto_Ptr <CIAO::Utility::CONFIGVALUE_MAP, + ACE_Null_Mutex> CONFIGVALUE_MAP_PTR; + + ACE_CString uuid_; + CONFIGVALUE_MAP_PTR cmap_; + Components::Deployment::ComponentServer_var ref_; + pid_t pid_; + bool activated_; + }; + + typedef ACE_Refcounted_Auto_Ptr<Server_Info, ACE_Null_Mutex> Safe_Server_Info; + + struct _server_info + { + bool operator() (const Safe_Server_Info &a, const Safe_Server_Info &b) const + { + return a->uuid_ == b->uuid_; + } + }; + + // Presumably, there won't be too many component servers per node application + typedef ACE_Unbounded_Set_Ex <Safe_Server_Info, _server_info> SERVER_INFOS; + + /// Default args to pass to all componentservers. + ACE_CString default_args_; + + SERVER_INFOS server_infos_; + + ACE_Process_Manager process_manager_; + + Child_Handler child_handler_; + + CORBA::ULong spawn_delay_; + + /////*******NEW + bool multithreaded_; + + CORBA::ORB_var orb_; + + PortableServer::POA_var poa_; + + ACE_CString cs_path_; + + ACE_CString cs_args_; + + TAO_SYNCH_MUTEX mutex_; + + ACE_Condition<TAO_SYNCH_MUTEX> condition_; + + CIAO::Deployment::ComponentInstallation_var ci_; + }; + + + } +} +#endif /* CIAO_SERVERACTIVATOR_H_ */ |